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Revision: 1.30
Committed: Sat Nov 17 23:40:00 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.29: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.9 /*
2 root 1.14 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.28 *
4 root 1.30 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.29 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.24 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7     * Copyright (©) 1992 Frank Tore Johansen
8 root 1.28 *
9 root 1.18 * Deliantra is free software: you can redistribute it and/or modify it under
10     * the terms of the Affero GNU General Public License as published by the
11     * Free Software Foundation, either version 3 of the License, or (at your
12     * option) any later version.
13 root 1.28 *
14 root 1.13 * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18 root 1.28 *
19 root 1.18 * You should have received a copy of the Affero GNU General Public License
20     * and the GNU General Public License along with this program. If not, see
21     * <http://www.gnu.org/licenses/>.
22 root 1.28 *
23 root 1.14 * The authors can be reached via e-mail to <support@deliantra.net>
24 root 1.9 */
25 root 1.5
26 elmex 1.1 /* Started file Sept 1996 - initialization of gods in form of a
27     * linked list -b.t.
28 root 1.5 */
29 elmex 1.1
30     #include <global.h>
31     #include <living.h>
32     #include <spells.h>
33    
34     /* add_god_to_list()- called only from init_gods */
35 root 1.20 static void
36 root 1.5 add_god_to_list (archetype *god_arch)
37     {
38     if (!god_arch)
39     {
40     LOG (llevError, "ERROR: Tried to add null god to list!\n");
41     return;
42     }
43    
44 root 1.12 godlink *god = new godlink;
45    
46     // name=NULL; /* how to describe the god to the player */
47     // arch=NULL; /* pointer to the archetype of this god */
48     // id=0; /* id of the god */
49     // pantheon=NULL; /* the group to which the god belongs (not implemented) */
50     // next=NULL; /* next god in this linked list */
51 root 1.5
52 elmex 1.1 god->arch = god_arch;
53 root 1.11 god->name = god_arch->object::name;
54 root 1.12
55 root 1.17 // first_god->id MUST be the highest god number for other code to work currently
56 root 1.5 if (!first_god)
57 elmex 1.1 god->id = 1;
58 root 1.5 else
59     {
60     god->id = first_god->id + 1;
61     god->next = first_god;
62     }
63 root 1.12
64 elmex 1.1 first_god = god;
65 root 1.5
66     #ifdef DEBUG_GODS
67     LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
68 elmex 1.1 #endif
69     }
70    
71 root 1.5 godlink *
72 root 1.23 get_rand_god ()
73 root 1.5 {
74     godlink *god = first_god;
75 elmex 1.1 int i;
76 root 1.5
77     if (god)
78 root 1.7 for (i = rndm (god->id) + 1; god; god = god->next)
79 root 1.5 if (god->id == i)
80     break;
81    
82     if (!god)
83     LOG (llevError, "get_rand_god(): can't find a random god!\n");
84 root 1.7
85 elmex 1.1 return god;
86     }
87 root 1.5
88 elmex 1.1 /* pntr_to_god_obj() - returns a pointer to the object
89     * We need to be VERY carefull about using this, as we
90     * are returning a pointer to the CLONE object. -b.t.
91     */
92 root 1.5 object *
93     pntr_to_god_obj (godlink *godlnk)
94     {
95 root 1.11 return godlnk && godlnk->arch
96     ? godlnk->arch
97     : 0;
98 elmex 1.1 }
99    
100 root 1.19 /* init_gods() - this takes a look at all of the archetypes to find
101     * the objects which correspond to the GODS (type GOD) */
102     void
103 root 1.23 init_gods ()
104 root 1.19 {
105     LOG (llevDebug, "Initialising gods...\n");
106    
107     for_all_archetypes (at)
108     if (at->type == GOD)
109     add_god_to_list (at);
110    
111     LOG (llevDebug, "done.\n");
112     }
113