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/cvs/deliantra/server/common/init.C
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Comparing deliantra/server/common/init.C (file contents):
Revision 1.23 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.32 by root, Mon Apr 16 06:23:39 2007 UTC

80 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 83 NOT_PERMADETH,
84 SIMPLE_EXP, 84 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 85 SET_TITLE,
87 RESURRECTION, 86 RESURRECTION,
88 SEARCH_ITEMS, 87 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
147 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
148 */ 147 */
149void 148void
150init_library (void) 149init_library (void)
151{ 150{
152 init_environ ();
153 init_globals (); 151 init_globals ();
154 init_vars ();
155 init_block (); 152 init_block ();
156 ReadBmapNames ();
157 ReadSmooth ();
158 init_anim (); /* Must be after we read in the bitmaps */
159 init_archetypes (); /* Reads all archetypes from file */ 153 init_archetypes (); /* Reads all archetypes from file */
160 init_dynamic (); 154 init_dynamic ();
161 init_attackmess (); 155 init_attackmess ();
162 init_clocks ();
163 init_experience (); 156 init_experience ();
164} 157}
165 158
166 159
167/* init_environ initialises values from the environmental variables. 160/* init_environ initialises values from the environmental variables.
200 cp = getenv ("CROSSFIRE_TMPDIR"); 193 cp = getenv ("CROSSFIRE_TMPDIR");
201 if (cp) 194 if (cp)
202 settings.tmpdir = cp; 195 settings.tmpdir = cp;
203} 196}
204 197
205
206/* 198/*
207 * Initialises all global variables. 199 * Initialises all global variables.
208 * Might use environment-variables as default for some of them. 200 * Might use environment-variables as default for some of them.
209 */ 201 */
210
211void 202void
212init_globals (void) 203init_globals (void)
213{ 204{
214 if (settings.logfilename[0] == 0) 205 if (settings.logfilename[0] == 0)
215 logfile = stderr; 206 logfile = stderr;
242 } 233 }
243 234
244 at = at->next; 235 at = at->next;
245 } 236 }
246 237
247 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
248 exit (-1); 239 exit (-1);
249}
250
251unsigned long todtick;
252
253/*
254 * Write out the current time to the file so time does not
255 * reset every time the server reboots.
256 */
257
258void
259write_todclock (void)
260{
261 char filename[MAX_BUF];
262 FILE *fp;
263
264 sprintf (filename, "%s/clockdata", settings.localdir);
265 if ((fp = fopen (filename, "w")) == NULL)
266 {
267 LOG (llevError, "Cannot open %s for writing\n", filename);
268 return;
269 }
270 fprintf (fp, "%lu", todtick);
271 fclose (fp);
272}
273
274/*
275 * initialises the gametime and TOD counters
276 * Called by init_library().
277 */
278
279void
280init_clocks (void)
281{
282 char filename[MAX_BUF];
283 FILE *fp;
284 static int has_been_done = 0;
285
286 if (has_been_done)
287 return;
288 else
289 has_been_done = 1;
290
291 sprintf (filename, "%s/clockdata", settings.localdir);
292 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
293 if ((fp = fopen (filename, "r")) == NULL)
294 {
295 LOG (llevError, "Can't open %s.\n", filename);
296 todtick = 0;
297 write_todclock ();
298 return;
299 }
300 fscanf (fp, "%lu", &todtick);
301 LOG (llevDebug, "todtick=%lu\n", todtick);
302 fclose (fp);
303} 240}
304 241
305/* 242/*
306 * initialises the attack messages. 243 * initialises the attack messages.
307 * Called by init_library(). 244 * Called by init_library().

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