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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.11 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.13 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Started file Sept 1996 - initialization of gods in form of a 24/* Started file Sept 1996 - initialization of gods in form of a
27 */ 26 */
28 27
29#include <global.h> 28#include <global.h>
30#include <living.h> 29#include <living.h>
31#include <spells.h> 30#include <spells.h>
32
33//TODO: make a constructor
34static godlink *
35init_godslist (void)
36{
37 godlink *gl = new godlink;
38
39 // name=NULL; /* how to describe the god to the player */
40 // arch=NULL; /* pointer to the archetype of this god */
41 // id=0; /* id of the god */
42 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
43 // next=NULL; /* next god in this linked list */
44
45 return gl;
46}
47 31
48/* init_gods() - this takes a look at all of the archetypes to find 32/* init_gods() - this takes a look at all of the archetypes to find
49 * the objects which correspond to the GODS (type GOD) */ 33 * the objects which correspond to the GODS (type GOD) */
50 34
51void 35void
62 46
63/* add_god_to_list()- called only from init_gods */ 47/* add_god_to_list()- called only from init_gods */
64void 48void
65add_god_to_list (archetype *god_arch) 49add_god_to_list (archetype *god_arch)
66{ 50{
67 godlink *god;
68
69 if (!god_arch) 51 if (!god_arch)
70 { 52 {
71 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
72 return; 54 return;
73 } 55 }
74 56
75 god = init_godslist (); 57 godlink *god = new godlink;
58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
76 64
77 god->arch = god_arch; 65 god->arch = god_arch;
78 god->name = god_arch->object::name; 66 god->name = god_arch->object::name;
67
79 if (!first_god) 68 if (!first_god)
80 god->id = 1; 69 god->id = 1;
81 else 70 else
82 { 71 {
83 god->id = first_god->id + 1; 72 god->id = first_god->id + 1;
84 god->next = first_god; 73 god->next = first_god;
85 } 74 }
75
86 first_god = god; 76 first_god = god;
87 77
88#ifdef DEBUG_GODS 78#ifdef DEBUG_GODS
89 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
90#endif 80#endif

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