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Comparing deliantra/server/common/init.C (file contents):
Revision 1.5 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.28 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.5 2006/09/04 11:07:59 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 78 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
900,
911.0, 101 1.0,
102
92/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 109 1, /* no_player_stealing */
991, /* create_home_portals */ 110 1, /* create_home_portals */
100}; 111};
101 112
102/* perhaps not the best place for this, but needs to be 113/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 114 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 115 * programs, like the random map generator, can be built.
105 */ 116 */
106const char* const spellpathnames[NRSPELLPATHS] = { 117const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 118 "Protection",
108 "Fire", 119 "Fire",
109 "Frost", 120 "Frost",
110 "Electricity", 121 "Electricity",
111 "Missiles", 122 "Missiles",
112 "Self", 123 "Self",
113 "Summoning", 124 "Summoning",
114 "Abjuration", 125 "Abjuration",
115 "Restoration", 126 "Restoration",
116 "Detonation", 127 "Detonation",
117 "Mind", 128 "Mind",
118 "Creation", 129 "Creation",
119 "Teleportation", 130 "Teleportation",
120 "Information", 131 "Information",
121 "Transmutation", 132 "Transmutation",
122 "Transferrence", 133 "Transferrence",
123 "Turning", 134 "Turning",
124 "Wounding", 135 "Wounding",
125 "Death", 136 "Death",
126 "Light" 137 "Light"
127}; 138};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 139
172/* 140/*
173 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
174 * using this library. 142 * using this library.
175 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
179 */ 147 */
180 148void
181void init_library(void) { 149init_library (void)
182 init_environ(); 150{
183 init_globals(); 151 init_globals ();
184 init_objects();
185 init_vars();
186 init_block(); 152 init_block ();
187 ReadBmapNames ();
188 ReadSmooth(); 153 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 154 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 155 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 156 init_dynamic ();
192 init_attackmess(); 157 init_attackmess ();
193 init_clocks(); 158 init_clocks ();
194 init_emergency_mappath();
195 init_experience(); 159 init_experience ();
196} 160}
197 161
198 162
199/* init_environ initializes values from the environmental variables. 163/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 164 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 165 * overwrite these if specified.
202 */ 166 */
167void
203void init_environ(void) { 168init_environ (void)
169{
204 char *cp; 170 char *cp;
205 171
206 cp=getenv("CROSSFIRE_LIBDIR"); 172 cp = getenv ("CROSSFIRE_LIBDIR");
173 if (cp)
207 if (cp) settings.datadir=cp; 174 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 175 cp = getenv ("CROSSFIRE_LOCALDIR");
176 if (cp)
209 if (cp) settings.localdir=cp; 177 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 178 cp = getenv ("CROSSFIRE_PLAYERDIR");
179 if (cp)
211 if (cp) settings.playerdir=cp; 180 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 181 cp = getenv ("CROSSFIRE_MAPDIR");
182 if (cp)
213 if (cp) settings.mapdir=cp; 183 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 184 cp = getenv ("CROSSFIRE_ARCHETYPES");
185 if (cp)
215 if (cp) settings.archetypes=cp; 186 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
188 if (cp)
217 if (cp) settings.treasures=cp; 189 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 190 cp = getenv ("CROSSFIRE_UNIQUEDIR");
191 if (cp)
219 if (cp) settings.uniquedir=cp; 192 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
194 if (cp)
221 if (cp) settings.templatedir=cp; 195 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
197 if (cp)
223 if (cp) settings.tmpdir=cp; 198 settings.tmpdir = cp;
224} 199}
225
226 200
227/* 201/*
228 * Initialises all global variables. 202 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
230 */ 204 */
231 205void
232void init_globals(void) { 206init_globals (void)
207{
233 if (settings.logfilename[0] == 0) { 208 if (settings.logfilename[0] == 0)
209 logfile = stderr;
210 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
211 {
212 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 213 logfile = stderr;
235 } 214 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 215 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 216 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 217}
264 218
265/* 219void
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void init_objects(void) {
272 int i;
273/* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276}
277
278/*
279 * Initialises global variables which can be changed by options.
280 * Called by init_library().
