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Comparing deliantra/server/common/init.C (file contents):
Revision 1.29 by root, Wed Mar 14 00:04:58 2007 UTC vs.
Revision 1.35 by root, Thu May 17 14:14:54 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
72 DATADIR, 72 DATADIR,
73 LOCALDIR, 73 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 83 NOT_PERMADETH,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 91 0,
92 0,
92 EXPLORE_MODE, 93 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 95 MOTD,
96 "rules", 96 "rules",
97 "news", 97 "news",
98 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 109};
112 110
113/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
148void 146void
149init_library (void) 147init_library (void)
150{ 148{
151 init_globals (); 149 init_globals ();
152 init_block (); 150 init_block ();
153 init_anim (); /* Must be after we read in the bitmaps */
154 init_archetypes (); /* Reads all archetypes from file */
155 init_dynamic (); 151 init_dynamic ();
156 init_attackmess (); 152 init_attackmess ();
157 init_clocks ();
158 init_experience (); 153 init_experience ();
159} 154}
160
161 155
162/* init_environ initialises values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
163 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
164 * overwrite these if specified. 158 * overwrite these if specified.
165 */ 159 */
169 char *cp; 163 char *cp;
170 164
171 cp = getenv ("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
172 if (cp) 166 if (cp)
173 settings.datadir = cp; 167 settings.datadir = cp;
168
174 cp = getenv ("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
175 if (cp) 170 if (cp)
176 settings.localdir = cp; 171 settings.localdir = cp;
172
177 cp = getenv ("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
178 if (cp) 174 if (cp)
179 settings.playerdir = cp; 175 settings.playerdir = cp;
176
180 cp = getenv ("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
181 if (cp) 178 if (cp)
182 settings.mapdir = cp; 179 settings.mapdir = cp;
180
183 cp = getenv ("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
184 if (cp) 182 if (cp)
185 settings.archetypes = cp; 183 settings.archetypes = cp;
184
186 cp = getenv ("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
187 if (cp) 186 if (cp)
188 settings.treasures = cp; 187 settings.treasures = cp;
188
189 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
190 if (cp) 190 if (cp)
191 settings.uniquedir = cp; 191 settings.uniquedir = cp;
192
192 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
193 if (cp) 194 if (cp)
194 settings.templatedir = cp; 195 settings.templatedir = cp;
196
195 cp = getenv ("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
196 if (cp) 198 if (cp)
197 settings.tmpdir = cp; 199 settings.tmpdir = cp;
198} 200}
199 201
235 } 237 }
236 238
237 at = at->next; 239 at = at->next;
238 } 240 }
239 241
240 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 242 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
241 exit (-1); 243 exit (-1);
242}
243
244unsigned long todtick;
245
246/*
247 * Write out the current time to the file so time does not
248 * reset every time the server reboots.
249 */
250void
251write_todclock (void)
252{
253 char filename[MAX_BUF];
254 FILE *fp;
255
256 sprintf (filename, "%s/clockdata", settings.localdir);
257 if ((fp = fopen (filename, "w")) == NULL)
258 {
259 LOG (llevError, "Cannot open %s for writing\n", filename);
260 return;
261 }
262 fprintf (fp, "%lu", todtick);
263 fclose (fp);
264}
265
266/*
267 * initialises the gametime and TOD counters
268 * Called by init_library().
269 */
270void
271init_clocks (void)
272{
273 char filename[MAX_BUF];
274 FILE *fp;
275 static int has_been_done = 0;
276
277 if (has_been_done)
278 return;
279 else
280 has_been_done = 1;
281
282 sprintf (filename, "%s/clockdata", settings.localdir);
283 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
284 if ((fp = fopen (filename, "r")) == NULL)
285 {
286 LOG (llevError, "Can't open %s.\n", filename);
287 todtick = 0;
288 write_todclock ();
289 return;
290 }
291
292 fscanf (fp, "%lu", &todtick);
293 LOG (llevDebug, "todtick=%lu\n", todtick);
294 fclose (fp);
295} 244}
296 245
297/* 246/*
298 * initialises the attack messages. 247 * initialises the attack messages.
299 * Called by init_library(). 248 * Called by init_library().

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