1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <object.h> |
27 | #include <object.h> |
… | |
… | |
71 | DATADIR, |
71 | DATADIR, |
72 | LOCALDIR, |
72 | LOCALDIR, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | TMPDIR, |
75 | TMPDIR, |
|
|
76 | PK_LUCK_PENALTY, |
76 | STAT_LOSS_ON_DEATH, |
77 | STAT_LOSS_ON_DEATH, |
77 | PK_LUCK_PENALTY, |
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|
78 | PERMANENT_EXPERIENCE_RATIO, |
78 | PERMANENT_EXPERIENCE_RATIO, |
79 | DEATH_PENALTY_RATIO, |
79 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_LEVEL, |
80 | DEATH_PENALTY_LEVEL, |
81 | BALANCED_STAT_LOSS, |
81 | BALANCED_STAT_LOSS, |
82 | NOT_PERMADETH, |
82 | NOT_PERMADETH, |
83 | SIMPLE_EXP, |
83 | SIMPLE_EXP, |
84 | RESET_LOCATION_TIME, |
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|
85 | SET_TITLE, |
84 | SET_TITLE, |
86 | RESURRECTION, |
85 | RESURRECTION, |
87 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
89 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
90 | 0, |
92 | RECYCLE_TMP_MAPS, |
91 | 0, |
93 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
|
|
96 | MOTD, |
94 | MOTD, |
97 | "rules", |
95 | "rules", |
98 | "news", |
96 | "news", |
99 | "", /* DM_MAIL */ |
97 | "", /* DM_MAIL */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
98 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
101 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
|
|
102 | 0, |
99 | 0, |
103 | 1.0, |
100 | 1.0, |
104 | |
101 | |
105 | /* Armor enchantment stuff */ |
102 | /* Armor enchantment stuff */ |
106 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
107 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
108 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
109 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
110 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
111 | 1, /* no_player_stealing */ |
|
|
112 | 1, /* create_home_portals */ |
|
|
113 | }; |
108 | }; |
114 | |
109 | |
115 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
116 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
117 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
… | |
… | |
137 | "Wounding", |
132 | "Wounding", |
138 | "Death", |
133 | "Death", |
139 | "Light" |
134 | "Light" |
140 | }; |
135 | }; |
141 | |
136 | |
142 | |
|
|
143 | /* This loads the emergency map information from a |
|
|
144 | * .emergency file in the map directory. Doing this makes |
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145 | * it easier to switch between map distributions (don't need |
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146 | * to recompile. Note that there is no reason I see that |
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|
147 | * this could not be re-loaded during play, but it seems |
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148 | * like there should be little reason to do that. |
|
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149 | */ |
|
|
150 | static void |
|
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151 | init_emergency_mappath (void) |
|
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152 | { |
|
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153 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
|
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154 | FILE *fp; |
|
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155 | int online = 0; |
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156 | |
|
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157 | /* If this file doesn't exist, not a big deal */ |
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158 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
|
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159 | if ((fp = fopen (filename, "r")) != NULL) |
|
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160 | { |
|
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161 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
|
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162 | { |
|
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163 | if (tmpbuf[0] == '#') |
|
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164 | continue; /* ignore comments */ |
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165 | |
|
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166 | if (online == 0) |
|
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167 | { |
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168 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
|
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169 | settings.emergency_mapname = strdup_local (tmpbuf); |
|
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170 | } |
|
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171 | else if (online == 1) |
|
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172 | { |
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173 | settings.emergency_x = atoi (tmpbuf); |
|
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174 | } |
|
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175 | |
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176 | else if (online == 2) |
|
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177 | { |
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178 | settings.emergency_y = atoi (tmpbuf); |
|
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179 | } |
|
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180 | online++; |
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181 | if (online > 2) |
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182 | break; |
|
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183 | } |
|
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184 | fclose (fp); |
|
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185 | if (online <= 2) |
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186 | LOG (llevError, "Online read partial data from %s\n", filename); |
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187 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
|
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188 | } |
|
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189 | } |
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190 | |
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191 | |
|
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192 | /* |
137 | /* |
193 | * It is vital that init_library() is called by any functions |
138 | * It is vital that init_library() is called by any functions |
194 | * using this library. |
139 | * using this library. |
195 | * If you want to lessen the size of the program using the library, |
140 | * If you want to lessen the size of the program using the library, |
196 | * you can replace the call to init_library() with init_globals() and |
141 | * you can replace the call to init_library() with init_globals() and |
197 | * init_function_pointers(). Good idea to also call init_vars and |
