--- deliantra/server/common/init.C 2006/09/14 22:33:58 1.13 +++ deliantra/server/common/init.C 2007/05/17 14:14:54 1.35 @@ -1,25 +1,26 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at -*/ + * CrossFire, A Multiplayer game + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The authors can be reached via e-mail at + */ #define EXTERN // horrible hack @@ -32,12 +33,6 @@ # undef def }; -extern const keyword resist_save[NROFATTACKS] = { -# define def(uc, lc, name, plus, change) KW_resist_ ## lc, -# include "attackinc.h" -# undef def -}; - extern const char *const resist_plus[NROFATTACKS] = { # define def(uc, lc, name, plus, change) # plus, # include "attackinc.h" @@ -79,39 +74,29 @@ PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, UNIQUE_DIR, TEMPLATE_DIR, TMPDIR, - STAT_LOSS_ON_DEATH, PK_LUCK_PENALTY, + STAT_LOSS_ON_DEATH, PERMANENT_EXPERIENCE_RATIO, DEATH_PENALTY_RATIO, DEATH_PENALTY_LEVEL, BALANCED_STAT_LOSS, NOT_PERMADETH, SIMPLE_EXP, - RESET_LOCATION_TIME, SET_TITLE, RESURRECTION, SEARCH_ITEMS, SPELL_ENCUMBRANCE, SPELL_FAILURE_EFFECTS, - CASTING_TIME, - REAL_WIZ, - RECYCLE_TMP_MAPS, + SET_FRIENDLY_FIRE, + 0, + 0, EXPLORE_MODE, SPELLPOINT_LEVEL_DEPEND, - SET_FRIENDLY_FIRE, - "", /* Who format specifier */ - "", /* who wiz format specifier */ MOTD, "rules", "news", "", /* DM_MAIL */ - 0, /* This and the next 3 values are metaserver values */ - "", - "", - 0, - "", 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ - EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 0, 1.0, @@ -121,8 +106,6 @@ ARMOR_WEIGHT_LINEAR, ARMOR_SPEED_IMPROVEMENT, ARMOR_SPEED_LINEAR, - 1, /* no_player_stealing */ - 1, /* create_home_portals */ }; /* perhaps not the best place for this, but needs to be @@ -152,56 +135,6 @@ "Light" }; - -/* This loads the emergency map information from a - * .emergency file in the map directory. Doing this makes - * it easier to switch between map distributions (don't need - * to recompile. Note that there is no reason I see that - * this could not be re-loaded during play, but it seems - * like there should be little reason to do that. - */ -static void -init_emergency_mappath (void) -{ - char filename[MAX_BUF], tmpbuf[MAX_BUF]; - FILE *fp; - int online = 0; - - /* If this file doesn't exist, not a big deal */ - sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); - if ((fp = fopen (filename, "r")) != NULL) - { - while (fgets (tmpbuf, MAX_BUF - 1, fp)) - { - if (tmpbuf[0] == '#') - continue; /* ignore comments */ - - if (online == 0) - { - tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ - settings.emergency_mapname = strdup_local (tmpbuf); - } - else if (online == 1) - { - settings.emergency_x = atoi (tmpbuf); - } - - else if (online == 2) - { - settings.emergency_y = atoi (tmpbuf); - } - online++; - if (online > 2) - break; - } - fclose (fp); - if (online <= 2) - LOG (llevError, "Online read partial data from %s\n", filename); - LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); - } -} - - /* * It is vital that init_library() is called by any functions * using this library. @@ -210,27 +143,17 @@ * init_function_pointers(). Good idea to also call init_vars and * init_hash_table if you are doing any object loading. */ - void init_library (void) { - init_environ (); init_globals (); - init_vars (); init_block (); - ReadBmapNames (); - ReadSmooth (); - init_anim (); /* Must be after we read in the bitmaps */ - init_archetypes (); /* Reads all archetypes from file */ init_dynamic (); init_attackmess (); - init_clocks (); - init_emergency_mappath (); init_experience (); } - -/* init_environ initializes values from the environmental variables. +/* init_environ initialises values from the environmental variables. * it needs to be called very early, since command line options