281 */
282
283void init_defaults(void) {
284 editor=0;
285 nroferrors=0;
286}
287
288
289void init_dynamic (void) { 220init_dynamic (void)
221{
290 archetype *at = first_archetype; 222 archetype *at = first_archetype;
223
291 while (at) { 224 while (at)
225 {
292 if (at->clone.type == MAP) { 226 if (at->clone.type == MAP)
227 {
293 if (at->clone.race) { 228 if (at->clone.race)
294 strcpy (first_map_ext_path, at->clone.race); 229 first_map_ext_path = at->clone.race;
230
231 if (EXIT_PATH (&at->clone))
232 {
233 first_map_path = EXIT_PATH (&at->clone);
234 return;
295 } 235 }
296 if (EXIT_PATH (&at->clone)) {
297 strcpy (first_map_path, EXIT_PATH (&at->clone));
298 return;
299 } 236 }
300 } 237
301 at = at->next; 238 at = at->next;
302 } 239 }
240
303 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 241 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
304 exit (-1); 242 exit (-1);
305} 243}
306 244
307unsigned long todtick; 245unsigned long todtick;
308 246
309/* 247/*
310 * Write out the current time to the file so time does not 248 * Write out the current time to the file so time does not
311 * reset every time the server reboots. 249 * reset every time the server reboots.
312 */ 250 */
313 251void
314void write_todclock(void) 252write_todclock (void)
315{ 253{
316 char filename[MAX_BUF]; 254 char filename[MAX_BUF];
317 FILE *fp; 255 FILE *fp;
318 256
319 sprintf(filename, "%s/clockdata", settings.localdir); 257 sprintf (filename, "%s/clockdata", settings.localdir);
320 if ((fp = fopen(filename, "w")) == NULL) { 258 if ((fp = fopen (filename, "w")) == NULL)
259 {
321 LOG(llevError, "Cannot open %s for writing\n", filename); 260 LOG (llevError, "Cannot open %s for writing\n", filename);
322 return; 261 return;
323 } 262 }
324 fprintf(fp, "%lu", todtick); 263 fprintf (fp, "%lu", todtick);
325 fclose(fp); 264 fclose (fp);
326} 265}
327 266
328/* 267/*
329 * Initializes the gametime and TOD counters 268 * initialises the gametime and TOD counters
330 * Called by init_library(). 269 * Called by init_library().
331 */ 270 */
332 271void
333void init_clocks(void) 272init_clocks (void)
334{ 273{
335 char filename[MAX_BUF]; 274 char filename[MAX_BUF];
336 FILE *fp; 275 FILE *fp;
337 static int has_been_done=0; 276 static int has_been_done = 0;
338 277
339 if (has_been_done) 278 if (has_been_done)
340 return; 279 return;
341 else 280 else
342 has_been_done = 1; 281 has_been_done = 1;
343 282
344 sprintf(filename, "%s/clockdata", settings.localdir); 283 sprintf (filename, "%s/clockdata", settings.localdir);
345 LOG(llevDebug, "Reading clockdata from %s...", filename); 284 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
346 if ((fp = fopen(filename, "r")) == NULL) { 285 if ((fp = fopen (filename, "r")) == NULL)
286 {
347 LOG(llevError, "Can't open %s.\n", filename); 287 LOG (llevError, "Can't open %s.\n", filename);
348 todtick = 0; 288 todtick = 0;
349 write_todclock(); 289 write_todclock ();
350 return; 290 return;
351 } 291 }
292
352 fscanf(fp, "%lu", &todtick); 293 fscanf (fp, "%lu", &todtick);
353 LOG(llevDebug, "todtick=%lu\n", todtick); 294 LOG (llevDebug, "todtick=%lu\n", todtick);
354 fclose(fp); 295 fclose (fp);
355} 296}
356 297
357/* 298/*
358 * Initializes the attack messages. 299 * initialises the attack messages.
359 * Called by init_library(). 300 * Called by init_library().
