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Comparing deliantra/server/common/init.C (file contents):
Revision 1.16 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.39 by root, Mon Jul 16 09:07:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
71 DATADIR, 71 DATADIR,
72 LOCALDIR, 72 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 82 NOT_PERMADETH,
83 SIMPLE_EXP, 83 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
92 RECYCLE_TMP_MAPS, 91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 94 MOTD,
97 "rules", 95 "rules",
98 "news", 96 "news",
99 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
101 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
102 0, 99 0,
103 1.0, 100 1.0,
104 101
105/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
106 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
107 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
108 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
109 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
110 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
111 1, /* no_player_stealing */
112 1, /* create_home_portals */
113}; 108};
114 109
115/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
116 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
117 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
137 "Wounding", 132 "Wounding",
138 "Death", 133 "Death",
139 "Light" 134 "Light"
140}; 135};
141 136
142
143/* This loads the emergency map information from a
144 * .emergency file in the map directory. Doing this makes
145 * it easier to switch between map distributions (don't need
146 * to recompile. Note that there is no reason I see that
147 * this could not be re-loaded during play, but it seems
148 * like there should be little reason to do that.
149 */
150static void
151init_emergency_mappath (void)
152{
153 char filename[MAX_BUF], tmpbuf[MAX_BUF];
154 FILE *fp;
155 int online = 0;
156
157 /* If this file doesn't exist, not a big deal */
158 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
159 if ((fp = fopen (filename, "r")) != NULL)
160 {
161 while (fgets (tmpbuf, MAX_BUF - 1, fp))
162 {
163 if (tmpbuf[0] == '#')
164 continue; /* ignore comments */
165
166 if (online == 0)
167 {
168 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
169 settings.emergency_mapname = strdup (tmpbuf);
170 }
171 else if (online == 1)
172 {
173 settings.emergency_x = atoi (tmpbuf);
174 }
175
176 else if (online == 2)
177 {
178 settings.emergency_y = atoi (tmpbuf);
179 }
180 online++;
181 if (online > 2)
182 break;
183 }
184 fclose (fp);
185 if (online <= 2)
186 LOG (llevError, "Online read partial data from %s\n", filename);
187 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
188 }
189}
190
191
192/* 137/*
193 * It is vital that init_library() is called by any functions 138 * It is vital that init_library() is called by any functions
194 * using this library. 139 * using this library.
195 * If you want to lessen the size of the program using the library, 140 * If you want to lessen the size of the program using the library,
196 * you can replace the call to init_library() with init_globals() and 141 * you can replace the call to init_library() with init_globals() and
197 * init_function_pointers(). Good idea to also call init_vars and 142 * init_function_pointers(). Good idea to also call init_vars and
198 * init_hash_table if you are doing any object loading. 143 * init_hash_table if you are doing any object loading.
199 */ 144 */
200
201void 145void
202init_library (void) 146init_library (void)
203{ 147{
204 init_environ ();
205 init_globals (); 148 init_globals ();
206 init_vars ();
207 init_block (); 149 init_block ();
208 ReadBmapNames ();
209 ReadSmooth ();
210 init_anim (); /* Must be after we read in the bitmaps */
211 init_archetypes (); /* Reads all archetypes from file */
212 init_dynamic (); 150 init_dynamic ();
213 init_attackmess (); 151 init_attackmess ();
214 init_clocks ();
215 init_emergency_mappath ();
216 init_experience (); 152 init_experience ();
217} 153}
218 154
219
220/* init_environ initializes values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
221 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
222 * overwrite these if specified. 157 * overwrite these if specified.
