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Comparing deliantra/server/common/init.C (file contents):
Revision 1.33 by root, Mon Apr 16 11:09:30 2007 UTC vs.
Revision 1.39 by root, Mon Jul 16 09:07:12 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
91 0,
92 EXPLORE_MODE, 92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 94 MOTD,
96 "rules", 95 "rules",
97 "news", 96 "news",
98 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 108};
112 109
113/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
220} 217}
221 218
222void 219void
223init_dynamic (void) 220init_dynamic (void)
224{ 221{
225 archetype *at = first_archetype; 222 first_map_ext_path = "/start/HallsOfSelection";
226 223 first_map_path = "/HallOfSelection";
227 while (at)
228 {
229 if (at->clone.type == MAP)
230 {
231 if (at->clone.race)
232 first_map_ext_path = at->clone.race;
233
234 if (EXIT_PATH (&at->clone))
235 {
236 first_map_path = EXIT_PATH (&at->clone);
237 return;
238 }
239 }
240
241 at = at->next;
242 }
243
244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
245 exit (-1);
246} 224}
247 225
248/* 226/*
249 * initialises the attack messages. 227 * initialises the attack messages.
250 * Called by init_library(). 228 * Called by init_library().

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