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Comparing deliantra/server/common/init.C (file contents):
Revision 1.6 by pippijn, Thu Sep 7 09:37:11 2006 UTC vs.
Revision 1.49 by root, Mon Oct 12 14:00:57 2009 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: init.C,v 1.6 2006/09/07 09:37:11 pippijn Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30dynbuf_text msg_dynbuf (65536, 65536);
31
32extern const char *const attacktype_desc[NROFATTACKS] = {
33# define def(uc, lc, name, plus, change) # name,
34# include "attackinc.h"
35# undef def
36};
37
38extern const char *const resist_plus[NROFATTACKS] = {
39# define def(uc, lc, name, plus, change) # plus,
40# include "attackinc.h"
41# undef def
42};
43
44extern const char *const change_resist_msg[NROFATTACKS] = {
45# define def(uc, lc, name, plus, change) # change,
46# include "attackinc.h"
47# undef def
48};
49
50int resist_table[NROFATTACKS] = {
51# define def(uc, lc, name, plus, change) ATNR_ ## uc,
52# include "attackinc.h"
53# undef def
54};
55
34/* You unforunately need to looking in include/global.h to see what these 56/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 57 * correspond to.
36 */ 58 */
37struct Settings settings = { 59struct Settings settings = {
38LOGFILE, /* Logfile */ 60 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 61 CSPORT, /* Client/server port */
40 62
41/* Debug level */ 63/* Debug level */
42#ifdef DEBUG 64#ifdef DEBUG
43 llevDebug, 65 llevDebug,
44#else 66#else
45 llevInfo, 67 llevInfo,
46#endif 68#endif
47 69
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 70 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 71 0, /* argc */
50NULL, /* argv */ 72 NULL, /* argv */
51CONFDIR, 73 CONFDIR,
52DATADIR, 74 DATADIR,
53LOCALDIR, 75 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 76 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 77 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 78 TMPDIR,
79 PK_LUCK_PENALTY,
57STAT_LOSS_ON_DEATH, 80 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 81 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 82 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 83 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 84 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 85 NOT_PERMADETH,
64SIMPLE_EXP, 86 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 87 SET_TITLE,
67RESURRECTION, 88 RESURRECTION,
68SEARCH_ITEMS, 89 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 90 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 91 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 92 SET_FRIENDLY_FIRE,
72REAL_WIZ, 93 0,
73RECYCLE_TMP_MAPS, 94 0,
74EXPLORE_MODE, 95 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 96 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 97 MOTD,
80"rules", 98 "rules",
81"news", 99 "news",
82"", /* DM_MAIL */ 100 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 101 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 102 0,
900,
911.0, 103 1.0,
104
92/* Armor enchantment stuff */ 105/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 106 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 107 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 108 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 109 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 110 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */
991, /* create_home_portals */
100}; 111};
101 112
102/* perhaps not the best place for this, but needs to be 113/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 114 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 115 * programs, like the random map generator, can be built.
105 */ 116 */
106const char* const spellpathnames[NRSPELLPATHS] = { 117const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 118 "Protection",
108 "Fire", 119 "Fire",
109 "Frost", 120 "Frost",
110 "Electricity", 121 "Electricity",
111 "Missiles", 122 "Missiles",
112 "Self", 123 "Self",
113 "Summoning", 124 "Summoning",
114 "Abjuration", 125 "Abjuration",
115 "Restoration", 126 "Restoration",
116 "Detonation", 127 "Detonation",
117 "Mind", 128 "Mind",
118 "Creation", 129 "Creation",
119 "Teleportation", 130 "Teleportation",
120 "Information", 131 "Information",
121 "Transmutation", 132 "Transmutation",
122 "Transferrence", 133 "Transferrence",
123 "Turning", 134 "Turning",
124 "Wounding", 135 "Wounding",
125 "Death", 136 "Death",
126 "Light" 137 "Light"
127}; 138};
128 139
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171
172/*
173 * It is vital that init_library() is called by any functions
174 * using this library.
175 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading.
179 */
180
181void init_library(void) {
182 init_environ();
183 init_globals();
184 init_objects();
185 init_vars();
186 init_block();
187 ReadBmapNames ();
188 ReadSmooth();
189 init_anim(); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */
191 init_dynamic ();
192 init_attackmess();
193 init_clocks();
194 init_emergency_mappath();
195 init_experience();
196}
197
198
199/* init_environ initializes values from the environmental variables. 140/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 141 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 142 * overwrite these if specified.
