… | |
… | |
66 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
66 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
67 | #endif |
67 | #endif |
68 | } |
68 | } |
69 | |
69 | |
70 | godlink * |
70 | godlink * |
71 | get_rand_god (void) |
71 | get_rand_god () |
72 | { |
72 | { |
73 | godlink *god = first_god; |
73 | godlink *god = first_god; |
74 | int i; |
74 | int i; |
75 | |
75 | |
76 | if (god) |
76 | if (god) |
… | |
… | |
97 | } |
97 | } |
98 | |
98 | |
99 | /* init_gods() - this takes a look at all of the archetypes to find |
99 | /* init_gods() - this takes a look at all of the archetypes to find |
100 | * the objects which correspond to the GODS (type GOD) */ |
100 | * the objects which correspond to the GODS (type GOD) */ |
101 | void |
101 | void |
102 | init_gods (void) |
102 | init_gods () |
103 | { |
103 | { |
104 | LOG (llevDebug, "Initialising gods...\n"); |
104 | LOG (llevDebug, "Initialising gods...\n"); |
105 | |
105 | |
106 | for_all_archetypes (at) |
106 | for_all_archetypes (at) |
107 | if (at->type == GOD) |
107 | if (at->type == GOD) |