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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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7 | * |
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8 | * Deliantra is free software: you can redistribute it and/or modify it under |
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9 | * the terms of the Affero GNU General Public License as published by the |
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10 | * Free Software Foundation, either version 3 of the License, or (at your |
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11 | * option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
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23 | */ |
1 | |
24 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
26 | * linked list -b.t. |
4 | */ |
27 | */ |
5 | |
28 | |
6 | #include <global.h> |
29 | #include <global.h> |
7 | #include <living.h> |
30 | #include <living.h> |
8 | #include <spells.h> |
31 | #include <spells.h> |
9 | |
32 | |
10 | //TODO: make a constructor |
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11 | static godlink * |
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12 | init_godslist (void) |
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13 | { |
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14 | godlink *gl = new godlink; |
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15 | |
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16 | // name=NULL; /* how to describe the god to the player */ |
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17 | // arch=NULL; /* pointer to the archetype of this god */ |
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18 | // id=0; /* id of the god */ |
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19 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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20 | // next=NULL; /* next god in this linked list */ |
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21 | |
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22 | return gl; |
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23 | } |
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24 | |
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25 | /* init_gods() - this takes a look at all of the archetypes to find |
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26 | * the objects which correspond to the GODS (type GOD) */ |
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27 | |
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28 | void |
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29 | init_gods (void) |
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30 | { |
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31 | archetype *at = NULL; |
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32 | |
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33 | LOG (llevDebug, "Initialising gods...\n"); |
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34 | for (at = first_archetype; at != NULL; at = at->next) |
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35 | if (at->clone.type == GOD) |
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36 | add_god_to_list (at); |
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37 | |
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38 | LOG (llevDebug, "done.\n"); |
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39 | } |
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40 | |
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41 | /* add_god_to_list()- called only from init_gods */ |
33 | /* add_god_to_list()- called only from init_gods */ |
42 | void |
34 | static void |
43 | add_god_to_list (archetype *god_arch) |
35 | add_god_to_list (archetype *god_arch) |
44 | { |
36 | { |
45 | godlink *god; |
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46 | |
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47 | if (!god_arch) |
37 | if (!god_arch) |
48 | { |
38 | { |
49 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
39 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
50 | return; |
40 | return; |
51 | } |
41 | } |
52 | |
42 | |
53 | god = init_godslist (); |
43 | godlink *god = new godlink; |
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44 | |
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45 | // name=NULL; /* how to describe the god to the player */ |
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46 | // arch=NULL; /* pointer to the archetype of this god */ |
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47 | // id=0; /* id of the god */ |
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48 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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49 | // next=NULL; /* next god in this linked list */ |
54 | |
50 | |
55 | god->arch = god_arch; |
51 | god->arch = god_arch; |
56 | god->name = god_arch->clone.name; |
52 | god->name = god_arch->object::name; |
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53 | |
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54 | // first_god->id MUST be the highest god number for other code to work currently |
57 | if (!first_god) |
55 | if (!first_god) |
58 | god->id = 1; |
56 | god->id = 1; |
59 | else |
57 | else |
60 | { |
58 | { |
61 | god->id = first_god->id + 1; |
59 | god->id = first_god->id + 1; |
62 | god->next = first_god; |
60 | god->next = first_god; |
63 | } |
61 | } |
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62 | |
64 | first_god = god; |
63 | first_god = god; |
65 | |
64 | |
66 | #ifdef DEBUG_GODS |
65 | #ifdef DEBUG_GODS |
67 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
66 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
68 | #endif |
67 | #endif |
69 | } |
68 | } |
70 | |
69 | |
71 | /* baptize_altar() - (cosmetically) change the name to that of the |
70 | /* baptize_altar() - (cosmetically) change the name to that of the |
72 | * god in question, then set the title for later use. -b.t. |
71 | * god in question, then set the title for later use. -b.t. |
73 | */ |
72 | */ |
74 | |
73 | static int |
75 | int |
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76 | baptize_altar (object *op) |
74 | baptize_altar (object *op) |
77 | { |
75 | { |
78 | char buf[MAX_BUF]; |
76 | char buf[MAX_BUF]; |
79 | |
77 | |
80 | /* if the title field is pre-set, then that altar is |
78 | /* if the title field is pre-set, then that altar is |
… | |
… | |
87 | { |
85 | { |
88 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
86 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
89 | return 0; |
87 | return 0; |
90 | } |
88 | } |
91 | /* if the object name hasnt' been changed, we tack on the gods name */ |
89 | /* if the object name hasnt' been changed, we tack on the gods name */ |
92 | if (!strcmp (op->name, op->arch->clone.name)) |
90 | if (op->name == op->arch->object::name) |
93 | { |
91 | { |
94 | sprintf (buf, "%s of %s", &op->name, &god->name); |
92 | sprintf (buf, "%s of %s", &op->name, &god->name); |
95 | op->name = buf; |
93 | op->name = buf; |
96 | } |
94 | } |
97 | op->title = god->name; |
95 | op->title = god->name; |
… | |
… | |
122 | * are returning a pointer to the CLONE object. -b.t. |
120 | * are returning a pointer to the CLONE object. -b.t. |
123 | */ |
121 | */ |
124 | object * |
122 | object * |
125 | pntr_to_god_obj (godlink *godlnk) |
123 | pntr_to_god_obj (godlink *godlnk) |
126 | { |
124 | { |
127 | object *god = NULL; |
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128 | |
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129 | if (godlnk && godlnk->arch) |
125 | return godlnk && godlnk->arch |
130 | god = &godlnk->arch->clone; |
126 | ? godlnk->arch |
131 | return god; |
127 | : 0; |
132 | } |
128 | } |
133 | |
129 | |
134 | void |
130 | static void |
135 | free_all_god (void) |
131 | free_all_god (void) |
136 | { |
132 | { |
137 | godlink *god, *godnext; |
133 | godlink *god, *godnext; |
138 | |
134 | |
139 | LOG (llevDebug, "Freeing god information\n"); |
135 | LOG (llevDebug, "Freeing god information\n"); |
… | |
… | |
141 | { |
137 | { |
142 | godnext = god->next; |
138 | godnext = god->next; |
143 | delete god; |
139 | delete god; |
144 | } |
140 | } |
145 | } |
141 | } |
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142 | |
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143 | /* init_gods() - this takes a look at all of the archetypes to find |
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144 | * the objects which correspond to the GODS (type GOD) */ |
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145 | void |
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146 | init_gods (void) |
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147 | { |
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148 | LOG (llevDebug, "Initialising gods...\n"); |
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149 | |
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150 | for_all_archetypes (at) |
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151 | if (at->type == GOD) |
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152 | add_god_to_list (at); |
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153 | |
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154 | LOG (llevDebug, "done.\n"); |
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155 | } |
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156 | |