ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/init.C
(Generate patch)

Comparing deliantra/server/common/init.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.11 by root, Wed Sep 13 02:05:18 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.3 2006/09/03 00:18:39 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const resist_plus[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # plus,
43# include "attackinc.h"
44# undef def
45};
46
47extern const char *const change_resist_msg[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) # change,
49# include "attackinc.h"
50# undef def
51};
52
53int resist_table[NROFATTACKS] = {
54# define def(uc, lc, name, plus, change) ATNR_ ## uc,
55# include "attackinc.h"
56# undef def
57};
58
34/* You unforunately need to looking in include/global.h to see what these 59/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 60 * correspond to.
36 */ 61 */
37struct Settings settings = { 62struct Settings settings = {
38LOGFILE, /* Logfile */ 63 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 64 CSPORT, /* Client/server port */
40 65
41/* Debug level */ 66/* Debug level */
42#ifdef DEBUG 67#ifdef DEBUG
43 llevDebug, 68 llevDebug,
44#else 69#else
45 llevInfo, 70 llevInfo,
46#endif 71#endif
47 72
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 73 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 74 0, /* argc */
50NULL, /* argv */ 75 NULL, /* argv */
51CONFDIR, 76 CONFDIR,
52DATADIR, 77 DATADIR,
53LOCALDIR, 78 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 80 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 81 TMPDIR,
57STAT_LOSS_ON_DEATH, 82 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 83 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 84 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 85 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 86 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 87 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 88 NOT_PERMADETH,
64SIMPLE_EXP, 89 SIMPLE_EXP,
65RESET_LOCATION_TIME, 90 RESET_LOCATION_TIME,
66SET_TITLE, 91 SET_TITLE,
67RESURRECTION, 92 RESURRECTION,
68SEARCH_ITEMS, 93 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 94 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 95 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 96 CASTING_TIME,
72REAL_WIZ, 97 REAL_WIZ,
73RECYCLE_TMP_MAPS, 98 RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 99 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 100 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 101 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */ 102 "", /* Who format specifier */
78"", /* who wiz format specifier */ 103 "", /* who wiz format specifier */
79MOTD, 104 MOTD,
80"rules", 105 "rules",
81"news", 106 "news",
82"", /* DM_MAIL */ 107 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */ 108 0, /* This and the next 3 values are metaserver values */
84"", 109 "",
85"", 110 "",
860, 111 0,
87"", 112 "",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 115 0,
911.0, 116 1.0,
117
92/* Armor enchantment stuff */ 118/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 119 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 120 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 121 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 122 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 123 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 124 1, /* no_player_stealing */
991, /* create_home_portals */ 125 1, /* create_home_portals */
100}; 126};
101 127
102/* perhaps not the best place for this, but needs to be 128/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 129 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 130 * programs, like the random map generator, can be built.
105 */ 131 */
106const char* const spellpathnames[NRSPELLPATHS] = { 132const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 133 "Protection",
108 "Fire", 134 "Fire",
109 "Frost", 135 "Frost",
110 "Electricity", 136 "Electricity",
111 "Missiles", 137 "Missiles",
112 "Self", 138 "Self",
113 "Summoning", 139 "Summoning",
114 "Abjuration", 140 "Abjuration",
115 "Restoration", 141 "Restoration",
116 "Detonation", 142 "Detonation",
117 "Mind", 143 "Mind",
118 "Creation", 144 "Creation",
119 "Teleportation", 145 "Teleportation",
120 "Information", 146 "Information",
121 "Transmutation", 147 "Transmutation",
122 "Transferrence", 148 "Transferrence",
123 "Turning", 149 "Turning",
124 "Wounding", 150 "Wounding",
125 "Death", 151 "Death",
126 "Light" 152 "Light"
127}; 153};
128 154
129 155
130/* This loads the emergency map information from a 156/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 157 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 158 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 159 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 160 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 161 * like there should be little reason to do that.
