1 | /* |
1 | /* |
2 | * static char *rcsid_init_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: init.C,v 1.7 2006/09/07 13:34:56 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | |
|
|
6 | /* |
|
|
7 | CrossFire, A Multiplayer game for X-windows |
|
|
8 | |
|
|
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
27 | */ |
22 | */ |
28 | |
23 | |
29 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
30 | |
25 | |
31 | #include <global.h> |
26 | #include <global.h> |
32 | #include <object.h> |
27 | #include <object.h> |
33 | |
28 | |
34 | extern const char* const attacktype_desc[NROFATTACKS] = { |
29 | extern const char *const attacktype_desc[NROFATTACKS] = { |
35 | # define def(uc, name, lc, plus, change) # name, |
30 | # define def(uc, lc, name, plus, change) # name, |
36 | # include "attackinc.h" |
31 | # include "attackinc.h" |
37 | # undef def |
32 | # undef def |
38 | }; |
33 | }; |
39 | |
34 | |
40 | extern const keyword resist_save[NROFATTACKS] = { |
35 | extern const char *const resist_plus[NROFATTACKS] = { |
41 | # define def(uc, name, lc, plus, change) KW_resist_ ## lc, |
36 | # define def(uc, lc, name, plus, change) # plus, |
42 | # include "attackinc.h" |
37 | # include "attackinc.h" |
43 | # undef def |
38 | # undef def |
44 | }; |
39 | }; |
45 | |
40 | |
46 | extern const char* const resist_plus[NROFATTACKS] = { |
41 | extern const char *const change_resist_msg[NROFATTACKS] = { |
47 | # define def(uc, name, lc, plus, change) # plus |
42 | # define def(uc, lc, name, plus, change) # change, |
48 | # include "attackinc.h" |
43 | # include "attackinc.h" |
49 | # undef def |
44 | # undef def |
50 | }; |
45 | }; |
51 | |
46 | |
52 | extern const char* const change_resist_msg[NROFATTACKS] = { |
47 | int resist_table[NROFATTACKS] = { |
53 | # define def(uc, name, lc, plus, change) # change |
48 | # define def(uc, lc, name, plus, change) ATNR_ ## uc, |
54 | # include "attackinc.h" |
49 | # include "attackinc.h" |
55 | # undef def |
50 | # undef def |
56 | }; |
51 | }; |
57 | |
52 | |
58 | int resist_table[NROFATTACKS] = { |
|
|
59 | # define def(uc, name, lc, plus, change) ATNR_ ## uc, |
|
|
60 | # include "attackinc.h" |
|
|
61 | # undef def |
|
|
62 | }; |
|
|
63 | |
|
|
64 | /* You unforunately need to looking in include/global.h to see what these |
53 | /* You unforunately need to looking in include/global.h to see what these |
65 | * correspond to. |
54 | * correspond to. |
66 | */ |
55 | */ |
67 | struct Settings settings = { |
56 | struct Settings settings = { |
68 | LOGFILE, /* Logfile */ |
57 | LOGFILE, /* Logfile */ |
69 | CSPORT, /* Client/server port */ |
58 | CSPORT, /* Client/server port */ |
70 | |
59 | |
71 | /* Debug level */ |
60 | /* Debug level */ |
72 | #ifdef DEBUG |
61 | #ifdef DEBUG |
73 | llevDebug, |
62 | llevDebug, |
74 | #else |
63 | #else |
75 | llevInfo, |
64 | llevInfo, |
76 | #endif |
65 | #endif |
77 | |
66 | |
78 | 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
67 | 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
79 | 0, /* argc */ |
68 | 0, /* argc */ |
80 | NULL, /* argv */ |
69 | NULL, /* argv */ |
81 | CONFDIR, |
70 | CONFDIR, |
82 | DATADIR, |
71 | DATADIR, |
83 | LOCALDIR, |
72 | LOCALDIR, |
84 | PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
85 | UNIQUE_DIR, TEMPLATE_DIR, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
86 | TMPDIR, |
75 | TMPDIR, |
|
|
76 | PK_LUCK_PENALTY, |
87 | STAT_LOSS_ON_DEATH, |
77 | STAT_LOSS_ON_DEATH, |
88 | PK_LUCK_PENALTY, |
|
|
89 | PERMANENT_EXPERIENCE_RATIO, |
78 | PERMANENT_EXPERIENCE_RATIO, |
90 | DEATH_PENALTY_RATIO, |
79 | DEATH_PENALTY_RATIO, |
91 | DEATH_PENALTY_LEVEL, |
80 | DEATH_PENALTY_LEVEL, |
92 | BALANCED_STAT_LOSS, |
81 | BALANCED_STAT_LOSS, |
93 | NOT_PERMADETH, |
82 | NOT_PERMADETH, |
94 | SIMPLE_EXP, |
83 | SIMPLE_EXP, |
95 | RESET_LOCATION_TIME, |
|
|
96 | SET_TITLE, |
84 | SET_TITLE, |
97 | RESURRECTION, |
85 | RESURRECTION, |
98 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
99 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
100 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
101 | CASTING_TIME, |
89 | SET_FRIENDLY_FIRE, |
102 | REAL_WIZ, |
90 | 0, |
103 | RECYCLE_TMP_MAPS, |
