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Comparing deliantra/server/common/init.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.3 2006/09/03 00:18:39 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
57STAT_LOSS_ON_DEATH, 76 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 77 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME, 84 RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 101 0,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128 140
129 141
130/* This loads the emergency map information from a 142/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 143 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 144 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 145 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 146 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 147 * like there should be little reason to do that.
136 */ 148 */
149static void
137static void init_emergency_mappath(void) 150init_emergency_mappath (void)
138{ 151{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 153 FILE *fp;
141 int online=0; 154 int online = 0;
142 155
143 /* If this file doesn't exist, not a big deal */ 156 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 158 if ((fp = fopen (filename, "r")) != NULL)
159 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 161 {
162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
165 if (online == 0)
148 166 {
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 168 settings.emergency_mapname = strdup (tmpbuf);
152 } 169 }
153 else if (online == 1) { 170 else if (online == 1)
171 {
154 settings.emergency_x = atoi(tmpbuf); 172 settings.emergency_x = atoi (tmpbuf);
155 } 173 }
156 174
157 else if (online == 2) { 175 else if (online == 2)
176 {
158 settings.emergency_y = atoi(tmpbuf); 177 settings.emergency_y = atoi (tmpbuf);
159 } 178 }
160 online++; 179 online++;
161 if (online>2) break; 180 if (online > 2)
181 break;
162 } 182 }
163 fclose(fp); 183 fclose (fp);
164 if (online<=2) 184 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 185 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 187 }
188}
189
171 190
172/* 191/*
173 * It is vital that init_library() is called by any functions 192 * It is vital that init_library() is called by any functions
174 * using this library. 193 * using this library.
175 * If you want to lessen the size of the program using the library, 194 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 195 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 196 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 197 * init_hash_table if you are doing any object loading.
179 */ 198 */
180 199
200void
181void init_library(void) { 201init_library (void)
202{
182 init_environ(); 203 init_environ ();
183 init_globals(); 204 init_globals ();
184 init_objects();
185 init_vars(); 205 init_vars ();
186 init_block(); 206 init_block ();
187 ReadBmapNames (); 207 ReadBmapNames ();
188 ReadSmooth(); 208 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 209 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 210 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 211 init_dynamic ();
192 init_attackmess(); 212 init_attackmess ();
193 init_clocks(); 213 init_clocks ();
194 init_emergency_mappath(); 214 init_emergency_mappath ();
195 init_experience(); 215 init_experience ();
196} 216}
197 217
198 218
199/* init_environ initializes values from the environmental variables. 219/* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should 220 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 221 * overwrite these if specified.
202 */ 222 */
223void
203void init_environ(void) { 224init_environ (void)
225{
204 char *cp; 226 char *cp;
205 227
206 cp=getenv("CROSSFIRE_LIBDIR"); 228 cp = getenv ("CROSSFIRE_LIBDIR");
229 if (cp)
207 if (cp) settings.datadir=cp; 230 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 231 cp = getenv ("CROSSFIRE_LOCALDIR");
232 if (cp)
209 if (cp) settings.localdir=cp; 233 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 234 cp = getenv ("CROSSFIRE_PLAYERDIR");
235 if (cp)
211 if (cp) settings.playerdir=cp; 236 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 237 cp = getenv ("CROSSFIRE_MAPDIR");
238 if (cp)
213 if (cp) settings.mapdir=cp; 239 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 240 cp = getenv ("CROSSFIRE_ARCHETYPES");
241 if (cp)
215 if (cp) settings.archetypes=cp; 242 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 243 cp = getenv ("CROSSFIRE_TREASURES");
244 if (cp)
217 if (cp) settings.treasures=cp; 245 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 246 cp = getenv ("CROSSFIRE_UNIQUEDIR");
247 if (cp)
219 if (cp) settings.uniquedir=cp; 248 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 249 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
250 if (cp)
221 if (cp) settings.templatedir=cp; 251 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 252 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp)
223 if (cp) settings.tmpdir=cp; 254 settings.tmpdir = cp;
224} 255}
225 256
226 257
227/* 258/*
228 * Initialises all global variables. 259 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 260 * Might use environment-variables as default for some of them.
230 */ 261 */
231 262
263void
232void init_globals(void) { 264init_globals (void)
265{
233 if (settings.logfilename[0] == 0) { 266 if (settings.logfilename[0] == 0)
267 logfile = stderr;
268 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
269 {
270 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 271 logfile = stderr;
235 } 272 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 273 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 274 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations=NULL;
262 animations_allocated=0;
263 init_defaults();
264} 275}
265 276
266/* 277void
267 * Sets up and initialises the linked list of free and used objects.
268 * Allocates a certain chunk of objects and puts them on the free list.
