1 | |
1 | /* |
|
|
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
|
|
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
|
|
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
|
|
9 | * under the terms of the GNU General Public License as published by the Free |
|
|
10 | * Software Foundation; either version 2 of the License, or (at your option) |
|
|
11 | * any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, but |
|
|
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
|
|
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
|
|
16 | * for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the GNU General Public License along |
|
|
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
|
|
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
|
|
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
23 | */ |
|
|
24 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
26 | * linked list -b.t. |
4 | */ |
27 | */ |
5 | |
28 | |
6 | #include <global.h> |
29 | #include <global.h> |
7 | #include <living.h> |
30 | #include <living.h> |
8 | #include <spells.h> |
31 | #include <spells.h> |
9 | |
32 | |
10 | static godlink *init_godslist(void) { |
33 | //TODO: make a constructor |
11 | godlink *gl = (godlink *) malloc(sizeof(godlink)); |
34 | static godlink * |
12 | if(gl==NULL) |
35 | init_godslist (void) |
13 | fatal(OUT_OF_MEMORY); |
36 | { |
|
|
37 | godlink *gl = new godlink; |
|
|
38 | |
14 | gl->name=NULL; /* how to describe the god to the player */ |
39 | // name=NULL; /* how to describe the god to the player */ |
15 | gl->arch=NULL; /* pointer to the archetype of this god */ |
40 | // arch=NULL; /* pointer to the archetype of this god */ |
16 | gl->id=0; /* id of the god */ |
41 | // id=0; /* id of the god */ |
17 | gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
42 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
18 | gl->next=NULL; /* next god in this linked list */ |
43 | // next=NULL; /* next god in this linked list */ |
19 | |
44 | |
20 | return gl; |
45 | return gl; |
21 | } |
46 | } |
22 | |
47 | |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
48 | /* init_gods() - this takes a look at all of the archetypes to find |
24 | * the objects which correspond to the GODS (type GOD) */ |
49 | * the objects which correspond to the GODS (type GOD) */ |
25 | |
50 | |
|
|
51 | void |
26 | void init_gods (void) { |
52 | init_gods (void) |
27 | archetype *at=NULL; |
53 | { |
28 | |
|
|
29 | LOG(llevDebug, "Initializing gods..."); |
54 | LOG (llevDebug, "Initialising gods...\n"); |
|
|
55 | |
30 | for(at=first_archetype;at!=NULL;at=at->next) |
56 | for (archetype *at = first_archetype; at; at = at->next) |
31 | if(at->clone.type==GOD) add_god_to_list(at); |
57 | if (at->clone.type == GOD) |
32 | |
58 | add_god_to_list (at); |
|
|
59 | |
33 | LOG(llevDebug,"done.\n"); |
60 | LOG (llevDebug, "done.\n"); |
34 | } |
61 | } |
35 | |
62 | |
36 | /* add_god_to_list()- called only from init_gods */ |
63 | /* add_god_to_list()- called only from init_gods */ |
|
|
64 | void |
37 | void add_god_to_list (archetype *god_arch) { |
65 | add_god_to_list (archetype *god_arch) |
|
|
66 | { |
38 | godlink *god; |
67 | godlink *god; |
39 | |
68 | |
40 | if(!god_arch) { |
69 | if (!god_arch) |
|
|
70 | { |
41 | LOG(llevError,"ERROR: Tried to add null god to list!\n"); |
71 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
42 | return; |
72 | return; |
43 | } |
73 | } |
44 | |
74 | |
45 | god = init_godslist(); |
75 | god = init_godslist (); |
46 | |
76 | |
47 | god->arch = god_arch; |
77 | god->arch = god_arch; |
48 | god->name=add_string(god_arch->clone.name); |
78 | god->name = god_arch->clone.name; |
49 | if(!first_god) |
79 | if (!first_god) |
50 | god->id = 1; |
80 | god->id = 1; |
51 | else { |
81 | else |
|
|
82 | { |
52 | god->id = first_god->id + 1; |
83 | god->id = first_god->id + 1; |
53 | god->next = first_god; |
84 | god->next = first_god; |
54 | } |
85 | } |
55 | first_god = god; |
86 | first_god = god; |
56 | |
87 | |