223 */ 158 */
224void 159void
225init_environ (void) 160init_environ (void)
227 char *cp; 162 char *cp;
228 163
229 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
230 if (cp) 165 if (cp)
231 settings.datadir = cp; 166 settings.datadir = cp;
167
232 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
233 if (cp) 169 if (cp)
234 settings.localdir = cp; 170 settings.localdir = cp;
171
235 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
236 if (cp) 173 if (cp)
237 settings.playerdir = cp; 174 settings.playerdir = cp;
175
238 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
239 if (cp) 177 if (cp)
240 settings.mapdir = cp; 178 settings.mapdir = cp;
179
241 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
242 if (cp) 181 if (cp)
243 settings.archetypes = cp; 182 settings.archetypes = cp;
183
244 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
245 if (cp) 185 if (cp)
246 settings.treasures = cp; 186 settings.treasures = cp;
187
247 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
248 if (cp) 189 if (cp)
249 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
250 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
251 if (cp) 193 if (cp)
252 settings.templatedir = cp; 194 settings.templatedir = cp;
195
253 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
254 if (cp) 197 if (cp)
255 settings.tmpdir = cp; 198 settings.tmpdir = cp;
256} 199}
257
258 200
259/* 201/*
260 * Initialises all global variables. 202 * Initialises all global variables.
261 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
262 */ 204 */
263
264void 205void
265init_globals (void) 206init_globals (void)
266{ 207{
267 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
268 logfile = stderr; 209 logfile = stderr;
276} 217}
277 218
278void 219void
279init_dynamic (void) 220init_dynamic (void)
280{ 221{
281 archetype *at = first_archetype; 222 first_map_ext_path = "/start/HallsOfSelection";
282 223 first_map_path = "/HallOfSelection";
283 while (at)
284 {
285 if (at->clone.type == MAP)
286 {
287 if (at->clone.race)
288 strcpy (first_map_ext_path, at->clone.race);
289
290 if (EXIT_PATH (&at->clone))
291 {
292 strcpy (first_map_path, EXIT_PATH (&at->clone));
293 return;
294 }
295 }
296
297 at = at->next;
298 }
299
300 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
301 exit (-1);
302} 224}
303
304unsigned long todtick;
305 225
306/* 226/*
307 * Write out the current time to the file so time does not
308 * reset every time the server reboots.
309 */
310
311void
312write_todclock (void)
313{
314 char filename[MAX_BUF];
315 FILE *fp;
316
317 sprintf (filename, "%s/clockdata", settings.localdir);
318 if ((fp = fopen (filename, "w")) == NULL)
319 {
320 LOG (llevError, "Cannot open %s for writing\n", filename);
321 return;
322 }
323 fprintf (fp, "%lu", todtick);
324 fclose (fp);
325}
326
327/*
328 * Initializes the gametime and TOD counters
329 * Called by init_library().
330 */
331
332void
333init_clocks (void)
334{
335 char filename[MAX_BUF];
336 FILE *fp;
337 static int has_been_done = 0;
338
339 if (has_been_done)
340 return;
341 else
342 has_been_done = 1;
343
344 sprintf (filename, "%s/clockdata", settings.localdir);
345 LOG (llevDebug, "Reading clockdata from %s...", filename);
346 if ((fp = fopen (filename, "r")) == NULL)
347 {
348 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0;
350 write_todclock ();
351 return;
352 }
353 fscanf (fp, "%lu", &todtick);
354 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose (fp);
356}
357
358/*
359 * Initializes the attack messages. 227 * initialises the attack messages.
360 * Called by init_library(). 228 * Called by init_library().
361 */ 229 */
362 230
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 231//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 232
377 return; 245 return;
378 else 246 else
379 has_been_done = 1; 247 has_been_done = 1;
380 248
381 sprintf (filename, "%s/attackmess", settings.datadir); 249 sprintf (filename, "%s/attackmess", settings.datadir);
382 LOG (llevDebug, "Reading attack messages from %s...", filename); 250 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
383 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 251 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
384 { 252 {
385 LOG (llevError, "Can't open %s.\n", filename); 253 LOG (llevError, "Can't open %s.\n", filename);
386 return; 254 return;
387 } 255 }

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