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Revision: 1.30
Committed: Sat Nov 17 23:40:00 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.29: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 /* Started file Sept 1996 - initialization of gods in form of a
27 * linked list -b.t.
28 */
29
30 #include <global.h>
31 #include <living.h>
32 #include <spells.h>
33
34 /* add_god_to_list()- called only from init_gods */
35 static void
36 add_god_to_list (archetype *god_arch)
37 {
38 if (!god_arch)
39 {
40 LOG (llevError, "ERROR: Tried to add null god to list!\n");
41 return;
42 }
43
44 godlink *god = new godlink;
45
46 // name=NULL; /* how to describe the god to the player */
47 // arch=NULL; /* pointer to the archetype of this god */
48 // id=0; /* id of the god */
49 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
50 // next=NULL; /* next god in this linked list */
51
52 god->arch = god_arch;
53 god->name = god_arch->object::name;
54
55 // first_god->id MUST be the highest god number for other code to work currently
56 if (!first_god)
57 god->id = 1;
58 else
59 {
60 god->id = first_god->id + 1;
61 god->next = first_god;
62 }
63
64 first_god = god;
65
66 #ifdef DEBUG_GODS
67 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
68 #endif
69 }
70
71 godlink *
72 get_rand_god ()
73 {
74 godlink *god = first_god;
75 int i;
76
77 if (god)
78 for (i = rndm (god->id) + 1; god; god = god->next)
79 if (god->id == i)
80 break;
81
82 if (!god)
83 LOG (llevError, "get_rand_god(): can't find a random god!\n");
84
85 return god;
86 }
87
88 /* pntr_to_god_obj() - returns a pointer to the object
89 * We need to be VERY carefull about using this, as we
90 * are returning a pointer to the CLONE object. -b.t.
91 */
92 object *
93 pntr_to_god_obj (godlink *godlnk)
94 {
95 return godlnk && godlnk->arch
96 ? godlnk->arch
97 : 0;
98 }
99
100 /* init_gods() - this takes a look at all of the archetypes to find
101 * the objects which correspond to the GODS (type GOD) */
102 void
103 init_gods ()
104 {
105 LOG (llevDebug, "Initialising gods...\n");
106
107 for_all_archetypes (at)
108 if (at->type == GOD)
109 add_god_to_list (at);
110
111 LOG (llevDebug, "done.\n");
112 }
113