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Comparing deliantra/server/common/init.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.10 by root, Sun Sep 10 16:00:23 2006 UTC

1
1/* 2/*
2 * static char *rcsid_init_c = 3 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.1 2006/08/13 17:16:00 elmex Exp $"; 4 * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $";
4 */ 5 */
5 6
6/* 7/*
7 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
8 9
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 26
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 27 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 28*/
28 29
29#define EXTERN 30#define EXTERN // horrible hack
30#define INIT_C 31
31#include <global.h> 32#include <global.h>
32#include <object.h> 33#include <object.h>
33 34
35extern const char *const attacktype_desc[NROFATTACKS] = {
36#define def(uc, lc, name, plus, change) # name,
37#include "attackinc.h"
38#undef def
39};
40
41extern const keyword resist_save[NROFATTACKS] = {
42#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
43#include "attackinc.h"
44#undef def
45};
46
47extern const char *const resist_plus[NROFATTACKS] = {
48#define def(uc, lc, name, plus, change) # plus,
49#include "attackinc.h"
50#undef def
51};
52
53extern const char *const change_resist_msg[NROFATTACKS] = {
54#define def(uc, lc, name, plus, change) # change,
55#include "attackinc.h"
56#undef def
57};
58
59int resist_table[NROFATTACKS] = {
60#define def(uc, lc, name, plus, change) ATNR_ ## uc,
61#include "attackinc.h"
62#undef def
63};
64
34/* You unforunately need to looking in include/global.h to see what these 65/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 66 * correspond to.
36 */ 67 */
37struct Settings settings = { 68struct Settings settings = {
38LOGFILE, /* Logfile */ 69 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 70 CSPORT, /* Client/server port */
40 71
41/* Debug level */ 72/* Debug level */
42#ifdef DEBUG 73#ifdef DEBUG
43 llevDebug, 74 llevDebug,
44#else 75#else
45 llevInfo, 76 llevInfo,
46#endif 77#endif
47 78
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 79 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 80 0, /* argc */
50NULL, /* argv */ 81 NULL, /* argv */
51CONFDIR, 82 CONFDIR,
52DATADIR, 83 DATADIR,
53LOCALDIR, 84 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 85 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 86 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 87 TMPDIR,
57STAT_LOSS_ON_DEATH, 88 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 89 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 90 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 91 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 92 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 93 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 94 NOT_PERMADETH,
64SIMPLE_EXP, 95 SIMPLE_EXP,
65RESET_LOCATION_TIME, 96 RESET_LOCATION_TIME,
66SET_TITLE, 97 SET_TITLE,
67RESURRECTION, 98 RESURRECTION,
68SEARCH_ITEMS, 99 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 100 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 101 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 102 CASTING_TIME,
72REAL_WIZ, 103 REAL_WIZ,
73RECYCLE_TMP_MAPS, 104 RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 105 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 106 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 107 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */ 108 "", /* Who format specifier */
78"", /* who wiz format specifier */ 109 "", /* who wiz format specifier */
79MOTD, 110 MOTD,
80"rules", 111 "rules",
81"news", 112 "news",
82"", /* DM_MAIL */ 113 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */ 114 0, /* This and the next 3 values are metaserver values */
84"", 115 "",
85"", 116 "",
860, 117 0,
87"", 118 "",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 119 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 120 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 121 0,
911.0, 122 1.0,
123
92/* Armor enchantment stuff */ 124/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 125 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 126 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 127 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 128 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 129 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 130 1, /* no_player_stealing */
991, /* create_home_portals */ 131 1, /* create_home_portals */
100}; 132};
101 133
102/* perhaps not the best place for this, but needs to be 134/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 135 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 136 * programs, like the random map generator, can be built.
