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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation, either version 3 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
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22 | */ |
1 | |
23 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
24 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
25 | * linked list -b.t. |
4 | */ |
26 | */ |
5 | |
27 | |
6 | #include <global.h> |
28 | #include <global.h> |
7 | #include <living.h> |
29 | #include <living.h> |
8 | #include <spells.h> |
30 | #include <spells.h> |
9 | |
31 | |
10 | //TODO: make a constructor |
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11 | static godlink * |
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12 | init_godslist (void) |
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13 | { |
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14 | godlink *gl = new godlink; |
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15 | |
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16 | // name=NULL; /* how to describe the god to the player */ |
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17 | // arch=NULL; /* pointer to the archetype of this god */ |
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18 | // id=0; /* id of the god */ |
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19 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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20 | // next=NULL; /* next god in this linked list */ |
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21 | |
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22 | return gl; |
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23 | } |
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24 | |
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25 | /* init_gods() - this takes a look at all of the archetypes to find |
32 | /* init_gods() - this takes a look at all of the archetypes to find |
26 | * the objects which correspond to the GODS (type GOD) */ |
33 | * the objects which correspond to the GODS (type GOD) */ |
27 | |
34 | |
28 | void |
35 | void |
29 | init_gods (void) |
36 | init_gods (void) |
30 | { |
37 | { |
31 | archetype *at = NULL; |
38 | LOG (llevDebug, "Initialising gods...\n"); |
32 | |
39 | |
33 | LOG (llevDebug, "Initialising gods...\n"); |
40 | for_all_archetypes (at) |
34 | for (at = first_archetype; at != NULL; at = at->next) |
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35 | if (at->clone.type == GOD) |
41 | if (at->type == GOD) |
36 | add_god_to_list (at); |
42 | add_god_to_list (at); |
37 | |
43 | |
38 | LOG (llevDebug, "done.\n"); |
44 | LOG (llevDebug, "done.\n"); |
39 | } |
45 | } |
40 | |
46 | |
41 | /* add_god_to_list()- called only from init_gods */ |
47 | /* add_god_to_list()- called only from init_gods */ |
42 | void |
48 | void |
43 | add_god_to_list (archetype *god_arch) |
49 | add_god_to_list (archetype *god_arch) |
44 | { |
50 | { |
45 | godlink *god; |
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46 | |
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47 | if (!god_arch) |
51 | if (!god_arch) |
48 | { |
52 | { |
49 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
53 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
50 | return; |
54 | return; |
51 | } |
55 | } |
52 | |
56 | |
53 | god = init_godslist (); |
57 | godlink *god = new godlink; |
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58 | |
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59 | // name=NULL; /* how to describe the god to the player */ |
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60 | // arch=NULL; /* pointer to the archetype of this god */ |
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61 | // id=0; /* id of the god */ |
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62 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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63 | // next=NULL; /* next god in this linked list */ |
54 | |
64 | |
55 | god->arch = god_arch; |
65 | god->arch = god_arch; |
56 | god->name = god_arch->clone.name; |
66 | god->name = god_arch->object::name; |
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67 | |
57 | if (!first_god) |
68 | if (!first_god) |
58 | god->id = 1; |
69 | god->id = 1; |
59 | else |
70 | else |
60 | { |
71 | { |
61 | god->id = first_god->id + 1; |
72 | god->id = first_god->id + 1; |
62 | god->next = first_god; |
73 | god->next = first_god; |
63 | } |
74 | } |
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75 | |
64 | first_god = god; |
76 | first_god = god; |
65 | |
77 | |
66 | #ifdef DEBUG_GODS |
78 | #ifdef DEBUG_GODS |
67 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
79 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
68 | #endif |
80 | #endif |
69 | } |
81 | } |
70 | |
82 | |
71 | /* baptize_altar() - (cosmetically) change the name to that of the |
83 | /* baptize_altar() - (cosmetically) change the name to that of the |
72 | * god in question, then set the title for later use. -b.t. |
84 | * god in question, then set the title for later use. -b.t. |
73 | */ |
85 | */ |
74 | |
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75 | int |
86 | int |
76 | baptize_altar (object *op) |
87 | baptize_altar (object *op) |
77 | { |
88 | { |
78 | char buf[MAX_BUF]; |
89 | char buf[MAX_BUF]; |
79 | |
90 | |
… | |
… | |
87 | { |
98 | { |
88 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
99 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
89 | return 0; |
100 | return 0; |
90 | } |
101 | } |
91 | /* if the object name hasnt' been changed, we tack on the gods name */ |
102 | /* if the object name hasnt' been changed, we tack on the gods name */ |
92 | if (!strcmp (op->name, op->arch->clone.name)) |
103 | if (!strcmp (op->name, op->arch->object::name)) |
93 | { |
104 | { |
94 | sprintf (buf, "%s of %s", &op->name, &god->name); |
105 | sprintf (buf, "%s of %s", &op->name, &god->name); |
95 | op->name = buf; |
106 | op->name = buf; |
96 | } |
107 | } |
97 | op->title = god->name; |
108 | op->title = god->name; |
… | |
… | |
105 | { |
116 | { |
106 | godlink *god = first_god; |
117 | godlink *god = first_god; |
107 | int i; |
118 | int i; |
108 | |
119 | |
109 | if (god) |
120 | if (god) |
110 | for (i = RANDOM () % (god->id) + 1; god; god = god->next) |
121 | for (i = rndm (god->id) + 1; god; god = god->next) |
111 | if (god->id == i) |
122 | if (god->id == i) |
112 | break; |
123 | break; |
113 | |
124 | |
114 | if (!god) |
125 | if (!god) |
115 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
126 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
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127 | |
116 | return god; |
128 | return god; |
117 | } |
129 | } |
118 | |
130 | |
119 | /* pntr_to_god_obj() - returns a pointer to the object |
131 | /* pntr_to_god_obj() - returns a pointer to the object |
120 | * We need to be VERY carefull about using this, as we |
132 | * We need to be VERY carefull about using this, as we |
121 | * are returning a pointer to the CLONE object. -b.t. |
133 | * are returning a pointer to the CLONE object. -b.t. |
122 | */ |
134 | */ |
123 | object * |
135 | object * |
124 | pntr_to_god_obj (godlink *godlnk) |
136 | pntr_to_god_obj (godlink *godlnk) |
125 | { |
137 | { |
126 | object *god = NULL; |
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127 | |
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128 | if (godlnk && godlnk->arch) |
138 | return godlnk && godlnk->arch |
129 | god = &godlnk->arch->clone; |
139 | ? godlnk->arch |
130 | return god; |
140 | : 0; |
131 | } |
141 | } |
132 | |
142 | |
133 | void |
143 | void |
134 | free_all_god (void) |
144 | free_all_god (void) |
135 | { |
145 | { |