91 | 0, |
104 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
105 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
106 | SET_FRIENDLY_FIRE, |
|
|
107 | "", /* Who format specifier */ |
|
|
108 | "", /* who wiz format specifier */ |
|
|
109 | MOTD, |
94 | MOTD, |
110 | "rules", |
95 | "rules", |
111 | "news", |
96 | "news", |
112 | "", /* DM_MAIL */ |
97 | "", /* DM_MAIL */ |
113 | 0, /* This and the next 3 values are metaserver values */ |
|
|
114 | "", |
|
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115 | "", |
|
|
116 | 0, |
|
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117 | "", |
|
|
118 | 0,0,0,0,0,0,0,0, /* worldmap settings*/ |
98 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
119 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
99 | 0, |
120 | 0, |
|
|
121 | 1.0, |
100 | 1.0, |
|
|
101 | |
122 | /* Armor enchantment stuff */ |
102 | /* Armor enchantment stuff */ |
123 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
124 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
125 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
126 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
127 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
128 | 1, /* no_player_stealing */ |
|
|
129 | 1, /* create_home_portals */ |
|
|
130 | }; |
108 | }; |
131 | |
109 | |
132 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
133 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
134 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
135 | */ |
113 | */ |
136 | const char* const spellpathnames[NRSPELLPATHS] = { |
114 | const char *const spellpathnames[NRSPELLPATHS] = { |
137 | "Protection", |
115 | "Protection", |
138 | "Fire", |
116 | "Fire", |
139 | "Frost", |
117 | "Frost", |
140 | "Electricity", |
118 | "Electricity", |
141 | "Missiles", |
119 | "Missiles", |
142 | "Self", |
120 | "Self", |
143 | "Summoning", |
121 | "Summoning", |
144 | "Abjuration", |
122 | "Abjuration", |
145 | "Restoration", |
123 | "Restoration", |
146 | "Detonation", |
124 | "Detonation", |
147 | "Mind", |
125 | "Mind", |
148 | "Creation", |
126 | "Creation", |
149 | "Teleportation", |
127 | "Teleportation", |
150 | "Information", |
128 | "Information", |
151 | "Transmutation", |
129 | "Transmutation", |
152 | "Transferrence", |
130 | "Transferrence", |
153 | "Turning", |
131 | "Turning", |
154 | "Wounding", |
132 | "Wounding", |
155 | "Death", |
133 | "Death", |
156 | "Light" |
134 | "Light" |
157 | }; |
135 | }; |
158 | |
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159 | |
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|
160 | /* This loads the emergency map information from a |
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|
161 | * .emergency file in the map directory. Doing this makes |
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162 | * it easier to switch between map distributions (don't need |
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|
163 | * to recompile. Note that there is no reason I see that |
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164 | * this could not be re-loaded during play, but it seems |
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165 | * like there should be little reason to do that. |
|
|
166 | */ |
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167 | static void init_emergency_mappath(void) |
|
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168 | { |
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169 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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170 | FILE *fp; |
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171 | int online=0; |
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172 | |
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173 | /* If this file doesn't exist, not a big deal */ |
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174 | sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); |
|
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175 | if ((fp = fopen(filename, "r"))!=NULL) { |
|
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176 | while (fgets(tmpbuf, MAX_BUF-1, fp)) { |
|
