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Comparing deliantra/server/common/init.C (file contents):
Revision 1.4 by root, Sun Sep 3 07:57:54 2006 UTC vs.
Revision 1.23 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.4 2006/09/03 07:57:54 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 78 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME, 85 RESET_LOCATION_TIME,
66SET_TITLE, 86 SET_TITLE,
67RESURRECTION, 87 RESURRECTION,
68SEARCH_ITEMS, 88 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 89 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 90 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 91 CASTING_TIME,
72REAL_WIZ, 92 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 93 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 95 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 96 MOTD,
80"rules", 97 "rules",
81"news", 98 "news",
82"", /* DM_MAIL */ 99 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 101 0,
900,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 140
172/* 141/*
173 * It is vital that init_library() is called by any functions 142 * It is vital that init_library() is called by any functions
174 * using this library. 143 * using this library.
175 * If you want to lessen the size of the program using the library, 144 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 145 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 146 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 147 * init_hash_table if you are doing any object loading.
179 */ 148 */
180 149void
181void init_library(void) { 150init_library (void)
151{
182 init_environ(); 152 init_environ ();
183 init_globals(); 153 init_globals ();
184 init_objects();
185 init_vars(); 154 init_vars ();
186 init_block(); 155 init_block ();
187 ReadBmapNames (); 156 ReadBmapNames ();
188 ReadSmooth(); 157 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 158 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 159 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 160 init_dynamic ();
192 init_attackmess(); 161 init_attackmess ();
193 init_clocks(); 162 init_clocks ();
194 init_emergency_mappath();
195 init_experience(); 163 init_experience ();
196} 164}
197 165
198 166
199/* init_environ initializes values from the environmental variables. 167/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 168 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 169 * overwrite these if specified.
202 */ 170 */
171void
203void init_environ(void) { 172init_environ (void)
173{
204 char *cp; 174 char *cp;
205 175
206 cp=getenv("CROSSFIRE_LIBDIR"); 176 cp = getenv ("CROSSFIRE_LIBDIR");
177 if (cp)
207 if (cp) settings.datadir=cp; 178 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 179 cp = getenv ("CROSSFIRE_LOCALDIR");
180 if (cp)
209 if (cp) settings.localdir=cp; 181 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 182 cp = getenv ("CROSSFIRE_PLAYERDIR");
183 if (cp)
211 if (cp) settings.playerdir=cp; 184 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 185 cp = getenv ("CROSSFIRE_MAPDIR");
186 if (cp)
213 if (cp) settings.mapdir=cp; 187 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 188 cp = getenv ("CROSSFIRE_ARCHETYPES");
189 if (cp)
215 if (cp) settings.archetypes=cp; 190 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 191 cp = getenv ("CROSSFIRE_TREASURES");
192 if (cp)
217 if (cp) settings.treasures=cp; 193 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 194 cp = getenv ("CROSSFIRE_UNIQUEDIR");
195 if (cp)
219 if (cp) settings.uniquedir=cp; 196 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 197 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
198 if (cp)
221 if (cp) settings.templatedir=cp; 199 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 200 cp = getenv ("CROSSFIRE_TMPDIR");
201 if (cp)
223 if (cp) settings.tmpdir=cp; 202 settings.tmpdir = cp;
224} 203}
225 204
226 205
227/* 206/*
228 * Initialises all global variables. 207 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 208 * Might use environment-variables as default for some of them.
230 */ 209 */
231 210
211void
232void init_globals(void) { 212init_globals (void)
213{
233 if (settings.logfilename[0] == 0) { 214 if (settings.logfilename[0] == 0)
215 logfile = stderr;
216 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
217 {
218 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 219 logfile = stderr;
235 } 220 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 221 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 222 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 223}
264 224
265/* 225void
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void init_objects(void) {
272 int i;
273/* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276
277#ifdef MEMORY_DEBUG
278 free_objects=NULL;
279#else
280 free_objects=objarray;
281 objarray[0].prev=NULL,
282 objarray[0].next= &objarray[1],
283 SET_FLAG(&objarray[0], FLAG_REMOVED);
284 SET_FLAG(&objarray[0], FLAG_FREED);
285 for(i=1;i<STARTMAX-1;i++) {
286 objarray[i].next= &objarray[i+1];
287 objarray[i].prev= &objarray[i-1];
288 SET_FLAG(&objarray[i], FLAG_REMOVED);
289 SET_FLAG(&objarray[i], FLAG_FREED);
290 }
291 objarray[STARTMAX-1].next=NULL;
292 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
293 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
295#endif
296}
297
298/*
299 * Initialises global variables which can be changed by options.
300 * Called by init_library().
