1 |
elmex |
1.1 |
/* |
2 |
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CrossFire, A Multiplayer game for X-windows |
3 |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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root |
1.13 |
The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 |
elmex |
1.1 |
*/ |
23 |
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24 |
root |
1.10 |
#define EXTERN // horrible hack |
25 |
root |
1.7 |
|
26 |
elmex |
1.1 |
#include <global.h> |
27 |
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#include <object.h> |
28 |
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29 |
root |
1.10 |
extern const char *const attacktype_desc[NROFATTACKS] = { |
30 |
root |
1.11 |
# define def(uc, lc, name, plus, change) # name, |
31 |
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# include "attackinc.h" |
32 |
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# undef def |
33 |
root |
1.7 |
}; |
34 |
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|
35 |
root |
1.10 |
extern const char *const resist_plus[NROFATTACKS] = { |
36 |
root |
1.11 |
# define def(uc, lc, name, plus, change) # plus, |
37 |
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# include "attackinc.h" |
38 |
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# undef def |
39 |
root |
1.7 |
}; |
40 |
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|
41 |
root |
1.10 |
extern const char *const change_resist_msg[NROFATTACKS] = { |
42 |
root |
1.11 |
# define def(uc, lc, name, plus, change) # change, |
43 |
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# include "attackinc.h" |
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# undef def |
45 |
root |
1.7 |
}; |
46 |
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47 |
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int resist_table[NROFATTACKS] = { |
48 |
root |
1.11 |
# define def(uc, lc, name, plus, change) ATNR_ ## uc, |
49 |
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# include "attackinc.h" |
50 |
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# undef def |
51 |
root |
1.7 |
}; |
52 |
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53 |
elmex |
1.1 |
/* You unforunately need to looking in include/global.h to see what these |
54 |
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* correspond to. |
55 |
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*/ |
56 |
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struct Settings settings = { |
57 |
root |
1.10 |
LOGFILE, /* Logfile */ |
58 |
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CSPORT, /* Client/server port */ |
59 |
elmex |
1.1 |
|
60 |
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/* Debug level */ |
61 |
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#ifdef DEBUG |
62 |
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llevDebug, |
63 |
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#else |
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llevInfo, |
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#endif |
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67 |
root |
1.10 |
0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
68 |
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0, /* argc */ |
69 |
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NULL, /* argv */ |
70 |
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CONFDIR, |
71 |
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DATADIR, |
72 |
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LOCALDIR, |
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PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 |
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UNIQUE_DIR, TEMPLATE_DIR, |
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TMPDIR, |
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STAT_LOSS_ON_DEATH, |
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PK_LUCK_PENALTY, |
78 |
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PERMANENT_EXPERIENCE_RATIO, |
79 |
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DEATH_PENALTY_RATIO, |
80 |
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DEATH_PENALTY_LEVEL, |
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BALANCED_STAT_LOSS, |
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NOT_PERMADETH, |
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SIMPLE_EXP, |
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RESET_LOCATION_TIME, |
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SET_TITLE, |
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RESURRECTION, |
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SEARCH_ITEMS, |
88 |
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SPELL_ENCUMBRANCE, |
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SPELL_FAILURE_EFFECTS, |
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CASTING_TIME, |
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REAL_WIZ, |
92 |
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EXPLORE_MODE, |
93 |
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SPELLPOINT_LEVEL_DEPEND, |