105 */ 137 */
106const char* const spellpathnames[NRSPELLPATHS] = { 138const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 139 "Protection",
108 "Fire", 140 "Fire",
109 "Frost", 141 "Frost",
110 "Electricity", 142 "Electricity",
111 "Missiles", 143 "Missiles",
112 "Self", 144 "Self",
113 "Summoning", 145 "Summoning",
114 "Abjuration", 146 "Abjuration",
115 "Restoration", 147 "Restoration",
116 "Detonation", 148 "Detonation",
117 "Mind", 149 "Mind",
118 "Creation", 150 "Creation",
119 "Teleportation", 151 "Teleportation",
120 "Information", 152 "Information",
121 "Transmutation", 153 "Transmutation",
122 "Transferrence", 154 "Transferrence",
123 "Turning", 155 "Turning",
124 "Wounding", 156 "Wounding",
125 "Death", 157 "Death",
126 "Light" 158 "Light"
127}; 159};
128 160
129 161
130/* This loads the emergency map information from a 162/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 163 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 164 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 165 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 166 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 167 * like there should be little reason to do that.
136 */ 168 */
169static void
137static void init_emergency_mappath(void) 170init_emergency_mappath (void)
138{ 171{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 172 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 173 FILE *fp;
141 int online=0; 174 int online = 0;
142 175
143 /* If this file doesn't exist, not a big deal */ 176 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 177 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 178 if ((fp = fopen (filename, "r")) != NULL)
179 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 180 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 181 {
148 182 if (tmpbuf[0] == '#')
183 continue; /* ignore comments */
184
149 if (online == 0) { 185 if (online == 0)
186 {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 187 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 188 settings.emergency_mapname = strdup_local (tmpbuf);
152 } 189 }
153 else if (online == 1) { 190 else if (online == 1)
191 {
154 settings.emergency_x = atoi(tmpbuf); 192 settings.emergency_x = atoi (tmpbuf);
155 } 193 }
156 194
157 else if (online == 2) { 195 else if (online == 2)
196 {
158 settings.emergency_y = atoi(tmpbuf); 197 settings.emergency_y = atoi (tmpbuf);
159 } 198 }
160 online++; 199 online++;
161 if (online>2) break; 200 if (online > 2)
162 } 201 break;
163 fclose(fp); 202 }
203 fclose (fp);
164 if (online<=2) 204 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 205 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 206 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 207 }
208}
209
171 210
172/* 211/*
173 * It is vital that init_library() is called by any functions 212 * It is vital that init_library() is called by any functions
174 * using this library. 213 * using this library.
175 * If you want to lessen the size of the program using the library, 214 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 215 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 216 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 217 * init_hash_table if you are doing any object loading.
179 */ 218 */
180 219
220void
181void init_library(void) { 221init_library (void)
222{
182 init_environ(); 223 init_environ ();
183 init_globals(); 224 init_globals ();
184 init_hash_table();
185 init_objects(); 225 init_objects ();
186 init_vars(); 226 init_vars ();
187 init_block(); 227 init_block ();
188 ReadBmapNames (); 228 ReadBmapNames ();
189 ReadSmooth(); 229 ReadSmooth ();
190 init_anim(); /* Must be after we read in the bitmaps */ 230 init_anim (); /* Must be after we read in the bitmaps */
191 init_archetypes(); /* Reads all archetypes from file */ 231 init_archetypes (); /* Reads all archetypes from file */
192 init_dynamic (); 232 init_dynamic ();
193 init_attackmess(); 233 init_attackmess ();
194 init_clocks(); 234 init_clocks ();
195 init_emergency_mappath(); 235 init_emergency_mappath ();
196 init_experience(); 236 init_experience ();
197} 237}
198 238
199 239
200/* init_environ initializes values from the environmental variables. 240/* init_environ initializes values from the environmental variables.
201 * it needs to be called very early, since command line options should 241 * it needs to be called very early, since command line options should
202 * overwrite these if specified. 242 * overwrite these if specified.
