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Comparing deliantra/server/common/init.C (file contents):
Revision 1.14 by root, Thu Sep 21 00:05:24 2006 UTC vs.
Revision 1.28 by root, Sun Mar 11 02:12:44 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 90 CASTING_TIME,
91 REAL_WIZ, 91 REAL_WIZ,
92 RECYCLE_TMP_MAPS,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
96 "", /* Who format specifier */
97 "", /* who wiz format specifier */
98 MOTD, 95 MOTD,
99 "rules", 96 "rules",
100 "news", 97 "news",
101 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
102 0, /* This and the next 3 values are metaserver values */
103 "",
104 "",
105 0,
106 "",
107 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
108 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
109 0, 100 0,
110 1.0, 101 1.0,
111 102
112/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
113 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
144 "Wounding", 135 "Wounding",
145 "Death", 136 "Death",
146 "Light" 137 "Light"
147}; 138};
148 139
149
150/* This loads the emergency map information from a
151 * .emergency file in the map directory. Doing this makes
152 * it easier to switch between map distributions (don't need
153 * to recompile. Note that there is no reason I see that
154 * this could not be re-loaded during play, but it seems
155 * like there should be little reason to do that.
156 */
157static void
158init_emergency_mappath (void)
159{
160 char filename[MAX_BUF], tmpbuf[MAX_BUF];
161 FILE *fp;
162 int online = 0;
163
164 /* If this file doesn't exist, not a big deal */
165 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
166 if ((fp = fopen (filename, "r")) != NULL)
167 {
168 while (fgets (tmpbuf, MAX_BUF - 1, fp))
169 {
170 if (tmpbuf[0] == '#')
171 continue; /* ignore comments */
172
173 if (online == 0)
174 {
175 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
176 settings.emergency_mapname = strdup_local (tmpbuf);
177 }
178 else if (online == 1)
179 {
180 settings.emergency_x = atoi (tmpbuf);
181 }
182
183 else if (online == 2)
184 {
185 settings.emergency_y = atoi (tmpbuf);
186 }
187 online++;
188 if (online > 2)
189 break;
190 }
191 fclose (fp);
192 if (online <= 2)
193 LOG (llevError, "Online read partial data from %s\n", filename);
194 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
195 }
196}
197
198
199/* 140/*
200 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
201 * using this library. 142 * using this library.
202 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
203 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
204 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
205 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
206 */ 147 */
207
208void 148void
209init_library (void) 149init_library (void)
210{ 150{
211 init_environ ();
212 init_globals (); 151 init_globals ();
213 init_vars ();
214 init_block (); 152 init_block ();
215 ReadBmapNames ();
216 ReadSmooth (); 153 ReadSmooth ();
217 init_anim (); /* Must be after we read in the bitmaps */ 154 init_anim (); /* Must be after we read in the bitmaps */
218 init_archetypes (); /* Reads all archetypes from file */ 155 init_archetypes (); /* Reads all archetypes from file */
219 init_dynamic (); 156 init_dynamic ();
220 init_attackmess (); 157 init_attackmess ();
221 init_clocks (); 158 init_clocks ();
222 init_emergency_mappath ();
223 init_experience (); 159 init_experience ();
224} 160}
225 161
226 162
227/* init_environ initializes values from the environmental variables. 163/* init_environ initialises values from the environmental variables.
228 * it needs to be called very early, since command line options should 164 * it needs to be called very early, since command line options should
229 * overwrite these if specified. 165 * overwrite these if specified.
230 */ 166 */
231void 167void
232init_environ (void) 168init_environ (void)
260 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
261 if (cp) 197 if (cp)
262 settings.tmpdir = cp; 198 settings.tmpdir = cp;
263} 199}
264 200
265
266/* 201/*
267 * Initialises all global variables. 202 * Initialises all global variables.
268 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
269 */ 204 */
270
271void 205void
272init_globals (void) 206init_globals (void)
273{ 207{
274 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
275 logfile = stderr; 209 logfile = stderr;
290 while (at) 224 while (at)
291 { 225 {
292 if (at->clone.type == MAP) 226 if (at->clone.type == MAP)
293 { 227 {
294 if (at->clone.race) 228 if (at->clone.race)
295 strcpy (first_map_ext_path, at->clone.race); 229 first_map_ext_path = at->clone.race;
296 230
297 if (EXIT_PATH (&at->clone)) 231 if (EXIT_PATH (&at->clone))
298 { 232 {
299 strcpy (first_map_path, EXIT_PATH (&at->clone)); 233 first_map_path = EXIT_PATH (&at->clone);
300 return; 234 return;
301 } 235 }
302 } 236 }
303 237
304 at = at->next; 238 at = at->next;
312 246
313/* 247/*
314 * Write out the current time to the file so time does not 248 * Write out the current time to the file so time does not
315 * reset every time the server reboots. 249 * reset every time the server reboots.