301 */
302
303void init_defaults(void) {
304 editor=0;
305 nroferrors=0;
306}
307
308
309void init_dynamic (void) { 226init_dynamic (void)
227{
310 archetype *at = first_archetype; 228 archetype *at = first_archetype;
229
311 while (at) { 230 while (at)
231 {
312 if (at->clone.type == MAP) { 232 if (at->clone.type == MAP)
233 {
313 if (at->clone.race) { 234 if (at->clone.race)
314 strcpy (first_map_ext_path, at->clone.race); 235 first_map_ext_path = at->clone.race;
315 } 236
316 if (EXIT_PATH (&at->clone)) { 237 if (EXIT_PATH (&at->clone))
238 {
317 strcpy (first_map_path, EXIT_PATH (&at->clone)); 239 first_map_path = EXIT_PATH (&at->clone);
318 return; 240 return;
319 } 241 }
320 } 242 }
243
321 at = at->next; 244 at = at->next;
322 } 245 }
246
323 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 247 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
324 exit (-1); 248 exit (-1);
325} 249}
326 250
327unsigned long todtick; 251unsigned long todtick;
328 252
329/* 253/*
330 * Write out the current time to the file so time does not 254 * Write out the current time to the file so time does not
331 * reset every time the server reboots. 255 * reset every time the server reboots.
332 */ 256 */
333 257
258void
334void write_todclock(void) 259write_todclock (void)
335{ 260{
336 char filename[MAX_BUF]; 261 char filename[MAX_BUF];
337 FILE *fp; 262 FILE *fp;
338 263
339 sprintf(filename, "%s/clockdata", settings.localdir); 264 sprintf (filename, "%s/clockdata", settings.localdir);
340 if ((fp = fopen(filename, "w")) == NULL) { 265 if ((fp = fopen (filename, "w")) == NULL)
266 {
341 LOG(llevError, "Cannot open %s for writing\n", filename); 267 LOG (llevError, "Cannot open %s for writing\n", filename);
342 return; 268 return;
343 } 269 }
344 fprintf(fp, "%lu", todtick); 270 fprintf (fp, "%lu", todtick);
345 fclose(fp); 271 fclose (fp);
346} 272}
347 273
348/* 274/*
349 * Initializes the gametime and TOD counters 275 * initialises the gametime and TOD counters
350 * Called by init_library(). 276 * Called by init_library().
351 */ 277 */
352 278
279void
353void init_clocks(void) 280init_clocks (void)
354{ 281{
355 char filename[MAX_BUF]; 282 char filename[MAX_BUF];
356 FILE *fp; 283 FILE *fp;
357 static int has_been_done=0; 284 static int has_been_done = 0;
358 285
359 if (has_been_done) 286 if (has_been_done)
360 return; 287 return;
361 else 288 else
362 has_been_done = 1; 289 has_been_done = 1;
363 290
364 sprintf(filename, "%s/clockdata", settings.localdir); 291 sprintf (filename, "%s/clockdata", settings.localdir);
365 LOG(llevDebug, "Reading clockdata from %s...", filename); 292 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
366 if ((fp = fopen(filename, "r")) == NULL) { 293 if ((fp = fopen (filename, "r")) == NULL)
294 {
367 LOG(llevError, "Can't open %s.\n", filename); 295 LOG (llevError, "Can't open %s.\n", filename);
368 todtick = 0; 296 todtick = 0;
369 write_todclock(); 297 write_todclock ();
370 return; 298 return;
371 } 299 }
372 fscanf(fp, "%lu", &todtick); 300 fscanf (fp, "%lu", &todtick);
373 LOG(llevDebug, "todtick=%lu\n", todtick); 301 LOG (llevDebug, "todtick=%lu\n", todtick);
374 fclose(fp); 302 fclose (fp);
375} 303}
376 304
377/* 305/*
378 * Initializes the attack messages. 306 * initialises the attack messages.
379 * Called by init_library(). 307 * Called by init_library().
