1 |
elmex |
1.1 |
/* |
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* static char *rcsid_init_c = |
3 |
root |
1.9 |
* "$Id: init.C,v 1.8 2006-09-07 13:52:08 root Exp $"; |
4 |
elmex |
1.1 |
*/ |
5 |
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6 |
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/* |
7 |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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29 |
root |
1.7 |
#define EXTERN // horrible hack |
30 |
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31 |
elmex |
1.1 |
#include <global.h> |
32 |
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#include <object.h> |
33 |
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34 |
root |
1.7 |
extern const char* const attacktype_desc[NROFATTACKS] = { |
35 |
root |
1.9 |
# define def(uc, lc, name, plus, change) # name, |
36 |
root |
1.7 |
# include "attackinc.h" |
37 |
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# undef def |
38 |
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}; |
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40 |
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extern const keyword resist_save[NROFATTACKS] = { |
41 |
root |
1.9 |
# define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
42 |
root |
1.7 |
# include "attackinc.h" |
43 |
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# undef def |
44 |
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}; |
45 |
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46 |
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extern const char* const resist_plus[NROFATTACKS] = { |
47 |
root |
1.9 |
# define def(uc, lc, name, plus, change) # plus, |
48 |
root |
1.7 |
# include "attackinc.h" |
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# undef def |
50 |
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}; |
51 |
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52 |
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extern const char* const change_resist_msg[NROFATTACKS] = { |
53 |
root |
1.9 |
# define def(uc, lc, name, plus, change) # change, |
54 |
root |
1.7 |
# include "attackinc.h" |
55 |
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# undef def |
56 |
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}; |
57 |
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58 |
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int resist_table[NROFATTACKS] = { |
59 |
root |
1.9 |
# define def(uc, lc, name, plus, change) ATNR_ ## uc, |
60 |
root |
1.7 |
# include "attackinc.h" |
61 |
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# undef def |
62 |
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}; |
63 |
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64 |
elmex |
1.1 |
/* You unforunately need to looking in include/global.h to see what these |
65 |
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* correspond to. |
66 |
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*/ |
67 |
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struct Settings settings = { |
68 |
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LOGFILE, /* Logfile */ |
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CSPORT, /* Client/server port */ |
70 |
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71 |
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/* Debug level */ |
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#ifdef DEBUG |
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llevDebug, |
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#else |
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llevInfo, |
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#endif |
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0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
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0, /* argc */ |
80 |
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NULL, /* argv */ |
81 |
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CONFDIR, |
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DATADIR, |
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LOCALDIR, |
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PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, |
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UNIQUE_DIR, TEMPLATE_DIR, |
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TMPDIR, |
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STAT_LOSS_ON_DEATH, |
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PK_LUCK_PENALTY, |
89 |
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PERMANENT_EXPERIENCE_RATIO, |
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DEATH_PENALTY_RATIO, |
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DEATH_PENALTY_LEVEL, |
92 |
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BALANCED_STAT_LOSS, |
93 |
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NOT_PERMADETH, |
94 |
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SIMPLE_EXP, |
95 |
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RESET_LOCATION_TIME, |
96 |
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SET_TITLE, |
97 |
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RESURRECTION, |
98 |
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SEARCH_ITEMS, |
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SPELL_ENCUMBRANCE, |
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SPELL_FAILURE_EFFECTS, |
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CASTING_TIME, |
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REAL_WIZ, |
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RECYCLE_TMP_MAPS, |
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EXPLORE_MODE, |
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SPELLPOINT_LEVEL_DEPEND, |
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SET_FRIENDLY_FIRE, |
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"", /* Who format specifier */ |
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"", /* who wiz format specifier */ |
109 |
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MOTD, |
110 |
