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Comparing deliantra/server/common/init.C (file contents):
Revision 1.6 by pippijn, Thu Sep 7 09:37:11 2006 UTC vs.
Revision 1.28 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.6 2006/09/07 09:37:11 pippijn Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 78 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
900,
911.0, 101 1.0,
102
92/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 109 1, /* no_player_stealing */
991, /* create_home_portals */ 110 1, /* create_home_portals */
100}; 111};
101 112
102/* perhaps not the best place for this, but needs to be 113/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 114 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 115 * programs, like the random map generator, can be built.
105 */ 116 */
106const char* const spellpathnames[NRSPELLPATHS] = { 117const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 118 "Protection",
108 "Fire", 119 "Fire",
109 "Frost", 120 "Frost",
110 "Electricity", 121 "Electricity",
111 "Missiles", 122 "Missiles",
112 "Self", 123 "Self",
113 "Summoning", 124 "Summoning",
114 "Abjuration", 125 "Abjuration",
115 "Restoration", 126 "Restoration",
116 "Detonation", 127 "Detonation",
117 "Mind", 128 "Mind",
118 "Creation", 129 "Creation",
119 "Teleportation", 130 "Teleportation",
120 "Information", 131 "Information",
121 "Transmutation", 132 "Transmutation",
122 "Transferrence", 133 "Transferrence",
123 "Turning", 134 "Turning",
124 "Wounding", 135 "Wounding",
125 "Death", 136 "Death",
126 "Light" 137 "Light"
127}; 138};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 139
172/* 140/*
173 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
174 * using this library. 142 * using this library.
175 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
179 */ 147 */
180 148void
181void init_library(void) { 149init_library (void)
182 init_environ(); 150{
183 init_globals(); 151 init_globals ();
184 init_objects();
185 init_vars();
186 init_block(); 152 init_block ();
187 ReadBmapNames ();
188 ReadSmooth(); 153 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 154 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 155 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 156 init_dynamic ();
192 init_attackmess(); 157 init_attackmess ();
193 init_clocks(); 158 init_clocks ();
194 init_emergency_mappath();
195 init_experience(); 159 init_experience ();
196} 160}
197 161
198 162
199/* init_environ initializes values from the environmental variables. 163/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 164 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 165 * overwrite these if specified.
202 */ 166 */
167void
203void init_environ(void) { 168init_environ (void)
169{
204 char *cp; 170 char *cp;
205 171
206 cp=getenv("CROSSFIRE_LIBDIR"); 172 cp = getenv ("CROSSFIRE_LIBDIR");
173 if (cp)
207 if (cp) settings.datadir=cp; 174 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 175 cp = getenv ("CROSSFIRE_LOCALDIR");
176 if (cp)
209 if (cp) settings.localdir=cp; 177 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 178 cp = getenv ("CROSSFIRE_PLAYERDIR");
179 if (cp)
211 if (cp) settings.playerdir=cp; 180 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 181 cp = getenv ("CROSSFIRE_MAPDIR");
182 if (cp)
213 if (cp) settings.mapdir=cp; 183 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 184 cp = getenv ("CROSSFIRE_ARCHETYPES");
185 if (cp)
215 if (cp) settings.archetypes=cp; 186 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
188 if (cp)
217 if (cp) settings.treasures=cp; 189 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 190 cp = getenv ("CROSSFIRE_UNIQUEDIR");
191 if (cp)
219 if (cp) settings.uniquedir=cp; 192 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
194 if (cp)
221 if (cp) settings.templatedir=cp; 195 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
197 if (cp)
223 if (cp) settings.tmpdir=cp; 198 settings.tmpdir = cp;
224} 199}
225
226 200
227/* 201/*
228 * Initialises all global variables. 202 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
230 */ 204 */
231 205void
232void init_globals(void) { 206init_globals (void)
207{
233 if (settings.logfilename[0] == 0) { 208 if (settings.logfilename[0] == 0)
209 logfile = stderr;
210 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
211 {
212 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 213 logfile = stderr;
235 } 214 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 215 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 216 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 217}
264 218
265/*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void 219void
272init_objects(void)
273{
274 /* Initialize all objects: */
275 objects = NULL;
276 active_objects = NULL;
277}
278
279/*
280 * Initialises global variables which can be changed by options.
281 * Called by init_library().
