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1 | /* |
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2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
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22 | */ |
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23 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
24 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
25 | * linked list -b.t. |
4 | */ |
26 | */ |
5 | |
27 | |
6 | #include <global.h> |
28 | #include <global.h> |
7 | #include <living.h> |
29 | #include <living.h> |
8 | #include <spells.h> |
30 | #include <spells.h> |
9 | |
31 | |
10 | //TODO: make a constructor |
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11 | static godlink *init_godslist(void) { |
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12 | godlink *gl = new godlink; |
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13 | |
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14 | // name=NULL; /* how to describe the god to the player */ |
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15 | // arch=NULL; /* pointer to the archetype of this god */ |
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16 | // id=0; /* id of the god */ |
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17 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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18 | // next=NULL; /* next god in this linked list */ |
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19 | |
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20 | return gl; |
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21 | } |
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22 | |
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23 | /* init_gods() - this takes a look at all of the archetypes to find |
32 | /* init_gods() - this takes a look at all of the archetypes to find |
24 | * the objects which correspond to the GODS (type GOD) */ |
33 | * the objects which correspond to the GODS (type GOD) */ |
25 | |
34 | |
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35 | void |
26 | void init_gods (void) { |
36 | init_gods (void) |
27 | archetype *at=NULL; |
37 | { |
28 | |
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29 | LOG(llevDebug, "Initializing gods..."); |
38 | LOG (llevDebug, "Initialising gods...\n"); |
30 | for(at=first_archetype;at!=NULL;at=at->next) |
39 | |
31 | if(at->clone.type==GOD) add_god_to_list(at); |
40 | for_all_archetypes (at) |
32 | |
41 | if (at->type == GOD) |
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42 | add_god_to_list (at); |
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43 | |
33 | LOG(llevDebug,"done.\n"); |
44 | LOG (llevDebug, "done.\n"); |
34 | } |
45 | } |
35 | |
46 | |
36 | /* add_god_to_list()- called only from init_gods */ |
47 | /* add_god_to_list()- called only from init_gods */ |
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48 | void |
37 | void add_god_to_list (archetype *god_arch) { |
49 | add_god_to_list (archetype *god_arch) |
38 | godlink *god; |
50 | { |
39 | |
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40 | if(!god_arch) { |
51 | if (!god_arch) |
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52 | { |
41 | LOG(llevError,"ERROR: Tried to add null god to list!\n"); |
53 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
42 | return; |
54 | return; |
43 | } |
55 | } |
44 | |
56 | |
45 | god = init_godslist(); |
57 | godlink *god = new godlink; |
46 | |
58 | |
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59 | // name=NULL; /* how to describe the god to the player */ |
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60 | // arch=NULL; /* pointer to the archetype of this god */ |
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61 | // id=0; /* id of the god */ |
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62 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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63 | // next=NULL; /* next god in this linked list */ |
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64 | |
47 | god->arch = god_arch; |
65 | god->arch = god_arch; |
48 | god->name = god_arch->clone.name; |
66 | god->name = god_arch->object::name; |
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67 | |
49 | if(!first_god) |
68 | if (!first_god) |
50 | god->id = 1; |
69 | god->id = 1; |
51 | else { |
70 | else |
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71 | { |
52 | god->id = first_god->id + 1; |
72 | god->id = first_god->id + 1; |
53 | god->next = first_god; |
73 | god->next = first_god; |
54 | } |
74 | } |
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75 | |
55 | first_god = god; |
76 | first_god = god; |
