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/cvs/deliantra/server/common/holy.C
Revision: 1.5
Committed: Sun Sep 10 16:00:23 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +107 -85 lines
Log Message:
indent

File Contents

# Content
1
2 /* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t.
4 */
5
6 #include <global.h>
7 #include <living.h>
8 #include <spells.h>
9
10 //TODO: make a constructor
11 static godlink *
12 init_godslist (void)
13 {
14 godlink *gl = new godlink;
15
16 // name=NULL; /* how to describe the god to the player */
17 // arch=NULL; /* pointer to the archetype of this god */
18 // id=0; /* id of the god */
19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20 // next=NULL; /* next god in this linked list */
21
22 return gl;
23 }
24
25 /* init_gods() - this takes a look at all of the archetypes to find
26 * the objects which correspond to the GODS (type GOD) */
27
28 void
29 init_gods (void)
30 {
31 archetype *at = NULL;
32
33 LOG (llevDebug, "Initializing gods...");
34 for (at = first_archetype; at != NULL; at = at->next)
35 if (at->clone.type == GOD)
36 add_god_to_list (at);
37
38 LOG (llevDebug, "done.\n");
39 }
40
41 /* add_god_to_list()- called only from init_gods */
42 void
43 add_god_to_list (archetype *god_arch)
44 {
45 godlink *god;
46
47 if (!god_arch)
48 {
49 LOG (llevError, "ERROR: Tried to add null god to list!\n");
50 return;
51 }
52
53 god = init_godslist ();
54
55 god->arch = god_arch;
56 god->name = god_arch->clone.name;
57 if (!first_god)
58 god->id = 1;
59 else
60 {
61 god->id = first_god->id + 1;
62 god->next = first_god;
63 }
64 first_god = god;
65
66 #ifdef DEBUG_GODS
67 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
68 #endif
69 }
70
71 /* baptize_altar() - (cosmetically) change the name to that of the
72 * god in question, then set the title for later use. -b.t.
73 */
74
75 int
76 baptize_altar (object *op)
77 {
78 char buf[MAX_BUF];
79
80 /* if the title field is pre-set, then that altar is
81 * already dedicated. */
82 if (!op->title)
83 {
84 godlink *god = get_rand_god ();
85
86 if (!god || !god->name)
87 {
88 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
89 return 0;
90 }
91 /* if the object name hasnt' been changed, we tack on the gods name */
92 if (!strcmp (op->name, op->arch->clone.name))
93 {
94 sprintf (buf, "%s of %s", &op->name, &god->name);
95 op->name = buf;
96 }
97 op->title = god->name;
98 return 1;
99 }
100 return 0;
101 }
102
103 godlink *
104 get_rand_god (void)
105 {
106 godlink *god = first_god;
107 int i;
108
109 if (god)
110 for (i = RANDOM () % (god->id) + 1; god; god = god->next)
111 if (god->id == i)
112 break;
113
114 if (!god)
115 LOG (llevError, "get_rand_god(): can't find a random god!\n");
116 return god;
117 }
118
119 /* pntr_to_god_obj() - returns a pointer to the object
120 * We need to be VERY carefull about using this, as we
121 * are returning a pointer to the CLONE object. -b.t.
122 */
123 object *
124 pntr_to_god_obj (godlink *godlnk)
125 {
126 object *god = NULL;
127
128 if (godlnk && godlnk->arch)
129 god = &godlnk->arch->clone;
130 return god;
131 }
132
133 void
134 free_all_god (void)
135 {
136 godlink *god, *godnext;
137
138 LOG (llevDebug, "Freeing god information\n");
139 for (god = first_god; god; god = godnext)
140 {
141 godnext = god->next;
142 delete god;
143 }
144 }