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Comparing deliantra/server/common/image.C (file contents):
Revision 1.19 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.39 by root, Tue Jan 3 11:25:30 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The maintainer of this code can be reached at <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24
25 22
26#include <global.h> 23#include <global.h>
27#include <stdio.h> 24#include <stdio.h>
28 25
29#include "face.h" 26#include "face.h"
30#include "crc.h" 27#include "crc.h"
31 28
32faceidx blank_face, empty_face; 29faceidx blank_face, empty_face, magicmouth_face;
33 30
34facehash_t facehash; 31facehash_t facehash;
35std::vector<faceinfo> faces; 32std::vector<faceinfo> faces;
36std::vector<facedata> face32, face64;
37 33
38/** 34static std::vector<faceidx> faces_free;
39 * id is the face to smooth, smooth is the 16x2 face used to smooth id. 35
40 */ 36faceidx face_alloc ()
41struct smoothing : zero_initialised
42{ 37{
43 uint16 id; 38 faceidx idx;
44 uint16 smooth;
45};
46 39
47/** 40 if (faces_freelist.empty ())
48 * Contains all defined smoothing entries. smooth is an array of nrofsmooth 41 {
49 * entries. It is sorted by smooth[].id. 42 idx = faces_free.back ();
50 */ 43 faces_free.pop_back ();
51static struct smoothing *smooth = NULL; 44 }
52int nrofsmooth = 0; 45 else
46 {
47 idx = faces.size ();
53 48
54/* the only thing this table is used for now is to 49 if (!idx) // skip index 0
55 * translate the colorname in the magicmap field of the 50 idx = 1;
56 * face into a numeric index that is then sent to the
57 * client for magic map commands. The order of this table
58 * must match that of the NDI colors in include/newclient.h.
59 */
60static const char *const colorname[] = {
61 "black", /* 0 */
62 "white", /* 1 */
63 "blue", /* 2 */
64 "red", /* 3 */
65 "orange", /* 4 */
66 "light_blue", /* 5 */
67 "dark_orange", /* 6 */
68 "green", /* 7 */
69 "light_green", /* 8 */
70 "grey", /* 9 */
71 "brown", /* 10 */
72 "yellow", /* 11 */
73 "khaki" /* 12 */
74};
75 51
76static int 52 faces.resize (idx + 1);
77compar_smooth (const struct smoothing *a, const struct smoothing *b) 53 }
78{ 54
79 if (a->id < b->id)
80 return -1;
81 if (b->id < a->id)
82 return 1;
83 return 0; 55 return idx;
84} 56}
85 57
86/* 58faceinfo::unref ()
87 * Returns the matching color in the coloralias if found,
88 * 0 otherwise. Note that 0 will actually be black, so there is no
89 * way the calling function can tell if an error occurred or not
90 */
91static uint8
92find_color (const char *name)
93{ 59{
94 uint8 i; 60 if (--refcnt)
61 return;
95 62
96 for (i = 0; i < sizeof (colorname) / sizeof (*colorname); i++) 63 refcnt = 1;
97 if (!strcmp (name, colorname[i]))
98 return i;
99 64
100 LOG (llevError, "Unknown color: %s\n", name);
101 return 0;
102} 65}
103 66
104int 67faceidx
105face_find (const char *name, int defidx) 68face_find (const char *name, faceidx defidx)
106{ 69{
70 if (!name)
71 return defidx;
72
107 facehash_t::iterator i = facehash.find (name); 73 facehash_t::iterator i = facehash.find (name);
108 74
109 return i == facehash.end () 75 return i == facehash.end ()
110 ? defidx : i->second; 76 ? defidx : i->second;
111} 77}
112 78
113facedata * 79faceinfo *
114face_data (int idx, int faceset) 80face_info (faceidx idx)
115{ 81{
116 return &(faceset ? face64 : face32)[idx]; 82 assert (0 < (faceidx)-1); // faceidx must be unsigned
83
84 if (idx >= faces.size ())
85 return 0;
86
87 return &faces [idx];
117} 88}
118 89
119/* Reads the smooth file to know how to smooth datas. 90facedata *
120 * the smooth file if made of 2 elements lines. 91faceinfo::data (int faceset) const
121 * lines starting with # are comment
122 * the first element of line is face to smooth
123 * the next element is the 16x2 faces picture
124 * used for smoothing
125 */
126int
127ReadSmooth (void)
128{ 92{
129 char buf[MAX_BUF], *p, *q; 93 if (!face [faceset].data.size ())
130 FILE *fp; 94 faceset = 0;
131 int smoothcount = 0;
132 95
133 sprintf (buf, "%s/smooth", settings.datadir); 96 return (facedata *)(face + faceset);
134 LOG (llevDebug, "Reading smooth from %s...\n", buf);
135 if ((fp = fopen (buf, "r")) == NULL)
136 {
137 LOG (llevError, "Cannot open smooth file %s: %s\n", strerror (errno));
138 exit (-1);
139 }
140
141 /* First count how many smooth we have, so we can allocate correctly */
142 while (fgets (buf, MAX_BUF, fp) != NULL)
143 if (buf[0] != '#' && buf[0] != '\n')
144 smoothcount++;
145 rewind (fp);
146
147 smooth = new smoothing[smoothcount];
148
149 while (nrofsmooth < smoothcount && fgets (buf, MAX_BUF, fp) != NULL)
150 {
151 if (*buf == '#')
152 continue;
153 p = strchr (buf, ' ');
154 if (!p)
155 continue;
156 *p = '\0';
157 q = buf;
158 smooth[nrofsmooth].id = face_find (q);
159 q = p + 1;
160 smooth[nrofsmooth].smooth = face_find (q);
161 nrofsmooth++;
162 }
163 fclose (fp);
164
165 LOG (llevDebug, "done (got %d smooth entries)\n", nrofsmooth);
166 qsort (smooth, nrofsmooth, sizeof (struct smoothing), (int (*)(const void *, const void *)) compar_smooth);
167 return nrofsmooth;
168} 97}
169 98
170/** 99facedata *
171 * Find the smooth face for a given face. 100face_data (faceidx idx, int faceset)
172 *
173 * @param face the face to find the smoothing face for
174 *
175 * @param smoothed return value: set to smooth face
176 *
177 * @return 1=smooth face found, 0=no smooth face found
178 */
179int
180FindSmooth (uint16 face, uint16 * smoothed)
181{ 101{
182 struct smoothing *bp, tmp; 102 if (faceinfo *f = face_info (idx))
103 return f->data (faceset);
183 104
184 tmp.id = face; 105 return 0;
185 bp = (struct smoothing *) bsearch
186 (&tmp, smooth, nrofsmooth, sizeof (struct smoothing), (int (*)(const void *, const void *)) compar_smooth);
187 (*smoothed) = 0;
188 if (bp)
189 (*smoothed) = bp->smooth;
190 return bp ? 1 : 0;
191} 106}
192 107

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