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177 | if (tmpbuf[0] == '#') continue; /* ignore comments */ |
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178 | |
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179 | if (online == 0) { |
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180 | tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ |
|
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181 | settings.emergency_mapname = strdup_local(tmpbuf); |
|
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182 | } |
|
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183 | else if (online == 1) { |
|
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184 | settings.emergency_x = atoi(tmpbuf); |
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185 | } |
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186 | |
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187 | else if (online == 2) { |
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188 | settings.emergency_y = atoi(tmpbuf); |
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189 | } |
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190 | online++; |
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191 | if (online>2) break; |
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192 | } |
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193 | fclose(fp); |
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194 | if (online<=2) |
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195 | LOG(llevError,"Online read partial data from %s\n", filename); |
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196 | LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, |
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197 | settings.emergency_x, settings.emergency_y); |
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198 | } |
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199 | } |
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200 | |
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201 | |
136 | |
202 | /* |
137 | /* |
203 | * It is vital that init_library() is called by any functions |
138 | * It is vital that init_library() is called by any functions |
204 | * using this library. |
139 | * using this library. |
205 | * If you want to lessen the size of the program using the library, |
140 | * If you want to lessen the size of the program using the library, |
206 | * you can replace the call to init_library() with init_globals() and |
141 | * you can replace the call to init_library() with init_globals() and |
207 | * init_function_pointers(). Good idea to also call init_vars and |
142 | * init_function_pointers(). Good idea to also call init_vars and |
208 | * init_hash_table if you are doing any object loading. |
143 | * init_hash_table if you are doing any object loading. |
209 | */ |
144 | */ |
210 | |
145 | void |
211 | void init_library(void) { |
146 | init_library (void) |
212 | init_environ(); |
147 | { |
213 | init_globals(); |
148 | init_globals (); |
214 | init_objects(); |
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215 | init_vars(); |
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216 | init_block(); |
149 | init_block (); |
217 | ReadBmapNames (); |
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218 | ReadSmooth(); |
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219 | init_anim(); /* Must be after we read in the bitmaps */ |
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220 | init_archetypes(); /* Reads all archetypes from file */ |
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221 | init_dynamic (); |
150 | init_dynamic (); |
222 | init_attackmess(); |
151 | init_attackmess (); |
223 | init_clocks(); |
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224 | init_emergency_mappath(); |
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225 | init_experience(); |
152 | init_experience (); |
226 | } |
153 | } |
227 | |
154 | |
228 | |
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229 | /* init_environ initializes values from the environmental variables. |
155 | /* init_environ initialises values from the environmental variables. |
