--- deliantra/server/common/init.C 2006/09/03 07:57:54 1.4
+++ deliantra/server/common/init.C 2008/09/23 04:51:11 1.47
@@ -1,42 +1,61 @@
/*
- * static char *rcsid_init_c =
- * "$Id: init.C,v 1.4 2006/09/03 07:57:54 root Exp $";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
+#define EXTERN // horrible hack
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
+#include
+#include
+
+extern const char *const attacktype_desc[NROFATTACKS] = {
+# define def(uc, lc, name, plus, change) # name,
+# include "attackinc.h"
+# undef def
+};
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+extern const char *const resist_plus[NROFATTACKS] = {
+# define def(uc, lc, name, plus, change) # plus,
+# include "attackinc.h"
+# undef def
+};
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
+extern const char *const change_resist_msg[NROFATTACKS] = {
+# define def(uc, lc, name, plus, change) # change,
+# include "attackinc.h"
+# undef def
+};
-#define EXTERN
-#define INIT_C
-#include
-#include
+int resist_table[NROFATTACKS] = {
+# define def(uc, lc, name, plus, change) ATNR_ ## uc,
+# include "attackinc.h"
+# undef def
+};
/* You unforunately need to looking in include/global.h to see what these
* correspond to.
*/
struct Settings settings = {
-LOGFILE, /* Logfile */
-CSPORT, /* Client/server port */
+ LOGFILE, /* Logfile */
+ CSPORT, /* Client/server port */
/* Debug level */
#ifdef DEBUG
@@ -45,420 +64,232 @@
llevInfo,
#endif
-0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
-0, /* argc */
-NULL, /* argv */
-CONFDIR,
-DATADIR,
-LOCALDIR,
-PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES,
-UNIQUE_DIR, TEMPLATE_DIR,
-TMPDIR,
-STAT_LOSS_ON_DEATH,
-PK_LUCK_PENALTY,
-PERMANENT_EXPERIENCE_RATIO,
-DEATH_PENALTY_RATIO,
-DEATH_PENALTY_LEVEL,
-BALANCED_STAT_LOSS,
-NOT_PERMADETH,
-SIMPLE_EXP,
-RESET_LOCATION_TIME,
-SET_TITLE,
-RESURRECTION,
-SEARCH_ITEMS,
-SPELL_ENCUMBRANCE,
-SPELL_FAILURE_EFFECTS,
-CASTING_TIME,
-REAL_WIZ,
-RECYCLE_TMP_MAPS,
-EXPLORE_MODE,
-SPELLPOINT_LEVEL_DEPEND,
-SET_FRIENDLY_FIRE,
-"", /* Who format specifier */
-"", /* who wiz format specifier */
-MOTD,
-"rules",
-"news",
-"", /* DM_MAIL */
-0, /* This and the next 3 values are metaserver values */
-"",
-"",
-0,
-"",
-0,0,0,0,0,0,0,0, /* worldmap settings*/
-EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
-0,
-1.0,
+ 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
+ 0, /* argc */
+ NULL, /* argv */
+ CONFDIR,
+ DATADIR,
+ LOCALDIR,
+ PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
+ UNIQUE_DIR, TEMPLATE_DIR,
+ TMPDIR,
+ PK_LUCK_PENALTY,
+ STAT_LOSS_ON_DEATH,
+ PERMANENT_EXPERIENCE_RATIO,
+ DEATH_PENALTY_RATIO,
+ DEATH_PENALTY_LEVEL,
+ BALANCED_STAT_LOSS,
+ NOT_PERMADETH,
+ SIMPLE_EXP,
+ SET_TITLE,
+ RESURRECTION,
+ SEARCH_ITEMS,
+ SPELL_ENCUMBRANCE,
+ SPELL_FAILURE_EFFECTS,
+ SET_FRIENDLY_FIRE,
+ 0,
+ 0,
+ EXPLORE_MODE,
+ SPELLPOINT_LEVEL_DEPEND,
+ MOTD,
+ "rules",
+ "news",
+ "", /* DM_MAIL */
+ 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
+ 0,
+ 1.0,
+
/* Armor enchantment stuff */
-ARMOR_MAX_ENCHANT,
-ARMOR_WEIGHT_REDUCTION,
-ARMOR_WEIGHT_LINEAR,
-ARMOR_SPEED_IMPROVEMENT,
-ARMOR_SPEED_LINEAR,
-1, /* no_player_stealing */
-1, /* create_home_portals */
+ ARMOR_MAX_ENCHANT,
+ ARMOR_WEIGHT_REDUCTION,
+ ARMOR_WEIGHT_LINEAR,
+ ARMOR_SPEED_IMPROVEMENT,
+ ARMOR_SPEED_LINEAR,
};
/* perhaps not the best place for this, but needs to be
* in some file in the common area so that standalone
* programs, like the random map generator, can be built.