136 */ 162 */
163static void
137static void init_emergency_mappath(void) 164init_emergency_mappath (void)
138{ 165{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 167 FILE *fp;
141 int online=0; 168 int online = 0;
142 169
143 /* If this file doesn't exist, not a big deal */ 170 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 172 if ((fp = fopen (filename, "r")) != NULL)
173 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
148 180 {
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 182 settings.emergency_mapname = strdup_local (tmpbuf);
152 } 183 }
153 else if (online == 1) { 184 else if (online == 1)
185 {
154 settings.emergency_x = atoi(tmpbuf); 186 settings.emergency_x = atoi (tmpbuf);
155 } 187 }
156 188
157 else if (online == 2) { 189 else if (online == 2)
190 {
158 settings.emergency_y = atoi(tmpbuf); 191 settings.emergency_y = atoi (tmpbuf);
159 } 192 }
160 online++; 193 online++;
161 if (online>2) break; 194 if (online > 2)
195 break;
162 } 196 }
163 fclose(fp); 197 fclose (fp);
164 if (online<=2) 198 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 199 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 201 }
202}
203
171 204
172/* 205/*
173 * It is vital that init_library() is called by any functions 206 * It is vital that init_library() is called by any functions
174 * using this library. 207 * using this library.
175 * If you want to lessen the size of the program using the library, 208 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 209 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 210 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 211 * init_hash_table if you are doing any object loading.
179 */ 212 */
180 213
214void
181void init_library(void) { 215init_library (void)
216{
182 init_environ(); 217 init_environ ();
183 init_globals(); 218 init_globals ();
184 init_objects(); 219 init_objects ();
185 init_vars(); 220 init_vars ();
186 init_block(); 221 init_block ();
187 ReadBmapNames (); 222 ReadBmapNames ();
188 ReadSmooth(); 223 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 224 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 225 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 226 init_dynamic ();
192 init_attackmess(); 227 init_attackmess ();
193 init_clocks(); 228 init_clocks ();
194 init_emergency_mappath(); 229 init_emergency_mappath ();
195 init_experience(); 230 init_experience ();
196} 231}
197 232
198 233
199/* init_environ initializes values from the environmental variables. 234/* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should 235 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 236 * overwrite these if specified.
202 */ 237 */
238void
203void init_environ(void) { 239init_environ (void)
240{
204 char *cp; 241 char *cp;
205 242
206 cp=getenv("CROSSFIRE_LIBDIR"); 243 cp = getenv ("CROSSFIRE_LIBDIR");
244 if (cp)
207 if (cp) settings.datadir=cp; 245 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 246 cp = getenv ("CROSSFIRE_LOCALDIR");
247 if (cp)
209 if (cp) settings.localdir=cp; 248 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 249 cp = getenv ("CROSSFIRE_PLAYERDIR");
250 if (cp)
211 if (cp) settings.playerdir=cp; 251 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 252 cp = getenv ("CROSSFIRE_MAPDIR");
253 if (cp)
213 if (cp) settings.mapdir=cp; 254 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 255 cp = getenv ("CROSSFIRE_ARCHETYPES");
256 if (cp)
215 if (cp) settings.archetypes=cp; 257 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 258 cp = getenv ("CROSSFIRE_TREASURES");
259 if (cp)
217 if (cp) settings.treasures=cp; 260 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 261 cp = getenv ("CROSSFIRE_UNIQUEDIR");
262 if (cp)
219 if (cp) settings.uniquedir=cp; 263 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 264 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
265 if (cp)
221 if (cp) settings.templatedir=cp; 266 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 267 cp = getenv ("CROSSFIRE_TMPDIR");
268 if (cp)
223 if (cp) settings.tmpdir=cp; 269 settings.tmpdir = cp;
224} 270}
225 271
226 272
227/* 273/*
228 * Initialises all global variables. 274 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 275 * Might use environment-variables as default for some of them.
