ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/holy.C
Revision: 1.17
Committed: Wed Dec 31 17:35:37 2008 UTC (15 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_76, rel-2_77, rel-2_75, rel-2_79, rel-2_78
Changes since 1.16: +2 -1 lines
Log Message:
refactoring of shstr classe,s new shstr_tmp, lots of minor rewriting

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* Started file Sept 1996 - initialization of gods in form of a
25 * linked list -b.t.
26 */
27
28 #include <global.h>
29 #include <living.h>
30 #include <spells.h>
31
32 /* init_gods() - this takes a look at all of the archetypes to find
33 * the objects which correspond to the GODS (type GOD) */
34
35 void
36 init_gods (void)
37 {
38 LOG (llevDebug, "Initialising gods...\n");
39
40 for_all_archetypes (at)
41 if (at->type == GOD)
42 add_god_to_list (at);
43
44 LOG (llevDebug, "done.\n");
45 }
46
47 /* add_god_to_list()- called only from init_gods */
48 void
49 add_god_to_list (archetype *god_arch)
50 {
51 if (!god_arch)
52 {
53 LOG (llevError, "ERROR: Tried to add null god to list!\n");
54 return;
55 }
56
57 godlink *god = new godlink;
58
59 // name=NULL; /* how to describe the god to the player */
60 // arch=NULL; /* pointer to the archetype of this god */
61 // id=0; /* id of the god */
62 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
63 // next=NULL; /* next god in this linked list */
64
65 god->arch = god_arch;
66 god->name = god_arch->object::name;
67
68 // first_god->id MUST be the highest god number for other code to work currently
69 if (!first_god)
70 god->id = 1;
71 else
72 {
73 god->id = first_god->id + 1;
74 god->next = first_god;
75 }
76
77 first_god = god;
78
79 #ifdef DEBUG_GODS
80 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
81 #endif
82 }
83
84 /* baptize_altar() - (cosmetically) change the name to that of the
85 * god in question, then set the title for later use. -b.t.
86 */
87 int
88 baptize_altar (object *op)
89 {
90 char buf[MAX_BUF];
91
92 /* if the title field is pre-set, then that altar is
93 * already dedicated. */
94 if (!op->title)
95 {
96 godlink *god = get_rand_god ();
97
98 if (!god || !god->name)
99 {
100 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
101 return 0;
102 }
103 /* if the object name hasnt' been changed, we tack on the gods name */
104 if (op->name == op->arch->object::name)
105 {
106 sprintf (buf, "%s of %s", &op->name, &god->name);
107 op->name = buf;
108 }
109 op->title = god->name;
110 return 1;
111 }
112 return 0;
113 }
114
115 godlink *
116 get_rand_god (void)
117 {
118 godlink *god = first_god;
119 int i;
120
121 if (god)
122 for (i = rndm (god->id) + 1; god; god = god->next)
123 if (god->id == i)
124 break;
125
126 if (!god)
127 LOG (llevError, "get_rand_god(): can't find a random god!\n");
128
129 return god;
130 }
131
132 /* pntr_to_god_obj() - returns a pointer to the object
133 * We need to be VERY carefull about using this, as we
134 * are returning a pointer to the CLONE object. -b.t.
135 */
136 object *
137 pntr_to_god_obj (godlink *godlnk)
138 {
139 return godlnk && godlnk->arch
140 ? godlnk->arch
141 : 0;
142 }
143
144 void
145 free_all_god (void)
146 {
147 godlink *god, *godnext;
148
149 LOG (llevDebug, "Freeing god information\n");
150 for (god = first_god; god; god = godnext)
151 {
152 godnext = god->next;
153 delete god;
154 }
155 }