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"rules", |
111 |
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"news", |
112 |
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"", /* DM_MAIL */ |
113 |
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0, /* This and the next 3 values are metaserver values */ |
114 |
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"", |
115 |
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"", |
116 |
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0, |
117 |
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"", |
118 |
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0,0,0,0,0,0,0,0, /* worldmap settings*/ |
119 |
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EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
120 |
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0, |
121 |
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1.0, |
122 |
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/* Armor enchantment stuff */ |
123 |
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ARMOR_MAX_ENCHANT, |
124 |
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ARMOR_WEIGHT_REDUCTION, |
125 |
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ARMOR_WEIGHT_LINEAR, |
126 |
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ARMOR_SPEED_IMPROVEMENT, |
127 |
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ARMOR_SPEED_LINEAR, |
128 |
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1, /* no_player_stealing */ |
129 |
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1, /* create_home_portals */ |
130 |
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}; |
131 |
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132 |
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/* perhaps not the best place for this, but needs to be |
133 |
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* in some file in the common area so that standalone |
134 |
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* programs, like the random map generator, can be built. |
135 |
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*/ |
136 |
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const char* const spellpathnames[NRSPELLPATHS] = { |
137 |
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"Protection", |
138 |
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"Fire", |
139 |
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"Frost", |
140 |
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"Electricity", |
141 |
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"Missiles", |
142 |
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"Self", |
143 |
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"Summoning", |
144 |
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"Abjuration", |
145 |
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"Restoration", |
146 |
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"Detonation", |
147 |
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"Mind", |
148 |
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"Creation", |
149 |
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"Teleportation", |
150 |
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"Information", |
151 |
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"Transmutation", |
152 |
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"Transferrence", |
153 |
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"Turning", |
154 |
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"Wounding", |
155 |
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"Death", |
156 |
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"Light" |
157 |
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}; |
158 |
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159 |
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160 |
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/* This loads the emergency map information from a |
161 |
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* .emergency file in the map directory. Doing this makes |
162 |
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* it easier to switch between map distributions (don't need |
163 |
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* to recompile. Note that there is no reason I see that |
164 |
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* this could not be re-loaded during play, but it seems |
165 |
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* like there should be little reason to do that. |
166 |
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*/ |
167 |
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static void init_emergency_mappath(void) |
168 |
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{ |
169 |
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char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
170 |
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FILE *fp; |
171 |
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int online=0; |
172 |
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173 |
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/* If this file doesn't exist, not a big deal */ |
174 |
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sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); |
175 |
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if ((fp = fopen(filename, "r"))!=NULL) { |
176 |
root |
1.2 |
while (fgets(tmpbuf, MAX_BUF-1, fp)) { |
177 |
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if (tmpbuf[0] == '#') continue; /* ignore comments */ |
178 |
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179 |
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if (online == 0) { |
180 |
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tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ |
181 |
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settings.emergency_mapname = strdup_local(tmpbuf); |
182 |
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} |
183 |
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else if (online == 1) { |
184 |
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settings.emergency_x = atoi(tmpbuf); |
