1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
28 | |
29 | |
29 | extern const char *const attacktype_desc[NROFATTACKS] = { |
30 | extern const char *const attacktype_desc[NROFATTACKS] = { |
30 | # define def(uc, lc, name, plus, change) # name, |
31 | # define def(uc, lc, name, plus, change) # name, |
31 | # include "attackinc.h" |
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32 | # undef def |
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33 | }; |
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34 | |
|
|
35 | extern const keyword resist_save[NROFATTACKS] = { |
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36 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
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37 | # include "attackinc.h" |
32 | # include "attackinc.h" |
38 | # undef def |
33 | # undef def |
39 | }; |
34 | }; |
40 | |
35 | |
41 | extern const char *const resist_plus[NROFATTACKS] = { |
36 | extern const char *const resist_plus[NROFATTACKS] = { |
… | |
… | |
77 | DATADIR, |
72 | DATADIR, |
78 | LOCALDIR, |
73 | LOCALDIR, |
79 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
80 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
81 | TMPDIR, |
76 | TMPDIR, |
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|
77 | PK_LUCK_PENALTY, |
82 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
83 | PK_LUCK_PENALTY, |
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|
84 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
85 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
86 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
87 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
88 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
89 | SIMPLE_EXP, |
84 | SIMPLE_EXP, |
90 | RESET_LOCATION_TIME, |
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91 | SET_TITLE, |
85 | SET_TITLE, |
92 | RESURRECTION, |
86 | RESURRECTION, |
93 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
94 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
95 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
96 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
97 | REAL_WIZ, |
91 | 0, |
98 | RECYCLE_TMP_MAPS, |
92 | 0, |
99 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
100 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
101 | SET_FRIENDLY_FIRE, |
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102 | "", /* Who format specifier */ |
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103 | "", /* who wiz format specifier */ |
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104 | MOTD, |
95 | MOTD, |
105 | "rules", |
96 | "rules", |
106 | "news", |
97 | "news", |
107 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
108 | 0, /* This and the next 3 values are metaserver values */ |
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109 | "", |
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110 | "", |
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111 | 0, |
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112 | "", |
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113 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
114 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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|
115 | 0, |
100 | 0, |
116 | 1.0, |
101 | 1.0, |
117 | |
102 | |
118 | /* Armor enchantment stuff */ |
103 | /* Armor enchantment stuff */ |
119 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
120 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
121 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
122 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
123 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
124 | 1, /* no_player_stealing */ |
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125 | 1, /* create_home_portals */ |
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126 | }; |
109 | }; |
127 | |
110 | |
128 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
129 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
130 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |
… | |
… | |
150 | "Wounding", |
133 | "Wounding", |
151 | "Death", |
134 | "Death", |
152 | "Light" |
135 | "Light" |
153 | }; |
136 | }; |
154 | |
137 | |
155 | |
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156 | /* This loads the emergency map information from a |
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157 | * .emergency file in the map directory. Doing this makes |
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158 | * it easier to switch between map distributions (don't need |
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159 | * to recompile. Note that there is no reason I see that |
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160 | * this could not be re-loaded during play, but it seems |
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161 | * like there should be little reason to do that. |
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162 | */ |
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163 | static void |
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164 | init_emergency_mappath (void) |
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165 | { |
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166 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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167 | FILE *fp; |
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168 | int online = 0; |
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169 | |
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170 | /* If this file doesn't exist, not a big deal */ |
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171 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
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172 | if ((fp = fopen (filename, "r")) != NULL) |
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173 | { |
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174 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
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175 | { |
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176 | if (tmpbuf[0] == '#') |
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177 | continue; /* ignore comments */ |
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178 | |
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179 | if (online == 0) |
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180 | { |
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181 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
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182 | settings.emergency_mapname = strdup_local (tmpbuf); |
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183 | } |
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184 | else if (online == 1) |
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185 | { |
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186 | settings.emergency_x = atoi (tmpbuf); |
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187 | } |
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188 | |
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189 | else if (online == 2) |
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190 | { |
