1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
24 | /* Started file Sept 1996 - initialization of gods in form of a |
… | |
… | |
28 | |
27 | |
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <living.h> |
29 | #include <living.h> |
31 | #include <spells.h> |
30 | #include <spells.h> |
32 | |
31 | |
33 | //TODO: make a constructor |
|
|
34 | static godlink * |
|
|
35 | init_godslist (void) |
|
|
36 | { |
|
|
37 | godlink *gl = new godlink; |
|
|
38 | |
|
|
39 | // name=NULL; /* how to describe the god to the player */ |
|
|
40 | // arch=NULL; /* pointer to the archetype of this god */ |
|
|
41 | // id=0; /* id of the god */ |
|
|
42 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
|
|
43 | // next=NULL; /* next god in this linked list */ |
|
|
44 | |
|
|
45 | return gl; |
|
|
46 | } |
|
|
47 | |
|
|
48 | /* init_gods() - this takes a look at all of the archetypes to find |
32 | /* init_gods() - this takes a look at all of the archetypes to find |
49 | * the objects which correspond to the GODS (type GOD) */ |
33 | * the objects which correspond to the GODS (type GOD) */ |
50 | |
34 | |
51 | void |
35 | void |
52 | init_gods (void) |
36 | init_gods (void) |
53 | { |
37 | { |
54 | LOG (llevDebug, "Initialising gods...\n"); |
38 | LOG (llevDebug, "Initialising gods...\n"); |
55 | |
39 | |
56 | for (archetype *at = first_archetype; at; at = at->next) |
40 | for_all_archetypes (at) |
57 | if (at->clone.type == GOD) |
41 | if (at->type == GOD) |
58 | add_god_to_list (at); |
42 | add_god_to_list (at); |
59 | |
43 | |
60 | LOG (llevDebug, "done.\n"); |
44 | LOG (llevDebug, "done.\n"); |
61 | } |
45 | } |
62 | |
46 | |
63 | /* add_god_to_list()- called only from init_gods */ |
47 | /* add_god_to_list()- called only from init_gods */ |
64 | void |
48 | void |
65 | add_god_to_list (archetype *god_arch) |
49 | add_god_to_list (archetype *god_arch) |
66 | { |
50 | { |
67 | godlink *god; |
|
|
68 | |
|
|
69 | if (!god_arch) |
51 | if (!god_arch) |
70 | { |
52 | { |
71 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
53 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
72 | return; |
54 | return; |
73 | } |
55 | } |
74 | |
56 | |
75 | god = init_godslist (); |
57 | godlink *god = new godlink; |
|
|
58 | |
|
|
59 | // name=NULL; /* how to describe the god to the player */ |
|
|
60 | // arch=NULL; /* pointer to the archetype of this god */ |
|
|
61 | // id=0; /* id of the god */ |
|
|
62 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
|
|
63 | // next=NULL; /* next god in this linked list */ |
76 | |
64 | |
77 | god->arch = god_arch; |
65 | god->arch = god_arch; |
78 | god->name = god_arch->clone.name; |
66 | god->name = god_arch->object::name; |
|
|
67 | |
79 | if (!first_god) |
68 | if (!first_god) |
80 | god->id = 1; |
69 | god->id = 1; |
81 | else |
70 | else |
82 | { |
71 | { |
83 | god->id = first_god->id + 1; |
72 | god->id = first_god->id + 1; |
84 | god->next = first_god; |
73 | god->next = first_god; |
85 | } |
74 | } |
|
|
75 | |
86 | first_god = god; |
76 | first_god = god; |
87 | |
77 | |
88 | #ifdef DEBUG_GODS |
78 | #ifdef DEBUG_GODS |
89 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
79 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
90 | #endif |
80 | #endif |
… | |
… | |
109 | { |
99 | { |
110 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
100 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
111 | return 0; |
101 | return 0; |
112 | } |
102 | } |
113 | /* if the object name hasnt' been changed, we tack on the gods name */ |
103 | /* if the object name hasnt' been changed, we tack on the gods name */ |
114 | if (!strcmp (op->name, op->arch->clone.name)) |
104 | if (!strcmp (op->name, op->arch->object::name)) |
115 | { |
105 | { |
116 | sprintf (buf, "%s of %s", &op->name, &god->name); |
106 | sprintf (buf, "%s of %s", &op->name, &god->name); |
117 | op->name = buf; |
107 | op->name = buf; |
118 | } |
108 | } |
119 | op->title = god->name; |
109 | op->title = god->name; |
… | |
… | |
144 | * are returning a pointer to the CLONE object. -b.t. |
134 | * are returning a pointer to the CLONE object. -b.t. |
145 | */ |
135 | */ |
146 | object * |
136 | object * |
147 | pntr_to_god_obj (godlink *godlnk) |
137 | pntr_to_god_obj (godlink *godlnk) |
148 | { |
138 | { |
149 | object *god = NULL; |
|
|
150 | |
|
|
151 | if (godlnk && godlnk->arch) |
139 | return godlnk && godlnk->arch |
152 | god = &godlnk->arch->clone; |
140 | ? godlnk->arch |
153 | return god; |
141 | : 0; |
154 | } |
142 | } |
155 | |
143 | |
156 | void |
144 | void |
157 | free_all_god (void) |
145 | free_all_god (void) |
158 | { |
146 | { |