185 |
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} |
186 |
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187 |
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else if (online == 2) { |
188 |
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settings.emergency_y = atoi(tmpbuf); |
189 |
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} |
190 |
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online++; |
191 |
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if (online>2) break; |
192 |
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} |
193 |
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fclose(fp); |
194 |
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if (online<=2) |
195 |
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LOG(llevError,"Online read partial data from %s\n", filename); |
196 |
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LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, |
197 |
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settings.emergency_x, settings.emergency_y); |
198 |
elmex |
1.1 |
} |
199 |
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} |
200 |
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201 |
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202 |
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/* |
203 |
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* It is vital that init_library() is called by any functions |
204 |
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* using this library. |
205 |
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* If you want to lessen the size of the program using the library, |
206 |
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* you can replace the call to init_library() with init_globals() and |
207 |
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* init_function_pointers(). Good idea to also call init_vars and |
208 |
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* init_hash_table if you are doing any object loading. |
209 |
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*/ |
210 |
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211 |
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void init_library(void) { |
212 |
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init_environ(); |
213 |
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init_globals(); |
214 |
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init_objects(); |
215 |
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init_vars(); |
216 |
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init_block(); |
217 |
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ReadBmapNames (); |
218 |
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ReadSmooth(); |
219 |
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init_anim(); /* Must be after we read in the bitmaps */ |
220 |
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init_archetypes(); /* Reads all archetypes from file */ |
221 |
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init_dynamic (); |
222 |
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init_attackmess(); |
223 |
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init_clocks(); |
224 |
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init_emergency_mappath(); |
225 |
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init_experience(); |
226 |
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} |
227 |
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228 |
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229 |
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/* init_environ initializes values from the environmental variables. |
230 |
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* it needs to be called very early, since command line options should |
231 |
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* overwrite these if specified. |
232 |
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*/ |
233 |
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void init_environ(void) { |
234 |
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char *cp; |
235 |
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236 |
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cp=getenv("CROSSFIRE_LIBDIR"); |
237 |
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if (cp) settings.datadir=cp; |
238 |
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cp=getenv("CROSSFIRE_LOCALDIR"); |
239 |
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if (cp) settings.localdir=cp; |
240 |
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cp=getenv("CROSSFIRE_PLAYERDIR"); |
241 |
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if (cp) settings.playerdir=cp; |
242 |
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cp=getenv("CROSSFIRE_MAPDIR"); |
243 |
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if (cp) settings.mapdir=cp; |
244 |
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cp=getenv("CROSSFIRE_ARCHETYPES"); |
245 |
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if (cp) settings.archetypes=cp; |
246 |
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cp=getenv("CROSSFIRE_TREASURES"); |
247 |
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if (cp) settings.treasures=cp; |
248 |
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cp=getenv("CROSSFIRE_UNIQUEDIR"); |
249 |
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if (cp) settings.uniquedir=cp; |
250 |
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cp=getenv("CROSSFIRE_TEMPLATEDIR"); |
251 |
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if (cp) settings.templatedir=cp; |
252 |
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cp=getenv("CROSSFIRE_TMPDIR"); |
253 |
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if (cp) settings.tmpdir=cp; |
254 |
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} |
255 |
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256 |
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257 |
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/* |
258 |