230 | * it needs to be called very early, since command line options should |
156 | * it needs to be called very early, since command line options should |
231 | * overwrite these if specified. |
157 | * overwrite these if specified. |
232 | */ |
158 | */ |
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159 | void |
233 | void init_environ(void) { |
160 | init_environ (void) |
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161 | { |
234 | char *cp; |
162 | char *cp; |
235 | |
163 | |
236 | cp=getenv("CROSSFIRE_LIBDIR"); |
164 | cp = getenv ("CROSSFIRE_LIBDIR"); |
|
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165 | if (cp) |
237 | if (cp) settings.datadir=cp; |
166 | settings.datadir = cp; |
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167 | |
238 | cp=getenv("CROSSFIRE_LOCALDIR"); |
168 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
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169 | if (cp) |
239 | if (cp) settings.localdir=cp; |
170 | settings.localdir = cp; |
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171 | |
240 | cp=getenv("CROSSFIRE_PLAYERDIR"); |
172 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
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173 | if (cp) |
241 | if (cp) settings.playerdir=cp; |
174 | settings.playerdir = cp; |
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175 | |
242 | cp=getenv("CROSSFIRE_MAPDIR"); |
176 | cp = getenv ("CROSSFIRE_MAPDIR"); |
|
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177 | if (cp) |
243 | if (cp) settings.mapdir=cp; |
178 | settings.mapdir = cp; |
|
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179 | |
244 | cp=getenv("CROSSFIRE_ARCHETYPES"); |
180 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
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181 | if (cp) |
245 | if (cp) settings.archetypes=cp; |
182 | settings.archetypes = cp; |
|
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183 | |
246 | cp=getenv("CROSSFIRE_TREASURES"); |
184 | cp = getenv ("CROSSFIRE_TREASURES"); |
|
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185 | if (cp) |
247 | if (cp) settings.treasures=cp; |
186 | settings.treasures = cp; |
|
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187 | |
248 | cp=getenv("CROSSFIRE_UNIQUEDIR"); |
188 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
|
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189 | if (cp) |
249 | if (cp) settings.uniquedir=cp; |
190 | settings.uniquedir = cp; |
|
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191 | |
250 | cp=getenv("CROSSFIRE_TEMPLATEDIR"); |
192 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
|
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193 | if (cp) |
251 | if (cp) settings.templatedir=cp; |
194 | settings.templatedir = cp; |
|
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195 | |
252 | cp=getenv("CROSSFIRE_TMPDIR"); |
196 | cp = getenv ("CROSSFIRE_TMPDIR"); |
|
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197 | if (cp) |
253 | if (cp) settings.tmpdir=cp; |
198 | settings.tmpdir = cp; |
254 | } |
199 | } |
255 | |
|
|
256 | |
200 | |
257 | /* |
201 | /* |
258 | * Initialises all global variables. |
202 | * Initialises all global variables. |
259 | * Might use environment-variables as default for some of them. |
203 | * Might use environment-variables as default for some of them. |
260 | */ |
204 | */ |
261 | |
205 | void |
262 | void init_globals(void) { |
206 | init_globals (void) |
|
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207 | { |
263 | if (settings.logfilename[0] == 0) { |
208 | if (settings.logfilename[0] == 0) |
|
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209 | logfile = stderr; |
|
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210 | else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
|
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211 | { |
|
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212 | fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
264 | logfile = stderr; |
213 | logfile = stderr; |
265 | } |
214 | } |
266 | else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { |
215 | else |
267 | fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", |