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SET_FRIENDLY_FIRE, |
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MOTD, |
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"rules", |
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"news", |
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"", /* DM_MAIL */ |
99 |
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0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
100 |
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EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
101 |
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0, |
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1.0, |
103 |
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104 |
elmex |
1.1 |
/* Armor enchantment stuff */ |
105 |
root |
1.10 |
ARMOR_MAX_ENCHANT, |
106 |
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ARMOR_WEIGHT_REDUCTION, |
107 |
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ARMOR_WEIGHT_LINEAR, |
108 |
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ARMOR_SPEED_IMPROVEMENT, |
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ARMOR_SPEED_LINEAR, |
110 |
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1, /* no_player_stealing */ |
111 |
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1, /* create_home_portals */ |
112 |
elmex |
1.1 |
}; |
113 |
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114 |
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/* perhaps not the best place for this, but needs to be |
115 |
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* in some file in the common area so that standalone |
116 |
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* programs, like the random map generator, can be built. |
117 |
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*/ |
118 |
root |
1.10 |
const char *const spellpathnames[NRSPELLPATHS] = { |
119 |
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"Protection", |
120 |
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"Fire", |
121 |
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"Frost", |
122 |
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"Electricity", |
123 |
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"Missiles", |
124 |
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"Self", |
125 |
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"Summoning", |
126 |
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"Abjuration", |
127 |
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"Restoration", |
128 |
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"Detonation", |
129 |
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"Mind", |
130 |
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"Creation", |
131 |
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"Teleportation", |
132 |
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"Information", |
133 |
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"Transmutation", |
134 |
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"Transferrence", |
135 |
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"Turning", |
136 |
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"Wounding", |
137 |
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"Death", |
138 |
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"Light" |
139 |
elmex |
1.1 |
}; |
140 |
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141 |
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142 |
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/* This loads the emergency map information from a |
143 |
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* .emergency file in the map directory. Doing this makes |
144 |
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* it easier to switch between map distributions (don't need |
145 |
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* to recompile. Note that there is no reason I see that |
146 |
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* this could not be re-loaded during play, but it seems |
147 |
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* like there should be little reason to do that. |
148 |
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*/ |
149 |
root |
1.10 |
static void |
150 |
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init_emergency_mappath (void) |
151 |
elmex |
1.1 |
{ |
152 |
root |
1.10 |
char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
153 |
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FILE *fp; |
154 |
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int online = 0; |
155 |
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156 |
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/* If this file doesn't exist, not a big deal */ |
157 |
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sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
158 |
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if ((fp = fopen (filename, "r")) != NULL) |
159 |
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{ |
160 |
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while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
