1 | |
1 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
3 | * linked list -b.t. |
4 | */ |
4 | */ |
5 | |
5 | |
6 | #include <global.h> |
6 | #include <global.h> |
7 | #include <living.h> |
7 | #include <living.h> |
8 | #include <spells.h> |
8 | #include <spells.h> |
9 | |
9 | |
10 | static godlink *init_godslist(void) { |
10 | //TODO: make a constructor |
11 | godlink *gl = (godlink *) malloc(sizeof(godlink)); |
11 | static godlink * |
12 | if(gl==NULL) |
12 | init_godslist (void) |
13 | fatal(OUT_OF_MEMORY); |
13 | { |
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14 | godlink *gl = new godlink; |
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15 | |
14 | gl->name=NULL; /* how to describe the god to the player */ |
16 | // name=NULL; /* how to describe the god to the player */ |
15 | gl->arch=NULL; /* pointer to the archetype of this god */ |
17 | // arch=NULL; /* pointer to the archetype of this god */ |
16 | gl->id=0; /* id of the god */ |
18 | // id=0; /* id of the god */ |
17 | gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
19 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
18 | gl->next=NULL; /* next god in this linked list */ |
20 | // next=NULL; /* next god in this linked list */ |
19 | |
21 | |
20 | return gl; |
22 | return gl; |
21 | } |
23 | } |
22 | |
24 | |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
25 | /* init_gods() - this takes a look at all of the archetypes to find |
24 | * the objects which correspond to the GODS (type GOD) */ |
26 | * the objects which correspond to the GODS (type GOD) */ |
25 | |
27 | |
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28 | void |
26 | void init_gods (void) { |
29 | init_gods (void) |
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30 | { |
27 | archetype *at=NULL; |
31 | archetype *at = NULL; |
28 | |
32 | |
29 | LOG(llevDebug, "Initializing gods..."); |
33 | LOG (llevDebug, "Initializing gods..."); |
30 | for(at=first_archetype;at!=NULL;at=at->next) |
34 | for (at = first_archetype; at != NULL; at = at->next) |
31 | if(at->clone.type==GOD) add_god_to_list(at); |
35 | if (at->clone.type == GOD) |
32 | |
36 | add_god_to_list (at); |
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37 | |
33 | LOG(llevDebug,"done.\n"); |
38 | LOG (llevDebug, "done.\n"); |
34 | } |
39 | } |
35 | |
40 | |
36 | /* add_god_to_list()- called only from init_gods */ |
41 | /* add_god_to_list()- called only from init_gods */ |
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42 | void |
37 | void add_god_to_list (archetype *god_arch) { |
43 | add_god_to_list (archetype *god_arch) |
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44 | { |
38 | godlink *god; |
45 | godlink *god; |
39 | |
46 | |
40 | if(!god_arch) { |
47 | if (!god_arch) |
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48 | { |
41 | LOG(llevError,"ERROR: Tried to add null god to list!\n"); |
49 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
42 | return; |
50 | return; |
43 | } |
51 | } |
44 | |
52 | |
45 | god = init_godslist(); |
53 | god = init_godslist (); |
46 | |
54 | |
47 | god->arch = god_arch; |
55 | god->arch = god_arch; |
48 | god->name=add_string(god_arch->clone.name); |
56 | god->name = god_arch->clone.name; |
49 | if(!first_god) |
57 | if (!first_god) |
50 | god->id = 1; |
58 | god->id = 1; |
51 | else { |
59 | else |
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60 | { |
52 | god->id = first_god->id + 1; |
61 | god->id = first_god->id + 1; |
53 | god->next = first_god; |
62 | god->next = first_god; |
54 | } |
63 | } |
55 | first_god = god; |
64 | first_god = god; |
56 | |
65 | |
57 | #ifdef DEBUG_GODS |
66 | #ifdef DEBUG_GODS |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); |
67 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
59 | #endif |
68 | #endif |
60 | } |
69 | } |
61 | |
70 | |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
71 | /* baptize_altar() - (cosmetically) change the name to that of the |
63 | * god in question, then set the title for later use. -b.t. |
72 | * god in question, then set the title for later use. -b.t. |
64 | */ |
73 | */ |
65 | |
74 | |
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75 | int |
66 | int baptize_altar(object *op) { |
76 | baptize_altar (object *op) |
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77 | { |
67 | char buf[MAX_BUF]; |
78 | char buf[MAX_BUF]; |
68 | |
79 | |
69 | /* if the title field is pre-set, then that altar is |
80 | /* if the title field is pre-set, then that altar is |
70 | * already dedicated. */ |
81 | * already dedicated. */ |
71 | if(!op->title) { |
82 | if (!op->title) |
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83 | { |
72 | godlink *god=get_rand_god(); |
84 | godlink *god = get_rand_god (); |
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85 | |
73 | if(!god||!god->name) { |
86 | if (!god || !god->name) |
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87 | { |
74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
88 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
75 | return 0; |
89 | return 0; |
76 | } |
90 | } |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
91 | /* if the object name hasnt' been changed, we tack on the gods name */ |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
92 | if (!strcmp (op->name, op->arch->clone.name)) |
79 | if(op->name!=NULL) free_string(op->name); |
93 | { |
80 | sprintf(buf,"%s of %s",op->name,god->name); |
94 | sprintf (buf, "%s of %s", &op->name, &god->name); |
81 | op->name = add_string(buf); |
95 | op->name = buf; |
82 | } |
96 | } |
83 | op->title=add_string(god->name); |
97 | op->title = god->name; |
84 | return 1; |
98 | return 1; |
85 | } |
99 | } |
86 | return 0; |
100 | return 0; |
87 | } |
101 | } |
88 | |
102 | |
89 | godlink * get_rand_god ( void ) { |
103 | godlink * |
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104 | get_rand_god (void) |
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105 | { |
90 | godlink *god=first_god; |
106 | godlink *god = first_god; |
91 | int i; |
107 | int i; |
92 | |
108 | |
93 | if(god) |
109 | if (god) |
94 | for(i=RANDOM()%(god->id)+1;god;god=god->next) |
110 | for (i = RANDOM () % (god->id) + 1; god; god = god->next) |
95 | if(god->id==i) break; |
111 | if (god->id == i) |
96 | |
112 | break; |
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113 | |
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114 | if (!god) |
97 | if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); |
115 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
98 | return god; |
116 | return god; |
99 | } |
117 | } |
100 | |
118 | |
101 | /* pntr_to_god_obj() - returns a pointer to the object |
119 | /* pntr_to_god_obj() - returns a pointer to the object |
102 | * We need to be VERY carefull about using this, as we |
120 | * We need to be VERY carefull about using this, as we |
103 | * are returning a pointer to the CLONE object. -b.t. |
121 | * are returning a pointer to the CLONE object. -b.t. |
104 | */ |
122 | */ |
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123 | object * |
105 | object *pntr_to_god_obj(godlink *godlnk) { |
124 | pntr_to_god_obj (godlink *godlnk) |
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125 | { |
106 | object *god=NULL; |
126 | object *god = NULL; |
107 | |
127 | |
108 | if(godlnk && godlnk->arch) |
128 | if (godlnk && godlnk->arch) |
109 | god=&godlnk->arch->clone; |
129 | god = &godlnk->arch->clone; |
110 | return god; |
130 | return god; |
111 | } |
131 | } |
112 | |
132 | |
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133 | void |
113 | void free_all_god(void) { |
134 | free_all_god (void) |
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135 | { |
114 | godlink *god, *godnext; |
136 | godlink *god, *godnext; |
115 | |
137 | |
116 | LOG(llevDebug,"Freeing god information\n"); |
138 | LOG (llevDebug, "Freeing god information\n"); |
117 | for (god=first_god; god; god=godnext) { |
139 | for (god = first_god; god; god = godnext) |
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140 | { |