216 | setvbuf (logfile, NULL, _IOLBF, 0); |
268 | settings.logfilename); |
217 | } |
269 | logfile = stderr; |
218 | |
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219 | void |
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220 | init_dynamic (void) |
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221 | { |
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222 | for_all_archetypes (at) |
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223 | { |
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224 | if (at->type == MAP) |
|
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225 | { |
|
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226 | if (at->race) |
|
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227 | first_map_ext_path = at->race; |
|
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228 | |
|
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229 | if (EXIT_PATH (at)) |
|
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230 | { |
|
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231 | first_map_path = EXIT_PATH (at); |
|
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232 | return; |
|
|
233 | } |
|
|
234 | } |
270 | } |
235 | } |
|
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236 | |
|
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237 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
|
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238 | exit (-1); |
|
|
239 | } |
|
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240 | |
|
|
241 | /* |
|
|
242 | * initialises the attack messages. |
|
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243 | * Called by init_library(). |
|
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244 | */ |
|
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245 | |
|
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246 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
|
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247 | |
|
|
248 | void |
|
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249 | init_attackmess (void) |
|
|
250 | { |
|
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251 | char buf[MAX_BUF]; |
|
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252 | char filename[MAX_BUF]; |
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253 | char *cp, *p; |
|
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254 | FILE *fp; |
|
|
255 | static int has_been_done = 0; |
|
|
256 | int mess, level, comp; |
|
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257 | int mode = 0, total = 0; |
|
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258 | |
|
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259 | if (has_been_done) |
|
|
260 | return; |
271 | else { |
261 | else |
272 | setvbuf(logfile, NULL, _IOLBF, 0); |
262 | has_been_done = 1; |
|
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263 | |
|
|
264 | sprintf (filename, "%s/attackmess", settings.datadir); |
|
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265 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
|
|
266 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
|
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267 | { |
|
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268 | LOG (llevError, "Can't open %s.\n", filename); |
|
|
269 | return; |
273 | } |
270 | } |
274 | exiting = 0; |
|
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275 | first_player=NULL; |
|
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276 | first_friendly_object=NULL; |
|
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277 | first_map=NULL; |
|
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278 | first_treasurelist=NULL; |
|
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279 | first_artifactlist=NULL; |
|
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280 | first_archetype=NULL; |
|
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281 | *first_map_ext_path=0; |
|
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282 | warn_archetypes=0; |
|
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283 | nroftreasures = 0; |
|