316 */ 250 */
317
318void 251void
319write_todclock (void) 252write_todclock (void)
320{ 253{
321 char filename[MAX_BUF]; 254 char filename[MAX_BUF];
322 FILE *fp; 255 FILE *fp;
330 fprintf (fp, "%lu", todtick); 263 fprintf (fp, "%lu", todtick);
331 fclose (fp); 264 fclose (fp);
332} 265}
333 266
334/* 267/*
335 * Initializes the gametime and TOD counters 268 * initialises the gametime and TOD counters
336 * Called by init_library(). 269 * Called by init_library().
337 */ 270 */
338
339void 271void
340init_clocks (void) 272init_clocks (void)
341{ 273{
342 char filename[MAX_BUF]; 274 char filename[MAX_BUF];
343 FILE *fp; 275 FILE *fp;
347 return; 279 return;
348 else 280 else
349 has_been_done = 1; 281 has_been_done = 1;
350 282
351 sprintf (filename, "%s/clockdata", settings.localdir); 283 sprintf (filename, "%s/clockdata", settings.localdir);
352 LOG (llevDebug, "Reading clockdata from %s...", filename); 284 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
353 if ((fp = fopen (filename, "r")) == NULL) 285 if ((fp = fopen (filename, "r")) == NULL)
354 { 286 {
355 LOG (llevError, "Can't open %s.\n", filename); 287 LOG (llevError, "Can't open %s.\n", filename);
356 todtick = 0; 288 todtick = 0;
357 write_todclock (); 289 write_todclock ();
358 return; 290 return;
359 } 291 }
292
360 fscanf (fp, "%lu", &todtick); 293 fscanf (fp, "%lu", &todtick);
361 LOG (llevDebug, "todtick=%lu\n", todtick); 294 LOG (llevDebug, "todtick=%lu\n", todtick);
362 fclose (fp); 295 fclose (fp);
363} 296}
364 297
365/* 298/*
366 * Initializes the attack messages. 299 * initialises the attack messages.
367 * Called by init_library(). 300 * Called by init_library().
368 */ 301 */
369 302
370//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 303//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
371 304
384 return; 317 return;
385 else 318 else
386 has_been_done = 1; 319 has_been_done = 1;
387 320
388 sprintf (filename, "%s/attackmess", settings.datadir); 321 sprintf (filename, "%s/attackmess", settings.datadir);
389 LOG (llevDebug, "Reading attack messages from %s...", filename); 322 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
390 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 323 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
391 { 324 {
392 LOG (llevError, "Can't open %s.\n", filename); 325 LOG (llevError, "Can't open %s.\n", filename);
393 return; 326 return;
394 } 327 }
424 { 357 {
425 p = strtok (buf, "="); 358 p = strtok (buf, "=");
426 attack_mess[mess][level].level = atoi (buf); 359 attack_mess[mess][level].level = atoi (buf);
427 p = strtok (NULL, "="); 360 p = strtok (NULL, "=");
428 if (p != NULL) 361 if (p != NULL)
429 attack_mess[mess][level].buf1 = strdup_local (p); 362 attack_mess[mess][level].buf1 = strdup (p);
430 else 363 else
431 attack_mess[mess][level].buf1 = strdup_local (""); 364 attack_mess[mess][level].buf1 = strdup ("");
432 mode = 2; 365 mode = 2;
433 continue; 366 continue;
434 } 367 }
435 else if (mode == 2) 368 else if (mode == 2)
436 { 369 {
437 p = strtok (buf, "="); 370 p = strtok (buf, "=");
438 attack_mess[mess][level].level = atoi (buf); 371 attack_mess[mess][level].level = atoi (buf);
439 p = strtok (NULL, "="); 372 p = strtok (NULL, "=");
440 if (p != NULL) 373 if (p != NULL)
441 attack_mess[mess][level].buf2 = strdup_local (p); 374 attack_mess[mess][level].buf2 = strdup (p);
442 else 375 else
443 attack_mess[mess][level].buf2 = strdup_local (""); 376 attack_mess[mess][level].buf2 = strdup ("");
444 mode = 3; 377 mode = 3;
445 continue; 378 continue;
446 } 379 }
447 else if (mode == 3) 380 else if (mode == 3)
448 { 381 {
449 p = strtok (buf, "="); 382 p = strtok (buf, "=");
450 attack_mess[mess][level].level = atoi (buf); 383 attack_mess[mess][level].level = atoi (buf);
451 p = strtok (NULL, "="); 384 p = strtok (NULL, "=");
452 if (p != NULL) 385 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local (p); 386 attack_mess[mess][level].buf3 = strdup (p);
454 else 387 else
455 attack_mess[mess][level].buf3 = strdup_local (""); 388 attack_mess[mess][level].buf3 = strdup ("");
456 mode = 1; 389 mode = 1;
457 level++; 390 level++;
458 total++; 391 total++;
459 continue; 392 continue;
460 } 393 }

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