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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.8 by root, Mon Apr 16 06:23:39 2007 UTC vs.
Revision 1.15 by root, Sun Apr 20 00:44:12 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
1 23
2/* Started file Sept 1996 - initialization of gods in form of a 24/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 25 * linked list -b.t.
4 */ 26 */
5 27
6#include <global.h> 28#include <global.h>
7#include <living.h> 29#include <living.h>
8#include <spells.h> 30#include <spells.h>
9 31
10//TODO: make a constructor
11static godlink *
12init_godslist (void)
13{
14 godlink *gl = new godlink;
15
16 // name=NULL; /* how to describe the god to the player */
17 // arch=NULL; /* pointer to the archetype of this god */
18 // id=0; /* id of the god */
19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20 // next=NULL; /* next god in this linked list */
21
22 return gl;
23}
24
25/* init_gods() - this takes a look at all of the archetypes to find 32/* init_gods() - this takes a look at all of the archetypes to find
26 * the objects which correspond to the GODS (type GOD) */ 33 * the objects which correspond to the GODS (type GOD) */
27 34
28void 35void
29init_gods (void) 36init_gods (void)
30{ 37{
31 LOG (llevDebug, "Initialising gods...\n"); 38 LOG (llevDebug, "Initialising gods...\n");
32 39
33 for (archetype *at = first_archetype; at; at = at->next) 40 for_all_archetypes (at)
34 if (at->clone.type == GOD) 41 if (at->type == GOD)
35 add_god_to_list (at); 42 add_god_to_list (at);
36 43
37 LOG (llevDebug, "done.\n"); 44 LOG (llevDebug, "done.\n");
38} 45}
39 46
40/* add_god_to_list()- called only from init_gods */ 47/* add_god_to_list()- called only from init_gods */
41void 48void
42add_god_to_list (archetype *god_arch) 49add_god_to_list (archetype *god_arch)
43{ 50{
44 godlink *god;
45
46 if (!god_arch) 51 if (!god_arch)
47 { 52 {
48 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
49 return; 54 return;
50 } 55 }
51 56
52 god = init_godslist (); 57 godlink *god = new godlink;
58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
53 64
54 god->arch = god_arch; 65 god->arch = god_arch;
55 god->name = god_arch->clone.name; 66 god->name = god_arch->object::name;
67
56 if (!first_god) 68 if (!first_god)
57 god->id = 1; 69 god->id = 1;
58 else 70 else
59 { 71 {
60 god->id = first_god->id + 1; 72 god->id = first_god->id + 1;
61 god->next = first_god; 73 god->next = first_god;
62 } 74 }
75
63 first_god = god; 76 first_god = god;
64 77
65#ifdef DEBUG_GODS 78#ifdef DEBUG_GODS
66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
67#endif 80#endif
68} 81}
69 82
70/* baptize_altar() - (cosmetically) change the name to that of the 83/* baptize_altar() - (cosmetically) change the name to that of the
71 * god in question, then set the title for later use. -b.t. 84 * god in question, then set the title for later use. -b.t.
72 */ 85 */
73
74int 86int
75baptize_altar (object *op) 87baptize_altar (object *op)
76{ 88{
77 char buf[MAX_BUF]; 89 char buf[MAX_BUF];
78 90
86 { 98 {
87 LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); 99 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
88 return 0; 100 return 0;
89 } 101 }
90 /* if the object name hasnt' been changed, we tack on the gods name */ 102 /* if the object name hasnt' been changed, we tack on the gods name */
91 if (!strcmp (op->name, op->arch->clone.name)) 103 if (!strcmp (op->name, op->arch->object::name))
92 { 104 {
93 sprintf (buf, "%s of %s", &op->name, &god->name); 105 sprintf (buf, "%s of %s", &op->name, &god->name);
94 op->name = buf; 106 op->name = buf;
95 } 107 }
96 op->title = god->name; 108 op->title = god->name;
121 * are returning a pointer to the CLONE object. -b.t. 133 * are returning a pointer to the CLONE object. -b.t.
122 */ 134 */
123object * 135object *
124pntr_to_god_obj (godlink *godlnk) 136pntr_to_god_obj (godlink *godlnk)
125{ 137{
126 object *god = NULL;
127
128 if (godlnk && godlnk->arch) 138 return godlnk && godlnk->arch
129 god = &godlnk->arch->clone; 139 ? godlnk->arch
130 return god; 140 : 0;
131} 141}
132 142
133void 143void
134free_all_god (void) 144free_all_god (void)
135{ 145{

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