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Comparing deliantra/server/common/init.C (file contents):
Revision 1.10 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.36 by root, Mon May 28 21:21:40 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
14 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
15 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
16 (at your option) any later version. 11 * any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 GNU General Public License for more details. 16 * for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
24 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30#define EXTERN // horrible hack 25#define EXTERN // horrible hack
31 26
32#include <global.h> 27#include <global.h>
33#include <object.h> 28#include <object.h>
34 29
35extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
36#define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
37#include "attackinc.h" 32# include "attackinc.h"
38#undef def 33# undef def
39};
40
41extern const keyword resist_save[NROFATTACKS] = {
42#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
43#include "attackinc.h"
44#undef def
45}; 34};
46 35
47extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
48#define def(uc, lc, name, plus, change) # plus, 37# define def(uc, lc, name, plus, change) # plus,
49#include "attackinc.h" 38# include "attackinc.h"
50#undef def 39# undef def
51}; 40};
52 41
53extern const char *const change_resist_msg[NROFATTACKS] = { 42extern const char *const change_resist_msg[NROFATTACKS] = {
54#define def(uc, lc, name, plus, change) # change, 43# define def(uc, lc, name, plus, change) # change,
55#include "attackinc.h" 44# include "attackinc.h"
56#undef def 45# undef def
57}; 46};
58 47
59int resist_table[NROFATTACKS] = { 48int resist_table[NROFATTACKS] = {
60#define def(uc, lc, name, plus, change) ATNR_ ## uc, 49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
61#include "attackinc.h" 50# include "attackinc.h"
62#undef def 51# undef def
63}; 52};
64 53
65/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
66 * correspond to. 55 * correspond to.
67 */ 56 */
83 DATADIR, 72 DATADIR,
84 LOCALDIR, 73 LOCALDIR,
85 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
86 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
87 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
88 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
89 PK_LUCK_PENALTY,
90 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
91 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
92 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
93 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
94 NOT_PERMADETH, 83 NOT_PERMADETH,
95 SIMPLE_EXP, 84 SIMPLE_EXP,
96 RESET_LOCATION_TIME,
97 SET_TITLE, 85 SET_TITLE,
98 RESURRECTION, 86 RESURRECTION,
99 SEARCH_ITEMS, 87 SEARCH_ITEMS,
100 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
101 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
102 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
103 REAL_WIZ, 91 0,
104 RECYCLE_TMP_MAPS, 92 0,
105 EXPLORE_MODE, 93 EXPLORE_MODE,
106 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
107 SET_FRIENDLY_FIRE,
108 "", /* Who format specifier */
109 "", /* who wiz format specifier */
110 MOTD, 95 MOTD,
111 "rules", 96 "rules",
112 "news", 97 "news",
113 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
114 0, /* This and the next 3 values are metaserver values */
115 "",
116 "",
117 0,
118 "",
119 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
120 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
121 0, 100 0,
122 1.0, 101 1.0,
123 102
124/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
125 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
126 ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
127 ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
128 ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
129 ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
130 1, /* no_player_stealing */
131 1, /* create_home_portals */
132}; 109};
133 110
134/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
135 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
136 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
156 "Wounding", 133 "Wounding",
157 "Death", 134 "Death",
158 "Light" 135 "Light"
159}; 136};
160 137
161
162/* This loads the emergency map information from a
163 * .emergency file in the map directory. Doing this makes
164 * it easier to switch between map distributions (don't need
165 * to recompile. Note that there is no reason I see that
166 * this could not be re-loaded during play, but it seems
167 * like there should be little reason to do that.
168 */
169static void
170init_emergency_mappath (void)
171{
172 char filename[MAX_BUF], tmpbuf[MAX_BUF];
173 FILE *fp;
174 int online = 0;
175
176 /* If this file doesn't exist, not a big deal */
177 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
178 if ((fp = fopen (filename, "r")) != NULL)
179 {
180 while (fgets (tmpbuf, MAX_BUF - 1, fp))
181 {
182 if (tmpbuf[0] == '#')
183 continue; /* ignore comments */
184
185 if (online == 0)
186 {
187 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
188 settings.emergency_mapname = strdup_local (tmpbuf);
189 }
190 else if (online == 1)
191 {
192 settings.emergency_x = atoi (tmpbuf);
193 }
194
195 else if (online == 2)
196 {
197 settings.emergency_y = atoi (tmpbuf);
198 }
199 online++;
200 if (online > 2)
201 break;
202 }
203 fclose (fp);
204 if (online <= 2)
205 LOG (llevError, "Online read partial data from %s\n", filename);
206 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
207 }
208}
209
210
211/* 138/*
212 * It is vital that init_library() is called by any functions 139 * It is vital that init_library() is called by any functions
213 * using this library. 140 * using this library.
