/* * static char *rcsid_image_c = * "$Id: image.c,v 1.1.1.2 2006/02/22 18:01:18 elmex Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The maintainer of this code can be reached at crossfire-devel@real-time.com */ #include #include New_Face *new_faces; /* bmappair and xbm are used when looking for the image id numbers * of a face by name. xbm is sorted alphabetically so that bsearch * can be used to quickly find the entry for a name. the number is * then an index into the new_faces array. * This data is redundant with new_face information - the difference * is that this data gets sorted, and that doesn't necessarily happen * with the new_face data - when accessing new_face[some number], * that some number corresponds to the face at that number - for * xbm, it may not. At current time, these do in fact match because * the bmaps file is created in a sorted order. */ struct bmappair { char *name; unsigned int number; }; static struct bmappair *xbm=NULL; /* Following can just as easily be pointers, but * it is easier to keep them like this. */ New_Face *blank_face, *dark_faces[3], *empty_face, *smooth_face; /* nroffiles is the actual number of bitmaps defined. * nrofpixmaps is the number of bitmaps loaded. With * the automatic generation of the bmaps file, this is now equal * to nroffiles. * * The xbm array (which contains name and number information, and * is then sorted) contains nroffiles entries. the xbm_names * array (which is used for converting the numeric face to * a name) contains nrofpixmaps entries. */ static int nroffiles = 0; int nrofpixmaps = 0; /** * id is the face to smooth, smooth is the 16x2 face used to smooth id. */ struct smoothing { uint16 id; uint16 smooth; }; /** * Contains all defined smoothing entries. smooth is an array of nrofsmooth * entries. It is sorted by smooth[].id. */ static struct smoothing *smooth=NULL; int nrofsmooth=0; /* the only thing this table is used for now is to * translate the colorname in the magicmap field of the * face into a numeric index that is then sent to the * client for magic map commands. The order of this table * must match that of the NDI colors in include/newclient.h. */ static const char *const colorname[] = { "black", /* 0 */ "white", /* 1 */ "blue", /* 2 */ "red", /* 3 */ "orange", /* 4 */ "light_blue", /* 5 */ "dark_orange", /* 6 */ "green", /* 7 */ "light_green", /* 8 */ "grey", /* 9 */ "brown", /* 10 */ "yellow", /* 11 */ "khaki" /* 12 */ }; static int compar (const struct bmappair *a, const struct bmappair *b) { return strcmp (a->name, b->name); } static int compar_smooth (const struct smoothing *a, const struct smoothing *b) { if (a->idid) return -1; if (b->idid) return 1; return 0; } /* * Returns the matching color in the coloralias if found, * 0 otherwise. Note that 0 will actually be black, so there is no * way the calling function can tell if an error occurred or not */ static uint8 find_color(const char *name) { uint8 i; for(i=0;ivisibility=0; } else if (on_face==NULL) { LOG(llevError,"Got line with no face set: %s\n", buf); } else if (!strncmp(buf,"color_fg",8)) { cp = buf + 9; cp[strlen(cp)-1] = '\0'; if (on_face->magicmap==255) on_face->magicmap=find_color(cp); } else if (!strncmp(buf,"color_bg",8)) { /* ignore it */ } else if (!strncmp(buf,"visibility",10)) { on_face->visibility = atoi(buf + 11); } else if (!strncmp(buf,"magicmap",8)) { cp=buf+9; cp[strlen(cp)-1] = '\0'; on_face->magicmap=find_color(cp); } else if (!strncmp(buf,"is_floor",8)) { int value = atoi(buf+9); if (value) on_face->magicmap |= FACE_FLOOR; } else LOG(llevDebug,"Got unknown line in faces file: %s\n", buf); } LOG(llevDebug,"done\n"); fclose(fp); } /* This reads the bmaps file to get all the bitmap names and * stuff. It only needs to be done once, because it is player * independent (ie, what display the person is on will not make a * difference.) */ void ReadBmapNames (void) { char buf[MAX_BUF], *p, *q; FILE *fp; int value, nrofbmaps = 0, i; size_t l; bmaps_checksum=0; sprintf (buf,"%s/bmaps", settings.datadir); LOG(llevDebug,"Reading bmaps from %s...",buf); if ((fp=fopen(buf,"r"))==NULL) { LOG(llevError, "Cannot open bmaps file %s: %s\n", buf, strerror_local(errno)); exit(-1); } /* First count how many bitmaps we have, so we can allocate correctly */ while (fgets (buf, MAX_BUF, fp)!=NULL) if(buf[0] != '#' && buf[0] != '\n' ) nrofbmaps++; rewind(fp); xbm = (struct bmappair *) malloc(sizeof(struct bmappair) * nrofbmaps); memset (xbm, 0, sizeof (struct bmappair) * nrofbmaps); while(nroffiles < nrofbmaps && fgets (buf, MAX_BUF, fp) != NULL) { if (*buf == '#') continue; p = (*buf == '\\') ? (buf + 1): buf; if (!(p = strtok (p , " \t")) || !