202 */ 143 */
144void
203void init_environ(void) { 145init_environ (void)
146{
204 char *cp; 147 const char *cp;
205 148
206 cp=getenv("CROSSFIRE_LIBDIR"); 149 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
207 if (cp) settings.datadir=cp; 150 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 151 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
209 if (cp) settings.localdir=cp; 152 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 153 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
211 if (cp) settings.playerdir=cp; 154 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 155 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
213 if (cp) settings.mapdir=cp; 156 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 157 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
215 if (cp) settings.archetypes=cp; 158 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 159
217 if (cp) settings.treasures=cp; 160 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR");
219 if (cp) settings.uniquedir=cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR");
221 if (cp) settings.templatedir=cp;
222 cp=getenv("CROSSFIRE_TMPDIR");
223 if (cp) settings.tmpdir=cp;
224} 161}
225
226 162
227/* 163/*
228 * Initialises all global variables. 164 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 165 * Might use environment-variables as default for some of them.
230 */ 166 */
231 167void
232void init_globals(void) { 168init_globals (void)
169{
233 if (settings.logfilename[0] == 0) { 170 if (settings.logfilename[0] == 0)
234 logfile = stderr; 171 set_logfd (-1);
172 else
173 {
174 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
175
176 if (logfd >= 0)
177 set_logfd (logfd);
178 else
179 {
180 set_logfd (-1);
181 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
182 }
235 } 183 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 184}
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 185
238 settings.logfilename); 186void
239 logfile = stderr; 187init_dynamic (void)
188{
189 first_map_ext_path = "/start/HallsOfSelection";
190 first_map_path = "/HallOfSelection";
191}
192
193/*
194 * initialises the attack messages.
195 * Called by init_library().
196 */
197
198//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
199
200void
201init_attackmess (void)
202{
203 char buf[MAX_BUF];
204 char filename[MAX_BUF];
205 char *cp, *p;
206 FILE *fp;
207 static int has_been_done = 0;
208 int mess, level, comp;
209 int mode = 0, total = 0;
210
211 if (has_been_done)
212 return;
213 else
214 has_been_done = 1;
215
216 sprintf (filename, "%s/attackmess", settings.datadir);
217 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
218 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
219 {
220 LOG (llevError, "Can't open %s.\n", filename);
221 return;
240 } 222 }
241 else { 223
242 setvbuf(logfile, NULL, _IOLBF, 0); 224 level = 0;
225 while (fgets (buf, MAX_BUF, fp) != NULL)
226 {
227 if (*buf == '#')
228 continue;
229
230 if ((cp = strchr (buf, '\n')) != NULL)
231 *cp = '\0';
232
233 cp = buf;
234 while (*cp == ' ') /* Skip blanks */
235 cp++;
236
237 if (strncmp (cp, "TYPE:", 5) == 0)
238 {
239 p = strtok (buf, ":");
240 p = strtok (NULL, ":");
241 if (mode == 1)
242 {
243 attack_mess[mess][level].level = -1;
244 attack_mess[mess][level].buf1 = NULL;
245 attack_mess[mess][level].buf2 = NULL;
246 attack_mess[mess][level].buf3 = NULL;
247 }
248
249 level = 0;
250 mess = atoi (p);
251 mode = 1;
252 continue;
253 }
254
255 if (mode == 1)
256 {
257 p = strtok (buf, "=");
258 attack_mess[mess][level].level = atoi (buf);
259 p = strtok (NULL, "=");
260 if (p != NULL)
261 attack_mess[mess][level].buf1 = strdup (p);
262 else
263 attack_mess[mess][level].buf1 = strdup ("");
264 mode = 2;
265 continue;
266 }
267 else if (mode == 2)
268 {
269 p = strtok (buf, "=");
270 attack_mess[mess][level].level = atoi (buf);
271 p = strtok (NULL, "=");
272 if (p != NULL)
273 attack_mess[mess][level].buf2 = strdup (p);
274 else
275 attack_mess[mess][level].buf2 = strdup ("");
276 mode = 3;
277 continue;
278 }
279 else if (mode == 3)
280 {
281 p = strtok (buf, "=");
282 attack_mess[mess][level].level = atoi (buf);
283 p = strtok (NULL, "=");
284 if (p != NULL)
285 attack_mess[mess][level].buf3 = strdup (p);
286 else
287 attack_mess[mess][level].buf3 = strdup ("");
288 mode = 1;
289 level++;
290 total++;
291 continue;
292 }
243 } 293 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263}
264 294
265/*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void
272init_objects(void)
273{
274 /* Initialize all objects: */
275 objects = NULL;
276 active_objects = NULL;
277}
278
279/*
280 * Initialises global variables which can be changed by options.
281 * Called by init_library().