142 | * init_function_pointers(). Good idea to also call init_vars and |
198 | * init_hash_table if you are doing any object loading. |
143 | * init_hash_table if you are doing any object loading. |
199 | */ |
144 | */ |
200 | |
|
|
201 | void |
145 | void |
202 | init_library (void) |
146 | init_library (void) |
203 | { |
147 | { |
204 | init_environ (); |
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205 | init_globals (); |
148 | init_globals (); |
206 | init_vars (); |
|
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207 | init_block (); |
149 | init_block (); |
208 | ReadBmapNames (); |
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209 | ReadSmooth (); |
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210 | init_anim (); /* Must be after we read in the bitmaps */ |
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211 | init_archetypes (); /* Reads all archetypes from file */ |
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212 | init_dynamic (); |
150 | init_dynamic (); |
213 | init_attackmess (); |
151 | init_attackmess (); |
214 | init_clocks (); |
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215 | init_emergency_mappath (); |
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216 | init_experience (); |
152 | init_experience (); |
217 | } |
153 | } |
218 | |
154 | |
219 | |
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220 | /* init_environ initializes values from the environmental variables. |
155 | /* init_environ initialises values from the environmental variables. |
221 | * it needs to be called very early, since command line options should |
156 | * it needs to be called very early, since command line options should |
222 | * overwrite these if specified. |
157 | * overwrite these if specified. |
223 | */ |
158 | */ |
224 | void |
159 | void |
225 | init_environ (void) |
160 | init_environ (void) |
… | |
… | |
227 | char *cp; |
162 | char *cp; |
228 | |
163 | |
229 | cp = getenv ("CROSSFIRE_LIBDIR"); |
164 | cp = getenv ("CROSSFIRE_LIBDIR"); |
230 | if (cp) |
165 | if (cp) |
231 | settings.datadir = cp; |
166 | settings.datadir = cp; |
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167 | |
232 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
168 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
233 | if (cp) |
169 | if (cp) |
234 | settings.localdir = cp; |
170 | settings.localdir = cp; |
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171 | |
235 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
172 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
236 | if (cp) |
173 | if (cp) |
237 | settings.playerdir = cp; |
174 | settings.playerdir = cp; |
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175 | |
238 | cp = getenv ("CROSSFIRE_MAPDIR"); |
176 | cp = getenv ("CROSSFIRE_MAPDIR"); |
239 | if (cp) |
177 | if (cp) |
240 | settings.mapdir = cp; |
178 | settings.mapdir = cp; |
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179 | |
241 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
180 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
242 | if (cp) |
181 | if (cp) |
243 | settings.archetypes = cp; |
182 | settings.archetypes = cp; |
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183 | |
244 | cp = getenv ("CROSSFIRE_TREASURES"); |
184 | cp = getenv ("CROSSFIRE_TREASURES"); |
245 | if (cp) |
185 | if (cp) |
246 | settings.treasures = cp; |
186 | settings.treasures = cp; |
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187 | |
247 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
188 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
248 | if (cp) |
189 | if (cp) |
249 | settings.uniquedir = cp; |
190 | settings.uniquedir = cp; |
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191 | |
250 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
192 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
251 | if (cp) |
193 | if (cp) |
252 | settings.templatedir = cp; |
194 | settings.templatedir = cp; |
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195 | |
253 | cp = getenv ("CROSSFIRE_TMPDIR"); |
196 | cp = getenv ("CROSSFIRE_TMPDIR"); |
254 | if (cp) |
197 | if (cp) |
255 | settings.tmpdir = cp; |
198 | settings.tmpdir = cp; |
256 | } |
199 | } |
257 | |
|
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258 | |
200 | |
259 | /* |
201 | /* |
260 | * Initialises all global variables. |
202 | * Initialises all global variables. |
261 | * Might use environment-variables as default for some of them. |
203 | * Might use environment-variables as default for some of them. |
262 | */ |
204 | */ |
263 | |
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264 | void |
205 | void |
265 | init_globals (void) |
206 | init_globals (void) |
266 | { |
207 | { |
267 | if (settings.logfilename[0] == 0) |
208 | if (settings.logfilename[0] == 0) |
268 | logfile = stderr; |
209 | logfile = stderr; |
… | |
… | |
276 | } |
217 | } |
277 | |
218 | |
278 | void |
219 | void |
279 | init_dynamic (void) |
220 | init_dynamic (void) |
280 | { |
221 | { |
281 | archetype *at = first_archetype; |
222 | first_map_ext_path = "/start/HallsOfSelection"; |
282 | |
223 | first_map_path = "/HallOfSelection"; |
283 | while (at) |
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284 | { |
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285 | if (at->clone.type == MAP) |
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286 | { |
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287 | if (at->clone.race) |
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288 | strcpy (first_map_ext_path, at->clone.race); |
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289 | |
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290 | if (EXIT_PATH (&at->clone)) |
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291 | { |
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292 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
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293 | return; |
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294 | } |
|
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295 | } |
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296 | |
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297 | at = at->next; |
|
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298 | } |
|
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299 | |
|
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300 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
|
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301 | exit (-1); |
|
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302 | } |
224 | } |
303 | |
|
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304 | unsigned long todtick; |
|
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305 | |
225 | |
306 | /* |
226 | /* |
307 | * Write out the current time to the file so time does not |
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308 | * reset every time the server reboots. |
|