214 * If you want to lessen the size of the program using the library, 141 * If you want to lessen the size of the program using the library,
215 * you can replace the call to init_library() with init_globals() and 142 * you can replace the call to init_library() with init_globals() and
216 * init_function_pointers(). Good idea to also call init_vars and 143 * init_function_pointers(). Good idea to also call init_vars and
217 * init_hash_table if you are doing any object loading. 144 * init_hash_table if you are doing any object loading.
218 */ 145 */
219
220void 146void
221init_library (void) 147init_library (void)
222{ 148{
223 init_environ ();
224 init_globals (); 149 init_globals ();
225 init_objects ();
226 init_vars ();
227 init_block (); 150 init_block ();
228 ReadBmapNames ();
229 ReadSmooth ();
230 init_anim (); /* Must be after we read in the bitmaps */
231 init_archetypes (); /* Reads all archetypes from file */
232 init_dynamic (); 151 init_dynamic ();
233 init_attackmess (); 152 init_attackmess ();
234 init_clocks ();
235 init_emergency_mappath ();
236 init_experience (); 153 init_experience ();
237} 154}
238 155
239
240/* init_environ initializes values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
241 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
242 * overwrite these if specified. 158 * overwrite these if specified.
243 */ 159 */
244void 160void
245init_environ (void) 161init_environ (void)
247 char *cp; 163 char *cp;
248 164
249 cp = getenv ("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
250 if (cp) 166 if (cp)
251 settings.datadir = cp; 167 settings.datadir = cp;
168
252 cp = getenv ("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
253 if (cp) 170 if (cp)
254 settings.localdir = cp; 171 settings.localdir = cp;
172
255 cp = getenv ("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
256 if (cp) 174 if (cp)
257 settings.playerdir = cp; 175 settings.playerdir = cp;
176
258 cp = getenv ("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
259 if (cp) 178 if (cp)
260 settings.mapdir = cp; 179 settings.mapdir = cp;
180
261 cp = getenv ("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
262 if (cp) 182 if (cp)
263 settings.archetypes = cp; 183 settings.archetypes = cp;
184
264 cp = getenv ("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
265 if (cp) 186 if (cp)
266 settings.treasures = cp; 187 settings.treasures = cp;
188
267 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
268 if (cp) 190 if (cp)
269 settings.uniquedir = cp; 191 settings.uniquedir = cp;
192
270 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
271 if (cp) 194 if (cp)
272 settings.templatedir = cp; 195 settings.templatedir = cp;
196
273 cp = getenv ("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
274 if (cp) 198 if (cp)
275 settings.tmpdir = cp; 199 settings.tmpdir = cp;
276} 200}
277
278 201
279/* 202/*
280 * Initialises all global variables. 203 * Initialises all global variables.
281 * Might use environment-variables as default for some of them. 204 * Might use environment-variables as default for some of them.
282 */ 205 */
283
284void 206void
285init_globals (void) 207init_globals (void)
286{ 208{
287 if (settings.logfilename[0] == 0) 209 if (settings.logfilename[0] == 0)
288 {
289 logfile = stderr; 210 logfile = stderr;
290 }
291 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 211 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
292 { 212 {
293 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 213 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
294 logfile = stderr; 214 logfile = stderr;
295 } 215 }
296 else 216 else
297 {
298 setvbuf (logfile, NULL, _IOLBF, 0); 217 setvbuf (logfile, NULL, _IOLBF, 0);
299 }
300 exiting = 0;
301 first_player = NULL;
302 first_friendly_object = NULL;
303 first_map = NULL;
304 first_treasurelist = NULL;
305 first_artifactlist = NULL;
306 first_archetype = NULL;
307 *first_map_ext_path = 0;
308 warn_archetypes = 0;
309 nroftreasures = 0;
310 nrofartifacts = 0;
311 nrofallowedstr = 0;
312 ring_arch = NULL;
313 amulet_arch = NULL;
314 staff_arch = NULL;
315 trying_emergency_save = 0;
316 num_animations = 0;
317 animations_allocated = 0;
318 init_defaults ();
319} 218}
320
321/*
322 * Sets up and initialises the linked list of free and used objects.
323 * Allocates a certain chunk of objects and puts them on the free list.
324 * Called by init_library();
325 */
326
327void
328init_objects (void)
329{
330 /* Initialize all objects: */
331 objects = NULL;
332 active_objects = NULL;
333}
334
335/*
336 * Initialises global variables which can be changed by options.
337 * Called by init_library().
338 */
339
340void
341init_defaults (void)
342{
343 editor = 0;
344 nroferrors = 0;
345}
346
347 219
348void 220void
349init_dynamic (void) 221init_dynamic (void)
350{ 222{
351 archetype *at = first_archetype; 223 archetype *at = first_archetype;
353 while (at) 225 while (at)
354 { 226 {
355 if (at->clone.type == MAP) 227 if (at->clone.type == MAP)
356 { 228 {
357 if (at->clone.race) 229 if (at->clone.race)
358 {
359 strcpy (first_map_ext_path, at->clone.race); 230 first_map_ext_path = at->clone.race;
360 } 231
361 if (EXIT_PATH (&at->clone)) 232 if (EXIT_PATH (&at->clone))
362 { 233 {
363 strcpy (first_map_path, EXIT_PATH (&at->clone)); 234 first_map_path = EXIT_PATH (&at->clone);
364 return; 235 return;
365 } 236 }
366 } 237 }
238
367 at = at->next; 239 at = at->next;
368 } 240 }
241
369 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 242 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
370 exit (-1); 243 exit (-1);
371} 244}
372 245
373unsigned long todtick;
374
375/* 246/*
376 * Write out the current time to the file so time does not
377 * reset every time the server reboots.
