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5 | |
5 | |
6 | #include <global.h> |
6 | #include <global.h> |
7 | #include <living.h> |
7 | #include <living.h> |
8 | #include <spells.h> |
8 | #include <spells.h> |
9 | |
9 | |
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10 | //TODO: make a constructor |
10 | static godlink *init_godslist(void) { |
11 | static godlink *init_godslist(void) { |
11 | godlink *gl = (godlink *) malloc(sizeof(godlink)); |
12 | godlink *gl = new godlink; |
12 | if(gl==NULL) |
13 | |
13 | fatal(OUT_OF_MEMORY); |
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14 | gl->name=NULL; /* how to describe the god to the player */ |
14 | // name=NULL; /* how to describe the god to the player */ |
15 | gl->arch=NULL; /* pointer to the archetype of this god */ |
15 | // arch=NULL; /* pointer to the archetype of this god */ |
16 | gl->id=0; /* id of the god */ |
16 | // id=0; /* id of the god */ |
17 | gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
17 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
18 | gl->next=NULL; /* next god in this linked list */ |
18 | // next=NULL; /* next god in this linked list */ |
19 | |
19 | |
20 | return gl; |
20 | return gl; |
21 | } |
21 | } |
22 | |
22 | |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
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43 | } |
43 | } |
44 | |
44 | |
45 | god = init_godslist(); |
45 | god = init_godslist(); |
46 | |
46 | |
47 | god->arch = god_arch; |
47 | god->arch = god_arch; |
48 | god->name=add_string(god_arch->clone.name); |
48 | god->name = god_arch->clone.name; |
49 | if(!first_god) |
49 | if(!first_god) |
50 | god->id = 1; |
50 | god->id = 1; |
51 | else { |
51 | else { |
52 | god->id = first_god->id + 1; |
52 | god->id = first_god->id + 1; |
53 | god->next = first_god; |
53 | god->next = first_god; |
54 | } |
54 | } |
55 | first_god = god; |
55 | first_god = god; |
56 | |
56 | |
57 | #ifdef DEBUG_GODS |
57 | #ifdef DEBUG_GODS |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); |
59 | #endif |
59 | #endif |
60 | } |
60 | } |
61 | |
61 | |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
63 | * god in question, then set the title for later use. -b.t. |
63 | * god in question, then set the title for later use. -b.t. |
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74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
75 | return 0; |
75 | return 0; |
76 | } |
76 | } |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
79 | if(op->name!=NULL) free_string(op->name); |
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80 | sprintf(buf,"%s of %s",op->name,god->name); |
79 | sprintf(buf,"%s of %s",&op->name,&god->name); |
81 | op->name = add_string(buf); |
80 | op->name = buf; |
82 | } |
81 | } |
83 | op->title=add_string(god->name); |
82 | op->title = god->name; |
84 | return 1; |
83 | return 1; |
85 | } |
84 | } |
86 | return 0; |
85 | return 0; |
87 | } |
86 | } |
88 | |
87 | |
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114 | godlink *god, *godnext; |
113 | godlink *god, *godnext; |
115 | |
114 | |
116 | LOG(llevDebug,"Freeing god information\n"); |
115 | LOG(llevDebug,"Freeing god information\n"); |
117 | for (god=first_god; god; god=godnext) { |
116 | for (god=first_god; god; god=godnext) { |
118 | godnext=god->next; |
117 | godnext=god->next; |
119 | if (god->name) free_string(god->name); |
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120 | free(god); |
118 | delete god; |
121 | } |
119 | } |
122 | } |
120 | } |
123 | |
121 | |
124 | |
122 | |