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191 | settings.emergency_y = atoi (tmpbuf); |
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192 | } |
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193 | online++; |
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194 | if (online > 2) |
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195 | break; |
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196 | } |
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197 | fclose (fp); |
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198 | if (online <= 2) |
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199 | LOG (llevError, "Online read partial data from %s\n", filename); |
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200 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
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201 | } |
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202 | } |
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203 | |
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204 | |
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205 | /* |
138 | /* |
206 | * It is vital that init_library() is called by any functions |
139 | * It is vital that init_library() is called by any functions |
207 | * using this library. |
140 | * using this library. |
208 | * If you want to lessen the size of the program using the library, |
141 | * If you want to lessen the size of the program using the library, |
209 | * you can replace the call to init_library() with init_globals() and |
142 | * you can replace the call to init_library() with init_globals() and |
210 | * init_function_pointers(). Good idea to also call init_vars and |
143 | * init_function_pointers(). Good idea to also call init_vars and |
211 | * init_hash_table if you are doing any object loading. |
144 | * init_hash_table if you are doing any object loading. |
212 | */ |
145 | */ |
213 | |
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214 | void |
146 | void |
215 | init_library (void) |
147 | init_library (void) |
216 | { |
148 | { |
217 | init_environ (); |
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218 | init_globals (); |
149 | init_globals (); |
219 | init_vars (); |
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220 | init_block (); |
150 | init_block (); |
221 | ReadBmapNames (); |
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222 | ReadSmooth (); |
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223 | init_anim (); /* Must be after we read in the bitmaps */ |
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224 | init_archetypes (); /* Reads all archetypes from file */ |
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225 | init_dynamic (); |
151 | init_dynamic (); |
226 | init_attackmess (); |
152 | init_attackmess (); |
227 | init_clocks (); |
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228 | init_emergency_mappath (); |
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229 | init_experience (); |
153 | init_experience (); |
230 | } |
154 | } |
231 | |
155 | |
232 | |
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233 | /* init_environ initializes values from the environmental variables. |
156 | /* init_environ initialises values from the environmental variables. |
234 | * it needs to be called very early, since command line options should |
157 | * it needs to be called very early, since command line options should |
235 | * overwrite these if specified. |
158 | * overwrite these if specified. |
236 | */ |
159 | */ |
237 | void |
160 | void |
238 | init_environ (void) |
161 | init_environ (void) |
… | |
… | |
240 | char *cp; |
163 | char *cp; |
241 | |
164 | |
242 | cp = getenv ("CROSSFIRE_LIBDIR"); |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
243 | if (cp) |
166 | if (cp) |
244 | settings.datadir = cp; |
167 | settings.datadir = cp; |
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168 | |
245 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
246 | if (cp) |
170 | if (cp) |
247 | settings.localdir = cp; |
171 | settings.localdir = cp; |
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172 | |
248 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
249 | if (cp) |
174 | if (cp) |
250 | settings.playerdir = cp; |
175 | settings.playerdir = cp; |
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176 | |
251 | cp = getenv ("CROSSFIRE_MAPDIR"); |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
252 | if (cp) |
178 | if (cp) |
253 | settings.mapdir = cp; |
179 | settings.mapdir = cp; |
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180 | |
254 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
255 | if (cp) |
182 | if (cp) |
256 | settings.archetypes = cp; |
183 | settings.archetypes = cp; |
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184 | |
257 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
258 | if (cp) |
186 | if (cp) |
259 | settings.treasures = cp; |
187 | settings.treasures = cp; |
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188 | |
260 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
261 | if (cp) |
190 | if (cp) |
262 | settings.uniquedir = cp; |
191 | settings.uniquedir = cp; |
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192 | |
263 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
264 | if (cp) |
194 | if (cp) |
265 | settings.templatedir = cp; |
195 | settings.templatedir = cp; |
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196 | |
266 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
267 | if (cp) |
198 | if (cp) |
268 | settings.tmpdir = cp; |
199 | settings.tmpdir = cp; |
269 | } |
200 | } |
270 | |
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271 | |
201 | |
272 | /* |
202 | /* |
273 | * Initialises all global variables. |
203 | * Initialises all global variables. |
274 | * Might use environment-variables as default for some of them. |
204 | * Might use environment-variables as default for some of them. |
275 | */ |
205 | */ |
276 | |
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277 | void |
206 | void |
278 | init_globals (void) |
207 | init_globals (void) |
279 | { |
208 | { |
280 | if (settings.logfilename[0] == 0) |
209 | if (settings.logfilename[0] == 0) |
281 | logfile = stderr; |
210 | logfile = stderr; |
… | |
… | |
296 | while (at) |
225 | while (at) |
297 | { |
226 | { |
298 | if (at->clone.type == MAP) |
227 | if (at->clone.type == MAP) |
299 | { |
228 | { |
300 | if (at->clone.race) |
229 | if (at->clone.race) |
301 | strcpy (first_map_ext_path, at->clone.race); |
230 | first_map_ext_path = at->clone.race; |
302 | |
231 | |
303 | if (EXIT_PATH (&at->clone)) |
232 | if (EXIT_PATH (&at->clone)) |
304 | { |
233 | { |
305 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
234 | first_map_path = EXIT_PATH (&at->clone); |
306 | return; |
235 | return; |
307 | } |
236 | } |
308 | } |
237 | } |
309 | |
238 | |
310 | at = at->next; |
239 | at = at->next; |
311 | } |
240 | } |
312 | |
241 | |
313 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
242 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
314 | exit (-1); |
243 | exit (-1); |
315 | } |
244 | } |
316 | |
245 | |
317 | unsigned long todtick; |
|
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318 | |