378 */
379
380void
381write_todclock (void)
382{
383 char filename[MAX_BUF];
384 FILE *fp;
385
386 sprintf (filename, "%s/clockdata", settings.localdir);
387 if ((fp = fopen (filename, "w")) == NULL)
388 {
389 LOG (llevError, "Cannot open %s for writing\n", filename);
390 return;
391 }
392 fprintf (fp, "%lu", todtick);
393 fclose (fp);
394}
395
396/*
397 * Initializes the gametime and TOD counters
398 * Called by init_library().
399 */
400
401void
402init_clocks (void)
403{
404 char filename[MAX_BUF];
405 FILE *fp;
406 static int has_been_done = 0;
407
408 if (has_been_done)
409 return;
410 else
411 has_been_done = 1;
412
413 sprintf (filename, "%s/clockdata", settings.localdir);
414 LOG (llevDebug, "Reading clockdata from %s...", filename);
415 if ((fp = fopen (filename, "r")) == NULL)
416 {
417 LOG (llevError, "Can't open %s.\n", filename);
418 todtick = 0;
419 write_todclock ();
420 return;
421 }
422 fscanf (fp, "%lu", &todtick);
423 LOG (llevDebug, "todtick=%lu\n", todtick);
424 fclose (fp);
425}
426
427/*
428 * Initializes the attack messages. 247 * initialises the attack messages.
429 * Called by init_library(). 248 * Called by init_library().
430 */ 249 */
431 250
432//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 251//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
433 252
446 return; 265 return;
447 else 266 else
448 has_been_done = 1; 267 has_been_done = 1;
449 268
450 sprintf (filename, "%s/attackmess", settings.datadir); 269 sprintf (filename, "%s/attackmess", settings.datadir);
451 LOG (llevDebug, "Reading attack messages from %s...", filename); 270 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
452 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 271 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
453 { 272 {
454 LOG (llevError, "Can't open %s.\n", filename); 273 LOG (llevError, "Can't open %s.\n", filename);
455 return; 274 return;
456 } 275 }
486 { 305 {
487 p = strtok (buf, "="); 306 p = strtok (buf, "=");
488 attack_mess[mess][level].level = atoi (buf); 307 attack_mess[mess][level].level = atoi (buf);
489 p = strtok (NULL, "="); 308 p = strtok (NULL, "=");
490 if (p != NULL) 309 if (p != NULL)
491 attack_mess[mess][level].buf1 = strdup_local (p); 310 attack_mess[mess][level].buf1 = strdup (p);
492 else 311 else
493 attack_mess[mess][level].buf1 = strdup_local (""); 312 attack_mess[mess][level].buf1 = strdup ("");
494 mode = 2; 313 mode = 2;
495 continue; 314 continue;
496 } 315 }
497 else if (mode == 2) 316 else if (mode == 2)
498 { 317 {
499 p = strtok (buf, "="); 318 p = strtok (buf, "=");
500 attack_mess[mess][level].level = atoi (buf); 319 attack_mess[mess][level].level = atoi (buf);
501 p = strtok (NULL, "="); 320 p = strtok (NULL, "=");
502 if (p != NULL) 321 if (p != NULL)
503 attack_mess[mess][level].buf2 = strdup_local (p); 322 attack_mess[mess][level].buf2 = strdup (p);
504 else 323 else
505 attack_mess[mess][level].buf2 = strdup_local (""); 324 attack_mess[mess][level].buf2 = strdup ("");
506 mode = 3; 325 mode = 3;
507 continue; 326 continue;
508 } 327 }
509 else if (mode == 3) 328 else if (mode == 3)
510 { 329 {
511 p = strtok (buf, "="); 330 p = strtok (buf, "=");
512 attack_mess[mess][level].level = atoi (buf); 331 attack_mess[mess][level].level = atoi (buf);
513 p = strtok (NULL, "="); 332 p = strtok (NULL, "=");
514 if (p != NULL) 333 if (p != NULL)
515 attack_mess[mess][level].buf3 = strdup_local (p); 334 attack_mess[mess][level].buf3 = strdup (p);
516 else 335 else
517 attack_mess[mess][level].buf3 = strdup_local (""); 336 attack_mess[mess][level].buf3 = strdup ("");
518 mode = 1; 337 mode = 1;
519 level++; 338 level++;
520 total++; 339 total++;
521 continue; 340 continue;
522 } 341 }

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