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Comparing deliantra/server/common/init.C (file contents):
Revision 1.11 by root, Wed Sep 13 02:05:18 2006 UTC vs.
Revision 1.32 by root, Mon Apr 16 06:23:39 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
29extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 32# include "attackinc.h"
38# undef def 33# undef def
39}; 34};
40 35
41extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
85 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 83 NOT_PERMADETH,
89 SIMPLE_EXP, 84 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 85 SET_TITLE,
92 RESURRECTION, 86 RESURRECTION,
93 SEARCH_ITEMS, 87 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 90 CASTING_TIME,
97 REAL_WIZ, 91 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE, 92 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 95 MOTD,
105 "rules", 96 "rules",
106 "news", 97 "news",
107 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 100 0,
116 1.0, 101 1.0,
117 102
118/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
150 "Wounding", 135 "Wounding",
151 "Death", 136 "Death",
152 "Light" 137 "Light"
153}; 138};
154 139
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 140/*
206 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
207 * using this library. 142 * using this library.
208 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
212 */ 147 */
213
214void 148void
215init_library (void) 149init_library (void)
216{ 150{
217 init_environ ();
218 init_globals (); 151 init_globals ();
219 init_objects ();
220 init_vars ();
221 init_block (); 152 init_block ();
222 ReadBmapNames ();
223 ReadSmooth ();
224 init_anim (); /* Must be after we read in the bitmaps */
225 init_archetypes (); /* Reads all archetypes from file */ 153 init_archetypes (); /* Reads all archetypes from file */
226 init_dynamic (); 154 init_dynamic ();
227 init_attackmess (); 155 init_attackmess ();
228 init_clocks ();
229 init_emergency_mappath ();
230 init_experience (); 156 init_experience ();
231} 157}
232 158
233 159
234/* init_environ initializes values from the environmental variables. 160/* init_environ initialises values from the environmental variables.
235 * it needs to be called very early, since command line options should 161 * it needs to be called very early, since command line options should
236 * overwrite these if specified. 162 * overwrite these if specified.
237 */ 163 */
238void 164void
239init_environ (void) 165init_environ (void)
266 settings.templatedir = cp; 192 settings.templatedir = cp;
267 cp = getenv ("CROSSFIRE_TMPDIR"); 193 cp = getenv ("CROSSFIRE_TMPDIR");
268 if (cp) 194 if (cp)
269 settings.tmpdir = cp; 195 settings.tmpdir = cp;
270} 196}
271
272 197
273/* 198/*
274 * Initialises all global variables. 199 * Initialises all global variables.
275 * Might use environment-variables as default for some of them. 200 * Might use environment-variables as default for some of them.
276 */ 201 */
277
278void 202void
279init_globals (void) 203init_globals (void)
280{ 204{
281 if (settings.logfilename[0] == 0) 205 if (settings.logfilename[0] == 0)
282 {
283 logfile = stderr; 206 logfile = stderr;
284 }
285 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 207 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
286 { 208 {
287 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 209 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
288 logfile = stderr; 210 logfile = stderr;
289 } 211 }
290 else 212 else
291 {
292 setvbuf (logfile, NULL, _IOLBF, 0); 213 setvbuf (logfile, NULL, _IOLBF, 0);
293 }
294 exiting = 0;
295 first_player = NULL;
296 first_friendly_object = NULL;
297 first_map = NULL;
298 first_treasurelist = NULL;
299 first_artifactlist = NULL;
300 first_archetype = NULL;
301 *first_map_ext_path = 0;
302 warn_archetypes = 0;
303 nroftreasures = 0;
304 nrofartifacts = 0;
305 nrofallowedstr = 0;
306 ring_arch = NULL;
307 amulet_arch = NULL;
308 staff_arch = NULL;
309 trying_emergency_save = 0;
310 num_animations = 0;
311 animations_allocated = 0;
312 init_defaults ();
313} 214}
314
315/*
316 * Sets up and initialises the linked list of free and used objects.
317 * Allocates a certain chunk of objects and puts them on the free list.
318 * Called by init_library();
319 */
320
321void
322init_objects (void)
323{
324 /* Initialize all objects: */
325 objects = NULL;
326 active_objects = NULL;
327}
328
329/*
330 * Initialises global variables which can be changed by options.
331 * Called by init_library().
332 */
333
334void
335init_defaults (void)
336{
337 editor = 0;
338 nroferrors = 0;
339}
340
341 215
342void 216void
343init_dynamic (void) 217init_dynamic (void)
344{ 218{
345 archetype *at = first_archetype; 219 archetype *at = first_archetype;
347 while (at) 221 while (at)
348 { 222 {
349 if (at->clone.type == MAP) 223 if (at->clone.type == MAP)
350 { 224 {
351 if (at->clone.race) 225 if (at->clone.race)
352 {
353 strcpy (first_map_ext_path, at->clone.race); 226 first_map_ext_path = at->clone.race;
354 } 227
355 if (EXIT_PATH (&at->clone)) 228 if (EXIT_PATH (&at->clone))
356 { 229 {
357 strcpy (first_map_path, EXIT_PATH (&at->clone)); 230 first_map_path = EXIT_PATH (&at->clone);
358 return; 231 return;
359 } 232 }
360 } 233 }
234
361 at = at->next; 235 at = at->next;
362 } 236 }
237
363 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
364 exit (-1); 239 exit (-1);
365} 240}
366 241
367unsigned long todtick;
368
369/* 242/*
370 * Write out the current time to the file so time does not
371 * reset every time the server reboots.