380 */ 308 */
381 309
382//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 310//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
383 311
312void
384void init_attackmess(void){ 313init_attackmess (void)
314{
385 char buf[MAX_BUF]; 315 char buf[MAX_BUF];
386 char filename[MAX_BUF]; 316 char filename[MAX_BUF];
387 char *cp, *p; 317 char *cp, *p;
388 FILE *fp; 318 FILE *fp;
389 static int has_been_done=0; 319 static int has_been_done = 0;
390 int mess, level, comp; 320 int mess, level, comp;
391 int mode=0, total=0; 321 int mode = 0, total = 0;
392 322
393 if (has_been_done) 323 if (has_been_done)
394 return; 324 return;
395 else 325 else
396 has_been_done = 1; 326 has_been_done = 1;
397 327
398 sprintf(filename, "%s/attackmess", settings.datadir); 328 sprintf (filename, "%s/attackmess", settings.datadir);
399 LOG(llevDebug, "Reading attack messages from %s...", filename); 329 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
400 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 330 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
331 {
401 LOG(llevError, "Can't open %s.\n", filename); 332 LOG (llevError, "Can't open %s.\n", filename);
402 return; 333 return;
403 } 334 }
404 335
405 level = 0; 336 level = 0;
406 while (fgets(buf, MAX_BUF, fp)!=NULL) { 337 while (fgets (buf, MAX_BUF, fp) != NULL)
407 if (*buf=='#') continue; 338 {
339 if (*buf == '#')
340 continue;
408 if((cp=strchr(buf,'\n'))!=NULL) 341 if ((cp = strchr (buf, '\n')) != NULL)
409 *cp='\0'; 342 *cp = '\0';
410 cp=buf; 343 cp = buf;
411 while(*cp==' ') /* Skip blanks */ 344 while (*cp == ' ') /* Skip blanks */
412 cp++; 345 cp++;
413 346
414 if (strncmp(cp, "TYPE:", 5)==0) { 347 if (strncmp (cp, "TYPE:", 5) == 0)
348 {
415 p = strtok(buf, ":"); 349 p = strtok (buf, ":");
416 p = strtok(NULL, ":"); 350 p = strtok (NULL, ":");
417 if (mode == 1) { 351 if (mode == 1)
352 {
418 attack_mess[mess][level].level = -1; 353 attack_mess[mess][level].level = -1;
419 attack_mess[mess][level].buf1 = NULL; 354 attack_mess[mess][level].buf1 = NULL;
420 attack_mess[mess][level].buf2 = NULL; 355 attack_mess[mess][level].buf2 = NULL;
421 attack_mess[mess][level].buf3 = NULL; 356 attack_mess[mess][level].buf3 = NULL;
422 } 357 }
423 level = 0; 358 level = 0;
424 mess = atoi(p); 359 mess = atoi (p);
425 mode = 1; 360 mode = 1;
426 continue; 361 continue;
427 } 362 }
428 if (mode==1) { 363 if (mode == 1)
364 {
429 p = strtok(buf, "="); 365 p = strtok (buf, "=");
430 attack_mess[mess][level].level = atoi(buf); 366 attack_mess[mess][level].level = atoi (buf);
431 p = strtok(NULL, "="); 367 p = strtok (NULL, "=");
432 if (p != NULL) 368 if (p != NULL)
433 attack_mess[mess][level].buf1 = strdup_local(p); 369 attack_mess[mess][level].buf1 = strdup (p);
434 else 370 else
435 attack_mess[mess][level].buf1 = strdup_local(""); 371 attack_mess[mess][level].buf1 = strdup ("");
436 mode = 2; 372 mode = 2;
437 continue; 373 continue;
438 } else if (mode==2) {
439 p = strtok(buf, "=");
440 attack_mess[mess][level].level = atoi(buf);
441 p = strtok(NULL, "=");
442 if (p != NULL)
443 attack_mess[mess][level].buf2 = strdup_local(p);
444 else
445 attack_mess[mess][level].buf2 = strdup_local("");
446 mode = 3;
447 continue;
448 } else if (mode==3) {
449 p = strtok(buf, "=");
450 attack_mess[mess][level].level = atoi(buf);
451 p = strtok(NULL, "=");
452 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local(p);
454 else
455 attack_mess[mess][level].buf3 = strdup_local("");
456 mode = 1;
457 level++;
458 total++;
459 continue;
460 } 374 }
375 else if (mode == 2)
376 {
377 p = strtok (buf, "=");
378 attack_mess[mess][level].level = atoi (buf);
379 p = strtok (NULL, "=");
380 if (p != NULL)
381 attack_mess[mess][level].buf2 = strdup (p);
382 else
383 attack_mess[mess][level].buf2 = strdup ("");
384 mode = 3;
385 continue;
386 }
387 else if (mode == 3)
388 {
389 p = strtok (buf, "=");
390 attack_mess[mess][level].level = atoi (buf);
391 p = strtok (NULL, "=");
392 if (p != NULL)
393 attack_mess[mess][level].buf3 = strdup (p);
394 else
395 attack_mess[mess][level].buf3 = strdup ("");
396 mode = 1;
397 level++;
398 total++;
399 continue;
400 }
461 } 401 }
462 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 402 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
463 close_and_delete(fp, comp); 403 close_and_delete (fp, comp);
464} 404}

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