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Comparing deliantra/server/common/init.C (file contents):
Revision 1.6 by pippijn, Thu Sep 7 09:37:11 2006 UTC vs.
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.6 2006/09/07 09:37:11 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
57STAT_LOSS_ON_DEATH, 76 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 77 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME, 84 RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 101 0,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128 140
129 141
130/* This loads the emergency map information from a 142/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 143 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 144 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 145 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 146 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 147 * like there should be little reason to do that.
136 */ 148 */
149static void
137static void init_emergency_mappath(void) 150init_emergency_mappath (void)
138{ 151{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 153 FILE *fp;
141 int online=0; 154 int online = 0;
142 155
143 /* If this file doesn't exist, not a big deal */ 156 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 158 if ((fp = fopen (filename, "r")) != NULL)
159 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 161 {
162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
165 if (online == 0)
148 166 {
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 168 settings.emergency_mapname = strdup (tmpbuf);
152 } 169 }
153 else if (online == 1) { 170 else if (online == 1)
171 {
154 settings.emergency_x = atoi(tmpbuf); 172 settings.emergency_x = atoi (tmpbuf);
155 } 173 }
156 174
157 else if (online == 2) { 175 else if (online == 2)
176 {
158 settings.emergency_y = atoi(tmpbuf); 177 settings.emergency_y = atoi (tmpbuf);
159 } 178 }
160 online++; 179 online++;
161 if (online>2) break; 180 if (online > 2)
181 break;
162 } 182 }
163 fclose(fp); 183 fclose (fp);
164 if (online<=2) 184 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 185 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 187 }
188}
189
171 190
172/* 191/*
173 * It is vital that init_library() is called by any functions 192 * It is vital that init_library() is called by any functions
174 * using this library. 193 * using this library.
175 * If you want to lessen the size of the program using the library, 194 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 195 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 196 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 197 * init_hash_table if you are doing any object loading.
179 */ 198 */
180 199
200void
181void init_library(void) { 201init_library (void)
202{
182 init_environ(); 203 init_environ ();
183 init_globals(); 204 init_globals ();
184 init_objects();
185 init_vars(); 205 init_vars ();
186 init_block(); 206 init_block ();
187 ReadBmapNames (); 207 ReadBmapNames ();
188 ReadSmooth(); 208 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 209 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 210 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 211 init_dynamic ();
192 init_attackmess(); 212 init_attackmess ();
193 init_clocks(); 213 init_clocks ();
194 init_emergency_mappath(); 214 init_emergency_mappath ();
195 init_experience(); 215 init_experience ();
196} 216}
197 217
198 218
199/* init_environ initializes values from the environmental variables. 219/* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should 220 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 221 * overwrite these if specified.
202 */ 222 */
223void
203void init_environ(void) { 224init_environ (void)
225{
204 char *cp; 226 char *cp;
205 227
206 cp=getenv("CROSSFIRE_LIBDIR"); 228 cp = getenv ("CROSSFIRE_LIBDIR");
229 if (cp)
207 if (cp) settings.datadir=cp; 230 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 231 cp = getenv ("CROSSFIRE_LOCALDIR");
232 if (cp)
209 if (cp) settings.localdir=cp; 233 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 234 cp = getenv ("CROSSFIRE_PLAYERDIR");
235 if (cp)
211 if (cp) settings.playerdir=cp; 236 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 237 cp = getenv ("CROSSFIRE_MAPDIR");
238 if (cp)
213 if (cp) settings.mapdir=cp; 239 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 240 cp = getenv ("CROSSFIRE_ARCHETYPES");
241 if (cp)
215 if (cp) settings.archetypes=cp; 242 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 243 cp = getenv ("CROSSFIRE_TREASURES");
244 if (cp)
217 if (cp) settings.treasures=cp; 245 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 246 cp = getenv ("CROSSFIRE_UNIQUEDIR");
247 if (cp)
219 if (cp) settings.uniquedir=cp; 248 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 249 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
250 if (cp)
221 if (cp) settings.templatedir=cp; 251 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 252 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp)
223 if (cp) settings.tmpdir=cp; 254 settings.tmpdir = cp;
224} 255}
225 256
226 257
227/* 258/*
228 * Initialises all global variables. 259 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 260 * Might use environment-variables as default for some of them.
230 */ 261 */
231 262
263void
232void init_globals(void) { 264init_globals (void)
265{
233 if (settings.logfilename[0] == 0) { 266 if (settings.logfilename[0] == 0)
267 logfile = stderr;
268 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
269 {
270 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 271 logfile = stderr;
235 } 272 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 273 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 274 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 275}
264 276
265/*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void 277void
272init_objects(void)
273{
274 /* Initialize all objects: */
275 objects = NULL;
276 active_objects = NULL;
277}
278
279/*
280 * Initialises global variables which can be changed by options.
