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Comparing deliantra/server/common/init.C (file contents):
Revision 1.24 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.37 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#define EXTERN // horrible hack 25#define EXTERN // horrible hack
26 26
27#include <global.h> 27#include <global.h>
72 DATADIR, 72 DATADIR,
73 LOCALDIR, 73 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 83 NOT_PERMADETH,
84 SIMPLE_EXP, 84 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 85 SET_TITLE,
87 RESURRECTION, 86 RESURRECTION,
88 SEARCH_ITEMS, 87 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
91 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
92 REAL_WIZ, 91 0,
92 0,
93 EXPLORE_MODE, 93 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 95 MOTD,
97 "rules", 96 "rules",
98 "news", 97 "news",
99 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
105 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 109};
113 110
114/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
147 * init_hash_table if you are doing any object loading. 144 * init_hash_table if you are doing any object loading.
148 */ 145 */
149void 146void
150init_library (void) 147init_library (void)
151{ 148{
152 init_environ ();
153 init_globals (); 149 init_globals ();
154 init_block (); 150 init_block ();
155 ReadBmapNames ();
156 ReadSmooth ();
157 init_anim (); /* Must be after we read in the bitmaps */
158 init_archetypes (); /* Reads all archetypes from file */
159 init_dynamic (); 151 init_dynamic ();
160 init_attackmess (); 152 init_attackmess ();
161 init_clocks ();
162 init_experience (); 153 init_experience ();
163} 154}
164
165 155
166/* init_environ initialises values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
167 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
168 * overwrite these if specified. 158 * overwrite these if specified.
169 */ 159 */
173 char *cp; 163 char *cp;
174 164
175 cp = getenv ("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
176 if (cp) 166 if (cp)
177 settings.datadir = cp; 167 settings.datadir = cp;
168
178 cp = getenv ("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
179 if (cp) 170 if (cp)
180 settings.localdir = cp; 171 settings.localdir = cp;
172
181 cp = getenv ("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
182 if (cp) 174 if (cp)
183 settings.playerdir = cp; 175 settings.playerdir = cp;
176
184 cp = getenv ("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
185 if (cp) 178 if (cp)
186 settings.mapdir = cp; 179 settings.mapdir = cp;
180
187 cp = getenv ("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
188 if (cp) 182 if (cp)
189 settings.archetypes = cp; 183 settings.archetypes = cp;
184
190 cp = getenv ("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
191 if (cp) 186 if (cp)
192 settings.treasures = cp; 187 settings.treasures = cp;
188
193 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
194 if (cp) 190 if (cp)
195 settings.uniquedir = cp; 191 settings.uniquedir = cp;
192
196 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
197 if (cp) 194 if (cp)
198 settings.templatedir = cp; 195 settings.templatedir = cp;
196
199 cp = getenv ("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp) 198 if (cp)
201 settings.tmpdir = cp; 199 settings.tmpdir = cp;
202} 200}
203
204 201
205/* 202/*
206 * Initialises all global variables. 203 * Initialises all global variables.
207 * Might use environment-variables as default for some of them. 204 * Might use environment-variables as default for some of them.
208 */ 205 */
209
210void 206void
211init_globals (void) 207init_globals (void)
212{ 208{
213 if (settings.logfilename[0] == 0) 209 if (settings.logfilename[0] == 0)
214 logfile = stderr; 210 logfile = stderr;
222} 218}
223 219
224void 220void
225init_dynamic (void) 221init_dynamic (void)
226{ 222{
227 archetype *at = first_archetype; 223 for_all_archetypes (at)
228
229 while (at)
230 { 224 {
231 if (at->clone.type == MAP) 225 if (at->type == MAP)
232 { 226 {
233 if (at->clone.race) 227 if (at->race)
234 first_map_ext_path = at->clone.race; 228 first_map_ext_path = at->race;
235 229
236 if (EXIT_PATH (&at->clone)) 230 if (EXIT_PATH (at))
237 { 231 {
238 first_map_path = EXIT_PATH (&at->clone); 232 first_map_path = EXIT_PATH (at);
239 return; 233 return;
240 } 234 }
241 } 235 }
242
243 at = at->next;
244 } 236 }
245 237
246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
247 exit (-1); 239 exit (-1);
248}
249
250unsigned long todtick;
251
252/*
253 * Write out the current time to the file so time does not
254 * reset every time the server reboots.
255 */
256
257void
258write_todclock (void)
259{
260 char filename[MAX_BUF];
261 FILE *fp;
262
263 sprintf (filename, "%s/clockdata", settings.localdir);
264 if ((fp = fopen (filename, "w")) == NULL)
265 {
266 LOG (llevError, "Cannot open %s for writing\n", filename);
267 return;
268 }
269 fprintf (fp, "%lu", todtick);
270 fclose (fp);
271}
272
273/*
274 * initialises the gametime and TOD counters
275 * Called by init_library().
276 */
277
278void
279init_clocks (void)
280{
281 char filename[MAX_BUF];
282 FILE *fp;
283 static int has_been_done = 0;
284
285 if (has_been_done)
286 return;
287 else
288 has_been_done = 1;
289
290 sprintf (filename, "%s/clockdata", settings.localdir);
291 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
292 if ((fp = fopen (filename, "r")) == NULL)
293 {
294 LOG (llevError, "Can't open %s.\n", filename);
295 todtick = 0;
296 write_todclock ();
297 return;
298 }
299 fscanf (fp, "%lu", &todtick);
300 LOG (llevDebug, "todtick=%lu\n", todtick);
301 fclose (fp);
302} 240}
303 241
304/* 242/*
305 * initialises the attack messages. 243 * initialises the attack messages.
306 * Called by init_library(). 244 * Called by init_library().

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