282 */
283
284void init_defaults(void) {
285 editor=0;
286 nroferrors=0;
287}
288
289
290void init_dynamic (void) {
291 archetype *at = first_archetype;
292 while (at) {
293 if (at->clone.type == MAP) {
294 if (at->clone.race) {
295 strcpy (first_map_ext_path, at->clone.race);
296 }
297 if (EXIT_PATH (&at->clone)) {
298 strcpy (first_map_path, EXIT_PATH (&at->clone));
299 return;
300 }
301 }
302 at = at->next;
303 }
304 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
305 exit (-1);
306}
307
308unsigned long todtick;
309
310/*
311 * Write out the current time to the file so time does not
312 * reset every time the server reboots.
313 */
314
315void write_todclock(void)
316{
317 char filename[MAX_BUF];
318 FILE *fp;
319
320 sprintf(filename, "%s/clockdata", settings.localdir);
321 if ((fp = fopen(filename, "w")) == NULL) {
322 LOG(llevError, "Cannot open %s for writing\n", filename);
323 return;
324 }
325 fprintf(fp, "%lu", todtick);
326 fclose(fp);
327}
328
329/*
330 * Initializes the gametime and TOD counters
331 * Called by init_library().
332 */
333
334void init_clocks(void)
335{
336 char filename[MAX_BUF];
337 FILE *fp;
338 static int has_been_done=0;
339
340 if (has_been_done)
341 return;
342 else
343 has_been_done = 1;
344
345 sprintf(filename, "%s/clockdata", settings.localdir);
346 LOG(llevDebug, "Reading clockdata from %s...", filename);
347 if ((fp = fopen(filename, "r")) == NULL) {
348 LOG(llevError, "Can't open %s.\n", filename);
349 todtick = 0;
350 write_todclock();
351 return;
352 }
353 fscanf(fp, "%lu", &todtick);
354 LOG(llevDebug, "todtick=%lu\n", todtick);
355 fclose(fp);
356}
357
358/*
359 * Initializes the attack messages.
360 * Called by init_library().
361 */
362
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364
365void init_attackmess(void){
366 char buf[MAX_BUF];
367 char filename[MAX_BUF];
368 char *cp, *p;
369 FILE *fp;
370 static int has_been_done=0;
371 int mess, level, comp;
372 int mode=0, total=0;
373
374 if (has_been_done)
375 return;
376 else
377 has_been_done = 1;
378
379 sprintf(filename, "%s/attackmess", settings.datadir);
380 LOG(llevDebug, "Reading attack messages from %s...", filename);
381 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
382 LOG(llevError, "Can't open %s.\n", filename);
383 return;
384 }
385
386 level = 0;
387 while (fgets(buf, MAX_BUF, fp)!=NULL) {
388 if (*buf=='#') continue;
389 if((cp=strchr(buf,'\n'))!=NULL)
390 *cp='\0';
391 cp=buf;
392 while(*cp==' ') /* Skip blanks */
393 cp++;
394
395 if (strncmp(cp, "TYPE:", 5)==0) {
396 p = strtok(buf, ":");
397 p = strtok(NULL, ":");
398 if (mode == 1) {
399 attack_mess[mess][level].level = -1;
400 attack_mess[mess][level].buf1 = NULL;
401 attack_mess[mess][level].buf2 = NULL;
402 attack_mess[mess][level].buf3 = NULL;
403 }
404 level = 0;
405 mess = atoi(p);
406 mode = 1;
407 continue;
408 }
409 if (mode==1) {
410 p = strtok(buf, "=");
411 attack_mess[mess][level].level = atoi(buf);
412 p = strtok(NULL, "=");
413 if (p != NULL)
414 attack_mess[mess][level].buf1 = strdup_local(p);
415 else
416 attack_mess[mess][level].buf1 = strdup_local("");
417 mode = 2;
418 continue;
419 } else if (mode==2) {
420 p = strtok(buf, "=");
421 attack_mess[mess][level].level = atoi(buf);
422 p = strtok(NULL, "=");
423 if (p != NULL)
424 attack_mess[mess][level].buf2 = strdup_local(p);
425 else
426 attack_mess[mess][level].buf2 = strdup_local("");
427 mode = 3;
428 continue;
429 } else if (mode==3) {
430 p = strtok(buf, "=");
431 attack_mess[mess][level].level = atoi(buf);
432 p = strtok(NULL, "=");
433 if (p != NULL)
434 attack_mess[mess][level].buf3 = strdup_local(p);
435 else
436 attack_mess[mess][level].buf3 = strdup_local("");
437 mode = 1;
438 level++;
439 total++;
440 continue;
441 }
442 }
443 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 295 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
444 close_and_delete(fp, comp); 296 close_and_delete (fp, comp);
445} 297}
298

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