203 */ 243 */
244void
204void init_environ(void) { 245init_environ (void)
246{
205 char *cp; 247 char *cp;
206 248
207 cp=getenv("CROSSFIRE_LIBDIR"); 249 cp = getenv ("CROSSFIRE_LIBDIR");
250 if (cp)
208 if (cp) settings.datadir=cp; 251 settings.datadir = cp;
209 cp=getenv("CROSSFIRE_LOCALDIR"); 252 cp = getenv ("CROSSFIRE_LOCALDIR");
253 if (cp)
210 if (cp) settings.localdir=cp; 254 settings.localdir = cp;
211 cp=getenv("CROSSFIRE_PLAYERDIR"); 255 cp = getenv ("CROSSFIRE_PLAYERDIR");
256 if (cp)
212 if (cp) settings.playerdir=cp; 257 settings.playerdir = cp;
213 cp=getenv("CROSSFIRE_MAPDIR"); 258 cp = getenv ("CROSSFIRE_MAPDIR");
259 if (cp)
214 if (cp) settings.mapdir=cp; 260 settings.mapdir = cp;
215 cp=getenv("CROSSFIRE_ARCHETYPES"); 261 cp = getenv ("CROSSFIRE_ARCHETYPES");
262 if (cp)
216 if (cp) settings.archetypes=cp; 263 settings.archetypes = cp;
217 cp=getenv("CROSSFIRE_TREASURES"); 264 cp = getenv ("CROSSFIRE_TREASURES");
265 if (cp)
218 if (cp) settings.treasures=cp; 266 settings.treasures = cp;
219 cp=getenv("CROSSFIRE_UNIQUEDIR"); 267 cp = getenv ("CROSSFIRE_UNIQUEDIR");
268 if (cp)
220 if (cp) settings.uniquedir=cp; 269 settings.uniquedir = cp;
221 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 270 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
271 if (cp)
222 if (cp) settings.templatedir=cp; 272 settings.templatedir = cp;
223 cp=getenv("CROSSFIRE_TMPDIR"); 273 cp = getenv ("CROSSFIRE_TMPDIR");
274 if (cp)
224 if (cp) settings.tmpdir=cp; 275 settings.tmpdir = cp;
225} 276}
226 277
227 278
228/* 279/*
229 * Initialises all global variables. 280 * Initialises all global variables.
230 * Might use environment-variables as default for some of them. 281 * Might use environment-variables as default for some of them.
231 */ 282 */
232 283
284void
233void init_globals(void) { 285init_globals (void)
286{
234 if (settings.logfilename[0] == 0) { 287 if (settings.logfilename[0] == 0)
288 {
235 logfile = stderr; 289 logfile = stderr;
236 } 290 }
237 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 291 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
292 {
238 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 293 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
239 settings.logfilename);
240 logfile = stderr; 294 logfile = stderr;
295 }
296 else
241 } 297 {
242 else {
243 setvbuf(logfile, NULL, _IOLBF, 0); 298 setvbuf (logfile, NULL, _IOLBF, 0);
244 } 299 }
245 exiting = 0; 300 exiting = 0;
246 first_player=NULL; 301 first_player = NULL;
247 first_friendly_object=NULL; 302 first_friendly_object = NULL;
248 first_map=NULL; 303 first_map = NULL;
249 first_treasurelist=NULL; 304 first_treasurelist = NULL;
250 first_artifactlist=NULL; 305 first_artifactlist = NULL;
251 first_archetype=NULL; 306 first_archetype = NULL;
252 *first_map_ext_path=0; 307 *first_map_ext_path = 0;
253 warn_archetypes=0; 308 warn_archetypes = 0;
254 nroftreasures = 0; 309 nroftreasures = 0;
255 nrofartifacts = 0; 310 nrofartifacts = 0;
256 nrofallowedstr=0; 311 nrofallowedstr = 0;
257 ring_arch = NULL; 312 ring_arch = NULL;
258 amulet_arch = NULL; 313 amulet_arch = NULL;
259 staff_arch = NULL; 314 staff_arch = NULL;
260 undead_name = add_string("undead");
261 trying_emergency_save = 0; 315 trying_emergency_save = 0;
262 num_animations=0; 316 num_animations = 0;
263 animations=NULL;
264 animations_allocated=0; 317 animations_allocated = 0;
265 init_defaults(); 318 init_defaults ();
266} 319}
267 320
268/* 321/*
269 * Sets up and initialises the linked list of free and used objects. 322 * Sets up and initialises the linked list of free and used objects.