360 */ 301 */
361 302
362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 303//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
363 304
305void
364void init_attackmess(void){ 306init_attackmess (void)
307{
365 char buf[MAX_BUF]; 308 char buf[MAX_BUF];
366 char filename[MAX_BUF]; 309 char filename[MAX_BUF];
367 char *cp, *p; 310 char *cp, *p;
368 FILE *fp; 311 FILE *fp;
369 static int has_been_done=0; 312 static int has_been_done = 0;
370 int mess, level, comp; 313 int mess, level, comp;
371 int mode=0, total=0; 314 int mode = 0, total = 0;
372 315
373 if (has_been_done) 316 if (has_been_done)
374 return; 317 return;
375 else 318 else
376 has_been_done = 1; 319 has_been_done = 1;
377 320
378 sprintf(filename, "%s/attackmess", settings.datadir); 321 sprintf (filename, "%s/attackmess", settings.datadir);
379 LOG(llevDebug, "Reading attack messages from %s...", filename); 322 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
380 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 323 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
324 {
381 LOG(llevError, "Can't open %s.\n", filename); 325 LOG (llevError, "Can't open %s.\n", filename);
382 return; 326 return;
383 } 327 }
384 328
385 level = 0; 329 level = 0;
386 while (fgets(buf, MAX_BUF, fp)!=NULL) { 330 while (fgets (buf, MAX_BUF, fp) != NULL)
387 if (*buf=='#') continue; 331 {
332 if (*buf == '#')
333 continue;
388 if((cp=strchr(buf,'\n'))!=NULL) 334 if ((cp = strchr (buf, '\n')) != NULL)
389 *cp='\0'; 335 *cp = '\0';
390 cp=buf; 336 cp = buf;
391 while(*cp==' ') /* Skip blanks */ 337 while (*cp == ' ') /* Skip blanks */
392 cp++; 338 cp++;
393 339
394 if (strncmp(cp, "TYPE:", 5)==0) { 340 if (strncmp (cp, "TYPE:", 5) == 0)
341 {
395 p = strtok(buf, ":"); 342 p = strtok (buf, ":");
396 p = strtok(NULL, ":"); 343 p = strtok (NULL, ":");
397 if (mode == 1) { 344 if (mode == 1)
345 {
398 attack_mess[mess][level].level = -1; 346 attack_mess[mess][level].level = -1;
399 attack_mess[mess][level].buf1 = NULL; 347 attack_mess[mess][level].buf1 = NULL;
400 attack_mess[mess][level].buf2 = NULL; 348 attack_mess[mess][level].buf2 = NULL;
401 attack_mess[mess][level].buf3 = NULL; 349 attack_mess[mess][level].buf3 = NULL;
402 } 350 }
403 level = 0; 351 level = 0;
404 mess = atoi(p); 352 mess = atoi (p);
405 mode = 1; 353 mode = 1;
406 continue; 354 continue;
355 }
356 if (mode == 1)
407 } 357 {
408 if (mode==1) {
409 p = strtok(buf, "="); 358 p = strtok (buf, "=");
410 attack_mess[mess][level].level = atoi(buf); 359 attack_mess[mess][level].level = atoi (buf);
411 p = strtok(NULL, "="); 360 p = strtok (NULL, "=");
412 if (p != NULL) 361 if (p != NULL)
413 attack_mess[mess][level].buf1 = strdup_local(p); 362 attack_mess[mess][level].buf1 = strdup (p);
414 else 363 else
415 attack_mess[mess][level].buf1 = strdup_local(""); 364 attack_mess[mess][level].buf1 = strdup ("");
416 mode = 2; 365 mode = 2;
417 continue; 366 continue;
367 }
418 } else if (mode==2) { 368 else if (mode == 2)
369 {
419 p = strtok(buf, "="); 370 p = strtok (buf, "=");
420 attack_mess[mess][level].level = atoi(buf); 371 attack_mess[mess][level].level = atoi (buf);
421 p = strtok(NULL, "="); 372 p = strtok (NULL, "=");
422 if (p != NULL) 373 if (p != NULL)
423 attack_mess[mess][level].buf2 = strdup_local(p); 374 attack_mess[mess][level].buf2 = strdup (p);
424 else 375 else
425 attack_mess[mess][level].buf2 = strdup_local(""); 376 attack_mess[mess][level].buf2 = strdup ("");
426 mode = 3; 377 mode = 3;
427 continue; 378 continue;
379 }
428 } else if (mode==3) { 380 else if (mode == 3)
381 {
429 p = strtok(buf, "="); 382 p = strtok (buf, "=");
430 attack_mess[mess][level].level = atoi(buf); 383 attack_mess[mess][level].level = atoi (buf);
431 p = strtok(NULL, "="); 384 p = strtok (NULL, "=");
432 if (p != NULL) 385 if (p != NULL)
433 attack_mess[mess][level].buf3 = strdup_local(p); 386 attack_mess[mess][level].buf3 = strdup (p);
434 else 387 else
435 attack_mess[mess][level].buf3 = strdup_local(""); 388 attack_mess[mess][level].buf3 = strdup ("");
436 mode = 1; 389 mode = 1;
437 level++; 390 level++;
438 total++; 391 total++;
439 continue; 392 continue;
440 } 393 }
441 } 394 }
442 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 395 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
443 close_and_delete(fp, comp); 396 close_and_delete (fp, comp);
444} 397}

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