281 * Called by init_library().
282 */
283
284void init_defaults(void) {
285 editor=0;
286 nroferrors=0;
287}
288
289
290void init_dynamic (void) { 278init_dynamic (void)
279{
291 archetype *at = first_archetype; 280 archetype *at = first_archetype;
281
292 while (at) { 282 while (at)
283 {
293 if (at->clone.type == MAP) { 284 if (at->clone.type == MAP)
285 {
294 if (at->clone.race) { 286 if (at->clone.race)
295 strcpy (first_map_ext_path, at->clone.race); 287 strcpy (first_map_ext_path, at->clone.race);
288
289 if (EXIT_PATH (&at->clone))
290 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone));
292 return;
296 } 293 }
297 if (EXIT_PATH (&at->clone)) {
298 strcpy (first_map_path, EXIT_PATH (&at->clone));
299 return;
300 } 294 }
301 } 295
302 at = at->next; 296 at = at->next;
303 } 297 }
298
304 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
305 exit (-1); 300 exit (-1);
306} 301}
307 302
308unsigned long todtick; 303unsigned long todtick;
309 304
310/* 305/*
311 * Write out the current time to the file so time does not 306 * Write out the current time to the file so time does not
312 * reset every time the server reboots. 307 * reset every time the server reboots.
313 */ 308 */
314 309
310void
315void write_todclock(void) 311write_todclock (void)
316{ 312{
317 char filename[MAX_BUF]; 313 char filename[MAX_BUF];
318 FILE *fp; 314 FILE *fp;
319 315
320 sprintf(filename, "%s/clockdata", settings.localdir); 316 sprintf (filename, "%s/clockdata", settings.localdir);
321 if ((fp = fopen(filename, "w")) == NULL) { 317 if ((fp = fopen (filename, "w")) == NULL)
318 {
322 LOG(llevError, "Cannot open %s for writing\n", filename); 319 LOG (llevError, "Cannot open %s for writing\n", filename);
323 return; 320 return;
324 } 321 }
325 fprintf(fp, "%lu", todtick); 322 fprintf (fp, "%lu", todtick);
326 fclose(fp); 323 fclose (fp);
327} 324}
328 325
329/* 326/*
330 * Initializes the gametime and TOD counters 327 * Initializes the gametime and TOD counters
331 * Called by init_library(). 328 * Called by init_library().
332 */ 329 */
333 330
331void
334void init_clocks(void) 332init_clocks (void)
335{ 333{
336 char filename[MAX_BUF]; 334 char filename[MAX_BUF];
337 FILE *fp; 335 FILE *fp;
338 static int has_been_done=0; 336 static int has_been_done = 0;
339 337
340 if (has_been_done) 338 if (has_been_done)
341 return; 339 return;
342 else 340 else
343 has_been_done = 1; 341 has_been_done = 1;
344 342
345 sprintf(filename, "%s/clockdata", settings.localdir); 343 sprintf (filename, "%s/clockdata", settings.localdir);
346 LOG(llevDebug, "Reading clockdata from %s...", filename); 344 LOG (llevDebug, "Reading clockdata from %s...", filename);
347 if ((fp = fopen(filename, "r")) == NULL) { 345 if ((fp = fopen (filename, "r")) == NULL)
346 {
348 LOG(llevError, "Can't open %s.\n", filename); 347 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0; 348 todtick = 0;
350 write_todclock(); 349 write_todclock ();
351 return; 350 return;
352 } 351 }
353 fscanf(fp, "%lu", &todtick); 352 fscanf (fp, "%lu", &todtick);
354 LOG(llevDebug, "todtick=%lu\n", todtick); 353 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose(fp); 354 fclose (fp);
356} 355}
357 356
358/* 357/*
359 * Initializes the attack messages. 358 * Initializes the attack messages.
360 * Called by init_library(). 359 * Called by init_library().