372 */
373
374void
375write_todclock (void)
376{
377 char filename[MAX_BUF];
378 FILE *fp;
379
380 sprintf (filename, "%s/clockdata", settings.localdir);
381 if ((fp = fopen (filename, "w")) == NULL)
382 {
383 LOG (llevError, "Cannot open %s for writing\n", filename);
384 return;
385 }
386 fprintf (fp, "%lu", todtick);
387 fclose (fp);
388}
389
390/*
391 * Initializes the gametime and TOD counters
392 * Called by init_library().
393 */
394
395void
396init_clocks (void)
397{
398 char filename[MAX_BUF];
399 FILE *fp;
400 static int has_been_done = 0;
401
402 if (has_been_done)
403 return;
404 else
405 has_been_done = 1;
406
407 sprintf (filename, "%s/clockdata", settings.localdir);
408 LOG (llevDebug, "Reading clockdata from %s...", filename);
409 if ((fp = fopen (filename, "r")) == NULL)
410 {
411 LOG (llevError, "Can't open %s.\n", filename);
412 todtick = 0;
413 write_todclock ();
414 return;
415 }
416 fscanf (fp, "%lu", &todtick);
417 LOG (llevDebug, "todtick=%lu\n", todtick);
418 fclose (fp);
419}
420
421/*
422 * Initializes the attack messages. 243 * initialises the attack messages.
423 * Called by init_library(). 244 * Called by init_library().
424 */ 245 */
425 246
426//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 247//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
427 248
440 return; 261 return;
441 else 262 else
442 has_been_done = 1; 263 has_been_done = 1;
443 264
444 sprintf (filename, "%s/attackmess", settings.datadir); 265 sprintf (filename, "%s/attackmess", settings.datadir);
445 LOG (llevDebug, "Reading attack messages from %s...", filename); 266 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
446 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 267 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
447 { 268 {
448 LOG (llevError, "Can't open %s.\n", filename); 269 LOG (llevError, "Can't open %s.\n", filename);
449 return; 270 return;
450 } 271 }
480 { 301 {
481 p = strtok (buf, "="); 302 p = strtok (buf, "=");
482 attack_mess[mess][level].level = atoi (buf); 303 attack_mess[mess][level].level = atoi (buf);
483 p = strtok (NULL, "="); 304 p = strtok (NULL, "=");
484 if (p != NULL) 305 if (p != NULL)
485 attack_mess[mess][level].buf1 = strdup_local (p); 306 attack_mess[mess][level].buf1 = strdup (p);
486 else 307 else
487 attack_mess[mess][level].buf1 = strdup_local (""); 308 attack_mess[mess][level].buf1 = strdup ("");
488 mode = 2; 309 mode = 2;
489 continue; 310 continue;
490 } 311 }
491 else if (mode == 2) 312 else if (mode == 2)
492 { 313 {
493 p = strtok (buf, "="); 314 p = strtok (buf, "=");
494 attack_mess[mess][level].level = atoi (buf); 315 attack_mess[mess][level].level = atoi (buf);
495 p = strtok (NULL, "="); 316 p = strtok (NULL, "=");
496 if (p != NULL) 317 if (p != NULL)
497 attack_mess[mess][level].buf2 = strdup_local (p); 318 attack_mess[mess][level].buf2 = strdup (p);
498 else 319 else
499 attack_mess[mess][level].buf2 = strdup_local (""); 320 attack_mess[mess][level].buf2 = strdup ("");
500 mode = 3; 321 mode = 3;
501 continue; 322 continue;
502 } 323 }
503 else if (mode == 3) 324 else if (mode == 3)
504 { 325 {
505 p = strtok (buf, "="); 326 p = strtok (buf, "=");
506 attack_mess[mess][level].level = atoi (buf); 327 attack_mess[mess][level].level = atoi (buf);
507 p = strtok (NULL, "="); 328 p = strtok (NULL, "=");
508 if (p != NULL) 329 if (p != NULL)
509 attack_mess[mess][level].buf3 = strdup_local (p); 330 attack_mess[mess][level].buf3 = strdup (p);
510 else 331 else
511 attack_mess[mess][level].buf3 = strdup_local (""); 332 attack_mess[mess][level].buf3 = strdup ("");
512 mode = 1; 333 mode = 1;
513 level++; 334 level++;
514 total++; 335 total++;
515 continue; 336 continue;
516 } 337 }

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