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Comparing deliantra/server/common/init.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.29 by root, Wed Mar 14 00:04:58 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.1 2006/08/13 17:16:00 elmex Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 78 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
900,
911.0, 101 1.0,
102
92/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 109 1, /* no_player_stealing */
991, /* create_home_portals */ 110 1, /* create_home_portals */
100}; 111};
101 112
102/* perhaps not the best place for this, but needs to be 113/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 114 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 115 * programs, like the random map generator, can be built.
105 */ 116 */
106const char* const spellpathnames[NRSPELLPATHS] = { 117const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 118 "Protection",
108 "Fire", 119 "Fire",
109 "Frost", 120 "Frost",
110 "Electricity", 121 "Electricity",
111 "Missiles", 122 "Missiles",
112 "Self", 123 "Self",
113 "Summoning", 124 "Summoning",
114 "Abjuration", 125 "Abjuration",
115 "Restoration", 126 "Restoration",
116 "Detonation", 127 "Detonation",
117 "Mind", 128 "Mind",
118 "Creation", 129 "Creation",
119 "Teleportation", 130 "Teleportation",
120 "Information", 131 "Information",
121 "Transmutation", 132 "Transmutation",
122 "Transferrence", 133 "Transferrence",
123 "Turning", 134 "Turning",
124 "Wounding", 135 "Wounding",
125 "Death", 136 "Death",
126 "Light" 137 "Light"
127}; 138};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 139
172/* 140/*
173 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
174 * using this library. 142 * using this library.
175 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
179 */ 147 */
180 148void
181void init_library(void) { 149init_library (void)
182 init_environ(); 150{
183 init_globals(); 151 init_globals ();
184 init_hash_table();
185 init_objects();
186 init_vars();
187 init_block(); 152 init_block ();
188 ReadBmapNames ();
189 ReadSmooth();
190 init_anim(); /* Must be after we read in the bitmaps */ 153 init_anim (); /* Must be after we read in the bitmaps */
191 init_archetypes(); /* Reads all archetypes from file */ 154 init_archetypes (); /* Reads all archetypes from file */
192 init_dynamic (); 155 init_dynamic ();
193 init_attackmess(); 156 init_attackmess ();
194 init_clocks(); 157 init_clocks ();
195 init_emergency_mappath();
196 init_experience(); 158 init_experience ();
197} 159}
198 160
199 161
200/* init_environ initializes values from the environmental variables. 162/* init_environ initialises values from the environmental variables.
201 * it needs to be called very early, since command line options should 163 * it needs to be called very early, since command line options should
202 * overwrite these if specified. 164 * overwrite these if specified.
203 */ 165 */
166void
204void init_environ(void) { 167init_environ (void)
168{
205 char *cp; 169 char *cp;
206 170
207 cp=getenv("CROSSFIRE_LIBDIR"); 171 cp = getenv ("CROSSFIRE_LIBDIR");
172 if (cp)
208 if (cp) settings.datadir=cp; 173 settings.datadir = cp;
209 cp=getenv("CROSSFIRE_LOCALDIR"); 174 cp = getenv ("CROSSFIRE_LOCALDIR");
175 if (cp)
210 if (cp) settings.localdir=cp; 176 settings.localdir = cp;
211 cp=getenv("CROSSFIRE_PLAYERDIR"); 177 cp = getenv ("CROSSFIRE_PLAYERDIR");
178 if (cp)
212 if (cp) settings.playerdir=cp; 179 settings.playerdir = cp;
213 cp=getenv("CROSSFIRE_MAPDIR"); 180 cp = getenv ("CROSSFIRE_MAPDIR");
181 if (cp)
214 if (cp) settings.mapdir=cp; 182 settings.mapdir = cp;
215 cp=getenv("CROSSFIRE_ARCHETYPES"); 183 cp = getenv ("CROSSFIRE_ARCHETYPES");
184 if (cp)
216 if (cp) settings.archetypes=cp; 185 settings.archetypes = cp;
217 cp=getenv("CROSSFIRE_TREASURES"); 186 cp = getenv ("CROSSFIRE_TREASURES");
187 if (cp)
218 if (cp) settings.treasures=cp; 188 settings.treasures = cp;
219 cp=getenv("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
190 if (cp)
220 if (cp) settings.uniquedir=cp; 191 settings.uniquedir = cp;
221 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
193 if (cp)
222 if (cp) settings.templatedir=cp; 194 settings.templatedir = cp;
223 cp=getenv("CROSSFIRE_TMPDIR"); 195 cp = getenv ("CROSSFIRE_TMPDIR");
196 if (cp)
224 if (cp) settings.tmpdir=cp; 197 settings.tmpdir = cp;
225} 198}
226
227 199
228/* 200/*
229 * Initialises all global variables. 201 * Initialises all global variables.