269 * Called by init_library();
270 */
271
272void init_objects(void) {
273 int i;
274/* Initialize all objects: */
275 objects=NULL;
276 active_objects = NULL;
277
278#ifdef MEMORY_DEBUG
279 free_objects=NULL;
280#else
281 free_objects=objarray;
282 objarray[0].prev=NULL,
283 objarray[0].next= &objarray[1],
284 SET_FLAG(&objarray[0], FLAG_REMOVED);
285 SET_FLAG(&objarray[0], FLAG_FREED);
286 for(i=1;i<STARTMAX-1;i++) {
287 objarray[i].next= &objarray[i+1];
288 objarray[i].prev= &objarray[i-1];
289 SET_FLAG(&objarray[i], FLAG_REMOVED);
290 SET_FLAG(&objarray[i], FLAG_FREED);
291 }
292 objarray[STARTMAX-1].next=NULL;
293 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
295 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
296#endif
297}
298
299/*
300 * Initialises global variables which can be changed by options.
301 * Called by init_library().
302 */
303
304void init_defaults(void) {
305 editor=0;
306 nroferrors=0;
307}
308
309
310void init_dynamic (void) { 278init_dynamic (void)
279{
311 archetype *at = first_archetype; 280 archetype *at = first_archetype;
281
312 while (at) { 282 while (at)
283 {
313 if (at->clone.type == MAP) { 284 if (at->clone.type == MAP)
285 {
314 if (at->clone.race) { 286 if (at->clone.race)
315 strcpy (first_map_ext_path, at->clone.race); 287 strcpy (first_map_ext_path, at->clone.race);
288
289 if (EXIT_PATH (&at->clone))
290 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone));
292 return;
316 } 293 }
317 if (EXIT_PATH (&at->clone)) {
318 strcpy (first_map_path, EXIT_PATH (&at->clone));
319 return;
320 } 294 }
321 } 295
322 at = at->next; 296 at = at->next;
323 } 297 }
298
324 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
325 exit (-1); 300 exit (-1);
326} 301}
327 302
328unsigned long todtick; 303unsigned long todtick;
329 304
330/* 305/*
331 * Write out the current time to the file so time does not 306 * Write out the current time to the file so time does not
332 * reset every time the server reboots. 307 * reset every time the server reboots.
333 */ 308 */
334 309
310void
335void write_todclock(void) 311write_todclock (void)
336{ 312{
337 char filename[MAX_BUF]; 313 char filename[MAX_BUF];
338 FILE *fp; 314 FILE *fp;
339 315
340 sprintf(filename, "%s/clockdata", settings.localdir); 316 sprintf (filename, "%s/clockdata", settings.localdir);
341 if ((fp = fopen(filename, "w")) == NULL) { 317 if ((fp = fopen (filename, "w")) == NULL)
318 {
342 LOG(llevError, "Cannot open %s for writing\n", filename); 319 LOG (llevError, "Cannot open %s for writing\n", filename);
343 return; 320 return;
344 } 321 }
345 fprintf(fp, "%lu", todtick); 322 fprintf (fp, "%lu", todtick);
346 fclose(fp); 323 fclose (fp);
347} 324}
348 325
349/* 326/*
350 * Initializes the gametime and TOD counters 327 * Initializes the gametime and TOD counters
351 * Called by init_library(). 328 * Called by init_library().
352 */ 329 */
353 330
331void
354void init_clocks(void) 332init_clocks (void)
355{ 333{
356 char filename[MAX_BUF]; 334 char filename[MAX_BUF];
357 FILE *fp; 335 FILE *fp;
358 static int has_been_done=0; 336 static int has_been_done = 0;
359 337
360 if (has_been_done) 338 if (has_been_done)
361 return; 339 return;
362 else 340 else
363 has_been_done = 1; 341 has_been_done = 1;
364 342
365 sprintf(filename, "%s/clockdata", settings.localdir); 343 sprintf (filename, "%s/clockdata", settings.localdir);
366 LOG(llevDebug, "Reading clockdata from %s...", filename); 344 LOG (llevDebug, "Reading clockdata from %s...", filename);
367 if ((fp = fopen(filename, "r")) == NULL) { 345 if ((fp = fopen (filename, "r")) == NULL)
346 {
368 LOG(llevError, "Can't open %s.\n", filename); 347 LOG (llevError, "Can't open %s.\n", filename);
369 todtick = 0; 348 todtick = 0;
370 write_todclock(); 349 write_todclock ();
371 return; 350 return;
372 } 351 }
373 fscanf(fp, "%lu", &todtick); 352 fscanf (fp, "%lu", &todtick);
374 LOG(llevDebug, "todtick=%lu\n", todtick); 353 LOG (llevDebug, "todtick=%lu\n", todtick);
375 fclose(fp); 354 fclose (fp);
376} 355}
377 356
378/* 357/*
379 * Initializes the attack messages. 358 * Initializes the attack messages.
380 * Called by init_library(). 359 * Called by init_library().