|
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319 | /* |
246 | /* |
320 | * Write out the current time to the file so time does not |
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321 | * reset every time the server reboots. |
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322 | */ |
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323 | |
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324 | void |
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325 | write_todclock (void) |
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326 | { |
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327 | char filename[MAX_BUF]; |
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328 | FILE *fp; |
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329 | |
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330 | sprintf (filename, "%s/clockdata", settings.localdir); |
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331 | if ((fp = fopen (filename, "w")) == NULL) |
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332 | { |
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333 | LOG (llevError, "Cannot open %s for writing\n", filename); |
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334 | return; |
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335 | } |
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336 | fprintf (fp, "%lu", todtick); |
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337 | fclose (fp); |
|
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338 | } |
|
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339 | |
|
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340 | /* |
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341 | * Initializes the gametime and TOD counters |
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342 | * Called by init_library(). |
|
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343 | */ |
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344 | |
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345 | void |
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346 | init_clocks (void) |
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347 | { |
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348 | char filename[MAX_BUF]; |
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349 | FILE *fp; |
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350 | static int has_been_done = 0; |
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351 | |
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352 | if (has_been_done) |
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353 | return; |
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354 | else |
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355 | has_been_done = 1; |
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356 | |
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357 | sprintf (filename, "%s/clockdata", settings.localdir); |
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358 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
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359 | if ((fp = fopen (filename, "r")) == NULL) |
|
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360 | { |
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361 | LOG (llevError, "Can't open %s.\n", filename); |
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362 | todtick = 0; |
|
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363 | write_todclock (); |
|
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364 | return; |
|
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365 | } |
|
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366 | fscanf (fp, "%lu", &todtick); |
|
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367 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
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368 | fclose (fp); |
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369 | } |
|
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370 | |
|
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371 | /* |
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372 | * Initializes the attack messages. |
247 | * initialises the attack messages. |
373 | * Called by init_library(). |
248 | * Called by init_library(). |
374 | */ |
249 | */ |
375 | |
250 | |
376 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
251 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
377 | |
252 | |
… | |
… | |
390 | return; |
265 | return; |
391 | else |
266 | else |
392 | has_been_done = 1; |
267 | has_been_done = 1; |
393 | |
268 | |
394 | sprintf (filename, "%s/attackmess", settings.datadir); |
269 | sprintf (filename, "%s/attackmess", settings.datadir); |
395 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
270 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
396 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
271 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
397 | { |
272 | { |
398 | LOG (llevError, "Can't open %s.\n", filename); |
273 | LOG (llevError, "Can't open %s.\n", filename); |
399 | return; |
274 | return; |
400 | } |
275 | } |
… | |
… | |
430 | { |
305 | { |
431 | p = strtok (buf, "="); |
306 | p = strtok (buf, "="); |
432 | attack_mess[mess][level].level = atoi (buf); |
307 | attack_mess[mess][level].level = atoi (buf); |
433 | p = strtok (NULL, "="); |
308 | p = strtok (NULL, "="); |
434 | if (p != NULL) |
309 | if (p != NULL) |
435 | attack_mess[mess][level].buf1 = strdup_local (p); |
310 | attack_mess[mess][level].buf1 = strdup (p); |
436 | else |
311 | else |
437 | attack_mess[mess][level].buf1 = strdup_local (""); |
312 | attack_mess[mess][level].buf1 = strdup (""); |
438 | mode = 2; |
313 | mode = 2; |
439 | continue; |
314 | continue; |
440 | } |
315 | } |
441 | else if (mode == 2) |
316 | else if (mode == 2) |
442 | { |
317 | { |
443 | p = strtok (buf, "="); |
318 | p = strtok (buf, "="); |
444 | attack_mess[mess][level].level = atoi (buf); |
319 | attack_mess[mess][level].level = atoi (buf); |
445 | p = strtok (NULL, "="); |
320 | p = strtok (NULL, "="); |
446 | if (p != NULL) |
321 | if (p != NULL) |
447 | attack_mess[mess][level].buf2 = strdup_local (p); |
322 | attack_mess[mess][level].buf2 = strdup (p); |
448 | else |
323 | else |
449 | attack_mess[mess][level].buf2 = strdup_local (""); |
324 | attack_mess[mess][level].buf2 = strdup (""); |
450 | mode = 3; |
325 | mode = 3; |
451 | continue; |
326 | continue; |
452 | } |
327 | } |
453 | else if (mode == 3) |
328 | else if (mode == 3) |
454 | { |
329 | { |
455 | p = strtok (buf, "="); |
330 | p = strtok (buf, "="); |
456 | attack_mess[mess][level].level = atoi (buf); |
331 | attack_mess[mess][level].level = atoi (buf); |
457 | p = strtok (NULL, "="); |
332 | p = strtok (NULL, "="); |
458 | if (p != NULL) |
333 | if (p != NULL) |
459 | attack_mess[mess][level].buf3 = strdup_local (p); |
334 | attack_mess[mess][level].buf3 = strdup (p); |
460 | else |
335 | else |
461 | attack_mess[mess][level].buf3 = strdup_local (""); |
336 | attack_mess[mess][level].buf3 = strdup (""); |
462 | mode = 1; |
337 | mode = 1; |
463 | level++; |
338 | level++; |
464 | total++; |
339 | total++; |
465 | continue; |
340 | continue; |
466 | } |
341 | } |