56 | |
77 | |
57 | #ifdef DEBUG_GODS |
78 | #ifdef DEBUG_GODS |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); |
79 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
59 | #endif |
80 | #endif |
60 | } |
81 | } |
61 | |
82 | |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
83 | /* baptize_altar() - (cosmetically) change the name to that of the |
63 | * god in question, then set the title for later use. -b.t. |
84 | * god in question, then set the title for later use. -b.t. |
64 | */ |
85 | */ |
65 | |
86 | |
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87 | int |
66 | int baptize_altar(object *op) { |
88 | baptize_altar (object *op) |
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89 | { |
67 | char buf[MAX_BUF]; |
90 | char buf[MAX_BUF]; |
68 | |
91 | |
69 | /* if the title field is pre-set, then that altar is |
92 | /* if the title field is pre-set, then that altar is |
70 | * already dedicated. */ |
93 | * already dedicated. */ |
71 | if(!op->title) { |
94 | if (!op->title) |
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95 | { |
72 | godlink *god=get_rand_god(); |
96 | godlink *god = get_rand_god (); |
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97 | |
73 | if(!god||!god->name) { |
98 | if (!god || !god->name) |
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99 | { |
74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
100 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
75 | return 0; |
101 | return 0; |
76 | } |
102 | } |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
103 | /* if the object name hasnt' been changed, we tack on the gods name */ |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
104 | if (!strcmp (op->name, op->arch->object::name)) |
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105 | { |
79 | sprintf(buf,"%s of %s",&op->name,&god->name); |
106 | sprintf (buf, "%s of %s", &op->name, &god->name); |
80 | op->name = buf; |
107 | op->name = buf; |
81 | } |
108 | } |
82 | op->title = god->name; |
109 | op->title = god->name; |
83 | return 1; |
110 | return 1; |
84 | } |
111 | } |
85 | return 0; |
112 | return 0; |
86 | } |
113 | } |
87 | |
114 | |
88 | godlink * get_rand_god ( void ) { |
115 | godlink * |
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116 | get_rand_god (void) |
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117 | { |
89 | godlink *god=first_god; |
118 | godlink *god = first_god; |
90 | int i; |
119 | int i; |
91 | |
120 | |
92 | if(god) |
121 | if (god) |
93 | for(i=RANDOM()%(god->id)+1;god;god=god->next) |
122 | for (i = rndm (god->id) + 1; god; god = god->next) |
94 | if(god->id==i) break; |
123 | if (god->id == i) |
95 | |
124 | break; |
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125 | |
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126 | if (!god) |
96 | if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); |
127 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
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128 | |
97 | return god; |
129 | return god; |
98 | } |
130 | } |
99 | |
131 | |
100 | /* pntr_to_god_obj() - returns a pointer to the object |
132 | /* pntr_to_god_obj() - returns a pointer to the object |
101 | * We need to be VERY carefull about using this, as we |
133 | * We need to be VERY carefull about using this, as we |
102 | * are returning a pointer to the CLONE object. -b.t. |
134 | * are returning a pointer to the CLONE object. -b.t. |
103 | */ |
135 | */ |
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136 | object * |
104 | object *pntr_to_god_obj(godlink *godlnk) { |
137 | pntr_to_god_obj (godlink *godlnk) |
105 | object *god=NULL; |
138 | { |
106 | |
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107 | if(godlnk && godlnk->arch) |
139 | return godlnk && godlnk->arch |
108 | god=&godlnk->arch->clone; |
140 | ? godlnk->arch |
109 | return god; |
141 | : 0; |
110 | } |
142 | } |
111 | |
143 | |
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144 | void |
112 | void free_all_god(void) { |
145 | free_all_god (void) |
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146 | { |
113 | godlink *god, *godnext; |
147 | godlink *god, *godnext; |
114 | |
148 | |
115 | LOG(llevDebug,"Freeing god information\n"); |
149 | LOG (llevDebug, "Freeing god information\n"); |
116 | for (god=first_god; god; god=godnext) { |
150 | for (god = first_god; god; god = godnext) |
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151 | { |
117 | godnext=god->next; |
152 | godnext = god->next; |
118 | delete god; |
153 | delete god; |
119 | } |
154 | } |
120 | } |
155 | } |
121 | |
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122 | |
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