361 */ 360 */
362 361
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 363
364void
365void init_attackmess(void){ 365init_attackmess (void)
366{
366 char buf[MAX_BUF]; 367 char buf[MAX_BUF];
367 char filename[MAX_BUF]; 368 char filename[MAX_BUF];
368 char *cp, *p; 369 char *cp, *p;
369 FILE *fp; 370 FILE *fp;
370 static int has_been_done=0; 371 static int has_been_done = 0;
371 int mess, level, comp; 372 int mess, level, comp;
372 int mode=0, total=0; 373 int mode = 0, total = 0;
373 374
374 if (has_been_done) 375 if (has_been_done)
375 return; 376 return;
376 else 377 else
377 has_been_done = 1; 378 has_been_done = 1;
378 379
379 sprintf(filename, "%s/attackmess", settings.datadir); 380 sprintf (filename, "%s/attackmess", settings.datadir);
380 LOG(llevDebug, "Reading attack messages from %s...", filename); 381 LOG (llevDebug, "Reading attack messages from %s...", filename);
381 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 {
382 LOG(llevError, "Can't open %s.\n", filename); 384 LOG (llevError, "Can't open %s.\n", filename);
383 return; 385 return;
384 } 386 }
385 387
386 level = 0; 388 level = 0;
387 while (fgets(buf, MAX_BUF, fp)!=NULL) { 389 while (fgets (buf, MAX_BUF, fp) != NULL)
388 if (*buf=='#') continue; 390 {
391 if (*buf == '#')
392 continue;
389 if((cp=strchr(buf,'\n'))!=NULL) 393 if ((cp = strchr (buf, '\n')) != NULL)
390 *cp='\0'; 394 *cp = '\0';
391 cp=buf; 395 cp = buf;
392 while(*cp==' ') /* Skip blanks */ 396 while (*cp == ' ') /* Skip blanks */
393 cp++; 397 cp++;
394 398
395 if (strncmp(cp, "TYPE:", 5)==0) { 399 if (strncmp (cp, "TYPE:", 5) == 0)
400 {
396 p = strtok(buf, ":"); 401 p = strtok (buf, ":");
397 p = strtok(NULL, ":"); 402 p = strtok (NULL, ":");
398 if (mode == 1) { 403 if (mode == 1)
404 {
399 attack_mess[mess][level].level = -1; 405 attack_mess[mess][level].level = -1;
400 attack_mess[mess][level].buf1 = NULL; 406 attack_mess[mess][level].buf1 = NULL;
401 attack_mess[mess][level].buf2 = NULL; 407 attack_mess[mess][level].buf2 = NULL;
402 attack_mess[mess][level].buf3 = NULL; 408 attack_mess[mess][level].buf3 = NULL;
403 } 409 }
404 level = 0; 410 level = 0;
405 mess = atoi(p); 411 mess = atoi (p);
406 mode = 1; 412 mode = 1;
407 continue; 413 continue;
414 }
415 if (mode == 1)
408 } 416 {
409 if (mode==1) {
410 p = strtok(buf, "="); 417 p = strtok (buf, "=");
411 attack_mess[mess][level].level = atoi(buf); 418 attack_mess[mess][level].level = atoi (buf);
412 p = strtok(NULL, "="); 419 p = strtok (NULL, "=");
413 if (p != NULL) 420 if (p != NULL)
414 attack_mess[mess][level].buf1 = strdup_local(p); 421 attack_mess[mess][level].buf1 = strdup (p);
415 else 422 else
416 attack_mess[mess][level].buf1 = strdup_local(""); 423 attack_mess[mess][level].buf1 = strdup ("");
417 mode = 2; 424 mode = 2;
418 continue; 425 continue;
426 }
419 } else if (mode==2) { 427 else if (mode == 2)
428 {
420 p = strtok(buf, "="); 429 p = strtok (buf, "=");
421 attack_mess[mess][level].level = atoi(buf); 430 attack_mess[mess][level].level = atoi (buf);
422 p = strtok(NULL, "="); 431 p = strtok (NULL, "=");
423 if (p != NULL) 432 if (p != NULL)
424 attack_mess[mess][level].buf2 = strdup_local(p); 433 attack_mess[mess][level].buf2 = strdup (p);
425 else 434 else
426 attack_mess[mess][level].buf2 = strdup_local(""); 435 attack_mess[mess][level].buf2 = strdup ("");
427 mode = 3; 436 mode = 3;
428 continue; 437 continue;
438 }
429 } else if (mode==3) { 439 else if (mode == 3)
440 {
430 p = strtok(buf, "="); 441 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi(buf); 442 attack_mess[mess][level].level = atoi (buf);
432 p = strtok(NULL, "="); 443 p = strtok (NULL, "=");
433 if (p != NULL) 444 if (p != NULL)
434 attack_mess[mess][level].buf3 = strdup_local(p); 445 attack_mess[mess][level].buf3 = strdup (p);
435 else 446 else
436 attack_mess[mess][level].buf3 = strdup_local(""); 447 attack_mess[mess][level].buf3 = strdup ("");
437 mode = 1; 448 mode = 1;
438 level++; 449 level++;
439 total++; 450 total++;
440 continue; 451 continue;
441 } 452 }
442 } 453 }
443 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 454 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
444 close_and_delete(fp, comp); 455 close_and_delete (fp, comp);
445} 456}

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