270 * Allocates a certain chunk of objects and puts them on the free list. 323 * Allocates a certain chunk of objects and puts them on the free list.
271 * Called by init_library(); 324 * Called by init_library();
272 */ 325 */
273 326
327void
274void init_objects(void) { 328init_objects (void)
275 int i; 329{
276/* Initialize all objects: */ 330 /* Initialize all objects: */
277 objects=NULL; 331 objects = NULL;
278 active_objects = NULL; 332 active_objects = NULL;
279
280#ifdef MEMORY_DEBUG
281 free_objects=NULL;
282#else
283 free_objects=objarray;
284 objarray[0].prev=NULL,
285 objarray[0].next= &objarray[1],
286 SET_FLAG(&objarray[0], FLAG_REMOVED);
287 SET_FLAG(&objarray[0], FLAG_FREED);
288 for(i=1;i<STARTMAX-1;i++) {
289 objarray[i].next= &objarray[i+1];
290 objarray[i].prev= &objarray[i-1];
291 SET_FLAG(&objarray[i], FLAG_REMOVED);
292 SET_FLAG(&objarray[i], FLAG_FREED);
293 }
294 objarray[STARTMAX-1].next=NULL;
295 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
297 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
298#endif
299} 333}
300 334
301/* 335/*
302 * Initialises global variables which can be changed by options. 336 * Initialises global variables which can be changed by options.
303 * Called by init_library(). 337 * Called by init_library().
304 */ 338 */
305 339
340void
306void init_defaults(void) { 341init_defaults (void)
342{
307 editor=0; 343 editor = 0;
308 nroferrors=0; 344 nroferrors = 0;
309} 345}
310 346
311 347
348void
312void init_dynamic (void) { 349init_dynamic (void)
350{
313 archetype *at = first_archetype; 351 archetype *at = first_archetype;
352
314 while (at) { 353 while (at)
354 {
315 if (at->clone.type == MAP) { 355 if (at->clone.type == MAP)
356 {
316 if (at->clone.race) { 357 if (at->clone.race)
358 {
317 strcpy (first_map_ext_path, at->clone.race); 359 strcpy (first_map_ext_path, at->clone.race);
318 } 360 }
319 if (EXIT_PATH (&at->clone)) { 361 if (EXIT_PATH (&at->clone))
362 {
320 strcpy (first_map_path, EXIT_PATH (&at->clone)); 363 strcpy (first_map_path, EXIT_PATH (&at->clone));
321 return; 364 return;
322 } 365 }
323 } 366 }
324 at = at->next; 367 at = at->next;
325 } 368 }
326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 369 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
327 exit (-1); 370 exit (-1);
328} 371}
329 372
330unsigned long todtick; 373unsigned long todtick;
331 374
332/* 375/*
333 * Write out the current time to the file so time does not 376 * Write out the current time to the file so time does not
334 * reset every time the server reboots. 377 * reset every time the server reboots.