230 * Might use environment-variables as default for some of them. 202 * Might use environment-variables as default for some of them.
231 */ 203 */
232 204void
233void init_globals(void) { 205init_globals (void)
206{
234 if (settings.logfilename[0] == 0) { 207 if (settings.logfilename[0] == 0)
235 logfile = stderr; 208 logfile = stderr;
236 }
237 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 209 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
210 {
238 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 211 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
239 settings.logfilename);
240 logfile = stderr; 212 logfile = stderr;
241 } 213 }
242 else { 214 else
243 setvbuf(logfile, NULL, _IOLBF, 0); 215 setvbuf (logfile, NULL, _IOLBF, 0);
244 }
245 exiting = 0;
246 first_player=NULL;
247 first_friendly_object=NULL;
248 first_map=NULL;
249 first_treasurelist=NULL;
250 first_artifactlist=NULL;
251 first_archetype=NULL;
252 *first_map_ext_path=0;
253 warn_archetypes=0;
254 nroftreasures = 0;
255 nrofartifacts = 0;
256 nrofallowedstr=0;
257 ring_arch = NULL;
258 amulet_arch = NULL;
259 staff_arch = NULL;
260 undead_name = add_string("undead");
261 trying_emergency_save = 0;
262 num_animations=0;
263 animations=NULL;
264 animations_allocated=0;
265 init_defaults();
266} 216}
267 217
268/* 218void
269 * Sets up and initialises the linked list of free and used objects.
270 * Allocates a certain chunk of objects and puts them on the free list.
271 * Called by init_library();
272 */
273
274void init_objects(void) {
275 int i;
276/* Initialize all objects: */
277 objects=NULL;
278 active_objects = NULL;
279
280#ifdef MEMORY_DEBUG
281 free_objects=NULL;
282#else
283 free_objects=objarray;
284 objarray[0].prev=NULL,
285 objarray[0].next= &objarray[1],
286 SET_FLAG(&objarray[0], FLAG_REMOVED);
287 SET_FLAG(&objarray[0], FLAG_FREED);
288 for(i=1;i<STARTMAX-1;i++) {
289 objarray[i].next= &objarray[i+1];
290 objarray[i].prev= &objarray[i-1];
291 SET_FLAG(&objarray[i], FLAG_REMOVED);
292 SET_FLAG(&objarray[i], FLAG_FREED);
293 }
294 objarray[STARTMAX-1].next=NULL;
295 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
297 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
298#endif
299}
300
301/*
302 * Initialises global variables which can be changed by options.
303 * Called by init_library().
304 */
305
306void init_defaults(void) {
307 editor=0;
308 nroferrors=0;
309}
310
311
312void init_dynamic (void) { 219init_dynamic (void)
220{
313 archetype *at = first_archetype; 221 archetype *at = first_archetype;
222
314 while (at) { 223 while (at)
224 {
315 if (at->clone.type == MAP) { 225 if (at->clone.type == MAP)
226 {
316 if (at->clone.race) { 227 if (at->clone.race)
317 strcpy (first_map_ext_path, at->clone.race); 228 first_map_ext_path = at->clone.race;
229
230 if (EXIT_PATH (&at->clone))
231 {
232 first_map_path = EXIT_PATH (&at->clone);
233 return;
318 } 234 }
319 if (EXIT_PATH (&at->clone)) {
320 strcpy (first_map_path, EXIT_PATH (&at->clone));
321 return;
322 } 235 }
323 } 236
324 at = at->next; 237 at = at->next;
325 } 238 }
239
326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 240 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
327 exit (-1); 241 exit (-1);
328} 242}
329 243
330unsigned long todtick; 244unsigned long todtick;
331 245
332/* 246/*
333 * Write out the current time to the file so time does not 247 * Write out the current time to the file so time does not
334 * reset every time the server reboots. 248 * reset every time the server reboots.
