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root |
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/* Started file Sept 1996 - initialization of gods in form of a |
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* linked list -b.t. |
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*/ |
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#include <global.h> |
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#include <living.h> |
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#include <spells.h> |
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static godlink *init_godslist(void) { |
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godlink *gl = (godlink *) malloc(sizeof(godlink)); |
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if(gl==NULL) |
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fatal(OUT_OF_MEMORY); |
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gl->name=NULL; /* how to describe the god to the player */ |
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gl->arch=NULL; /* pointer to the archetype of this god */ |
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gl->id=0; /* id of the god */ |
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gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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gl->next=NULL; /* next god in this linked list */ |
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return gl; |
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} |
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/* init_gods() - this takes a look at all of the archetypes to find |
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* the objects which correspond to the GODS (type GOD) */ |
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void init_gods (void) { |
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archetype *at=NULL; |
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LOG(llevDebug, "Initializing gods..."); |
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for(at=first_archetype;at!=NULL;at=at->next) |
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if(at->clone.type==GOD) add_god_to_list(at); |
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LOG(llevDebug,"done.\n"); |
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} |
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/* add_god_to_list()- called only from init_gods */ |
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void add_god_to_list (archetype *god_arch) { |
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godlink *god; |
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if(!god_arch) { |
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LOG(llevError,"ERROR: Tried to add null god to list!\n"); |
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return; |
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} |
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god = init_godslist(); |
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god->arch = god_arch; |
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god->name=add_string(god_arch->clone.name); |
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if(!first_god) |
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god->id = 1; |
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else { |
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god->id = first_god->id + 1; |
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god->next = first_god; |
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} |
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first_god = god; |
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#ifdef DEBUG_GODS |
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LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); |
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#endif |
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} |
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/* baptize_altar() - (cosmetically) change the name to that of the |
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* god in question, then set the title for later use. -b.t. |
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*/ |
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int baptize_altar(object *op) { |
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char buf[MAX_BUF]; |
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/* if the title field is pre-set, then that altar is |
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* already dedicated. */ |
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if(!op->title) { |
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godlink *god=get_rand_god(); |
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if(!god||!god->name) { |
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LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
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return 0; |
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} |
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/* if the object name hasnt' been changed, we tack on the gods name */ |
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if(!strcmp(op->name,op->arch->clone.name)) { |
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if(op->name!=NULL) free_string(op->name); |
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sprintf(buf,"%s of %s",op->name,god->name); |
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op->name = add_string(buf); |
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} |
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op->title=add_string(god->name); |
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return 1; |
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} |
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return 0; |
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} |
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godlink * get_rand_god ( void ) { |
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godlink *god=first_god; |
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int i; |
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if(god) |
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for(i=RANDOM()%(god->id)+1;god;god=god->next) |
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if(god->id==i) break; |
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if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); |
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return god; |
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} |
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/* pntr_to_god_obj() - returns a pointer to the object |
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* We need to be VERY carefull about using this, as we |
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* are returning a pointer to the CLONE object. -b.t. |
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*/ |
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object *pntr_to_god_obj(godlink *godlnk) { |
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object *god=NULL; |
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if(godlnk && godlnk->arch) |
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god=&godlnk->arch->clone; |
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return god; |
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} |
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void free_all_god(void) { |
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godlink *god, *godnext; |
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LOG(llevDebug,"Freeing god information\n"); |
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for (god=first_god; god; god=godnext) { |
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godnext=god->next; |
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if (god->name) free_string(god->name); |
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free(god); |
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} |
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} |
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void dump_gods(void) { |
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godlink *glist; |
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fprintf(stderr,"\n"); |
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for(glist=first_god;glist;glist=glist->next) { |
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object *god=pntr_to_god_obj(glist); |
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char tmpbuf[HUGE_BUF]; |
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int tmpvar,gifts=0; |
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fprintf(stderr,"GOD: %s\n",god->name); |
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fprintf(stderr," avatar stats:\n"); |
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fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
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god->stats.Str,god->stats.Con,god->stats.Dex, |
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god->stats.Int,god->stats.Wis,god->stats.Pow); |
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fprintf(stderr," lvl:%d speed:%4.2f\n", |
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god->level,god->speed); |
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fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
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god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam); |
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fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE"); |
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if(god->other_arch) { |
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object *serv = &god->other_arch->clone; |
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fprintf(stderr," servant stats: (%s)\n",god->other_arch->name); |
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fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
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serv->stats.Str,serv->stats.Con,serv->stats.Dex, |
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serv->stats.Int,serv->stats.Wis,serv->stats.Pow); |
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fprintf(stderr," lvl:%d speed:%4.2f\n", |
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serv->level,serv->speed); |
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fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
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serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam); |
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} else |
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fprintf(stderr," servant: NONE\n"); |
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fprintf(stderr," aligned_race(s): %s\n",god->race); |
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fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none")); |
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fprintf(stderr,"%s", describe_resistance(god, 1)); |
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sprintf(tmpbuf," attacktype:"); |
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if((tmpvar=god->attacktype)) { |
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strcat(tmpbuf,"\n "); |
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DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks"); |
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} |
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strcat(tmpbuf,"\n aura:"); |
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strcat(tmpbuf,"\n paths:"); |
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if((tmpvar=god->path_attuned)) { |
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strcat(tmpbuf,"\n "); |
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DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned"); |
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} |
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if((tmpvar=god->path_repelled)) { |
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strcat(tmpbuf,"\n "); |
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DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled"); |
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} |
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if((tmpvar=god->path_denied)) { |
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strcat(tmpbuf,"\n "); |
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DESCRIBE_PATH(tmpbuf, tmpvar, "Denied"); |
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} |
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fprintf(stderr,"%s\n",tmpbuf); |
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fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n"); |
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fprintf(stderr," Priest gifts/limitations: "); |
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if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");} |
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if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");} |
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if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");} |
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if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");} |
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if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");} |
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if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");} |
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if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");} |
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if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");} |
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if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");} |
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if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");} |
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if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);} |
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if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);} |
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if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)", |
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god->last_eat<0?"slowed":"faster",god->last_eat);} |
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if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);} |
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if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);} |
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if(!gifts) fprintf(stderr,"NONE"); |
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fprintf(stderr,"\n\n"); |
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} |
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} |
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