335 */ 378 */
336 379
380void
337void write_todclock(void) 381write_todclock (void)
338{ 382{
339 char filename[MAX_BUF]; 383 char filename[MAX_BUF];
340 FILE *fp; 384 FILE *fp;
341 385
342 sprintf(filename, "%s/clockdata", settings.localdir); 386 sprintf (filename, "%s/clockdata", settings.localdir);
343 if ((fp = fopen(filename, "w")) == NULL) { 387 if ((fp = fopen (filename, "w")) == NULL)
388 {
344 LOG(llevError, "Cannot open %s for writing\n", filename); 389 LOG (llevError, "Cannot open %s for writing\n", filename);
345 return; 390 return;
346 } 391 }
347 fprintf(fp, "%lu", todtick); 392 fprintf (fp, "%lu", todtick);
348 fclose(fp); 393 fclose (fp);
349} 394}
350 395
351/* 396/*
352 * Initializes the gametime and TOD counters 397 * Initializes the gametime and TOD counters
353 * Called by init_library(). 398 * Called by init_library().
354 */ 399 */
355 400
401void
356void init_clocks(void) 402init_clocks (void)
357{ 403{
358 char filename[MAX_BUF]; 404 char filename[MAX_BUF];
359 FILE *fp; 405 FILE *fp;
360 static int has_been_done=0; 406 static int has_been_done = 0;
361 407
362 if (has_been_done) 408 if (has_been_done)
363 return; 409 return;
364 else 410 else
365 has_been_done = 1; 411 has_been_done = 1;
366 412
367 sprintf(filename, "%s/clockdata", settings.localdir); 413 sprintf (filename, "%s/clockdata", settings.localdir);
368 LOG(llevDebug, "Reading clockdata from %s...", filename); 414 LOG (llevDebug, "Reading clockdata from %s...", filename);
369 if ((fp = fopen(filename, "r")) == NULL) { 415 if ((fp = fopen (filename, "r")) == NULL)
416 {
370 LOG(llevError, "Can't open %s.\n", filename); 417 LOG (llevError, "Can't open %s.\n", filename);
371 todtick = 0; 418 todtick = 0;
372 write_todclock(); 419 write_todclock ();
373 return; 420 return;
374 } 421 }
375 fscanf(fp, "%lu", &todtick); 422 fscanf (fp, "%lu", &todtick);
376 LOG(llevDebug, "todtick=%lu\n", todtick); 423 LOG (llevDebug, "todtick=%lu\n", todtick);
377 fclose(fp); 424 fclose (fp);
378} 425}
379 426
380/* 427/*
381 * Initializes the attack messages. 428 * Initializes the attack messages.
382 * Called by init_library(). 429 * Called by init_library().
383 */ 430 */
384 431
385//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 432//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
386 433
434void
387void init_attackmess(void){ 435init_attackmess (void)
436{
388 char buf[MAX_BUF]; 437 char buf[MAX_BUF];
389 char filename[MAX_BUF]; 438 char filename[MAX_BUF];
390 char *cp, *p; 439 char *cp, *p;
391 FILE *fp; 440 FILE *fp;
392 static int has_been_done=0; 441 static int has_been_done = 0;
393 int mess, level, comp; 442 int mess, level, comp;
394 int mode=0, total=0; 443 int mode = 0, total = 0;
395 444
396 if (has_been_done) 445 if (has_been_done)
397 return; 446 return;
398 else 447 else
399 has_been_done = 1; 448 has_been_done = 1;
400 449
401 sprintf(filename, "%s/attackmess", settings.datadir); 450 sprintf (filename, "%s/attackmess", settings.datadir);
402 LOG(llevDebug, "Reading attack messages from %s...", filename); 451 LOG (llevDebug, "Reading attack messages from %s...", filename);
403 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 452 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
453 {
404 LOG(llevError, "Can't open %s.\n", filename); 454 LOG (llevError, "Can't open %s.\n", filename);