230 */ 276 */
231 277
278void
232void init_globals(void) { 279init_globals (void)
280{
233 if (settings.logfilename[0] == 0) { 281 if (settings.logfilename[0] == 0)
282 {
234 logfile = stderr; 283 logfile = stderr;
235 } 284 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 285 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
286 {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 287 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
238 settings.logfilename);
239 logfile = stderr; 288 logfile = stderr;
289 }
290 else
240 } 291 {
241 else {
242 setvbuf(logfile, NULL, _IOLBF, 0); 292 setvbuf (logfile, NULL, _IOLBF, 0);
243 } 293 }
244 exiting = 0; 294 exiting = 0;
245 first_player=NULL; 295 first_player = NULL;
246 first_friendly_object=NULL; 296 first_friendly_object = NULL;
247 first_map=NULL; 297 first_map = NULL;
248 first_treasurelist=NULL; 298 first_treasurelist = NULL;
249 first_artifactlist=NULL; 299 first_artifactlist = NULL;
250 first_archetype=NULL; 300 first_archetype = NULL;
251 *first_map_ext_path=0; 301 *first_map_ext_path = 0;
252 warn_archetypes=0; 302 warn_archetypes = 0;
253 nroftreasures = 0; 303 nroftreasures = 0;
254 nrofartifacts = 0; 304 nrofartifacts = 0;
255 nrofallowedstr=0; 305 nrofallowedstr = 0;
256 ring_arch = NULL; 306 ring_arch = NULL;
257 amulet_arch = NULL; 307 amulet_arch = NULL;
258 staff_arch = NULL; 308 staff_arch = NULL;
259 trying_emergency_save = 0; 309 trying_emergency_save = 0;
260 num_animations=0; 310 num_animations = 0;
261 animations=NULL;
262 animations_allocated=0; 311 animations_allocated = 0;
263 init_defaults(); 312 init_defaults ();
264} 313}
265 314
266/* 315/*
267 * Sets up and initialises the linked list of free and used objects. 316 * Sets up and initialises the linked list of free and used objects.
268 * Allocates a certain chunk of objects and puts them on the free list. 317 * Allocates a certain chunk of objects and puts them on the free list.
269 * Called by init_library(); 318 * Called by init_library();
270 */ 319 */
271 320
321void
272void init_objects(void) { 322init_objects (void)
273 int i; 323{
274/* Initialize all objects: */ 324 /* Initialize all objects: */
275 objects=NULL; 325 objects = NULL;
276 active_objects = NULL; 326 active_objects = NULL;
277
278#ifdef MEMORY_DEBUG
279 free_objects=NULL;
280#else
281 free_objects=objarray;
282 objarray[0].prev=NULL,
283 objarray[0].next= &objarray[1],
284 SET_FLAG(&objarray[0], FLAG_REMOVED);
285 SET_FLAG(&objarray[0], FLAG_FREED);
286 for(i=1;i<STARTMAX-1;i++) {
287 objarray[i].next= &objarray[i+1];
288 objarray[i].prev= &objarray[i-1];
289 SET_FLAG(&objarray[i], FLAG_REMOVED);
290 SET_FLAG(&objarray[i], FLAG_FREED);
291 }
292 objarray[STARTMAX-1].next=NULL;
293 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
295 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
296#endif
297} 327}
298 328
299/* 329/*
300 * Initialises global variables which can be changed by options. 330 * Initialises global variables which can be changed by options.
301 * Called by init_library(). 331 * Called by init_library().
302 */ 332 */
303 333
334void
304void init_defaults(void) { 335init_defaults (void)
336{
305 editor=0; 337 editor = 0;
306 nroferrors=0; 338 nroferrors = 0;
307} 339}
308 340
309 341
342void
310void init_dynamic (void) { 343init_dynamic (void)
344{
311 archetype *at = first_archetype; 345 archetype *at = first_archetype;
346
312 while (at) { 347 while (at)
348 {
313 if (at->clone.type == MAP) { 349 if (at->clone.type == MAP)
350 {
314 if (at->clone.race) { 351 if (at->clone.race)
352 {
315 strcpy (first_map_ext_path, at->clone.race); 353 strcpy (first_map_ext_path, at->clone.race);
316 } 354 }
317 if (EXIT_PATH (&at->clone)) { 355 if (EXIT_PATH (&at->clone))
356 {
318 strcpy (first_map_path, EXIT_PATH (&at->clone)); 357 strcpy (first_map_path, EXIT_PATH (&at->clone));
319 return; 358 return;
320 } 359 }
321 } 360 }
322 at = at->next; 361 at = at->next;
323 } 362 }
324 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 363 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
325 exit (-1); 364 exit (-1);
326} 365}
327 366
328unsigned long todtick; 367unsigned long todtick;
329 368
330/* 369/*
331 * Write out the current time to the file so time does not 370 * Write out the current time to the file so time does not
332 * reset every time the server reboots. 371 * reset every time the server reboots.