161 |
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{ |
162 |
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if (tmpbuf[0] == '#') |
163 |
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continue; /* ignore comments */ |
164 |
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165 |
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if (online == 0) |
166 |
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{ |
167 |
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tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
168 |
root |
1.16 |
settings.emergency_mapname = strdup (tmpbuf); |
169 |
root |
1.2 |
} |
170 |
root |
1.10 |
else if (online == 1) |
171 |
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{ |
172 |
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settings.emergency_x = atoi (tmpbuf); |
173 |
root |
1.2 |
} |
174 |
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175 |
root |
1.10 |
else if (online == 2) |
176 |
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{ |
177 |
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settings.emergency_y = atoi (tmpbuf); |
178 |
root |
1.2 |
} |
179 |
root |
1.10 |
online++; |
180 |
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if (online > 2) |
181 |
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break; |
182 |
root |
1.2 |
} |
183 |
root |
1.10 |
fclose (fp); |
184 |
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if (online <= 2) |
185 |
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LOG (llevError, "Online read partial data from %s\n", filename); |
186 |
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LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
187 |
elmex |
1.1 |
} |
188 |
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} |
189 |
root |
1.10 |
|
190 |
elmex |
1.1 |
|
191 |
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/* |
192 |
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* It is vital that init_library() is called by any functions |
193 |
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* using this library. |
194 |
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* If you want to lessen the size of the program using the library, |
195 |
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* you can replace the call to init_library() with init_globals() and |
196 |
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* init_function_pointers(). Good idea to also call init_vars and |
197 |
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* init_hash_table if you are doing any object loading. |
198 |
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*/ |
199 |
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200 |
root |
1.10 |
void |
201 |
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init_library (void) |
202 |
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{ |
203 |
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init_environ (); |
204 |
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init_globals (); |
205 |
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init_vars (); |
206 |
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init_block (); |
207 |
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ReadBmapNames (); |
208 |
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ReadSmooth (); |
209 |
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init_anim (); /* Must be after we read in the bitmaps */ |
210 |
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init_archetypes (); /* Reads all archetypes from file */ |
211 |
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init_dynamic (); |
212 |
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init_attackmess (); |
213 |
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init_clocks (); |
214 |
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init_emergency_mappath (); |
215 |
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init_experience (); |
216 |
elmex |
1.1 |
} |
217 |
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218 |
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219 |
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/* init_environ initializes values from the environmental variables. |
220 |
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* it needs to be called very early, since command line options should |
221 |
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* overwrite these if specified. |
222 |
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*/ |
223 |
root |
1.10 |
void |
224 |
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init_environ (void) |
225 |
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{ |
226 |
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char *cp; |
227 |
elmex |
1.1 |
|
228 |
root |
1.10 |
cp = getenv ("CROSSFIRE_LIBDIR"); |
229 |
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if (cp) |
230 |
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settings.datadir = cp; |
231 |
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cp = getenv ("CROSSFIRE_LOCALDIR"); |
232 |
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if (cp) |