335 */ 249 */
336 250void
337void write_todclock(void) 251write_todclock (void)
338{ 252{
339 char filename[MAX_BUF]; 253 char filename[MAX_BUF];
340 FILE *fp; 254 FILE *fp;
341 255
342 sprintf(filename, "%s/clockdata", settings.localdir); 256 sprintf (filename, "%s/clockdata", settings.localdir);
343 if ((fp = fopen(filename, "w")) == NULL) { 257 if ((fp = fopen (filename, "w")) == NULL)
258 {
344 LOG(llevError, "Cannot open %s for writing\n", filename); 259 LOG (llevError, "Cannot open %s for writing\n", filename);
345 return; 260 return;
346 } 261 }
347 fprintf(fp, "%lu", todtick); 262 fprintf (fp, "%lu", todtick);
348 fclose(fp); 263 fclose (fp);
349} 264}
350 265
351/* 266/*
352 * Initializes the gametime and TOD counters 267 * initialises the gametime and TOD counters
353 * Called by init_library(). 268 * Called by init_library().
354 */ 269 */
355 270void
356void init_clocks(void) 271init_clocks (void)
357{ 272{
358 char filename[MAX_BUF]; 273 char filename[MAX_BUF];
359 FILE *fp; 274 FILE *fp;
360 static int has_been_done=0; 275 static int has_been_done = 0;
361 276
362 if (has_been_done) 277 if (has_been_done)
363 return; 278 return;
364 else 279 else
365 has_been_done = 1; 280 has_been_done = 1;
366 281
367 sprintf(filename, "%s/clockdata", settings.localdir); 282 sprintf (filename, "%s/clockdata", settings.localdir);
368 LOG(llevDebug, "Reading clockdata from %s...", filename); 283 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
369 if ((fp = fopen(filename, "r")) == NULL) { 284 if ((fp = fopen (filename, "r")) == NULL)
285 {
370 LOG(llevError, "Can't open %s.\n", filename); 286 LOG (llevError, "Can't open %s.\n", filename);
371 todtick = 0; 287 todtick = 0;
372 write_todclock(); 288 write_todclock ();
373 return; 289 return;
374 } 290 }
291
375 fscanf(fp, "%lu", &todtick); 292 fscanf (fp, "%lu", &todtick);
376 LOG(llevDebug, "todtick=%lu\n", todtick); 293 LOG (llevDebug, "todtick=%lu\n", todtick);
377 fclose(fp); 294 fclose (fp);
378} 295}
379 296
380/* 297/*
381 * Initializes the attack messages. 298 * initialises the attack messages.
382 * Called by init_library(). 299 * Called by init_library().