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* Initialises all global variables. |
259 |
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* Might use environment-variables as default for some of them. |
260 |
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*/ |
261 |
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262 |
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void init_globals(void) { |
263 |
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if (settings.logfilename[0] == 0) { |
264 |
root |
1.2 |
logfile = stderr; |
265 |
elmex |
1.1 |
} |
266 |
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else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { |
267 |
root |
1.2 |
fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", |
268 |
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settings.logfilename); |
269 |
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logfile = stderr; |
270 |
elmex |
1.1 |
} |
271 |
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else { |
272 |
root |
1.2 |
setvbuf(logfile, NULL, _IOLBF, 0); |
273 |
elmex |
1.1 |
} |
274 |
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exiting = 0; |
275 |
|
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first_player=NULL; |
276 |
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first_friendly_object=NULL; |
277 |
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first_map=NULL; |
278 |
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first_treasurelist=NULL; |
279 |
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first_artifactlist=NULL; |
280 |
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first_archetype=NULL; |
281 |
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*first_map_ext_path=0; |
282 |
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warn_archetypes=0; |
283 |
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nroftreasures = 0; |
284 |
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nrofartifacts = 0; |
285 |
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nrofallowedstr=0; |
286 |
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ring_arch = NULL; |
287 |
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amulet_arch = NULL; |
288 |
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staff_arch = NULL; |
289 |
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trying_emergency_save = 0; |
290 |
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num_animations=0; |
291 |
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animations_allocated=0; |
292 |
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init_defaults(); |
293 |
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} |
294 |
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295 |
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/* |
296 |
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* Sets up and initialises the linked list of free and used objects. |
297 |
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* Allocates a certain chunk of objects and puts them on the free list. |
298 |
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* Called by init_library(); |
299 |
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*/ |
300 |
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|
301 |
pippijn |
1.6 |
void |
302 |
|
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init_objects(void) |
303 |
|
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{ |
304 |
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/* Initialize all objects: */ |
305 |
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objects = NULL; |
306 |
elmex |
1.1 |
active_objects = NULL; |
307 |
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} |
308 |
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309 |
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/* |
310 |
|
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* Initialises global variables which can be changed by options. |
311 |
|
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* Called by init_library(). |
312 |
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*/ |
313 |
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|
314 |
|
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void init_defaults(void) { |
315 |
|
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editor=0; |
316 |
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nroferrors=0; |
317 |
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} |
318 |
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319 |
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320 |
|
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void init_dynamic (void) { |
321 |
|
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archetype *at = first_archetype; |
322 |
|
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while (at) { |
323 |
root |
1.2 |
if (at->clone.type == MAP) { |
324 |
elmex |
1.1 |
if (at->clone.race) { |
325 |
|
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strcpy (first_map_ext_path, at->clone.race); |
326 |
|
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} |
327 |
|
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if (EXIT_PATH (&at->clone)) { |
328 |
|
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strcpy (first_map_path, EXIT_PATH (&at->clone)); |
329 |
|
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return; |
330 |
|
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} |
331 |
root |
1.2 |
} |
332 |
|
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at = at->next; |
333 |
elmex |
1.1 |
} |
334 |
|
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LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); |
335 |
|
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exit (-1); |
336 |
|
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} |
337 |
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338 |
|
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unsigned long todtick; |
339 |
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|
340 |
|
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/* |
341 |
|