282 */
283
284void init_defaults(void) {
285 editor=0;
286 nroferrors=0;
287}
288
289
290void init_dynamic (void) { 220init_dynamic (void)
221{
291 archetype *at = first_archetype; 222 archetype *at = first_archetype;
223
292 while (at) { 224 while (at)
225 {
293 if (at->clone.type == MAP) { 226 if (at->clone.type == MAP)
227 {
294 if (at->clone.race) { 228 if (at->clone.race)
295 strcpy (first_map_ext_path, at->clone.race); 229 first_map_ext_path = at->clone.race;
230
231 if (EXIT_PATH (&at->clone))
232 {
233 first_map_path = EXIT_PATH (&at->clone);
234 return;
296 } 235 }
297 if (EXIT_PATH (&at->clone)) {
298 strcpy (first_map_path, EXIT_PATH (&at->clone));
299 return;
300 } 236 }
301 } 237
302 at = at->next; 238 at = at->next;
303 } 239 }
240
304 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 241 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
305 exit (-1); 242 exit (-1);
306} 243}
307 244
308unsigned long todtick; 245unsigned long todtick;
309 246
310/* 247/*
311 * Write out the current time to the file so time does not 248 * Write out the current time to the file so time does not
312 * reset every time the server reboots. 249 * reset every time the server reboots.
313 */ 250 */
314 251void
315void write_todclock(void) 252write_todclock (void)
316{ 253{
317 char filename[MAX_BUF]; 254 char filename[MAX_BUF];
318 FILE *fp; 255 FILE *fp;
319 256
320 sprintf(filename, "%s/clockdata", settings.localdir); 257 sprintf (filename, "%s/clockdata", settings.localdir);
321 if ((fp = fopen(filename, "w")) == NULL) { 258 if ((fp = fopen (filename, "w")) == NULL)
259 {
322 LOG(llevError, "Cannot open %s for writing\n", filename); 260 LOG (llevError, "Cannot open %s for writing\n", filename);
323 return; 261 return;
324 } 262 }
325 fprintf(fp, "%lu", todtick); 263 fprintf (fp, "%lu", todtick);
326 fclose(fp); 264 fclose (fp);
327} 265}
328 266
329/* 267/*
330 * Initializes the gametime and TOD counters 268 * initialises the gametime and TOD counters
331 * Called by init_library(). 269 * Called by init_library().
332 */ 270 */
333 271void
334void init_clocks(void) 272init_clocks (void)
335{ 273{
336 char filename[MAX_BUF]; 274 char filename[MAX_BUF];
337 FILE *fp; 275 FILE *fp;
338 static int has_been_done=0; 276 static int has_been_done = 0;
339 277
340 if (has_been_done) 278 if (has_been_done)
341 return; 279 return;
342 else 280 else
343 has_been_done = 1; 281 has_been_done = 1;
344 282
345 sprintf(filename, "%s/clockdata", settings.localdir); 283 sprintf (filename, "%s/clockdata", settings.localdir);
346 LOG(llevDebug, "Reading clockdata from %s...", filename); 284 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
347 if ((fp = fopen(filename, "r")) == NULL) { 285 if ((fp = fopen (filename, "r")) == NULL)
286 {
348 LOG(llevError, "Can't open %s.\n", filename); 287 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0; 288 todtick = 0;
350 write_todclock(); 289 write_todclock ();
351 return; 290 return;
352 } 291 }
292
353 fscanf(fp, "%lu", &todtick); 293 fscanf (fp, "%lu", &todtick);
354 LOG(llevDebug, "todtick=%lu\n", todtick); 294 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose(fp); 295 fclose (fp);
356} 296}
357 297
358/* 298/*
359 * Initializes the attack messages. 299 * initialises the attack messages.
360 * Called by init_library(). 300 * Called by init_library().