118 | godnext=god->next; |
141 | godnext = god->next; |
119 | if (god->name) free_string(god->name); |
142 | delete god; |
120 | free(god); |
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121 | } |
143 | } |
122 | } |
144 | } |
123 | |
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124 | |
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125 | void dump_gods(void) { |
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126 | godlink *glist; |
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127 | |
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128 | fprintf(stderr,"\n"); |
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129 | for(glist=first_god;glist;glist=glist->next) { |
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130 | object *god=pntr_to_god_obj(glist); |
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131 | char tmpbuf[HUGE_BUF]; |
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132 | int tmpvar,gifts=0; |
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133 | |
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134 | fprintf(stderr,"GOD: %s\n",god->name); |
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135 | fprintf(stderr," avatar stats:\n"); |
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136 | fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
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137 | god->stats.Str,god->stats.Con,god->stats.Dex, |
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138 | god->stats.Int,god->stats.Wis,god->stats.Pow); |
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139 | fprintf(stderr," lvl:%d speed:%4.2f\n", |
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140 | god->level,god->speed); |
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141 | fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
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142 | god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam); |
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143 | fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE"); |
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144 | if(god->other_arch) { |
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145 | object *serv = &god->other_arch->clone; |
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146 | fprintf(stderr," servant stats: (%s)\n",god->other_arch->name); |
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147 | fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
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148 | serv->stats.Str,serv->stats.Con,serv->stats.Dex, |
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149 | serv->stats.Int,serv->stats.Wis,serv->stats.Pow); |
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150 | fprintf(stderr," lvl:%d speed:%4.2f\n", |
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151 | serv->level,serv->speed); |
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152 | fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
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153 | serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam); |
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154 | } else |
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155 | fprintf(stderr," servant: NONE\n"); |
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156 | fprintf(stderr," aligned_race(s): %s\n",god->race); |
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157 | fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none")); |
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158 | fprintf(stderr,"%s", describe_resistance(god, 1)); |
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159 | sprintf(tmpbuf," attacktype:"); |
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160 | if((tmpvar=god->attacktype)) { |
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161 | strcat(tmpbuf,"\n "); |
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162 | DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks"); |
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163 | } |
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164 | strcat(tmpbuf,"\n aura:"); |
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165 | |
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166 | strcat(tmpbuf,"\n paths:"); |
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167 | if((tmpvar=god->path_attuned)) { |
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168 | strcat(tmpbuf,"\n "); |
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169 | DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned"); |
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170 | } |
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171 | if((tmpvar=god->path_repelled)) { |
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172 | strcat(tmpbuf,"\n "); |
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173 | DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled"); |
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174 | } |
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175 | if((tmpvar=god->path_denied)) { |
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176 | strcat(tmpbuf,"\n "); |
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177 | DESCRIBE_PATH(tmpbuf, tmpvar, "Denied"); |
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178 | } |
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179 | fprintf(stderr,"%s\n",tmpbuf); |
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180 | fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n"); |
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181 | fprintf(stderr," Priest gifts/limitations: "); |
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182 | if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");} |
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183 | if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");} |
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184 | if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");} |
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185 | if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");} |
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186 | if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");} |
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187 | if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");} |
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188 | if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");} |
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189 | if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");} |
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190 | if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");} |
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191 | if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");} |
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192 | if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);} |
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193 | if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);} |
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194 | if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)", |
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195 | god->last_eat<0?"slowed":"faster",god->last_eat);} |
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196 | if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);} |
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197 | if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);} |
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198 | if(!gifts) fprintf(stderr,"NONE"); |
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199 | fprintf(stderr,"\n\n"); |
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200 | } |
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201 | } |
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202 | |
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