233 |
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settings.localdir = cp; |
234 |
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cp = getenv ("CROSSFIRE_PLAYERDIR"); |
235 |
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if (cp) |
236 |
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settings.playerdir = cp; |
237 |
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cp = getenv ("CROSSFIRE_MAPDIR"); |
238 |
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if (cp) |
239 |
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settings.mapdir = cp; |
240 |
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cp = getenv ("CROSSFIRE_ARCHETYPES"); |
241 |
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if (cp) |
242 |
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settings.archetypes = cp; |
243 |
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cp = getenv ("CROSSFIRE_TREASURES"); |
244 |
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if (cp) |
245 |
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settings.treasures = cp; |
246 |
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cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
247 |
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if (cp) |
248 |
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settings.uniquedir = cp; |
249 |
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cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
250 |
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if (cp) |
251 |
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settings.templatedir = cp; |
252 |
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cp = getenv ("CROSSFIRE_TMPDIR"); |
253 |
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if (cp) |
254 |
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settings.tmpdir = cp; |
255 |
elmex |
1.1 |
} |
256 |
root |
1.10 |
|
257 |
elmex |
1.1 |
|
258 |
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/* |
259 |
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* Initialises all global variables. |
260 |
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* Might use environment-variables as default for some of them. |
261 |
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*/ |
262 |
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|
263 |
root |
1.10 |
void |
264 |
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init_globals (void) |
265 |
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{ |
266 |
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if (settings.logfilename[0] == 0) |
267 |
root |
1.12 |
logfile = stderr; |
268 |
root |
1.10 |
else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
269 |
|
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{ |
270 |
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fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
271 |
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logfile = stderr; |
272 |
elmex |
1.1 |
} |
273 |
root |
1.10 |
else |
274 |
root |
1.12 |
setvbuf (logfile, NULL, _IOLBF, 0); |
275 |
elmex |
1.1 |
} |
276 |
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|
277 |
root |
1.10 |
void |
278 |
|
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init_dynamic (void) |
279 |
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{ |
280 |
|
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archetype *at = first_archetype; |
281 |
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|
282 |
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while (at) |
283 |
|
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{ |
284 |
|
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if (at->clone.type == MAP) |
285 |
|
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{ |
286 |
|
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if (at->clone.race) |
287 |
root |
1.12 |
strcpy (first_map_ext_path, at->clone.race); |
288 |
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|
289 |
root |
1.10 |
if (EXIT_PATH (&at->clone)) |
290 |
|
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{ |
291 |
|
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strcpy (first_map_path, EXIT_PATH (&at->clone)); |
292 |
|
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return; |
293 |
elmex |
1.1 |
} |
294 |
root |
1.2 |
} |
295 |
root |
1.12 |
|
296 |
root |
1.10 |
at = at->next; |
297 |
elmex |
1.1 |
} |
298 |
root |
1.12 |
|
299 |
root |
1.10 |
LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
300 |
|
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exit (-1); |
301 |
elmex |
1.1 |
} |
302 |
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|
303 |
|
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unsigned long todtick; |
304 |
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|
305 |
|
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/* |
306 |
|
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* Write out the current time to the file so time does not |
307 |
|
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* reset every time the server reboots. |
308 |
|
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*/ |
