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/* |
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* CrossFire, A Multiplayer game |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The maintainer of this code can be reached at <crossfire@schmorp.de> |
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*/ |
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|
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|
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#include <global.h> |
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#include <stdio.h> |
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|
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#include "face.h" |
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#include "crc.h" |
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|
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faceidx blank_face, empty_face; |
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|
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facehash_t facehash; |
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std::vector<faceinfo> faces; |
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std::vector<facedata> face32, face64; |
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|
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/** |
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* id is the face to smooth, smooth is the 16x2 face used to smooth id. |
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*/ |
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struct smoothing : zero_initialised |
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{ |
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uint16 id; |
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uint16 smooth; |
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}; |
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|
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/** |
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* Contains all defined smoothing entries. smooth is an array of nrofsmooth |
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* entries. It is sorted by smooth[].id. |
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*/ |
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static struct smoothing *smooth = NULL; |
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int nrofsmooth = 0; |
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|
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/* the only thing this table is used for now is to |
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* translate the colorname in the magicmap field of the |
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* face into a numeric index that is then sent to the |
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* client for magic map commands. The order of this table |
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* must match that of the NDI colors in include/newclient.h. |
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*/ |
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static const char *const colorname[] = { |
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"black", /* 0 */ |
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"white", /* 1 */ |
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"blue", /* 2 */ |
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"red", /* 3 */ |
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"orange", /* 4 */ |
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"light_blue", /* 5 */ |
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"dark_orange", /* 6 */ |
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"green", /* 7 */ |
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"light_green", /* 8 */ |
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"grey", /* 9 */ |
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"brown", /* 10 */ |
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"yellow", /* 11 */ |
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"khaki" /* 12 */ |
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}; |
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|
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static int |
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compar_smooth (const struct smoothing *a, const struct smoothing *b) |
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{ |
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if (a->id < b->id) |
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return -1; |
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if (b->id < a->id) |
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return 1; |
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return 0; |
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} |
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|
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/* |
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* Returns the matching color in the coloralias if found, |
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* 0 otherwise. Note that 0 will actually be black, so there is no |
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* way the calling function can tell if an error occurred or not |
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*/ |
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static uint8 |
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find_color (const char *name) |
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{ |
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uint8 i; |
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|
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for (i = 0; i < sizeof (colorname) / sizeof (*colorname); i++) |
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if (!strcmp (name, colorname[i])) |
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return i; |
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|
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LOG (llevError, "Unknown color: %s\n", name); |
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return 0; |
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} |
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|
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int |
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face_find (const char *name, int defidx) |
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{ |
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facehash_t::iterator i = facehash.find (name); |
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|
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return i == facehash.end () |
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? defidx : i->second; |
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} |
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|
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facedata * |
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face_data (int idx, int faceset) |
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{ |
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return &(faceset ? face64 : face32)[idx]; |
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} |
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|
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/* Reads the smooth file to know how to smooth datas. |
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* the smooth file if made of 2 elements lines. |
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* lines starting with # are comment |
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* the first element of line is face to smooth |
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* the next element is the 16x2 faces picture |
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* used for smoothing |
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*/ |
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int |
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ReadSmooth (void) |
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{ |
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char buf[MAX_BUF], *p, *q; |
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FILE *fp; |
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int smoothcount = 0; |
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|
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sprintf (buf, "%s/smooth", settings.datadir); |
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LOG (llevDebug, "Reading smooth from %s...\n", buf); |
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if ((fp = fopen (buf, "r")) == NULL) |
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{ |
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LOG (llevError, "Cannot open smooth file %s: %s\n", strerror (errno)); |
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exit (-1); |
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} |
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|
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/* First count how many smooth we have, so we can allocate correctly */ |
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while (fgets (buf, MAX_BUF, fp) != NULL) |
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if (buf[0] != '#' && buf[0] != '\n') |
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smoothcount++; |
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rewind (fp); |
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|
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smooth = new smoothing[smoothcount]; |
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|
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while (nrofsmooth < smoothcount && fgets (buf, MAX_BUF, fp) != NULL) |
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{ |
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if (*buf == '#') |
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continue; |
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p = strchr (buf, ' '); |
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if (!p) |
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continue; |
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*p = '\0'; |
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q = buf; |
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smooth[nrofsmooth].id = face_find (q); |
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q = p + 1; |
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smooth[nrofsmooth].smooth = face_find (q); |
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nrofsmooth++; |
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} |
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fclose (fp); |
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|
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LOG (llevDebug, "done (got %d smooth entries)\n", nrofsmooth); |
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qsort (smooth, nrofsmooth, sizeof (struct smoothing), (int (*)(const void *, const void *)) compar_smooth); |
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return nrofsmooth; |
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} |
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|
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/** |
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* Find the smooth face for a given face. |
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* |
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* @param face the face to find the smoothing face for |
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* |
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* @param smoothed return value: set to smooth face |
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* |
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* @return 1=smooth face found, 0=no smooth face found |
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*/ |
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int |
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FindSmooth (uint16 face, uint16 * smoothed) |
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{ |
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struct smoothing *bp, tmp; |
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|
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tmp.id = face; |
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bp = (struct smoothing *) bsearch |
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(&tmp, smooth, nrofsmooth, sizeof (struct smoothing), (int (*)(const void *, const void *)) compar_smooth); |
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(*smoothed) = 0; |
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if (bp) |
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(*smoothed) = bp->smooth; |
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return bp ? 1 : 0; |
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} |
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|