383 */ 300 */
384 301
385//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 302//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
386 303
304void
387void init_attackmess(void){ 305init_attackmess (void)
306{
388 char buf[MAX_BUF]; 307 char buf[MAX_BUF];
389 char filename[MAX_BUF]; 308 char filename[MAX_BUF];
390 char *cp, *p; 309 char *cp, *p;
391 FILE *fp; 310 FILE *fp;
392 static int has_been_done=0; 311 static int has_been_done = 0;
393 int mess, level, comp; 312 int mess, level, comp;
394 int mode=0, total=0; 313 int mode = 0, total = 0;
395 314
396 if (has_been_done) 315 if (has_been_done)
397 return; 316 return;
398 else 317 else
399 has_been_done = 1; 318 has_been_done = 1;
400 319
401 sprintf(filename, "%s/attackmess", settings.datadir); 320 sprintf (filename, "%s/attackmess", settings.datadir);
402 LOG(llevDebug, "Reading attack messages from %s...", filename); 321 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
403 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 322 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
323 {
404 LOG(llevError, "Can't open %s.\n", filename); 324 LOG (llevError, "Can't open %s.\n", filename);
405 return; 325 return;
406 } 326 }
407 327
408 level = 0; 328 level = 0;
409 while (fgets(buf, MAX_BUF, fp)!=NULL) { 329 while (fgets (buf, MAX_BUF, fp) != NULL)
410 if (*buf=='#') continue; 330 {
331 if (*buf == '#')
332 continue;
411 if((cp=strchr(buf,'\n'))!=NULL) 333 if ((cp = strchr (buf, '\n')) != NULL)
412 *cp='\0'; 334 *cp = '\0';
413 cp=buf; 335 cp = buf;
414 while(*cp==' ') /* Skip blanks */ 336 while (*cp == ' ') /* Skip blanks */
415 cp++; 337 cp++;
416 338
417 if (strncmp(cp, "TYPE:", 5)==0) { 339 if (strncmp (cp, "TYPE:", 5) == 0)
340 {
418 p = strtok(buf, ":"); 341 p = strtok (buf, ":");
419 p = strtok(NULL, ":"); 342 p = strtok (NULL, ":");
420 if (mode == 1) { 343 if (mode == 1)
344 {
421 attack_mess[mess][level].level = -1; 345 attack_mess[mess][level].level = -1;
422 attack_mess[mess][level].buf1 = NULL; 346 attack_mess[mess][level].buf1 = NULL;
423 attack_mess[mess][level].buf2 = NULL; 347 attack_mess[mess][level].buf2 = NULL;
424 attack_mess[mess][level].buf3 = NULL; 348 attack_mess[mess][level].buf3 = NULL;
425 } 349 }
426 level = 0; 350 level = 0;
427 mess = atoi(p); 351 mess = atoi (p);
428 mode = 1; 352 mode = 1;
429 continue; 353 continue;
430 } 354 }
431 if (mode==1) { 355 if (mode == 1)
356 {
432 p = strtok(buf, "="); 357 p = strtok (buf, "=");
433 attack_mess[mess][level].level = atoi(buf); 358 attack_mess[mess][level].level = atoi (buf);
434 p = strtok(NULL, "="); 359 p = strtok (NULL, "=");
435 if (p != NULL) 360 if (p != NULL)
436 attack_mess[mess][level].buf1 = strdup_local(p); 361 attack_mess[mess][level].buf1 = strdup (p);
437 else 362 else
438 attack_mess[mess][level].buf1 = strdup_local(""); 363 attack_mess[mess][level].buf1 = strdup ("");
439 mode = 2; 364 mode = 2;
440 continue; 365 continue;
366 }
441 } else if (mode==2) { 367 else if (mode == 2)
368 {
442 p = strtok(buf, "="); 369 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi(buf); 370 attack_mess[mess][level].level = atoi (buf);
444 p = strtok(NULL, "="); 371 p = strtok (NULL, "=");
445 if (p != NULL) 372 if (p != NULL)
446 attack_mess[mess][level].buf2 = strdup_local(p); 373 attack_mess[mess][level].buf2 = strdup (p);
447 else 374 else
448 attack_mess[mess][level].buf2 = strdup_local(""); 375 attack_mess[mess][level].buf2 = strdup ("");
449 mode = 3; 376 mode = 3;
450 continue; 377 continue;
378 }
451 } else if (mode==3) { 379 else if (mode == 3)
380 {
452 p = strtok(buf, "="); 381 p = strtok (buf, "=");
453 attack_mess[mess][level].level = atoi(buf); 382 attack_mess[mess][level].level = atoi (buf);
454 p = strtok(NULL, "="); 383 p = strtok (NULL, "=");
455 if (p != NULL) 384 if (p != NULL)
456 attack_mess[mess][level].buf3 = strdup_local(p); 385 attack_mess[mess][level].buf3 = strdup (p);
457 else 386 else
458 attack_mess[mess][level].buf3 = strdup_local(""); 387 attack_mess[mess][level].buf3 = strdup ("");
459 mode = 1; 388 mode = 1;
460 level++; 389 level++;
461 total++; 390 total++;
462 continue; 391 continue;
463 } 392 }
464 } 393 }
465 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 394 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
466 close_and_delete(fp, comp); 395 close_and_delete (fp, comp);
467} 396}

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