309 |
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|
310 |
root |
1.10 |
void |
311 |
|
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write_todclock (void) |
312 |
elmex |
1.1 |
{ |
313 |
root |
1.10 |
char filename[MAX_BUF]; |
314 |
|
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FILE *fp; |
315 |
elmex |
1.1 |
|
316 |
root |
1.10 |
sprintf (filename, "%s/clockdata", settings.localdir); |
317 |
|
|
if ((fp = fopen (filename, "w")) == NULL) |
318 |
|
|
{ |
319 |
|
|
LOG (llevError, "Cannot open %s for writing\n", filename); |
320 |
|
|
return; |
321 |
elmex |
1.1 |
} |
322 |
root |
1.10 |
fprintf (fp, "%lu", todtick); |
323 |
|
|
fclose (fp); |
324 |
elmex |
1.1 |
} |
325 |
|
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|
326 |
|
|
/* |
327 |
|
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* Initializes the gametime and TOD counters |
328 |
|
|
* Called by init_library(). |
329 |
|
|
*/ |
330 |
|
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|
331 |
root |
1.10 |
void |
332 |
|
|
init_clocks (void) |
333 |
elmex |
1.1 |
{ |
334 |
root |
1.10 |
char filename[MAX_BUF]; |
335 |
|
|
FILE *fp; |
336 |
|
|
static int has_been_done = 0; |
337 |
|
|
|
338 |
|
|
if (has_been_done) |
339 |
|
|
return; |
340 |
|
|
else |
341 |
|
|
has_been_done = 1; |
342 |
|
|
|
343 |
|
|
sprintf (filename, "%s/clockdata", settings.localdir); |
344 |
|
|
LOG (llevDebug, "Reading clockdata from %s...", filename); |
345 |
|
|
if ((fp = fopen (filename, "r")) == NULL) |
346 |
|
|
{ |
347 |
|
|
LOG (llevError, "Can't open %s.\n", filename); |
348 |
|
|
todtick = 0; |
349 |
|
|
write_todclock (); |
350 |
|
|
return; |
351 |
elmex |
1.1 |
} |
352 |
root |
1.10 |
fscanf (fp, "%lu", &todtick); |
353 |
|
|
LOG (llevDebug, "todtick=%lu\n", todtick); |
354 |
|
|
fclose (fp); |
355 |
elmex |
1.1 |
} |
356 |
|
|
|
357 |
|
|
/* |
358 |
|
|
* Initializes the attack messages. |
359 |
|
|
* Called by init_library(). |
360 |
|
|
*/ |
361 |
|
|
|
362 |
|
|
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
363 |
|
|
|
364 |
root |
1.10 |
void |
365 |
|
|
init_attackmess (void) |
366 |
|
|
{ |
367 |
|
|
char buf[MAX_BUF]; |
368 |
|
|
char filename[MAX_BUF]; |
369 |
|
|
char *cp, *p; |
370 |
|
|
FILE *fp; |
371 |
|
|
static int has_been_done = 0; |
372 |
|
|
int mess, level, comp; |
373 |
|
|
int mode = 0, total = 0; |
374 |
|
|
|
375 |
|
|
if (has_been_done) |
376 |
|
|
return; |
377 |
|
|
else |
378 |
|
|
has_been_done = 1; |
379 |
|
|
|
380 |
|
|
sprintf (filename, "%s/attackmess", settings.datadir); |
381 |
|
|
LOG (llevDebug, "Reading attack messages from %s...", filename); |
382 |
|
|
if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
383 |
|
|
{ |
384 |
|
|
LOG (llevError, "Can't open %s.\n", filename); |
385 |
|
|
return; |
386 |
elmex |
1.1 |
} |
387 |
|
|
|
388 |
root |
1.10 |
level = 0; |
389 |
|
|
while (fgets (buf, MAX_BUF, fp) != NULL) |
390 |
|
|
{ |
391 |
|
|
if (*buf == '#') |
392 |
|
|
continue; |
393 |
|
|
if ((cp = strchr (buf, '\n')) != NULL) |
394 |
|
|
*cp = '\0'; |
395 |
|
|
cp = buf; |
396 |
|
|
while (*cp == ' ') /* Skip blanks */ |
397 |
|
|
cp++; |
398 |
|
|
|
399 |
|
|
if (strncmp (cp, "TYPE:", 5) == 0) |
400 |
|
|
{ |
401 |
|
|
p = strtok (buf, ":"); |
402 |
|
|
p = strtok (NULL, ":"); |
403 |
|
|
if (mode == 1) |
404 |
|
|
{ |
405 |
|
|
attack_mess[mess][level].level = -1; |
406 |
|
|
attack_mess[mess][level].buf1 = NULL; |
407 |
|
|
attack_mess[mess][level].buf2 = NULL; |
408 |
|
|
attack_mess[mess][level].buf3 = NULL; |
409 |
root |
1.2 |
} |
410 |
root |
1.10 |
level = 0; |
411 |
|
|
mess = atoi (p); |
412 |
|
|
mode = 1; |
413 |
|
|
continue; |
414 |
|
|
} |
415 |
|
|
if (mode == 1) |
416 |
|
|
{ |
417 |
|
|
p = strtok (buf, "="); |
418 |
|
|
attack_mess[mess][level].level = atoi (buf); |
419 |
|
|
p = strtok (NULL, "="); |
420 |
|
|
if (p != NULL) |
421 |
root |
1.16 |
attack_mess[mess][level].buf1 = strdup (p); |
422 |
root |
1.10 |
else |
423 |
root |
1.16 |
attack_mess[mess][level].buf1 = strdup (""); |
424 |
root |
1.10 |
mode = 2; |
425 |
|
|
continue; |
426 |
|
|
} |
427 |
|
|
else if (mode == 2) |
428 |
|
|
{ |
429 |
|
|
p = strtok (buf, "="); |
430 |
|
|
attack_mess[mess][level].level = atoi (buf); |
431 |
|
|
p = strtok (NULL, "="); |
432 |
|
|
if (p != NULL) |
433 |
root |
1.16 |
attack_mess[mess][level].buf2 = strdup (p); |
434 |
root |
1.10 |
else |
435 |
root |
1.16 |
attack_mess[mess][level].buf2 = strdup (""); |
436 |
root |
1.10 |
mode = 3; |
437 |
|
|
continue; |
438 |
root |
1.2 |
} |
439 |
root |
1.10 |
else if (mode == 3) |
440 |
|
|
{ |
441 |
|
|
p = strtok (buf, "="); |
442 |
|
|
attack_mess[mess][level].level = atoi (buf); |
443 |
|
|
p = strtok (NULL, "="); |
444 |
|
|
if (p != NULL) |
445 |
root |
1.16 |
attack_mess[mess][level].buf3 = strdup (p); |
446 |
root |
1.10 |
else |
447 |
root |
1.16 |
attack_mess[mess][level].buf3 = strdup (""); |
448 |
root |
1.10 |
mode = 1; |
449 |
|
|
level++; |
450 |
|
|
total++; |
451 |
|
|
continue; |
452 |
root |
1.2 |
} |
453 |
elmex |
1.1 |
} |
454 |
root |
1.10 |
LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); |
455 |
|
|
close_and_delete (fp, comp); |
456 |
elmex |
1.1 |
} |