57 | #ifdef DEBUG_GODS |
88 | #ifdef DEBUG_GODS |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); |
89 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
59 | #endif |
90 | #endif |
60 | } |
91 | } |
61 | |
92 | |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
93 | /* baptize_altar() - (cosmetically) change the name to that of the |
63 | * god in question, then set the title for later use. -b.t. |
94 | * god in question, then set the title for later use. -b.t. |
64 | */ |
95 | */ |
65 | |
96 | |
|
|
97 | int |
66 | int baptize_altar(object *op) { |
98 | baptize_altar (object *op) |
|
|
99 | { |
67 | char buf[MAX_BUF]; |
100 | char buf[MAX_BUF]; |
68 | |
101 | |
69 | /* if the title field is pre-set, then that altar is |
102 | /* if the title field is pre-set, then that altar is |
70 | * already dedicated. */ |
103 | * already dedicated. */ |
71 | if(!op->title) { |
104 | if (!op->title) |
|
|
105 | { |
72 | godlink *god=get_rand_god(); |
106 | godlink *god = get_rand_god (); |
|
|
107 | |
73 | if(!god||!god->name) { |
108 | if (!god || !god->name) |
|
|
109 | { |
74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
110 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
75 | return 0; |
111 | return 0; |
76 | } |
112 | } |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
113 | /* if the object name hasnt' been changed, we tack on the gods name */ |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
114 | if (!strcmp (op->name, op->arch->clone.name)) |
79 | if(op->name!=NULL) free_string(op->name); |
115 | { |
80 | sprintf(buf,"%s of %s",op->name,god->name); |
116 | sprintf (buf, "%s of %s", &op->name, &god->name); |
81 | op->name = add_string(buf); |
117 | op->name = buf; |
82 | } |
118 | } |
83 | op->title=add_string(god->name); |
119 | op->title = god->name; |
84 | return 1; |
120 | return 1; |
85 | } |
121 | } |
86 | return 0; |
122 | return 0; |
87 | } |
123 | } |
88 | |
124 | |
89 | godlink * get_rand_god ( void ) { |
125 | godlink * |
|
|
126 | get_rand_god (void) |
|
|
127 | { |
90 | godlink *god=first_god; |
128 | godlink *god = first_god; |
91 | int i; |
129 | int i; |
92 | |
130 | |
93 | if(god) |
131 | if (god) |
94 | for(i=RANDOM()%(god->id)+1;god;god=god->next) |
132 | for (i = rndm (god->id) + 1; god; god = god->next) |
95 | if(god->id==i) break; |
133 | if (god->id == i) |
96 | |
134 | break; |
|
|
135 | |
|
|
136 | if (!god) |
97 | if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); |
137 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
|
|
138 | |
98 | return god; |
139 | return god; |
99 | } |
140 | } |
100 | |
141 | |
101 | /* pntr_to_god_obj() - returns a pointer to the object |
142 | /* pntr_to_god_obj() - returns a pointer to the object |
102 | * We need to be VERY carefull about using this, as we |
143 | * We need to be VERY carefull about using this, as we |
103 | * are returning a pointer to the CLONE object. -b.t. |
144 | * are returning a pointer to the CLONE object. -b.t. |
104 | */ |
145 | */ |
|
|
146 | object * |
105 | object *pntr_to_god_obj(godlink *godlnk) { |
147 | pntr_to_god_obj (godlink *godlnk) |
|
|
148 | { |
106 | object *god=NULL; |
149 | object *god = NULL; |
107 | |
150 | |
108 | if(godlnk && godlnk->arch) |
151 | if (godlnk && godlnk->arch) |
109 | god=&godlnk->arch->clone; |
152 | god = &godlnk->arch->clone; |
110 | return god; |
153 | return god; |
111 | } |
154 | } |
112 | |
155 | |
|
|
156 | void |
113 | void free_all_god(void) { |
157 | free_all_god (void) |
|
|
158 | { |
114 | godlink *god, *godnext; |
159 | godlink *god, *godnext; |
115 | |
160 | |
116 | LOG(llevDebug,"Freeing god information\n"); |
161 | LOG (llevDebug, "Freeing god information\n"); |
117 | for (god=first_god; god; god=godnext) { |
162 | for (god = first_god; god; god = godnext) |
|
|
163 | { |
118 | godnext=god->next; |
164 | godnext = god->next; |
119 | if (god->name) free_string(god->name); |
165 | delete god; |
120 | free(god); |
|
|
121 | } |
166 | } |
122 | } |
167 | } |
123 | |
|
|
124 | |
|
|