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Comparing deliantra/server/common/init.C (file contents):
Revision 1.13 by root, Thu Sep 14 22:33:58 2006 UTC vs.
Revision 1.30 by root, Sat Mar 17 22:11:22 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
29extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 32# include "attackinc.h"
38# undef def 33# undef def
39}; 34};
40 35
41extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
85 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 83 NOT_PERMADETH,
89 SIMPLE_EXP, 84 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 85 SET_TITLE,
92 RESURRECTION, 86 RESURRECTION,
93 SEARCH_ITEMS, 87 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 90 CASTING_TIME,
97 REAL_WIZ, 91 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE, 92 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 95 MOTD,
105 "rules", 96 "rules",
106 "news", 97 "news",
107 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 100 0,
116 1.0, 101 1.0,
117 102
118/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
150 "Wounding", 135 "Wounding",
151 "Death", 136 "Death",
152 "Light" 137 "Light"
153}; 138};
154 139
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 140/*
206 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
207 * using this library. 142 * using this library.
208 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
212 */ 147 */
213
214void 148void
215init_library (void) 149init_library (void)
216{ 150{
217 init_environ ();
218 init_globals (); 151 init_globals ();
219 init_vars ();
220 init_block (); 152 init_block ();
221 ReadBmapNames ();
222 ReadSmooth ();
223 init_anim (); /* Must be after we read in the bitmaps */ 153 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */ 154 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic (); 155 init_dynamic ();
226 init_attackmess (); 156 init_attackmess ();
227 init_clocks ();
228 init_emergency_mappath ();
229 init_experience (); 157 init_experience ();
230} 158}
231 159
232 160
233/* init_environ initializes values from the environmental variables. 161/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 162 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 163 * overwrite these if specified.
236 */ 164 */
237void 165void
238init_environ (void) 166init_environ (void)
265 settings.templatedir = cp; 193 settings.templatedir = cp;
266 cp = getenv ("CROSSFIRE_TMPDIR"); 194 cp = getenv ("CROSSFIRE_TMPDIR");
267 if (cp) 195 if (cp)
268 settings.tmpdir = cp; 196 settings.tmpdir = cp;
269} 197}
270
271 198
272/* 199/*
273 * Initialises all global variables. 200 * Initialises all global variables.
274 * Might use environment-variables as default for some of them. 201 * Might use environment-variables as default for some of them.
275 */ 202 */
276
277void 203void
278init_globals (void) 204init_globals (void)
279{ 205{
280 if (settings.logfilename[0] == 0) 206 if (settings.logfilename[0] == 0)
281 logfile = stderr; 207 logfile = stderr;
296 while (at) 222 while (at)
297 { 223 {
298 if (at->clone.type == MAP) 224 if (at->clone.type == MAP)
299 { 225 {
300 if (at->clone.race) 226 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race); 227 first_map_ext_path = at->clone.race;
302 228
303 if (EXIT_PATH (&at->clone)) 229 if (EXIT_PATH (&at->clone))
304 { 230 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone)); 231 first_map_path = EXIT_PATH (&at->clone);
306 return; 232 return;
307 } 233 }
308 } 234 }
309 235
310 at = at->next; 236 at = at->next;
312 238
313 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 239 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
314 exit (-1); 240 exit (-1);
315} 241}
316 242
317unsigned long todtick;
318
319/* 243/*
320 * Write out the current time to the file so time does not
321 * reset every time the server reboots.
322 */
323
324void
325write_todclock (void)
326{
327 char filename[MAX_BUF];
328 FILE *fp;
329
330 sprintf (filename, "%s/clockdata", settings.localdir);
331 if ((fp = fopen (filename, "w")) == NULL)
332 {
333 LOG (llevError, "Cannot open %s for writing\n", filename);
334 return;
335 }
336 fprintf (fp, "%lu", todtick);
337 fclose (fp);
338}
339
340/*
341 * Initializes the gametime and TOD counters
342 * Called by init_library().
343 */
344
345void
346init_clocks (void)
347{
348 char filename[MAX_BUF];
349 FILE *fp;
350 static int has_been_done = 0;
351
352 if (has_been_done)
353 return;
354 else
355 has_been_done = 1;
356
357 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename);
359 if ((fp = fopen (filename, "r")) == NULL)
360 {
361 LOG (llevError, "Can't open %s.\n", filename);
362 todtick = 0;
363 write_todclock ();
364 return;
365 }
366 fscanf (fp, "%lu", &todtick);
367 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp);
369}
370
371/*
372 * Initializes the attack messages. 244 * initialises the attack messages.
373 * Called by init_library(). 245 * Called by init_library().
374 */ 246 */
375 247
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 248//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377 249
390 return; 262 return;
391 else 263 else
392 has_been_done = 1; 264 has_been_done = 1;
393 265
394 sprintf (filename, "%s/attackmess", settings.datadir); 266 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename); 267 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 268 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 { 269 {
398 LOG (llevError, "Can't open %s.\n", filename); 270 LOG (llevError, "Can't open %s.\n", filename);
399 return; 271 return;
400 } 272 }
430 { 302 {
431 p = strtok (buf, "="); 303 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 304 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "="); 305 p = strtok (NULL, "=");
434 if (p != NULL) 306 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 307 attack_mess[mess][level].buf1 = strdup (p);
436 else 308 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 309 attack_mess[mess][level].buf1 = strdup ("");
438 mode = 2; 310 mode = 2;
439 continue; 311 continue;
440 } 312 }
441 else if (mode == 2) 313 else if (mode == 2)
442 { 314 {
443 p = strtok (buf, "="); 315 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 316 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "="); 317 p = strtok (NULL, "=");
446 if (p != NULL) 318 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 319 attack_mess[mess][level].buf2 = strdup (p);
448 else 320 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 321 attack_mess[mess][level].buf2 = strdup ("");
450 mode = 3; 322 mode = 3;
451 continue; 323 continue;
452 } 324 }
453 else if (mode == 3) 325 else if (mode == 3)
454 { 326 {
455 p = strtok (buf, "="); 327 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 328 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "="); 329 p = strtok (NULL, "=");
458 if (p != NULL) 330 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 331 attack_mess[mess][level].buf3 = strdup (p);
460 else 332 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 333 attack_mess[mess][level].buf3 = strdup ("");
462 mode = 1; 334 mode = 1;
463 level++; 335 level++;
464 total++; 336 total++;
465 continue; 337 continue;
466 } 338 }

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