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* Write out the current time to the file so time does not |
342 |
|
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* reset every time the server reboots. |
343 |
|
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*/ |
344 |
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345 |
|
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void write_todclock(void) |
346 |
|
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{ |
347 |
|
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char filename[MAX_BUF]; |
348 |
|
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FILE *fp; |
349 |
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|
350 |
|
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sprintf(filename, "%s/clockdata", settings.localdir); |
351 |
|
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if ((fp = fopen(filename, "w")) == NULL) { |
352 |
root |
1.2 |
LOG(llevError, "Cannot open %s for writing\n", filename); |
353 |
|
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return; |
354 |
elmex |
1.1 |
} |
355 |
|
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fprintf(fp, "%lu", todtick); |
356 |
|
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fclose(fp); |
357 |
|
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} |
358 |
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|
359 |
|
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/* |
360 |
|
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* Initializes the gametime and TOD counters |
361 |
|
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* Called by init_library(). |
362 |
|
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*/ |
363 |
|
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|
364 |
|
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void init_clocks(void) |
365 |
|
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{ |
366 |
|
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char filename[MAX_BUF]; |
367 |
|
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FILE *fp; |
368 |
|
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static int has_been_done=0; |
369 |
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|
370 |
|
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if (has_been_done) |
371 |
|
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return; |
372 |
|
|
else |
373 |
|
|
has_been_done = 1; |
374 |
|
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|
375 |
|
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sprintf(filename, "%s/clockdata", settings.localdir); |
376 |
|
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LOG(llevDebug, "Reading clockdata from %s...", filename); |
377 |
|
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if ((fp = fopen(filename, "r")) == NULL) { |
378 |
|
|
LOG(llevError, "Can't open %s.\n", filename); |
379 |
root |
1.2 |
todtick = 0; |
380 |
|
|
write_todclock(); |
381 |
|
|
return; |
382 |
elmex |
1.1 |
} |
383 |
|
|
fscanf(fp, "%lu", &todtick); |
384 |
|
|
LOG(llevDebug, "todtick=%lu\n", todtick); |
385 |
|
|
fclose(fp); |
386 |
|
|
} |
387 |
|
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|
388 |
|
|
/* |
389 |
|
|
* Initializes the attack messages. |
390 |
|
|
* Called by init_library(). |
391 |
|
|
*/ |
392 |
|
|
|
393 |
|
|
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
394 |
|
|
|
395 |
|
|
void init_attackmess(void){ |
396 |
|
|
char buf[MAX_BUF]; |
397 |
|
|
char filename[MAX_BUF]; |
398 |
|
|
char *cp, *p; |
399 |
|
|
FILE *fp; |
400 |
|
|
static int has_been_done=0; |
401 |
|
|
int mess, level, comp; |
402 |
|
|
int mode=0, total=0; |
403 |
|
|
|
404 |
|
|
if (has_been_done) |
405 |
|
|
return; |
406 |
|
|
else |
407 |
|
|
has_been_done = 1; |
408 |
|
|
|
409 |
|
|
sprintf(filename, "%s/attackmess", settings.datadir); |
410 |
|
|
LOG(llevDebug, "Reading attack messages from %s...", filename); |
411 |
|
|
if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { |
412 |
|
|
LOG(llevError, "Can't open %s.\n", filename); |
413 |
root |
1.2 |
return; |
414 |
elmex |
1.1 |
} |
415 |
|
|
|
416 |
|
|
level = 0; |
417 |
|
|
while (fgets(buf, MAX_BUF, fp)!=NULL) { |
418 |
|
|
if (*buf=='#') continue; |
419 |
root |
1.2 |
if((cp=strchr(buf,'\n'))!=NULL) |
420 |
elmex |
1.1 |
*cp='\0'; |
421 |
root |
1.2 |
cp=buf; |
422 |
|
|
while(*cp==' ') /* Skip blanks */ |
423 |
|
|
cp++; |
424 |
|
|
|
425 |
|
|
if (strncmp(cp, "TYPE:", 5)==0) { |
426 |
|
|
p = strtok(buf, ":"); |
427 |
|
|
p = strtok(NULL, ":"); |
428 |
|
|
if (mode == 1) { |
429 |
|
|
attack_mess[mess][level].level = -1; |
430 |
|
|
attack_mess[mess][level].buf1 = NULL; |
431 |
|
|
attack_mess[mess][level].buf2 = NULL; |
432 |
|
|
attack_mess[mess][level].buf3 = NULL; |
433 |
|
|
} |
434 |
|
|
level = 0; |
435 |
|
|
mess = atoi(p); |
436 |
|
|
mode = 1; |
437 |
|
|
continue; |
438 |
|
|
} |
439 |
|
|
if (mode==1) { |
440 |
|
|
p = strtok(buf, "="); |
441 |
|
|
attack_mess[mess][level].level = atoi(buf); |
442 |
|
|
p = strtok(NULL, "="); |
443 |
|
|
if (p != NULL) |
444 |
|
|
attack_mess[mess][level].buf1 = strdup_local(p); |
445 |
|
|
else |
446 |
|
|
attack_mess[mess][level].buf1 = strdup_local(""); |
447 |
|
|
mode = 2; |
448 |
|
|
continue; |
449 |
|
|
} else if (mode==2) { |
450 |
|
|
p = strtok(buf, "="); |
451 |
|
|
attack_mess[mess][level].level = atoi(buf); |
452 |
|
|
p = strtok(NULL, "="); |
453 |
|
|
if (p != NULL) |
454 |
|
|
attack_mess[mess][level].buf2 = strdup_local(p); |
455 |
|
|
else |
456 |
|
|
attack_mess[mess][level].buf2 = strdup_local(""); |
457 |
|
|
mode = 3; |
458 |
|
|
continue; |
459 |
|
|
} else if (mode==3) { |
460 |
|
|
p = strtok(buf, "="); |
461 |
|
|
attack_mess[mess][level].level = atoi(buf); |
462 |
|
|
p = strtok(NULL, "="); |
463 |
|
|
if (p != NULL) |
464 |
|
|
attack_mess[mess][level].buf3 = strdup_local(p); |
465 |
|
|
else |
466 |
|
|
attack_mess[mess][level].buf3 = strdup_local(""); |
467 |
|
|
mode = 1; |
468 |
|
|
level++; |
469 |
|
|
total++; |
470 |
|
|
continue; |
471 |
|
|
} |
472 |
elmex |
1.1 |
} |
473 |
|
|
LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); |
474 |
|
|
close_and_delete(fp, comp); |
475 |
|
|
} |