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/cvs/deliantra/server/common/image.C
Revision: 1.19
Committed: Sun Mar 11 02:12:44 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +16 -274 lines
Log Message:
- MAJOR CHANGE
- you now need to use cfutil to install arches.
- former bigfaces are broken in the server
- bigfaces are no longer supported. at all.
- use face numbers instead of pointers
  * saves lotsa space
  * saves lotsa indirections
  * saves lots(?) cpu cycles
- completely rewrote face handling
- faces can now be added at runtime
- reload will add new faces
- this does not apply to animations
- use a hastable instead of binary search (faster) for faces
- face caching is broken
- facesets are gone
- server always reports MAX_FACES to any client who asks

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The maintainer of this code can be reached at <crossfire@schmorp.de>
23 */
24
25
26 #include <global.h>
27 #include <stdio.h>
28
29 #include "face.h"
30 #include "crc.h"
31
32 faceidx blank_face, empty_face;
33
34 facehash_t facehash;
35 std::vector<faceinfo> faces;
36 std::vector<facedata> face32, face64;
37
38 /**
39 * id is the face to smooth, smooth is the 16x2 face used to smooth id.
40 */
41 struct smoothing : zero_initialised
42 {
43 uint16 id;
44 uint16 smooth;
45 };
46
47 /**
48 * Contains all defined smoothing entries. smooth is an array of nrofsmooth
49 * entries. It is sorted by smooth[].id.
50 */
51 static struct smoothing *smooth = NULL;
52 int nrofsmooth = 0;
53
54 /* the only thing this table is used for now is to
55 * translate the colorname in the magicmap field of the
56 * face into a numeric index that is then sent to the
57 * client for magic map commands. The order of this table
58 * must match that of the NDI colors in include/newclient.h.
59 */
60 static const char *const colorname[] = {
61 "black", /* 0 */
62 "white", /* 1 */
63 "blue", /* 2 */
64 "red", /* 3 */
65 "orange", /* 4 */
66 "light_blue", /* 5 */
67 "dark_orange", /* 6 */
68 "green", /* 7 */
69 "light_green", /* 8 */
70 "grey", /* 9 */
71 "brown", /* 10 */
72 "yellow", /* 11 */
73 "khaki" /* 12 */
74 };
75
76 static int
77 compar_smooth (const struct smoothing *a, const struct smoothing *b)
78 {
79 if (a->id < b->id)
80 return -1;
81 if (b->id < a->id)
82 return 1;
83 return 0;
84 }
85
86 /*
87 * Returns the matching color in the coloralias if found,
88 * 0 otherwise. Note that 0 will actually be black, so there is no
89 * way the calling function can tell if an error occurred or not
90 */
91 static uint8
92 find_color (const char *name)
93 {
94 uint8 i;
95
96 for (i = 0; i < sizeof (colorname) / sizeof (*colorname); i++)
97 if (!strcmp (name, colorname[i]))
98 return i;
99
100 LOG (llevError, "Unknown color: %s\n", name);
101 return 0;
102 }
103
104 int
105 face_find (const char *name, int defidx)
106 {
107 facehash_t::iterator i = facehash.find (name);
108
109 return i == facehash.end ()
110 ? defidx : i->second;
111 }
112
113 facedata *
114 face_data (int idx, int faceset)
115 {
116 return &(faceset ? face64 : face32)[idx];
117 }
118
119 /* Reads the smooth file to know how to smooth datas.
120 * the smooth file if made of 2 elements lines.
121 * lines starting with # are comment
122 * the first element of line is face to smooth
123 * the next element is the 16x2 faces picture
124 * used for smoothing
125 */
126 int
127 ReadSmooth (void)
128 {
129 char buf[MAX_BUF], *p, *q;
130 FILE *fp;
131 int smoothcount = 0;
132
133 sprintf (buf, "%s/smooth", settings.datadir);
134 LOG (llevDebug, "Reading smooth from %s...\n", buf);
135 if ((fp = fopen (buf, "r")) == NULL)
136 {
137 LOG (llevError, "Cannot open smooth file %s: %s\n", strerror (errno));
138 exit (-1);
139 }
140
141 /* First count how many smooth we have, so we can allocate correctly */
142 while (fgets (buf, MAX_BUF, fp) != NULL)
143 if (buf[0] != '#' && buf[0] != '\n')
144 smoothcount++;
145 rewind (fp);
146
147 smooth = new smoothing[smoothcount];
148
149 while (nrofsmooth < smoothcount && fgets (buf, MAX_BUF, fp) != NULL)
150 {
151 if (*buf == '#')
152 continue;
153 p = strchr (buf, ' ');
154 if (!p)
155 continue;
156 *p = '\0';
157 q = buf;
158 smooth[nrofsmooth].id = face_find (q);
159 q = p + 1;
160 smooth[nrofsmooth].smooth = face_find (q);
161 nrofsmooth++;
162 }
163 fclose (fp);
164
165 LOG (llevDebug, "done (got %d smooth entries)\n", nrofsmooth);
166 qsort (smooth, nrofsmooth, sizeof (struct smoothing), (int (*)(const void *, const void *)) compar_smooth);
167 return nrofsmooth;
168 }
169
170 /**
171 * Find the smooth face for a given face.
172 *
173 * @param face the face to find the smoothing face for
174 *
175 * @param smoothed return value: set to smooth face
176 *
177 * @return 1=smooth face found, 0=no smooth face found
178 */
179 int
180 FindSmooth (uint16 face, uint16 * smoothed)
181 {
182 struct smoothing *bp, tmp;
183
184 tmp.id = face;
185 bp = (struct smoothing *) bsearch
186 (&tmp, smooth, nrofsmooth, sizeof (struct smoothing), (int (*)(const void *, const void *)) compar_smooth);
187 (*smoothed) = 0;
188 if (bp)
189 (*smoothed) = bp->smooth;
190 return bp ? 1 : 0;
191 }
192