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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.6 by pippijn, Tue Jan 2 23:39:21 2007 UTC vs.
Revision 1.9 by root, Thu May 17 21:32:08 2007 UTC

1/*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) Mark Wedel & Crossfire Development Team
6 * Copyright (C) Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
1 24
2/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 26 * linked list -b.t.
4 */ 27 */
5 28
26 * the objects which correspond to the GODS (type GOD) */ 49 * the objects which correspond to the GODS (type GOD) */
27 50
28void 51void
29init_gods (void) 52init_gods (void)
30{ 53{
31 archetype *at = NULL; 54 LOG (llevDebug, "Initialising gods...\n");
32 55
33 LOG (llevDebug, "Initialising gods...\n");
34 for (at = first_archetype; at != NULL; at = at->next) 56 for (archetype *at = first_archetype; at; at = at->next)
35 if (at->clone.type == GOD) 57 if (at->clone.type == GOD)
36 add_god_to_list (at); 58 add_god_to_list (at);
37 59
38 LOG (llevDebug, "done.\n"); 60 LOG (llevDebug, "done.\n");
39} 61}
105{ 127{
106 godlink *god = first_god; 128 godlink *god = first_god;
107 int i; 129 int i;
108 130
109 if (god) 131 if (god)
110 for (i = RANDOM () % (god->id) + 1; god; god = god->next) 132 for (i = rndm (god->id) + 1; god; god = god->next)
111 if (god->id == i) 133 if (god->id == i)
112 break; 134 break;
113 135
114 if (!god) 136 if (!god)
115 LOG (llevError, "get_rand_god(): can't find a random god!\n"); 137 LOG (llevError, "get_rand_god(): can't find a random god!\n");
138
116 return god; 139 return god;
117} 140}
118 141
119/* pntr_to_god_obj() - returns a pointer to the object 142/* pntr_to_god_obj() - returns a pointer to the object
120 * We need to be VERY carefull about using this, as we 143 * We need to be VERY carefull about using this, as we

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