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/cvs/deliantra/server/common/init.C
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Comparing deliantra/server/common/init.C (file contents):
Revision 1.27 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.34 by root, Thu May 17 13:24:54 2007 UTC

72 DATADIR, 72 DATADIR,
73 LOCALDIR, 73 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 83 NOT_PERMADETH,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 SET_FRIENDLY_FIRE,
90 CASTING_TIME, 91 CASTING_TIME,
91 REAL_WIZ, 92 REAL_WIZ,
92 EXPLORE_MODE, 93 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 95 MOTD,
96 "rules", 96 "rules",
97 "news", 97 "news",
98 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
148void 148void
149init_library (void) 149init_library (void)
150{ 150{
151 init_globals (); 151 init_globals ();
152 init_block (); 152 init_block ();
153 ReadBmapNames ();
154 ReadSmooth ();
155 init_anim (); /* Must be after we read in the bitmaps */
156 init_archetypes (); /* Reads all archetypes from file */
157 init_dynamic (); 153 init_dynamic ();
158 init_attackmess (); 154 init_attackmess ();
159 init_clocks ();
160 init_experience (); 155 init_experience ();
161} 156}
162
163 157
164/* init_environ initialises values from the environmental variables. 158/* init_environ initialises values from the environmental variables.
165 * it needs to be called very early, since command line options should 159 * it needs to be called very early, since command line options should
166 * overwrite these if specified. 160 * overwrite these if specified.
167 */ 161 */
171 char *cp; 165 char *cp;
172 166
173 cp = getenv ("CROSSFIRE_LIBDIR"); 167 cp = getenv ("CROSSFIRE_LIBDIR");
174 if (cp) 168 if (cp)
175 settings.datadir = cp; 169 settings.datadir = cp;
170
176 cp = getenv ("CROSSFIRE_LOCALDIR"); 171 cp = getenv ("CROSSFIRE_LOCALDIR");
177 if (cp) 172 if (cp)
178 settings.localdir = cp; 173 settings.localdir = cp;
174
179 cp = getenv ("CROSSFIRE_PLAYERDIR"); 175 cp = getenv ("CROSSFIRE_PLAYERDIR");
180 if (cp) 176 if (cp)
181 settings.playerdir = cp; 177 settings.playerdir = cp;
178
182 cp = getenv ("CROSSFIRE_MAPDIR"); 179 cp = getenv ("CROSSFIRE_MAPDIR");
183 if (cp) 180 if (cp)
184 settings.mapdir = cp; 181 settings.mapdir = cp;
182
185 cp = getenv ("CROSSFIRE_ARCHETYPES"); 183 cp = getenv ("CROSSFIRE_ARCHETYPES");
186 if (cp) 184 if (cp)
187 settings.archetypes = cp; 185 settings.archetypes = cp;
186
188 cp = getenv ("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
189 if (cp) 188 if (cp)
190 settings.treasures = cp; 189 settings.treasures = cp;
190
191 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
192 if (cp) 192 if (cp)
193 settings.uniquedir = cp; 193 settings.uniquedir = cp;
194
194 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
195 if (cp) 196 if (cp)
196 settings.templatedir = cp; 197 settings.templatedir = cp;
198
197 cp = getenv ("CROSSFIRE_TMPDIR"); 199 cp = getenv ("CROSSFIRE_TMPDIR");
198 if (cp) 200 if (cp)
199 settings.tmpdir = cp; 201 settings.tmpdir = cp;
200} 202}
201 203
237 } 239 }
238 240
239 at = at->next; 241 at = at->next;
240 } 242 }
241 243
242 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
243 exit (-1); 245 exit (-1);
244}
245
246unsigned long todtick;
247
248/*
249 * Write out the current time to the file so time does not
250 * reset every time the server reboots.
251 */
252void
253write_todclock (void)
254{
255 char filename[MAX_BUF];
256 FILE *fp;
257
258 sprintf (filename, "%s/clockdata", settings.localdir);
259 if ((fp = fopen (filename, "w")) == NULL)
260 {
261 LOG (llevError, "Cannot open %s for writing\n", filename);
262 return;
263 }
264 fprintf (fp, "%lu", todtick);
265 fclose (fp);
266}
267
268/*
269 * initialises the gametime and TOD counters
270 * Called by init_library().
271 */
272void
273init_clocks (void)
274{
275 char filename[MAX_BUF];
276 FILE *fp;
277 static int has_been_done = 0;
278
279 if (has_been_done)
280 return;
281 else
282 has_been_done = 1;
283
284 sprintf (filename, "%s/clockdata", settings.localdir);
285 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
286 if ((fp = fopen (filename, "r")) == NULL)
287 {
288 LOG (llevError, "Can't open %s.\n", filename);
289 todtick = 0;
290 write_todclock ();
291 return;
292 }
293
294 fscanf (fp, "%lu", &todtick);
295 LOG (llevDebug, "todtick=%lu\n", todtick);
296 fclose (fp);
297} 246}
298 247
299/* 248/*
300 * initialises the attack messages. 249 * initialises the attack messages.
301 * Called by init_library(). 250 * Called by init_library().

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