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1 | /* |
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2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
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9 | * under the terms of the GNU General Public License as published by the Free |
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10 | * Software Foundation; either version 2 of the License, or (at your option) |
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11 | * any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, but |
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14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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16 | * for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License along |
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19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
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20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
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22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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23 | */ |
1 | |
24 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
26 | * linked list -b.t. |
4 | */ |
27 | */ |
5 | |
28 | |
… | |
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26 | * the objects which correspond to the GODS (type GOD) */ |
49 | * the objects which correspond to the GODS (type GOD) */ |
27 | |
50 | |
28 | void |
51 | void |
29 | init_gods (void) |
52 | init_gods (void) |
30 | { |
53 | { |
31 | archetype *at = NULL; |
54 | LOG (llevDebug, "Initialising gods...\n"); |
32 | |
55 | |
33 | LOG (llevDebug, "Initializing gods..."); |
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34 | for (at = first_archetype; at != NULL; at = at->next) |
56 | for (archetype *at = first_archetype; at; at = at->next) |
35 | if (at->clone.type == GOD) |
57 | if (at->clone.type == GOD) |
36 | add_god_to_list (at); |
58 | add_god_to_list (at); |
37 | |
59 | |
38 | LOG (llevDebug, "done.\n"); |
60 | LOG (llevDebug, "done.\n"); |
39 | } |
61 | } |
… | |
… | |
105 | { |
127 | { |
106 | godlink *god = first_god; |
128 | godlink *god = first_god; |
107 | int i; |
129 | int i; |
108 | |
130 | |
109 | if (god) |
131 | if (god) |
110 | for (i = RANDOM () % (god->id) + 1; god; god = god->next) |
132 | for (i = rndm (god->id) + 1; god; god = god->next) |
111 | if (god->id == i) |
133 | if (god->id == i) |
112 | break; |
134 | break; |
113 | |
135 | |
114 | if (!god) |
136 | if (!god) |
115 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
137 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
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138 | |
116 | return god; |
139 | return god; |
117 | } |
140 | } |
118 | |
141 | |
119 | /* pntr_to_god_obj() - returns a pointer to the object |
142 | /* pntr_to_god_obj() - returns a pointer to the object |
120 | * We need to be VERY carefull about using this, as we |
143 | * We need to be VERY carefull about using this, as we |