333 */ 372 */
334 373
374void
335void write_todclock(void) 375write_todclock (void)
336{ 376{
337 char filename[MAX_BUF]; 377 char filename[MAX_BUF];
338 FILE *fp; 378 FILE *fp;
339 379
340 sprintf(filename, "%s/clockdata", settings.localdir); 380 sprintf (filename, "%s/clockdata", settings.localdir);
341 if ((fp = fopen(filename, "w")) == NULL) { 381 if ((fp = fopen (filename, "w")) == NULL)
382 {
342 LOG(llevError, "Cannot open %s for writing\n", filename); 383 LOG (llevError, "Cannot open %s for writing\n", filename);
343 return; 384 return;
344 } 385 }
345 fprintf(fp, "%lu", todtick); 386 fprintf (fp, "%lu", todtick);
346 fclose(fp); 387 fclose (fp);
347} 388}
348 389
349/* 390/*
350 * Initializes the gametime and TOD counters 391 * Initializes the gametime and TOD counters
351 * Called by init_library(). 392 * Called by init_library().
352 */ 393 */
353 394
395void
354void init_clocks(void) 396init_clocks (void)
355{ 397{
356 char filename[MAX_BUF]; 398 char filename[MAX_BUF];
357 FILE *fp; 399 FILE *fp;
358 static int has_been_done=0; 400 static int has_been_done = 0;
359 401
360 if (has_been_done) 402 if (has_been_done)
361 return; 403 return;
362 else 404 else
363 has_been_done = 1; 405 has_been_done = 1;
364 406
365 sprintf(filename, "%s/clockdata", settings.localdir); 407 sprintf (filename, "%s/clockdata", settings.localdir);
366 LOG(llevDebug, "Reading clockdata from %s...", filename); 408 LOG (llevDebug, "Reading clockdata from %s...", filename);
367 if ((fp = fopen(filename, "r")) == NULL) { 409 if ((fp = fopen (filename, "r")) == NULL)
410 {
368 LOG(llevError, "Can't open %s.\n", filename); 411 LOG (llevError, "Can't open %s.\n", filename);
369 todtick = 0; 412 todtick = 0;
370 write_todclock(); 413 write_todclock ();
371 return; 414 return;
372 } 415 }
373 fscanf(fp, "%lu", &todtick); 416 fscanf (fp, "%lu", &todtick);
374 LOG(llevDebug, "todtick=%lu\n", todtick); 417 LOG (llevDebug, "todtick=%lu\n", todtick);
375 fclose(fp); 418 fclose (fp);
376} 419}
377 420
378/* 421/*
379 * Initializes the attack messages. 422 * Initializes the attack messages.
380 * Called by init_library(). 423 * Called by init_library().