361 */ 301 */
362 302
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 303//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 304
305void
365void init_attackmess(void){ 306init_attackmess (void)
307{
366 char buf[MAX_BUF]; 308 char buf[MAX_BUF];
367 char filename[MAX_BUF]; 309 char filename[MAX_BUF];
368 char *cp, *p; 310 char *cp, *p;
369 FILE *fp; 311 FILE *fp;
370 static int has_been_done=0; 312 static int has_been_done = 0;
371 int mess, level, comp; 313 int mess, level, comp;
372 int mode=0, total=0; 314 int mode = 0, total = 0;
373 315
374 if (has_been_done) 316 if (has_been_done)
375 return; 317 return;
376 else 318 else
377 has_been_done = 1; 319 has_been_done = 1;
378 320
379 sprintf(filename, "%s/attackmess", settings.datadir); 321 sprintf (filename, "%s/attackmess", settings.datadir);
380 LOG(llevDebug, "Reading attack messages from %s...", filename); 322 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
381 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 323 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
324 {
382 LOG(llevError, "Can't open %s.\n", filename); 325 LOG (llevError, "Can't open %s.\n", filename);
383 return; 326 return;
384 } 327 }
385 328
386 level = 0; 329 level = 0;
387 while (fgets(buf, MAX_BUF, fp)!=NULL) { 330 while (fgets (buf, MAX_BUF, fp) != NULL)
388 if (*buf=='#') continue; 331 {
332 if (*buf == '#')
333 continue;
389 if((cp=strchr(buf,'\n'))!=NULL) 334 if ((cp = strchr (buf, '\n')) != NULL)
390 *cp='\0'; 335 *cp = '\0';
391 cp=buf; 336 cp = buf;
392 while(*cp==' ') /* Skip blanks */ 337 while (*cp == ' ') /* Skip blanks */
393 cp++; 338 cp++;
394 339
395 if (strncmp(cp, "TYPE:", 5)==0) { 340 if (strncmp (cp, "TYPE:", 5) == 0)
341 {
396 p = strtok(buf, ":"); 342 p = strtok (buf, ":");
397 p = strtok(NULL, ":"); 343 p = strtok (NULL, ":");
398 if (mode == 1) { 344 if (mode == 1)
345 {
399 attack_mess[mess][level].level = -1; 346 attack_mess[mess][level].level = -1;
400 attack_mess[mess][level].buf1 = NULL; 347 attack_mess[mess][level].buf1 = NULL;
401 attack_mess[mess][level].buf2 = NULL; 348 attack_mess[mess][level].buf2 = NULL;
402 attack_mess[mess][level].buf3 = NULL; 349 attack_mess[mess][level].buf3 = NULL;
403 } 350 }
404 level = 0; 351 level = 0;
405 mess = atoi(p); 352 mess = atoi (p);
406 mode = 1; 353 mode = 1;
407 continue; 354 continue;
355 }
356 if (mode == 1)
408 } 357 {
409 if (mode==1) {
410 p = strtok(buf, "="); 358 p = strtok (buf, "=");
411 attack_mess[mess][level].level = atoi(buf); 359 attack_mess[mess][level].level = atoi (buf);
412 p = strtok(NULL, "="); 360 p = strtok (NULL, "=");
413 if (p != NULL) 361 if (p != NULL)
414 attack_mess[mess][level].buf1 = strdup_local(p); 362 attack_mess[mess][level].buf1 = strdup (p);
415 else 363 else
416 attack_mess[mess][level].buf1 = strdup_local(""); 364 attack_mess[mess][level].buf1 = strdup ("");
417 mode = 2; 365 mode = 2;
418 continue; 366 continue;
367 }
419 } else if (mode==2) { 368 else if (mode == 2)
369 {
420 p = strtok(buf, "="); 370 p = strtok (buf, "=");
421 attack_mess[mess][level].level = atoi(buf); 371 attack_mess[mess][level].level = atoi (buf);
422 p = strtok(NULL, "="); 372 p = strtok (NULL, "=");
423 if (p != NULL) 373 if (p != NULL)
424 attack_mess[mess][level].buf2 = strdup_local(p); 374 attack_mess[mess][level].buf2 = strdup (p);
425 else 375 else
426 attack_mess[mess][level].buf2 = strdup_local(""); 376 attack_mess[mess][level].buf2 = strdup ("");
427 mode = 3; 377 mode = 3;
428 continue; 378 continue;
379 }
429 } else if (mode==3) { 380 else if (mode == 3)
381 {
430 p = strtok(buf, "="); 382 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi(buf); 383 attack_mess[mess][level].level = atoi (buf);
432 p = strtok(NULL, "="); 384 p = strtok (NULL, "=");
433 if (p != NULL) 385 if (p != NULL)
434 attack_mess[mess][level].buf3 = strdup_local(p); 386 attack_mess[mess][level].buf3 = strdup (p);
435 else 387 else
436 attack_mess[mess][level].buf3 = strdup_local(""); 388 attack_mess[mess][level].buf3 = strdup ("");
437 mode = 1; 389 mode = 1;
438 level++; 390 level++;
439 total++; 391 total++;
440 continue; 392 continue;
441 } 393 }
442 } 394 }
443 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 395 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
444 close_and_delete(fp, comp); 396 close_and_delete (fp, comp);
445} 397}

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