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309 | */ |
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310 | |
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311 | void |
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312 | write_todclock (void) |
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313 | { |
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314 | char filename[MAX_BUF]; |
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315 | FILE *fp; |
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316 | |
|
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317 | sprintf (filename, "%s/clockdata", settings.localdir); |
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318 | if ((fp = fopen (filename, "w")) == NULL) |
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319 | { |
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320 | LOG (llevError, "Cannot open %s for writing\n", filename); |
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321 | return; |
|
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322 | } |
|
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323 | fprintf (fp, "%lu", todtick); |
|
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324 | fclose (fp); |
|
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325 | } |
|
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326 | |
|
|
327 | /* |
|
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328 | * Initializes the gametime and TOD counters |
|
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329 | * Called by init_library(). |
|
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330 | */ |
|
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331 | |
|
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332 | void |
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333 | init_clocks (void) |
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334 | { |
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335 | char filename[MAX_BUF]; |
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336 | FILE *fp; |
|
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337 | static int has_been_done = 0; |
|
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338 | |
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339 | if (has_been_done) |
|
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340 | return; |
|
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341 | else |
|
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342 | has_been_done = 1; |
|
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343 | |
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344 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
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345 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
|
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346 | if ((fp = fopen (filename, "r")) == NULL) |
|
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347 | { |
|
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348 | LOG (llevError, "Can't open %s.\n", filename); |
|
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349 | todtick = 0; |
|
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350 | write_todclock (); |
|
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351 | return; |
|
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352 | } |
|
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353 | fscanf (fp, "%lu", &todtick); |
|
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354 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
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355 | fclose (fp); |
|
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356 | } |
|
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357 | |
|
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358 | /* |
|
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359 | * Initializes the attack messages. |
227 | * initialises the attack messages. |
360 | * Called by init_library(). |
228 | * Called by init_library(). |
361 | */ |
229 | */ |
362 | |
230 | |
363 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
231 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
364 | |
232 | |
… | |
… | |
377 | return; |
245 | return; |
378 | else |
246 | else |
379 | has_been_done = 1; |
247 | has_been_done = 1; |
380 | |
248 | |
381 | sprintf (filename, "%s/attackmess", settings.datadir); |
249 | sprintf (filename, "%s/attackmess", settings.datadir); |
382 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
250 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
383 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
251 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
384 | { |
252 | { |
385 | LOG (llevError, "Can't open %s.\n", filename); |
253 | LOG (llevError, "Can't open %s.\n", filename); |
386 | return; |
254 | return; |
387 | } |
255 | } |
… | |
… | |
417 | { |
285 | { |
418 | p = strtok (buf, "="); |
286 | p = strtok (buf, "="); |
419 | attack_mess[mess][level].level = atoi (buf); |
287 | attack_mess[mess][level].level = atoi (buf); |
420 | p = strtok (NULL, "="); |
288 | p = strtok (NULL, "="); |
421 | if (p != NULL) |
289 | if (p != NULL) |
422 | attack_mess[mess][level].buf1 = strdup_local (p); |
290 | attack_mess[mess][level].buf1 = strdup (p); |
423 | else |
291 | else |
424 | attack_mess[mess][level].buf1 = strdup_local (""); |
292 | attack_mess[mess][level].buf1 = strdup (""); |
425 | mode = 2; |
293 | mode = 2; |
426 | continue; |
294 | continue; |
427 | } |
295 | } |
428 | else if (mode == 2) |
296 | else if (mode == 2) |
429 | { |
297 | { |
430 | p = strtok (buf, "="); |
298 | p = strtok (buf, "="); |
431 | attack_mess[mess][level].level = atoi (buf); |
299 | attack_mess[mess][level].level = atoi (buf); |
432 | p = strtok (NULL, "="); |
300 | p = strtok (NULL, "="); |
433 | if (p != NULL) |
301 | if (p != NULL) |
434 | attack_mess[mess][level].buf2 = strdup_local (p); |
302 | attack_mess[mess][level].buf2 = strdup (p); |
435 | else |
303 | else |
436 | attack_mess[mess][level].buf2 = strdup_local (""); |
304 | attack_mess[mess][level].buf2 = strdup (""); |
437 | mode = 3; |
305 | mode = 3; |
438 | continue; |
306 | continue; |
439 | } |
307 | } |
440 | else if (mode == 3) |
308 | else if (mode == 3) |
441 | { |
309 | { |
442 | p = strtok (buf, "="); |
310 | p = strtok (buf, "="); |
443 | attack_mess[mess][level].level = atoi (buf); |
311 | attack_mess[mess][level].level = atoi (buf); |
444 | p = strtok (NULL, "="); |
312 | p = strtok (NULL, "="); |
445 | if (p != NULL) |
313 | if (p != NULL) |
446 | attack_mess[mess][level].buf3 = strdup_local (p); |
314 | attack_mess[mess][level].buf3 = strdup (p); |
447 | else |
315 | else |
448 | attack_mess[mess][level].buf3 = strdup_local (""); |
316 | attack_mess[mess][level].buf3 = strdup (""); |
449 | mode = 1; |
317 | mode = 1; |
450 | level++; |
318 | level++; |
451 | total++; |
319 | total++; |
452 | continue; |
320 | continue; |
453 | } |
321 | } |