1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
87 | SEARCH_ITEMS, |
88 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
90 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
91 | CASTING_TIME, |
91 | REAL_WIZ, |
92 | REAL_WIZ, |
92 | RECYCLE_TMP_MAPS, |
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93 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
95 | SET_FRIENDLY_FIRE, |
96 | MOTD, |
96 | MOTD, |
97 | "rules", |
97 | "rules", |
98 | "news", |
98 | "news", |
99 | "", /* DM_MAIL */ |
99 | "", /* DM_MAIL */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
101 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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102 | 0, |
101 | 0, |
103 | 1.0, |
102 | 1.0, |
104 | |
103 | |
105 | /* Armor enchantment stuff */ |
104 | /* Armor enchantment stuff */ |
106 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_MAX_ENCHANT, |
… | |
… | |
137 | "Wounding", |
136 | "Wounding", |
138 | "Death", |
137 | "Death", |
139 | "Light" |
138 | "Light" |
140 | }; |
139 | }; |
141 | |
140 | |
142 | |
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143 | /* This loads the emergency map information from a |
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144 | * .emergency file in the map directory. Doing this makes |
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145 | * it easier to switch between map distributions (don't need |
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146 | * to recompile. Note that there is no reason I see that |
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147 | * this could not be re-loaded during play, but it seems |
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148 | * like there should be little reason to do that. |
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149 | */ |
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150 | static void |
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151 | init_emergency_mappath (void) |
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152 | { |
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153 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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154 | FILE *fp; |
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155 | int online = 0; |
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156 | |
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157 | /* If this file doesn't exist, not a big deal */ |
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158 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
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159 | if ((fp = fopen (filename, "r")) != NULL) |
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160 | { |
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161 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
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162 | { |
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163 | if (tmpbuf[0] == '#') |
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164 | continue; /* ignore comments */ |
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165 | |
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166 | if (online == 0) |
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167 | { |
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168 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
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169 | settings.emergency_mapname = strdup_local (tmpbuf); |
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170 | } |
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171 | else if (online == 1) |
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172 | { |
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173 | settings.emergency_x = atoi (tmpbuf); |
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174 | } |
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175 | |
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176 | else if (online == 2) |
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177 | { |
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178 | settings.emergency_y = atoi (tmpbuf); |
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179 | } |
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180 | online++; |
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181 | if (online > 2) |
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182 | break; |
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183 | } |
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184 | fclose (fp); |
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185 | if (online <= 2) |
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186 | LOG (llevError, "Online read partial data from %s\n", filename); |
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187 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
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188 | } |
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189 | } |
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190 | |
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191 | |
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192 | /* |
141 | /* |
193 | * It is vital that init_library() is called by any functions |
142 | * It is vital that init_library() is called by any functions |
194 | * using this library. |
143 | * using this library. |
195 | * If you want to lessen the size of the program using the library, |
144 | * If you want to lessen the size of the program using the library, |
196 | * you can replace the call to init_library() with init_globals() and |
145 | * you can replace the call to init_library() with init_globals() and |
197 | * init_function_pointers(). Good idea to also call init_vars and |
146 | * init_function_pointers(). Good idea to also call init_vars and |
198 | * init_hash_table if you are doing any object loading. |
147 | * init_hash_table if you are doing any object loading. |
199 | */ |
148 | */ |
200 | |
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201 | void |
149 | void |
202 | init_library (void) |
150 | init_library (void) |
203 | { |
151 | { |
204 | init_environ (); |
152 | init_environ (); |
205 | init_globals (); |
153 | init_globals (); |
206 | init_vars (); |
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207 | init_block (); |