381 */ 360 */
382 361
383//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
384 363
364void
385void init_attackmess(void){ 365init_attackmess (void)
366{
386 char buf[MAX_BUF]; 367 char buf[MAX_BUF];
387 char filename[MAX_BUF]; 368 char filename[MAX_BUF];
388 char *cp, *p; 369 char *cp, *p;
389 FILE *fp; 370 FILE *fp;
390 static int has_been_done=0; 371 static int has_been_done = 0;
391 int mess, level, comp; 372 int mess, level, comp;
392 int mode=0, total=0; 373 int mode = 0, total = 0;
393 374
394 if (has_been_done) 375 if (has_been_done)
395 return; 376 return;
396 else 377 else
397 has_been_done = 1; 378 has_been_done = 1;
398 379
399 sprintf(filename, "%s/attackmess", settings.datadir); 380 sprintf (filename, "%s/attackmess", settings.datadir);
400 LOG(llevDebug, "Reading attack messages from %s...", filename); 381 LOG (llevDebug, "Reading attack messages from %s...", filename);
401 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 {
402 LOG(llevError, "Can't open %s.\n", filename); 384 LOG (llevError, "Can't open %s.\n", filename);
403 return; 385 return;
404 } 386 }
405 387
406 level = 0; 388 level = 0;
407 while (fgets(buf, MAX_BUF, fp)!=NULL) { 389 while (fgets (buf, MAX_BUF, fp) != NULL)
408 if (*buf=='#') continue; 390 {
391 if (*buf == '#')
392 continue;
409 if((cp=strchr(buf,'\n'))!=NULL) 393 if ((cp = strchr (buf, '\n')) != NULL)
410 *cp='\0'; 394 *cp = '\0';
411 cp=buf; 395 cp = buf;
412 while(*cp==' ') /* Skip blanks */ 396 while (*cp == ' ') /* Skip blanks */
413 cp++; 397 cp++;
414 398
415 if (strncmp(cp, "TYPE:", 5)==0) { 399 if (strncmp (cp, "TYPE:", 5) == 0)
400 {
416 p = strtok(buf, ":"); 401 p = strtok (buf, ":");
417 p = strtok(NULL, ":"); 402 p = strtok (NULL, ":");
418 if (mode == 1) { 403 if (mode == 1)
404 {
419 attack_mess[mess][level].level = -1; 405 attack_mess[mess][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL; 406 attack_mess[mess][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL; 407 attack_mess[mess][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL; 408 attack_mess[mess][level].buf3 = NULL;
423 } 409 }
424 level = 0; 410 level = 0;
425 mess = atoi(p); 411 mess = atoi (p);
426 mode = 1; 412 mode = 1;
427 continue; 413 continue;
414 }
415 if (mode == 1)
428 } 416 {
429 if (mode==1) {
430 p = strtok(buf, "="); 417 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi(buf); 418 attack_mess[mess][level].level = atoi (buf);
432 p = strtok(NULL, "="); 419 p = strtok (NULL, "=");
433 if (p != NULL) 420 if (p != NULL)
434 attack_mess[mess][level].buf1 = strdup_local(p); 421 attack_mess[mess][level].buf1 = strdup (p);
435 else 422 else
436 attack_mess[mess][level].buf1 = strdup_local(""); 423 attack_mess[mess][level].buf1 = strdup ("");
437 mode = 2; 424 mode = 2;
438 continue; 425 continue;
426 }
439 } else if (mode==2) { 427 else if (mode == 2)
428 {
440 p = strtok(buf, "="); 429 p = strtok (buf, "=");
441 attack_mess[mess][level].level = atoi(buf); 430 attack_mess[mess][level].level = atoi (buf);
442 p = strtok(NULL, "="); 431 p = strtok (NULL, "=");
443 if (p != NULL) 432 if (p != NULL)
444 attack_mess[mess][level].buf2 = strdup_local(p); 433 attack_mess[mess][level].buf2 = strdup (p);
445 else 434 else
446 attack_mess[mess][level].buf2 = strdup_local(""); 435 attack_mess[mess][level].buf2 = strdup ("");
447 mode = 3; 436 mode = 3;
448 continue; 437 continue;
438 }
449 } else if (mode==3) { 439 else if (mode == 3)
440 {
450 p = strtok(buf, "="); 441 p = strtok (buf, "=");
451 attack_mess[mess][level].level = atoi(buf); 442 attack_mess[mess][level].level = atoi (buf);
452 p = strtok(NULL, "="); 443 p = strtok (NULL, "=");
453 if (p != NULL) 444 if (p != NULL)
454 attack_mess[mess][level].buf3 = strdup_local(p); 445 attack_mess[mess][level].buf3 = strdup (p);
455 else 446 else
456 attack_mess[mess][level].buf3 = strdup_local(""); 447 attack_mess[mess][level].buf3 = strdup ("");
457 mode = 1; 448 mode = 1;
458 level++; 449 level++;
459 total++; 450 total++;
460 continue; 451 continue;
461 } 452 }
462 } 453 }
463 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 454 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
464 close_and_delete(fp, comp); 455 close_and_delete (fp, comp);
465} 456}

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