(q = strtok (NULL , " \t\n"))) { LOG(llevDebug,"Warning, syntax error: %s\n", buf); continue; } value = atoi (p); xbm[nroffiles].name = strdup_local(q); /* We need to calculate the checksum of the bmaps file * name->number mapping to send to the client. This does not * need to match what sum or other utility may come up with - * as long as we get the same results on the same real file * data, it does the job as it lets the client know if * the file has the same data or not. */ ROTATE_RIGHT(bmaps_checksum); bmaps_checksum += value & 0xff; bmaps_checksum &= 0xffffffff; ROTATE_RIGHT(bmaps_checksum); bmaps_checksum += (value >> 8) & 0xff; bmaps_checksum &= 0xffffffff; for (l=0; l= nrofpixmaps) nrofpixmaps = value+1; } fclose(fp); LOG(llevDebug,"done (got %d/%d/%d)\n",nrofpixmaps,nrofbmaps,nroffiles); new_faces = (New_Face *)malloc(sizeof(New_Face) * nrofpixmaps); for (i = 0; i < nrofpixmaps; i++) { new_faces[i].name = ""; new_faces[i].number = i; new_faces[i].visibility=0; new_faces[i].magicmap=255; } for (i = 0; i < nroffiles; i++) { new_faces[xbm[i].number].name = xbm[i].name; } qsort (xbm, nroffiles, sizeof(struct bmappair), (int (*)(const void*, const void*))compar); ReadFaceData(); for (i = 0; i < nrofpixmaps; i++) { if (new_faces[i].magicmap==255) { #if 0 /* Useful for initial debugging, not needed now */ LOG(llevDebug,"Face %s still had default magicmap, resetting to black\n", new_faces[i].name); #endif new_faces[i].magicmap=0; } } /* Actually forcefully setting the colors here probably should not * be done - it could easily create confusion. */ blank_face = &new_faces[FindFace(BLANK_FACE_NAME, 0)]; blank_face->magicmap = find_color ("khaki") | FACE_FLOOR; empty_face = &new_faces[FindFace(EMPTY_FACE_NAME, 0)]; dark_faces[0] = &new_faces[FindFace (DARK_FACE1_NAME,0)]; dark_faces[1] = &new_faces[FindFace (DARK_FACE2_NAME,0)]; dark_faces[2] = &new_faces[FindFace (DARK_FACE3_NAME,0)]; smooth_face = &new_faces[FindFace(SMOOTH_FACE_NAME,0)]; } /* This returns an the face number of face 'name'. Number is constant * during an invocation, but not necessarily between versions (this * is because the faces are arranged in alphabetical order, so * if a face is removed or added, all faces after that will now * have a different number. * * the parameter error determines behaviour. If a face is * not found, then error is returned. This can be useful if * you want some default face used, or can be set to negative * so that it will be known that the face could not be found * (needed in client, so that it will know to request that image * from the server) */ int FindFace (const char *name, int error) { struct bmappair *bp, tmp; char *p; if ((p = strchr (name, '\n'))) *p = '\0'; tmp.name = (char *)name; bp = (struct bmappair *)bsearch (&tmp, xbm, nroffiles, sizeof(struct bmappair), (int (*)(const void*, const void*))compar); return bp ? bp->number : error; } /* Reads the smooth file to know how to smooth datas. * the smooth file if made of 2 elements lines. * lines starting with # are comment * the first element of line is face to smooth * the next element is the 16x2 faces picture * used for smoothing */ int ReadSmooth (void) { char buf[MAX_BUF], *p, *q; FILE *fp; int smoothcount = 0; bmaps_checksum=0; sprintf (buf,"%s/smooth", settings.datadir); LOG(llevDebug,"Reading smooth from %s...",buf); if ((fp=fopen(buf,"r"))==NULL) { LOG(llevError, "Cannot open smooth file %s: %s\n", strerror_local(errno)); exit(-1); } /* First count how many smooth we have, so we can allocate correctly */ while (fgets (buf, MAX_BUF, fp)!=NULL) if(buf[0] != '#' && buf[0] != '\n' ) smoothcount++; rewind(fp); smooth = (struct smoothing *) malloc(sizeof(struct smoothing) * (smoothcount)); memset (smooth, 0, sizeof (struct smoothing) * (smoothcount)); while(nrofsmooth < smoothcount && fgets (buf, MAX_BUF, fp)!=NULL) { if (*buf == '#') continue; p=strchr(buf,' '); if (!p) continue; *p='\0'; q=buf; smooth[nrofsmooth].id=FindFace(q,0); q=p+1; smooth[nrofsmooth].smooth=FindFace(q,0); nrofsmooth++; } fclose(fp); LOG(llevDebug,"done (got %d smooth entries)\n",nrofsmooth); qsort (smooth, nrofsmooth, sizeof(struct smoothing), (int (*)(const void*, const void*))compar_smooth); return nrofsmooth; } /** * Find the smooth face for a given face. * * @param face the face to find the smoothing face for * * @param smoothed return value: set to smooth face * * @return 1=smooth face found, 0=no smooth face found */ int FindSmooth (uint16 face, uint16* smoothed) { struct smoothing *bp, tmp; tmp.id = face; bp = (struct smoothing *)bsearch (&tmp, smooth, nrofsmooth, sizeof(struct smoothing), (int (*)(const void*, const void*))compar_smooth); (*smoothed)=0; if (bp) (*smoothed)=bp->smooth; return bp ? 1 : 0; } /** * Deallocates memory allocated by ReadBmapNames() and ReadSmooth(). */ void free_all_images(void) { int i; for (i=0; i