154 | init_block (); |
208 | ReadBmapNames (); |
155 | ReadBmapNames (); |
209 | ReadSmooth (); |
156 | ReadSmooth (); |
210 | init_anim (); /* Must be after we read in the bitmaps */ |
157 | init_anim (); /* Must be after we read in the bitmaps */ |
211 | init_archetypes (); /* Reads all archetypes from file */ |
158 | init_archetypes (); /* Reads all archetypes from file */ |
212 | init_dynamic (); |
159 | init_dynamic (); |
213 | init_attackmess (); |
160 | init_attackmess (); |
214 | init_clocks (); |
161 | init_clocks (); |
215 | init_emergency_mappath (); |
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216 | init_experience (); |
162 | init_experience (); |
217 | } |
163 | } |
218 | |
164 | |
219 | |
165 | |
220 | /* init_environ initializes values from the environmental variables. |
166 | /* init_environ initialises values from the environmental variables. |
221 | * it needs to be called very early, since command line options should |
167 | * it needs to be called very early, since command line options should |
222 | * overwrite these if specified. |
168 | * overwrite these if specified. |
223 | */ |
169 | */ |
224 | void |
170 | void |
225 | init_environ (void) |
171 | init_environ (void) |
… | |
… | |
283 | while (at) |
229 | while (at) |
284 | { |
230 | { |
285 | if (at->clone.type == MAP) |
231 | if (at->clone.type == MAP) |
286 | { |
232 | { |
287 | if (at->clone.race) |
233 | if (at->clone.race) |
288 | strcpy (first_map_ext_path, at->clone.race); |
234 | first_map_ext_path = at->clone.race; |
289 | |
235 | |
290 | if (EXIT_PATH (&at->clone)) |
236 | if (EXIT_PATH (&at->clone)) |
291 | { |
237 | { |
292 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
238 | first_map_path = EXIT_PATH (&at->clone); |
293 | return; |
239 | return; |
294 | } |
240 | } |
295 | } |
241 | } |
296 | |
242 | |
297 | at = at->next; |
243 | at = at->next; |
… | |
… | |
323 | fprintf (fp, "%lu", todtick); |
269 | fprintf (fp, "%lu", todtick); |
324 | fclose (fp); |
270 | fclose (fp); |
325 | } |
271 | } |
326 | |
272 | |
327 | /* |
273 | /* |
328 | * Initializes the gametime and TOD counters |
274 | * initialises the gametime and TOD counters |
329 | * Called by init_library(). |
275 | * Called by init_library(). |
330 | */ |
276 | */ |
331 | |
277 | |
332 | void |
278 | void |
333 | init_clocks (void) |
279 | init_clocks (void) |
… | |
… | |
340 | return; |
286 | return; |
341 | else |
287 | else |
342 | has_been_done = 1; |
288 | has_been_done = 1; |
343 | |
289 | |
344 | sprintf (filename, "%s/clockdata", settings.localdir); |
290 | sprintf (filename, "%s/clockdata", settings.localdir); |
345 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
291 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
346 | if ((fp = fopen (filename, "r")) == NULL) |
292 | if ((fp = fopen (filename, "r")) == NULL) |
347 | { |
293 | { |
348 | LOG (llevError, "Can't open %s.\n", filename); |
294 | LOG (llevError, "Can't open %s.\n", filename); |
349 | todtick = 0; |
295 | todtick = 0; |
350 | write_todclock (); |
296 | write_todclock (); |
… | |
… | |
354 | LOG (llevDebug, "todtick=%lu\n", todtick); |
300 | LOG (llevDebug, "todtick=%lu\n", todtick); |
355 | fclose (fp); |
301 | fclose (fp); |
356 | } |
302 | } |
357 | |
303 | |
358 | /* |
304 | /* |
359 | * Initializes the attack messages. |
305 | * initialises the attack messages. |
360 | * Called by init_library(). |
306 | * Called by init_library(). |
361 | */ |
307 | */ |
362 | |
308 | |
363 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
309 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
364 | |
310 | |
… | |
… | |
377 | return; |
323 | return; |
378 | else |
324 | else |
379 | has_been_done = 1; |
325 | has_been_done = 1; |
380 | |
326 | |
381 | sprintf (filename, "%s/attackmess", settings.datadir); |
327 | sprintf (filename, "%s/attackmess", settings.datadir); |
382 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
328 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
383 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
329 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
384 | { |
330 | { |
385 | LOG (llevError, "Can't open %s.\n", filename); |
331 | LOG (llevError, "Can't open %s.\n", filename); |
386 | return; |
332 | return; |
387 | } |
333 | } |
… | |
… | |
417 | { |
363 | { |
418 | p = strtok (buf, "="); |
364 | p = strtok (buf, "="); |
419 | attack_mess[mess][level].level = atoi (buf); |
365 | attack_mess[mess][level].level = atoi (buf); |
420 | p = strtok (NULL, "="); |
366 | p = strtok (NULL, "="); |
421 | if (p != NULL) |
367 | if (p != NULL) |
422 | attack_mess[mess][level].buf1 = strdup_local (p); |
368 | attack_mess[mess][level].buf1 = strdup (p); |
423 | else |
369 | else |
424 | attack_mess[mess][level].buf1 = strdup_local (""); |
370 | attack_mess[mess][level].buf1 = strdup (""); |
425 | mode = 2; |
371 | mode = 2; |
426 | continue; |
372 | continue; |
427 | } |
373 | } |
428 | else if (mode == 2) |
374 | else if (mode == 2) |
429 | { |
375 | { |
430 | p = strtok (buf, "="); |
376 | p = strtok (buf, "="); |
431 | attack_mess[mess][level].level = atoi (buf); |
377 | attack_mess[mess][level].level = atoi (buf); |
432 | p = strtok (NULL, "="); |
378 | p = strtok (NULL, "="); |
433 | if (p != NULL) |
379 | if (p != NULL) |
434 | attack_mess[mess][level].buf2 = strdup_local (p); |
380 | attack_mess[mess][level].buf2 = strdup (p); |
435 | else |
381 | else |
436 | attack_mess[mess][level].buf2 = strdup_local (""); |
382 | attack_mess[mess][level].buf2 = strdup (""); |
437 | mode = 3; |
383 | mode = 3; |
438 | continue; |
384 | continue; |
439 | } |
385 | } |
440 | else if (mode == 3) |
386 | else if (mode == 3) |
441 | { |
387 | { |
442 | p = strtok (buf, "="); |
388 | p = strtok (buf, "="); |
443 | attack_mess[mess][level].level = atoi (buf); |
389 | attack_mess[mess][level].level = atoi (buf); |
444 | p = strtok (NULL, "="); |
390 | p = strtok (NULL, "="); |
445 | if (p != NULL) |
391 | if (p != NULL) |
446 | attack_mess[mess][level].buf3 = strdup_local (p); |
392 | attack_mess[mess][level].buf3 = strdup (p); |
447 | else |
393 | else |
448 | attack_mess[mess][level].buf3 = strdup_local (""); |
394 | attack_mess[mess][level].buf3 = strdup (""); |
449 | mode = 1; |
395 | mode = 1; |
450 | level++; |
396 | level++; |
451 | total++; |
397 | total++; |
452 | continue; |
398 | continue; |
453 | } |
399 | } |