405 return; 455 return;
406 } 456 }
407 457
408 level = 0; 458 level = 0;
409 while (fgets(buf, MAX_BUF, fp)!=NULL) { 459 while (fgets (buf, MAX_BUF, fp) != NULL)
410 if (*buf=='#') continue; 460 {
461 if (*buf == '#')
462 continue;
411 if((cp=strchr(buf,'\n'))!=NULL) 463 if ((cp = strchr (buf, '\n')) != NULL)
412 *cp='\0'; 464 *cp = '\0';
413 cp=buf; 465 cp = buf;
414 while(*cp==' ') /* Skip blanks */ 466 while (*cp == ' ') /* Skip blanks */
415 cp++; 467 cp++;
416 468
417 if (strncmp(cp, "TYPE:", 5)==0) { 469 if (strncmp (cp, "TYPE:", 5) == 0)
470 {
418 p = strtok(buf, ":"); 471 p = strtok (buf, ":");
419 p = strtok(NULL, ":"); 472 p = strtok (NULL, ":");
420 if (mode == 1) { 473 if (mode == 1)
474 {
421 attack_mess[mess][level].level = -1; 475 attack_mess[mess][level].level = -1;
422 attack_mess[mess][level].buf1 = NULL; 476 attack_mess[mess][level].buf1 = NULL;
423 attack_mess[mess][level].buf2 = NULL; 477 attack_mess[mess][level].buf2 = NULL;
424 attack_mess[mess][level].buf3 = NULL; 478 attack_mess[mess][level].buf3 = NULL;
425 } 479 }
426 level = 0; 480 level = 0;
427 mess = atoi(p); 481 mess = atoi (p);
428 mode = 1; 482 mode = 1;
429 continue; 483 continue;
430 } 484 }
431 if (mode==1) { 485 if (mode == 1)
486 {
432 p = strtok(buf, "="); 487 p = strtok (buf, "=");
433 attack_mess[mess][level].level = atoi(buf); 488 attack_mess[mess][level].level = atoi (buf);
434 p = strtok(NULL, "="); 489 p = strtok (NULL, "=");
435 if (p != NULL) 490 if (p != NULL)
436 attack_mess[mess][level].buf1 = strdup_local(p); 491 attack_mess[mess][level].buf1 = strdup_local (p);
437 else 492 else
438 attack_mess[mess][level].buf1 = strdup_local(""); 493 attack_mess[mess][level].buf1 = strdup_local ("");
439 mode = 2; 494 mode = 2;
440 continue; 495 continue;
496 }
441 } else if (mode==2) { 497 else if (mode == 2)
498 {
442 p = strtok(buf, "="); 499 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi(buf); 500 attack_mess[mess][level].level = atoi (buf);
444 p = strtok(NULL, "="); 501 p = strtok (NULL, "=");
445 if (p != NULL) 502 if (p != NULL)
446 attack_mess[mess][level].buf2 = strdup_local(p); 503 attack_mess[mess][level].buf2 = strdup_local (p);
447 else 504 else
448 attack_mess[mess][level].buf2 = strdup_local(""); 505 attack_mess[mess][level].buf2 = strdup_local ("");
449 mode = 3; 506 mode = 3;
450 continue; 507 continue;
508 }
451 } else if (mode==3) { 509 else if (mode == 3)
510 {
452 p = strtok(buf, "="); 511 p = strtok (buf, "=");
453 attack_mess[mess][level].level = atoi(buf); 512 attack_mess[mess][level].level = atoi (buf);
454 p = strtok(NULL, "="); 513 p = strtok (NULL, "=");
455 if (p != NULL) 514 if (p != NULL)
456 attack_mess[mess][level].buf3 = strdup_local(p); 515 attack_mess[mess][level].buf3 = strdup_local (p);
457 else 516 else
458 attack_mess[mess][level].buf3 = strdup_local(""); 517 attack_mess[mess][level].buf3 = strdup_local ("");
459 mode = 1; 518 mode = 1;
460 level++; 519 level++;
461 total++; 520 total++;
462 continue; 521 continue;
463 } 522 }
464 } 523 }
465 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 524 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
466 close_and_delete(fp, comp); 525 close_and_delete (fp, comp);
467} 526}

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