*/
-const char* const spellpathnames[NRSPELLPATHS] = {
- "Protection",
- "Fire",
- "Frost",
- "Electricity",
- "Missiles",
- "Self",
- "Summoning",
- "Abjuration",
- "Restoration",
- "Detonation",
- "Mind",
- "Creation",
- "Teleportation",
- "Information",
- "Transmutation",
- "Transferrence",
- "Turning",
- "Wounding",
- "Death",
- "Light"
+const char *const spellpathnames[NRSPELLPATHS] = {
+ "Protection",
+ "Fire",
+ "Frost",
+ "Electricity",
+ "Missiles",
+ "Self",
+ "Summoning",
+ "Abjuration",
+ "Restoration",
+ "Detonation",
+ "Mind",
+ "Creation",
+ "Teleportation",
+ "Information",
+ "Transmutation",
+ "Transferrence",
+ "Turning",
+ "Wounding",
+ "Death",
+ "Light"
};
-
-/* This loads the emergency map information from a
- * .emergency file in the map directory. Doing this makes
- * it easier to switch between map distributions (don't need
- * to recompile. Note that there is no reason I see that
- * this could not be re-loaded during play, but it seems
- * like there should be little reason to do that.
- */
-static void init_emergency_mappath(void)
-{
- char filename[MAX_BUF], tmpbuf[MAX_BUF];
- FILE *fp;
- int online=0;
-
- /* If this file doesn't exist, not a big deal */
- sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
- if ((fp = fopen(filename, "r"))!=NULL) {
- while (fgets(tmpbuf, MAX_BUF-1, fp)) {
- if (tmpbuf[0] == '#') continue; /* ignore comments */
-
- if (online == 0) {
- tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
- settings.emergency_mapname = strdup_local(tmpbuf);
- }
- else if (online == 1) {
- settings.emergency_x = atoi(tmpbuf);
- }
-
- else if (online == 2) {
- settings.emergency_y = atoi(tmpbuf);
- }
- online++;
- if (online>2) break;
- }
- fclose(fp);
- if (online<=2)
- LOG(llevError,"Online read partial data from %s\n", filename);
- LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
- settings.emergency_x, settings.emergency_y);
- }
-}
-
-
-/*
- * It is vital that init_library() is called by any functions
- * using this library.
- * If you want to lessen the size of the program using the library,
- * you can replace the call to init_library() with init_globals() and
- * init_function_pointers(). Good idea to also call init_vars and
- * init_hash_table if you are doing any object loading.
- */
-
-void init_library(void) {
- init_environ();
- init_globals();
- init_objects();
- init_vars();
- init_block();
- ReadBmapNames ();
- ReadSmooth();
- init_anim(); /* Must be after we read in the bitmaps */
- init_archetypes(); /* Reads all archetypes from file */
- init_dynamic ();
- init_attackmess();
- init_clocks();
- init_emergency_mappath();
- init_experience();
-}
-
-
-/* init_environ initializes values from the environmental variables.
+/* init_environ initialises values from the environmental variables.
* it needs to be called very early, since command line options should
* overwrite these if specified.
*/
-void init_environ(void) {
- char *cp;
+void
+init_environ (void)
+{
+ const char *cp;
- cp=getenv("CROSSFIRE_LIBDIR");
- if (cp) settings.datadir=cp;
- cp=getenv("CROSSFIRE_LOCALDIR");
- if (cp) settings.localdir=cp;
- cp=getenv("CROSSFIRE_PLAYERDIR");
- if (cp) settings.playerdir=cp;
- cp=getenv("CROSSFIRE_MAPDIR");
- if (cp) settings.mapdir=cp;
- cp=getenv("CROSSFIRE_ARCHETYPES");
- if (cp) settings.archetypes=cp;
- cp=getenv("CROSSFIRE_TREASURES");
- if (cp) settings.treasures=cp;
- cp=getenv("CROSSFIRE_UNIQUEDIR");
- if (cp) settings.uniquedir=cp;
- cp=getenv("CROSSFIRE_TEMPLATEDIR");
- if (cp) settings.templatedir=cp;
- cp=getenv("CROSSFIRE_TMPDIR");
- if (cp) settings.tmpdir=cp;
+ if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
+ if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
+ if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
+ if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
+ if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
+ if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
+ if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
+ if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
+ if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
+ if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
+
+ if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
}
-
/*
* Initialises all global variables.
* Might use environment-variables as default for some of them.
*/
-
-void init_globals(void) {
- if (settings.logfilename[0] == 0) {
- logfile = stderr;
- }
- else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
- fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
- settings.logfilename);
- logfile = stderr;
- }
- else {
- setvbuf(logfile, NULL, _IOLBF, 0);
- }
- exiting = 0;
- first_player=NULL;
- first_friendly_object=NULL;
- first_map=NULL;
- first_treasurelist=NULL;
- first_artifactlist=NULL;
- first_archetype=NULL;
- *first_map_ext_path=0;
- warn_archetypes=0;
- nroftreasures = 0;
- nrofartifacts = 0;
- nrofallowedstr=0;
- ring_arch = NULL;
- amulet_arch = NULL;
- staff_arch = NULL;
- trying_emergency_save = 0;
- num_animations=0;
- animations_allocated=0;
- init_defaults();
-}
-
-/*
- * Sets up and initialises the linked list of free and used objects.
- * Allocates a certain chunk of objects and puts them on the free list.
- * Called by init_library();
- */
-
-void init_objects(void) {
- int i;
-/* Initialize all objects: */
- objects=NULL;
- active_objects = NULL;
-
-#ifdef MEMORY_DEBUG
- free_objects=NULL;
-#else
- free_objects=objarray;
- objarray[0].prev=NULL,
- objarray[0].next= &objarray[1],
- SET_FLAG(&objarray[0], FLAG_REMOVED);
- SET_FLAG(&objarray[0], FLAG_FREED);
- for(i=1;iclone.type == MAP) {
- if (at->clone.race) {
- strcpy (first_map_ext_path, at->clone.race);
- }
- if (EXIT_PATH (&at->clone)) {
- strcpy (first_map_path, EXIT_PATH (&at->clone));
- return;
- }
- }
- at = at->next;
- }
- LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
- exit (-1);
-}
-
-unsigned long todtick;
-
-/*
- * Write out the current time to the file so time does not
- * reset every time the server reboots.
- */
-
-void write_todclock(void)
+void
+init_globals (void)
{
- char filename[MAX_BUF];
- FILE *fp;
-
- sprintf(filename, "%s/clockdata", settings.localdir);
- if ((fp = fopen(filename, "w")) == NULL) {
- LOG(llevError, "Cannot open %s for writing\n", filename);
- return;
+ if (settings.logfilename[0] == 0)
+ set_logfd (-1);
+ else
+ {
+ int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
+
+ if (logfd >= 0)
+ set_logfd (logfd);
+ else
+ {
+ set_logfd (-1);
+ LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
+ }
}
- fprintf(fp, "%lu", todtick);
- fclose(fp);
}
-/*
- * Initializes the gametime and TOD counters
- * Called by init_library().
- */
-
-void init_clocks(void)
+void
+init_dynamic (void)
{
- char filename[MAX_BUF];
- FILE *fp;
- static int has_been_done=0;
-
- if (has_been_done)
- return;
- else
- has_been_done = 1;
-
- sprintf(filename, "%s/clockdata", settings.localdir);
- LOG(llevDebug, "Reading clockdata from %s...", filename);
- if ((fp = fopen(filename, "r")) == NULL) {
- LOG(llevError, "Can't open %s.\n", filename);
- todtick = 0;
- write_todclock();
- return;
- }
- fscanf(fp, "%lu", &todtick);
- LOG(llevDebug, "todtick=%lu\n", todtick);
- fclose(fp);
+ first_map_ext_path = "/start/HallsOfSelection";
+ first_map_path = "/HallOfSelection";
}
/*
- * Initializes the attack messages.
+ * initialises the attack messages.
* Called by init_library().
