ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/holy.C
Revision: 1.15
Committed: Sun Apr 20 00:44:12 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_52, rel-2_53
Changes since 1.14: +0 -1 lines
Log Message:
reloadable archetypes, maybe

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* Started file Sept 1996 - initialization of gods in form of a
25 * linked list -b.t.
26 */
27
28 #include <global.h>
29 #include <living.h>
30 #include <spells.h>
31
32 /* init_gods() - this takes a look at all of the archetypes to find
33 * the objects which correspond to the GODS (type GOD) */
34
35 void
36 init_gods (void)
37 {
38 LOG (llevDebug, "Initialising gods...\n");
39
40 for_all_archetypes (at)
41 if (at->type == GOD)
42 add_god_to_list (at);
43
44 LOG (llevDebug, "done.\n");
45 }
46
47 /* add_god_to_list()- called only from init_gods */
48 void
49 add_god_to_list (archetype *god_arch)
50 {
51 if (!god_arch)
52 {
53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
54 return;
55 }
56
57 godlink *god = new godlink;
58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
64
65 god->arch = god_arch;
66 god->name = god_arch->object::name;
67
68 if (!first_god)
69 god->id = 1;
70 else
71 {
72 god->id = first_god->id + 1;
73 god->next = first_god;
74 }
75
76 first_god = god;
77
78 #ifdef DEBUG_GODS
79 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
80 #endif
81 }
82
83 /* baptize_altar() - (cosmetically) change the name to that of the
84 * god in question, then set the title for later use. -b.t.
85 */
86 int
87 baptize_altar (object *op)
88 {
89 char buf[MAX_BUF];
90
91 /* if the title field is pre-set, then that altar is
92 * already dedicated. */
93 if (!op->title)
94 {
95 godlink *god = get_rand_god ();
96
97 if (!god || !god->name)
98 {
99 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
100 return 0;
101 }
102 /* if the object name hasnt' been changed, we tack on the gods name */
103 if (!strcmp (op->name, op->arch->object::name))
104 {
105 sprintf (buf, "%s of %s", &op->name, &god->name);
106 op->name = buf;
107 }
108 op->title = god->name;
109 return 1;
110 }
111 return 0;
112 }
113
114 godlink *
115 get_rand_god (void)
116 {
117 godlink *god = first_god;
118 int i;
119
120 if (god)
121 for (i = rndm (god->id) + 1; god; god = god->next)
122 if (god->id == i)
123 break;
124
125 if (!god)
126 LOG (llevError, "get_rand_god(): can't find a random god!\n");
127
128 return god;
129 }
130
131 /* pntr_to_god_obj() - returns a pointer to the object
132 * We need to be VERY carefull about using this, as we
133 * are returning a pointer to the CLONE object. -b.t.
134 */
135 object *
136 pntr_to_god_obj (godlink *godlnk)
137 {
138 return godlnk && godlnk->arch
139 ? godlnk->arch
140 : 0;
141 }
142
143 void
144 free_all_god (void)
145 {
146 godlink *god, *godnext;
147
148 LOG (llevDebug, "Freeing god information\n");
149 for (god = first_god; god; god = godnext)
150 {
151 godnext = god->next;
152 delete god;
153 }
154 }