381 */ 424 */
382 425
383//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 426//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
384 427
428void
385void init_attackmess(void){ 429init_attackmess (void)
430{
386 char buf[MAX_BUF]; 431 char buf[MAX_BUF];
387 char filename[MAX_BUF]; 432 char filename[MAX_BUF];
388 char *cp, *p; 433 char *cp, *p;
389 FILE *fp; 434 FILE *fp;
390 static int has_been_done=0; 435 static int has_been_done = 0;
391 int mess, level, comp; 436 int mess, level, comp;
392 int mode=0, total=0; 437 int mode = 0, total = 0;
393 438
394 if (has_been_done) 439 if (has_been_done)
395 return; 440 return;
396 else 441 else
397 has_been_done = 1; 442 has_been_done = 1;
398 443
399 sprintf(filename, "%s/attackmess", settings.datadir); 444 sprintf (filename, "%s/attackmess", settings.datadir);
400 LOG(llevDebug, "Reading attack messages from %s...", filename); 445 LOG (llevDebug, "Reading attack messages from %s...", filename);
401 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 446 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
447 {
402 LOG(llevError, "Can't open %s.\n", filename); 448 LOG (llevError, "Can't open %s.\n", filename);
403 return; 449 return;
404 } 450 }
405 451
406 level = 0; 452 level = 0;
407 while (fgets(buf, MAX_BUF, fp)!=NULL) { 453 while (fgets (buf, MAX_BUF, fp) != NULL)
408 if (*buf=='#') continue; 454 {
455 if (*buf == '#')
456 continue;
409 if((cp=strchr(buf,'\n'))!=NULL) 457 if ((cp = strchr (buf, '\n')) != NULL)
410 *cp='\0'; 458 *cp = '\0';
411 cp=buf; 459 cp = buf;
412 while(*cp==' ') /* Skip blanks */ 460 while (*cp == ' ') /* Skip blanks */
413 cp++; 461 cp++;
414 462
415 if (strncmp(cp, "TYPE:", 5)==0) { 463 if (strncmp (cp, "TYPE:", 5) == 0)
464 {
416 p = strtok(buf, ":"); 465 p = strtok (buf, ":");
417 p = strtok(NULL, ":"); 466 p = strtok (NULL, ":");
418 if (mode == 1) { 467 if (mode == 1)
468 {
419 attack_mess[mess][level].level = -1; 469 attack_mess[mess][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL; 470 attack_mess[mess][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL; 471 attack_mess[mess][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL; 472 attack_mess[mess][level].buf3 = NULL;
423 } 473 }
424 level = 0; 474 level = 0;
425 mess = atoi(p); 475 mess = atoi (p);
426 mode = 1; 476 mode = 1;
427 continue; 477 continue;
428 } 478 }
429 if (mode==1) { 479 if (mode == 1)
480 {
430 p = strtok(buf, "="); 481 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi(buf); 482 attack_mess[mess][level].level = atoi (buf);
432 p = strtok(NULL, "="); 483 p = strtok (NULL, "=");
433 if (p != NULL) 484 if (p != NULL)
434 attack_mess[mess][level].buf1 = strdup_local(p); 485 attack_mess[mess][level].buf1 = strdup_local (p);
435 else 486 else
436 attack_mess[mess][level].buf1 = strdup_local(""); 487 attack_mess[mess][level].buf1 = strdup_local ("");
437 mode = 2; 488 mode = 2;
438 continue; 489 continue;
439 } else if (mode==2) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf2 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf2 = strdup_local("");
447 mode = 3;
448 continue;
449 } else if (mode==3) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf3 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf3 = strdup_local("");
457 mode = 1;
458 level++;
459 total++;
460 continue;
461 } 490 }
491 else if (mode == 2)
492 {
493 p = strtok (buf, "=");
494 attack_mess[mess][level].level = atoi (buf);
495 p = strtok (NULL, "=");
496 if (p != NULL)
497 attack_mess[mess][level].buf2 = strdup_local (p);
498 else
499 attack_mess[mess][level].buf2 = strdup_local ("");
500 mode = 3;
501 continue;
502 }
503 else if (mode == 3)
504 {
505 p = strtok (buf, "=");
506 attack_mess[mess][level].level = atoi (buf);
507 p = strtok (NULL, "=");
508 if (p != NULL)
509 attack_mess[mess][level].buf3 = strdup_local (p);
510 else
511 attack_mess[mess][level].buf3 = strdup_local ("");
512 mode = 1;
513 level++;
514 total++;
515 continue;
516 }
462 } 517 }
463 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 518 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
464 close_and_delete(fp, comp); 519 close_and_delete (fp, comp);
465} 520}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines