1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
72 | DATADIR, |
72 | DATADIR, |
73 | LOCALDIR, |
73 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
76 | TMPDIR, |
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77 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
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79 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
84 | SIMPLE_EXP, |
84 | SIMPLE_EXP, |
85 | RESET_LOCATION_TIME, |
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86 | SET_TITLE, |
85 | SET_TITLE, |
87 | RESURRECTION, |
86 | RESURRECTION, |
88 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
89 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
90 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
91 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
92 | REAL_WIZ, |
91 | 0, |
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92 | 0, |
93 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
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96 | MOTD, |
95 | MOTD, |
97 | "rules", |
96 | "rules", |
98 | "news", |
97 | "news", |
99 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
105 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
106 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
107 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
108 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
109 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
110 | 1, /* no_player_stealing */ |
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111 | 1, /* create_home_portals */ |
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112 | }; |
109 | }; |
113 | |
110 | |
114 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
115 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
116 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |
… | |
… | |
149 | void |
146 | void |
150 | init_library (void) |
147 | init_library (void) |
151 | { |
148 | { |
152 | init_globals (); |
149 | init_globals (); |
153 | init_block (); |
150 | init_block (); |
154 | ReadBmapNames (); |
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155 | ReadSmooth (); |
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156 | init_anim (); /* Must be after we read in the bitmaps */ |
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157 | init_archetypes (); /* Reads all archetypes from file */ |
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158 | init_dynamic (); |
151 | init_dynamic (); |
159 | init_attackmess (); |
152 | init_attackmess (); |
160 | init_clocks (); |
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161 | init_experience (); |
153 | init_experience (); |
162 | } |
154 | } |
163 | |
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164 | |
155 | |
165 | /* init_environ initialises values from the environmental variables. |
156 | /* init_environ initialises values from the environmental variables. |
166 | * it needs to be called very early, since command line options should |
157 | * it needs to be called very early, since command line options should |
167 | * overwrite these if specified. |
158 | * overwrite these if specified. |
168 | */ |
159 | */ |
… | |
… | |
172 | char *cp; |
163 | char *cp; |
173 | |
164 | |
174 | cp = getenv ("CROSSFIRE_LIBDIR"); |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
175 | if (cp) |
166 | if (cp) |
176 | settings.datadir = cp; |
167 | settings.datadir = cp; |
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168 | |
177 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
178 | if (cp) |
170 | if (cp) |
179 | settings.localdir = cp; |
171 | settings.localdir = cp; |
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172 | |
180 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
181 | if (cp) |
174 | if (cp) |
182 | settings.playerdir = cp; |
175 | settings.playerdir = cp; |
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176 | |
183 | cp = getenv ("CROSSFIRE_MAPDIR"); |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
184 | if (cp) |
178 | if (cp) |
185 | settings.mapdir = cp; |
179 | settings.mapdir = cp; |
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180 | |
186 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
187 | if (cp) |
182 | if (cp) |
188 | settings.archetypes = cp; |
183 | settings.archetypes = cp; |
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184 | |
189 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
190 | if (cp) |
186 | if (cp) |
191 | settings.treasures = cp; |
187 | settings.treasures = cp; |
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188 | |
192 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
193 | if (cp) |
190 | if (cp) |
194 | settings.uniquedir = cp; |
191 | settings.uniquedir = cp; |
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192 | |
195 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
196 | if (cp) |
194 | if (cp) |
197 | settings.templatedir = cp; |
195 | settings.templatedir = cp; |
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196 | |
198 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
199 | if (cp) |
198 | if (cp) |
200 | settings.tmpdir = cp; |
199 | settings.tmpdir = cp; |
201 | } |
200 | } |
202 | |
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203 | |
201 | |
204 | /* |
202 | /* |
205 | * Initialises all global variables. |
203 | * Initialises all global variables. |
206 | * Might use environment-variables as default for some of them. |
204 | * Might use environment-variables as default for some of them. |
207 | */ |
205 | */ |
208 | |
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209 | void |
206 | void |
210 | init_globals (void) |
207 | init_globals (void) |
211 | { |
208 | { |
212 | if (settings.logfilename[0] == 0) |
209 | if (settings.logfilename[0] == 0) |
213 | logfile = stderr; |
210 | logfile = stderr; |
… | |
… | |
240 | } |
237 | } |
241 | |
238 | |
242 | at = at->next; |
239 | at = at->next; |
243 | } |
240 | } |
244 | |
241 | |
245 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
242 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
246 | exit (-1); |
243 | exit (-1); |
247 | } |
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248 | |
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249 | unsigned long todtick; |
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250 | |
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251 | /* |
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252 | * Write out the current time to the file so time does not |
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253 | * reset every time the server reboots. |
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254 | */ |
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255 | |
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256 | void |
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257 | write_todclock (void) |
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258 | { |
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259 | char filename[MAX_BUF]; |
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260 | FILE *fp; |
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261 | |
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262 | sprintf (filename, "%s/clockdata", settings.localdir); |
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263 | if ((fp = fopen (filename, "w")) == NULL) |
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264 | { |
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265 | LOG (llevError, "Cannot open %s for writing\n", filename); |
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266 | return; |
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267 | } |
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268 | fprintf (fp, "%lu", todtick); |
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269 | fclose (fp); |
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270 | } |
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271 | |
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272 | /* |
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273 | * initialises the gametime and TOD counters |
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274 | * Called by init_library(). |
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275 | */ |
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276 | |
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277 | void |
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278 | init_clocks (void) |
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279 | { |
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280 | char filename[MAX_BUF]; |
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281 | FILE *fp; |
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282 | static int has_been_done = 0; |
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283 | |
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284 | if (has_been_done) |
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285 | return; |
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286 | else |
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287 | has_been_done = 1; |
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288 | |
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289 | sprintf (filename, "%s/clockdata", settings.localdir); |
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290 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
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291 | if ((fp = fopen (filename, "r")) == NULL) |
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292 | { |
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293 | LOG (llevError, "Can't open %s.\n", filename); |
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294 | todtick = 0; |
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295 | write_todclock (); |
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296 | return; |
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297 | } |
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298 | fscanf (fp, "%lu", &todtick); |
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299 | LOG (llevDebug, "todtick=%lu\n", todtick); |
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300 | fclose (fp); |
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301 | } |
244 | } |
302 | |
245 | |
303 | /* |
246 | /* |
304 | * initialises the attack messages. |
247 | * initialises the attack messages. |
305 | * Called by init_library(). |
248 | * Called by init_library(). |