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284 | nrofartifacts = 0; |
|
|
285 | nrofallowedstr=0; |
|
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286 | ring_arch = NULL; |
|
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287 | amulet_arch = NULL; |
|
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288 | staff_arch = NULL; |
|
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289 | trying_emergency_save = 0; |
|
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290 | num_animations=0; |
|
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291 | animations_allocated=0; |
|
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292 | init_defaults(); |
|
|
293 | } |
|
|
294 | |
271 | |
295 | /* |
272 | level = 0; |
296 | * Sets up and initialises the linked list of free and used objects. |
273 | while (fgets (buf, MAX_BUF, fp) != NULL) |
297 | * Allocates a certain chunk of objects and puts them on the free list. |
274 | { |
298 | * Called by init_library(); |
275 | if (*buf == '#') |
299 | */ |
276 | continue; |
|
|
277 | if ((cp = strchr (buf, '\n')) != NULL) |
|
|
278 | *cp = '\0'; |
|
|
279 | cp = buf; |
|
|
280 | while (*cp == ' ') /* Skip blanks */ |
|
|
281 | cp++; |
300 | |
282 | |
301 | void |
283 | if (strncmp (cp, "TYPE:", 5) == 0) |
302 | init_objects(void) |
284 | { |
303 | { |
285 | p = strtok (buf, ":"); |
304 | /* Initialize all objects: */ |
286 | p = strtok (NULL, ":"); |
305 | objects = NULL; |
287 | if (mode == 1) |
306 | active_objects = NULL; |
288 | { |
307 | } |
289 | attack_mess[mess][level].level = -1; |
308 | |
290 | attack_mess[mess][level].buf1 = NULL; |
309 | /* |
291 | attack_mess[mess][level].buf2 = NULL; |
310 | * Initialises global variables which can be changed by options. |
292 | attack_mess[mess][level].buf3 = NULL; |
311 | * Called by init_library(). |
|
|
312 | */ |
|
|
313 | |
|
|
314 | void init_defaults(void) { |
|
|
315 | editor=0; |
|
|
316 | nroferrors=0; |
|
|
317 | } |
|
|
318 | |
|
|
319 | |
|
|
320 | void init_dynamic (void) { |
|
|
321 | archetype *at = first_archetype; |
|
|
322 | while (at) { |
|
|
323 | if (at->clone.type == MAP) { |
|
|
324 | if (at->clone.race) { |
|
|
325 | strcpy (first_map_ext_path, at->clone.race); |
|
|
326 | } |
293 | } |
327 | if (EXIT_PATH (&at->clone)) { |
294 | level = 0; |
328 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
295 | mess = atoi (p); |
329 | return; |
296 | mode = 1; |
|
|
297 | continue; |
330 | } |
298 | } |
|
|
299 | if (mode == 1) |
331 | } |
300 | { |
332 | at = at->next; |
301 | p = strtok (buf, "="); |
|
|
302 | attack_mess[mess][level].level = atoi (buf); |
|
|
303 | p = strtok (NULL, "="); |
|
|
304 | if (p != NULL) |
|
|
305 | attack_mess[mess][level].buf1 = strdup (p); |
|
|
306 | else |
|
|
307 | attack_mess[mess][level].buf1 = strdup (""); |
|
|
308 | mode = 2; |
|
|
309 | continue; |
|
|
310 | } |
|
|
311 | else if (mode == 2) |
|
|
312 | { |
|
|
313 | p = strtok (buf, "="); |
|
|
314 | attack_mess[mess][level].level = atoi (buf); |
|
|
315 | p = strtok (NULL, "="); |
|
|
316 | if (p != NULL) |
|
|
317 | attack_mess[mess][level].buf2 = strdup (p); |
|
|
318 | else |
|
|
319 | attack_mess[mess][level].buf2 = strdup (""); |
|
|
320 | mode = 3; |
|
|
321 | continue; |
|
|
322 | } |
|
|
323 | else if (mode == 3) |
|
|
324 | { |
|
|
325 | p = strtok (buf, "="); |
|
|
326 | attack_mess[mess][level].level = atoi (buf); |
|
|
327 | p = strtok (NULL, "="); |
|
|
328 | if (p != NULL) |
|
|
329 | attack_mess[mess][level].buf3 = strdup (p); |
|
|
330 | else |
|
|
331 | attack_mess[mess][level].buf3 = strdup (""); |
|
|
332 | mode = 1; |
|
|
333 | level++; |
|
|
334 | total++; |
|
|
335 | continue; |
|
|
336 | } |
333 | } |
337 | } |
334 | LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); |
|
|
335 | exit (-1); |
|
|
336 | } |
|
|
337 | |
|
|
338 | unsigned long todtick; |
|
|
339 | |
|
|
340 | /* |
|
|
341 | * Write out the current time to the file so time does not |
|
|
342 | * reset every time the server reboots. |
|
|
343 | */ |
|
|
344 | |
|
|
345 | void write_todclock(void) |
|
|
346 | { |
|
|
347 | char filename[MAX_BUF]; |
|
|
348 | FILE *fp; |
|
|
349 | |
|
|
350 | sprintf(filename, "%s/clockdata", settings.localdir); |
