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Comparing deliantra/server/common/init.C (file contents):
Revision 1.12 by root, Thu Sep 14 18:13:01 2006 UTC vs.
Revision 1.22 by pippijn, Sat Jan 6 14:42:28 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
16 17
17 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
29extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 32# include "attackinc.h"
38# undef def 33# undef def
39}; 34};
40 35
41extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
93 SEARCH_ITEMS, 88 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 89 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 90 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 91 CASTING_TIME,
97 REAL_WIZ, 92 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE, 93 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE, 95 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 96 MOTD,
105 "rules", 97 "rules",
106 "news", 98 "news",
107 "", /* DM_MAIL */ 99 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 101 0,
116 1.0, 102 1.0,
117 103
118/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
150 "Wounding", 136 "Wounding",
151 "Death", 137 "Death",
152 "Light" 138 "Light"
153}; 139};
154 140
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 141/*
206 * It is vital that init_library() is called by any functions 142 * It is vital that init_library() is called by any functions
207 * using this library. 143 * using this library.
208 * If you want to lessen the size of the program using the library, 144 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 145 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 146 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 147 * init_hash_table if you are doing any object loading.
212 */ 148 */
213
214void 149void
215init_library (void) 150init_library (void)
216{ 151{
217 init_environ (); 152 init_environ ();
218 init_globals (); 153 init_globals ();
223 init_anim (); /* Must be after we read in the bitmaps */ 158 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */ 159 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic (); 160 init_dynamic ();
226 init_attackmess (); 161 init_attackmess ();
227 init_clocks (); 162 init_clocks ();
228 init_emergency_mappath ();
229 init_experience (); 163 init_experience ();
230} 164}
231 165
232 166
233/* init_environ initializes values from the environmental variables. 167/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 168 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 169 * overwrite these if specified.
236 */ 170 */
237void 171void
238init_environ (void) 172init_environ (void)
296 while (at) 230 while (at)
297 { 231 {
298 if (at->clone.type == MAP) 232 if (at->clone.type == MAP)
299 { 233 {
300 if (at->clone.race) 234 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race); 235 first_map_ext_path = at->clone.race;
302 236
303 if (EXIT_PATH (&at->clone)) 237 if (EXIT_PATH (&at->clone))
304 { 238 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone)); 239 first_map_path = EXIT_PATH (&at->clone);
306 return; 240 return;
307 } 241 }
308 } 242 }
309 243
310 at = at->next; 244 at = at->next;
336 fprintf (fp, "%lu", todtick); 270 fprintf (fp, "%lu", todtick);
337 fclose (fp); 271 fclose (fp);
338} 272}
339 273
340/* 274/*
341 * Initializes the gametime and TOD counters 275 * initialises the gametime and TOD counters
342 * Called by init_library(). 276 * Called by init_library().
343 */ 277 */
344 278
345void 279void
346init_clocks (void) 280init_clocks (void)
353 return; 287 return;
354 else 288 else
355 has_been_done = 1; 289 has_been_done = 1;
356 290
357 sprintf (filename, "%s/clockdata", settings.localdir); 291 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename); 292 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
359 if ((fp = fopen (filename, "r")) == NULL) 293 if ((fp = fopen (filename, "r")) == NULL)
360 { 294 {
361 LOG (llevError, "Can't open %s.\n", filename); 295 LOG (llevError, "Can't open %s.\n", filename);
362 todtick = 0; 296 todtick = 0;
363 write_todclock (); 297 write_todclock ();
367 LOG (llevDebug, "todtick=%lu\n", todtick); 301 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp); 302 fclose (fp);
369} 303}
370 304
371/* 305/*
372 * Initializes the attack messages. 306 * initialises the attack messages.
373 * Called by init_library(). 307 * Called by init_library().
374 */ 308 */
375 309
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 310//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377 311
390 return; 324 return;
391 else 325 else
392 has_been_done = 1; 326 has_been_done = 1;
393 327
394 sprintf (filename, "%s/attackmess", settings.datadir); 328 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename); 329 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 330 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 { 331 {
398 LOG (llevError, "Can't open %s.\n", filename); 332 LOG (llevError, "Can't open %s.\n", filename);
399 return; 333 return;
400 } 334 }
430 { 364 {
431 p = strtok (buf, "="); 365 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 366 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "="); 367 p = strtok (NULL, "=");
434 if (p != NULL) 368 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 369 attack_mess[mess][level].buf1 = strdup (p);
436 else 370 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 371 attack_mess[mess][level].buf1 = strdup ("");
438 mode = 2; 372 mode = 2;
439 continue; 373 continue;
440 } 374 }
441 else if (mode == 2) 375 else if (mode == 2)
442 { 376 {
443 p = strtok (buf, "="); 377 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 378 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "="); 379 p = strtok (NULL, "=");
446 if (p != NULL) 380 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 381 attack_mess[mess][level].buf2 = strdup (p);
448 else 382 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 383 attack_mess[mess][level].buf2 = strdup ("");
450 mode = 3; 384 mode = 3;
451 continue; 385 continue;
452 } 386 }
453 else if (mode == 3) 387 else if (mode == 3)
454 { 388 {
455 p = strtok (buf, "="); 389 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 390 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "="); 391 p = strtok (NULL, "=");
458 if (p != NULL) 392 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 393 attack_mess[mess][level].buf3 = strdup (p);
460 else 394 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 395 attack_mess[mess][level].buf3 = strdup ("");
462 mode = 1; 396 mode = 1;
463 level++; 397 level++;
464 total++; 398 total++;
465 continue; 399 continue;
466 } 400 }

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