should * overwrite these if specified. */ @@ -242,38 +165,44 @@ cp = getenv ("CROSSFIRE_LIBDIR"); if (cp) settings.datadir = cp; + cp = getenv ("CROSSFIRE_LOCALDIR"); if (cp) settings.localdir = cp; + cp = getenv ("CROSSFIRE_PLAYERDIR"); if (cp) settings.playerdir = cp; + cp = getenv ("CROSSFIRE_MAPDIR"); if (cp) settings.mapdir = cp; + cp = getenv ("CROSSFIRE_ARCHETYPES"); if (cp) settings.archetypes = cp; + cp = getenv ("CROSSFIRE_TREASURES"); if (cp) settings.treasures = cp; + cp = getenv ("CROSSFIRE_UNIQUEDIR"); if (cp) settings.uniquedir = cp; + cp = getenv ("CROSSFIRE_TEMPLATEDIR"); if (cp) settings.templatedir = cp; + cp = getenv ("CROSSFIRE_TMPDIR"); if (cp) settings.tmpdir = cp; } - /* * Initialises all global variables. * Might use environment-variables as default for some of them. */ - void init_globals (void) { @@ -298,11 +227,11 @@ if (at->clone.type == MAP) { if (at->clone.race) - strcpy (first_map_ext_path, at->clone.race); + first_map_ext_path = at->clone.race; if (EXIT_PATH (&at->clone)) { - strcpy (first_map_path, EXIT_PATH (&at->clone)); + first_map_path = EXIT_PATH (&at->clone); return; } } @@ -310,66 +239,12 @@ at = at->next; } - LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); + LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); exit (-1); } -unsigned long todtick; - -/* - * Write out the current time to the file so time does not - * reset every time the server reboots. - */ - -void -write_todclock (void) -{ - char filename[MAX_BUF]; - FILE *fp; - - sprintf (filename, "%s/clockdata", settings.localdir); - if ((fp = fopen (filename, "w")) == NULL) - { - LOG (llevError, "Cannot open %s for writing\n", filename); - return; - } - fprintf (fp, "%lu", todtick); - fclose (fp); -} - -/* - * Initializes the gametime and TOD counters - * Called by init_library(). - */ - -void -init_clocks (void) -{ - char filename[MAX_BUF]; - FILE *fp; - static int has_been_done = 0; - - if (has_been_done) - return; - else - has_been_done = 1; - - sprintf (filename, "%s/clockdata", settings.localdir); - LOG (llevDebug, "Reading clockdata from %s...", filename); - if ((fp = fopen (filename, "r")) == NULL) - { - LOG (llevError, "Can't open %s.\n", filename); - todtick = 0; - write_todclock (); - return; - } - fscanf (fp, "%lu", &todtick); - LOG (llevDebug, "todtick=%lu\n", todtick); - fclose (fp); -} - /* - * Initializes the attack messages. + * initialises the attack messages. * Called by init_library(). */ @@ -392,7 +267,7 @@ has_been_done = 1; sprintf (filename, "%s/attackmess", settings.datadir); - LOG (llevDebug, "Reading attack messages from %s...", filename); + LOG (llevDebug, "Reading attack messages from %s...\n", filename); if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) { LOG (llevError, "Can't open %s.\n", filename); @@ -432,9 +307,9 @@ attack_mess[mess][level].level = atoi (buf); p = strtok (NULL, "="); if (p != NULL) - attack_mess[mess][level].buf1 = strdup_local (p); + attack_mess[mess][level].buf1 = strdup (p); else - attack_mess[mess][level].buf1 = strdup_local (""); + attack_mess[mess][level].buf1 = strdup (""); mode = 2; continue; } @@ -444,9 +319,9 @@ attack_mess[mess][level].level = atoi (buf); p = strtok (NULL, "="); if (p != NULL) - attack_mess[mess][level].buf2 = strdup_local (p); + attack_mess[mess][level].buf2 = strdup (p); else - attack_mess[mess][level].buf2 = strdup_local (""); + attack_mess[mess][level].buf2 = strdup (""); mode = 3; continue; } @@ -456,9 +331,9 @@ attack_mess[mess][level].level = atoi (buf); p = strtok (NULL, "="); if (p != NULL) - attack_mess[mess][level].buf3 = strdup_local (p); + attack_mess[mess][level].buf3 = strdup (p); else - attack_mess[mess][level].buf3 = strdup_local (""); + attack_mess[mess][level].buf3 = strdup (""); mode = 1; level++; total++;