|
|
351 | if ((fp = fopen(filename, "w")) == NULL) { |
|
|
352 | LOG(llevError, "Cannot open %s for writing\n", filename); |
|
|
353 | return; |
|
|
354 | } |
|
|
355 | fprintf(fp, "%lu", todtick); |
|
|
356 | fclose(fp); |
|
|
357 | } |
|
|
358 | |
|
|
359 | /* |
|
|
360 | * Initializes the gametime and TOD counters |
|
|
361 | * Called by init_library(). |
|
|
362 | */ |
|
|
363 | |
|
|
364 | void init_clocks(void) |
|
|
365 | { |
|
|
366 | char filename[MAX_BUF]; |
|
|
367 | FILE *fp; |
|
|
368 | static int has_been_done=0; |
|
|
369 | |
|
|
370 | if (has_been_done) |
|
|
371 | return; |
|
|
372 | else |
|
|
373 | has_been_done = 1; |
|
|
374 | |
|
|
375 | sprintf(filename, "%s/clockdata", settings.localdir); |
|
|
376 | LOG(llevDebug, "Reading clockdata from %s...", filename); |
|
|
377 | if ((fp = fopen(filename, "r")) == NULL) { |
|
|
378 | LOG(llevError, "Can't open %s.\n", filename); |
|
|
379 | todtick = 0; |
|
|
380 | write_todclock(); |
|
|
381 | return; |
|
|
382 | } |
|
|
383 | fscanf(fp, "%lu", &todtick); |
|
|
384 | LOG(llevDebug, "todtick=%lu\n", todtick); |
|
|
385 | fclose(fp); |
|
|
386 | } |
|
|
387 | |
|
|
388 | /* |
|
|
389 | * Initializes the attack messages. |
|
|
390 | * Called by init_library(). |
|
|
391 | */ |
|
|
392 | |
|
|
393 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
|
|
394 | |
|
|
395 | void init_attackmess(void){ |
|
|
396 | char buf[MAX_BUF]; |
|
|
397 | char filename[MAX_BUF]; |
|
|
398 | char *cp, *p; |
|
|
399 | FILE *fp; |
|
|
400 | static int has_been_done=0; |
|
|
401 | int mess, level, comp; |
|
|
402 | int mode=0, total=0; |
|
|
403 | |
|
|
404 | if (has_been_done) |
|
|
405 | return; |
|
|
406 | else |
|
|
407 | has_been_done = 1; |
|
|
408 | |
|
|
409 | sprintf(filename, "%s/attackmess", settings.datadir); |
|
|
410 | LOG(llevDebug, "Reading attack messages from %s...", filename); |
|
|
411 | if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { |
|
|
412 | LOG(llevError, "Can't open %s.\n", filename); |
|
|
413 | return; |
|
|
414 | } |
|
|
415 | |
|
|
416 | level = 0; |
|
|
417 | while (fgets(buf, MAX_BUF, fp)!=NULL) { |
|
|
418 | if (*buf=='#') continue; |
|
|
419 | if((cp=strchr(buf,'\n'))!=NULL) |
|
|
420 | *cp='\0'; |
|
|
421 | cp=buf; |
|
|
422 | while(*cp==' ') /* Skip blanks */ |
|
|
423 | cp++; |
|
|
424 | |
|
|
425 | if (strncmp(cp, "TYPE:", 5)==0) { |
|
|
426 | p = strtok(buf, ":"); |
|
|
427 | p = strtok(NULL, ":"); |
|
|
428 | if (mode == 1) { |
|
|
429 | attack_mess[mess][level].level = -1; |
|
|
430 | attack_mess[mess][level].buf1 = NULL; |
|
|
431 | attack_mess[mess][level].buf2 = NULL; |
|
|
432 | attack_mess[mess][level].buf3 = NULL; |
|
|
433 | } |
|
|
434 | level = 0; |
|
|
435 | mess = atoi(p); |
|
|
436 | mode = 1; |
|
|
437 | continue; |
|
|
438 | } |
|
|
439 | if (mode==1) { |
|
|
440 | p = strtok(buf, "="); |
|
|
441 | attack_mess[mess][level].level = atoi(buf); |
|
|
442 | p = strtok(NULL, "="); |
|
|
443 | if (p != NULL) |
|
|
444 | attack_mess[mess][level].buf1 = strdup_local(p); |
|
|
445 | else |
|
|
446 | attack_mess[mess][level].buf1 = strdup_local(""); |
|
|
447 | mode = 2; |
|
|
448 | continue; |
|
|
449 | } else if (mode==2) { |
|
|
450 | p = strtok(buf, "="); |
|
|
451 | attack_mess[mess][level].level = atoi(buf); |
|
|
452 | p = strtok(NULL, "="); |
|
|
453 | if (p != NULL) |
|
|
454 | attack_mess[mess][level].buf2 = strdup_local(p); |
|
|
455 | else |
|
|
456 | attack_mess[mess][level].buf2 = strdup_local(""); |
|
|
457 | mode = 3; |
|
|
458 | continue; |
|
|
459 | } else if (mode==3) { |
|
|
460 | p = strtok(buf, "="); |
|
|
461 | attack_mess[mess][level].level = atoi(buf); |
|
|
462 | p = strtok(NULL, "="); |
|
|
463 | if (p != NULL) |
|
|
464 | attack_mess[mess][level].buf3 = strdup_local(p); |
|
|
465 | else |
|
|
466 | attack_mess[mess][level].buf3 = strdup_local(""); |
|
|
467 | mode = 1; |
|
|
468 | level++; |
|
|
469 | total++; |
|
|
470 | continue; |
|
|
471 | } |
|
|
472 | } |
|
|
473 | LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); |
338 | LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); |
474 | close_and_delete(fp, comp); |
339 | close_and_delete (fp, comp); |
475 | } |
340 | } |