*/
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
-void init_attackmess(void){
- char buf[MAX_BUF];
- char filename[MAX_BUF];
- char *cp, *p;
- FILE *fp;
- static int has_been_done=0;
- int mess, level, comp;
- int mode=0, total=0;
-
- if (has_been_done)
- return;
- else
- has_been_done = 1;
-
- sprintf(filename, "%s/attackmess", settings.datadir);
- LOG(llevDebug, "Reading attack messages from %s...", filename);
- if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
- LOG(llevError, "Can't open %s.\n", filename);
- return;
+void
+init_attackmess (void)
+{
+ char buf[MAX_BUF];
+ char filename[MAX_BUF];
+ char *cp, *p;
+ FILE *fp;
+ static int has_been_done = 0;
+ int mess, level, comp;
+ int mode = 0, total = 0;
+
+ if (has_been_done)
+ return;
+ else
+ has_been_done = 1;
+
+ sprintf (filename, "%s/attackmess", settings.datadir);
+ LOG (llevDebug, "Reading attack messages from %s...\n", filename);
+ if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
+ {
+ LOG (llevError, "Can't open %s.\n", filename);
+ return;
}
- level = 0;
- while (fgets(buf, MAX_BUF, fp)!=NULL) {
- if (*buf=='#') continue;
- if((cp=strchr(buf,'\n'))!=NULL)
- *cp='\0';
- cp=buf;
- while(*cp==' ') /* Skip blanks */
- cp++;
-
- if (strncmp(cp, "TYPE:", 5)==0) {
- p = strtok(buf, ":");
- p = strtok(NULL, ":");
- if (mode == 1) {
- attack_mess[mess][level].level = -1;
- attack_mess[mess][level].buf1 = NULL;
- attack_mess[mess][level].buf2 = NULL;
- attack_mess[mess][level].buf3 = NULL;
+ level = 0;
+ while (fgets (buf, MAX_BUF, fp) != NULL)
+ {
+ if (*buf == '#')
+ continue;
+
+ if ((cp = strchr (buf, '\n')) != NULL)
+ *cp = '\0';
+
+ cp = buf;
+ while (*cp == ' ') /* Skip blanks */
+ cp++;
+
+ if (strncmp (cp, "TYPE:", 5) == 0)
+ {
+ p = strtok (buf, ":");
+ p = strtok (NULL, ":");
+ if (mode == 1)
+ {
+ attack_mess[mess][level].level = -1;
+ attack_mess[mess][level].buf1 = NULL;
+ attack_mess[mess][level].buf2 = NULL;
+ attack_mess[mess][level].buf3 = NULL;
}
- level = 0;
- mess = atoi(p);
- mode = 1;
- continue;
+
+ level = 0;
+ mess = atoi (p);
+ mode = 1;
+ continue;
}
- if (mode==1) {
- p = strtok(buf, "=");
- attack_mess[mess][level].level = atoi(buf);
- p = strtok(NULL, "=");
- if (p != NULL)
- attack_mess[mess][level].buf1 = strdup_local(p);
- else
- attack_mess[mess][level].buf1 = strdup_local("");
- mode = 2;
- continue;
- } else if (mode==2) {
- p = strtok(buf, "=");
- attack_mess[mess][level].level = atoi(buf);
- p = strtok(NULL, "=");
- if (p != NULL)
- attack_mess[mess][level].buf2 = strdup_local(p);
- else
- attack_mess[mess][level].buf2 = strdup_local("");
- mode = 3;
- continue;
- } else if (mode==3) {
- p = strtok(buf, "=");
- attack_mess[mess][level].level = atoi(buf);
- p = strtok(NULL, "=");
- if (p != NULL)
- attack_mess[mess][level].buf3 = strdup_local(p);
- else
- attack_mess[mess][level].buf3 = strdup_local("");
- mode = 1;
- level++;
- total++;
- continue;
+
+ if (mode == 1)
+ {
+ p = strtok (buf, "=");
+ attack_mess[mess][level].level = atoi (buf);
+ p = strtok (NULL, "=");
+ if (p != NULL)
+ attack_mess[mess][level].buf1 = strdup (p);
+ else
+ attack_mess[mess][level].buf1 = strdup ("");
+ mode = 2;
+ continue;
+ }
+ else if (mode == 2)
+ {
+ p = strtok (buf, "=");
+ attack_mess[mess][level].level = atoi (buf);
+ p = strtok (NULL, "=");
+ if (p != NULL)
+ attack_mess[mess][level].buf2 = strdup (p);
+ else
+ attack_mess[mess][level].buf2 = strdup ("");
+ mode = 3;
+ continue;
+ }
+ else if (mode == 3)
+ {
+ p = strtok (buf, "=");
+ attack_mess[mess][level].level = atoi (buf);
+ p = strtok (NULL, "=");
+ if (p != NULL)
+ attack_mess[mess][level].buf3 = strdup (p);
+ else
+ attack_mess[mess][level].buf3 = strdup ("");
+ mode = 1;
+ level++;
+ total++;
+ continue;
}
}
- LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1);
- close_and_delete(fp, comp);
+
+ LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
+ close_and_delete (fp, comp);
}
+